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BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.07 12:42:00 -
[1] - Quote
Av grenades are ridicuolusly powerful. A clone, Av grenade and a nanohive is all it takes to destroy a tank that has Shield+Armor of 10K. This is bull-****. I invest tons of ISK and all my SP and someone who nearly has never invested SP on AV destroys my 680,000 ISK worth tank. Sure people that dont use tanks would not want those things nerfed because it is the easy way out. CCP NERF THE AV GRENADES AND REMOVE MILITIA SWARMS.. AND people are still talking about attaching swarms to LAVs. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.07 12:50:00 -
[2] - Quote
No they are not.
You just need to work with a decent squad protecting your tanks - and have decent gunners who have skilled into turret skills.
Just because you lost your tank doesn't mean AV is op. If you got solo'd by an AV guy (and not by an AV team) you should ask yourself how did you get into that position.
Also, balance isn't done based how much isk something costs versus something else. Or how much you lost. |
dust badger
BetaMax.
283
|
Posted - 2013.02.07 12:53:00 -
[3] - Quote
xAckie wrote:No they are not.
You just need to work with a decent squad protecting your tanks - and have decent gunners who have skilled into turret skills.
Just because you lost your tank doesn't mean AV is op. If you got solo'd by an AV guy (and not by an AV team) you should ask yourself how did you get into that position.
Also, balance isn't done based how much isk something costs versus something else. Or how much you lost.
Couldn't agree more |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.07 12:55:00 -
[4] - Quote
LoL. I don't think my gunners can kill a guy who is hiding behind a cover and constantly tossing av grenades. Either you want to get easy kills or; [[[[ You basically have no idea about tanks and AV grenades. Use one, encounter with an AV grenade dude and come back.]]]]] BTW: I was entering city (still approaching) with my tank where my infantry support was and a guy hiding between pipes used basic AV grenades which finds its way to tank magically and a nanohive. He destroyed my armor tank which has 1100 shield and 7K armor before I could even go back with the reps open. |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
|
Posted - 2013.02.07 13:05:00 -
[5] - Quote
work on your tank skills before complaining about merping anything. Our tank drivers go 40 - 0 in almost every game even against fierce opposition. |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.07 13:08:00 -
[6] - Quote
I have went 56-0 and know how to play and fit tanks. I am playing since open beta and have 2,600 ish kill with 3.2 KD. So stop writing comments as if I am noob and do not know how to play. |
dust badger
BetaMax.
283
|
Posted - 2013.02.07 13:12:00 -
[7] - Quote
BOZ MR wrote:I have went 56-0 and know how to play and fit tanks. I am playing since open beta and have 2,600 ish kill with 3.2 KD. So stop writing comments as if I am noob and do not know how to play.
so basically you are racking up lots of kills in your tank, and moaning when you get killed once ?
i have used tanks, find it more satisfying to destroy them instead of using them, and most average tank users GTFO of there as soon as the first nade hits and if your hanging around long enough to get hit by 4 or 5 nades then well you deserve to loose your tank |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.02.07 13:13:00 -
[8] - Quote
Tanks need nerfed because you went 56-0. |
xAckie
Ahrendee Mercenaries Legacy Rising
125
|
Posted - 2013.02.07 13:14:00 -
[9] - Quote
dust badger wrote:BOZ MR wrote:I have went 56-0 and know how to play and fit tanks. I am playing since open beta and have 2,600 ish kill with 3.2 KD. So stop writing comments as if I am noob and do not know how to play. so basically you are racking up lots of kills in your tank, and moaning when you get killed once ?
QFT
get your tank and teamwork game up |
Prangstar RND
Ahrendee Mercenaries Legacy Rising
63
|
Posted - 2013.02.07 14:01:00 -
[10] - Quote
BOZ MR wrote:I have went 56-0 and know how to play and fit tanks. I am playing since open beta and have 2,600 ish kill with 3.2 KD. So stop writing comments as if I am noob and do not know how to play.
Then stop whining like a little baby, over one death. |
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Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.02.07 14:35:00 -
[11] - Quote
BOZ MR wrote:Av grenades are ridicuolusly powerful. A clone, Av grenade and a nanohive is all it takes to destroy a tank that has Shield+Armor of 10K. This is bull-****. I invest tons of ISK and all my SP and someone who nearly has never invested SP on AV destroys my 680,000 ISK worth tank. Sure people that dont use tanks would not want those things nerfed because it is the easy way out. CCP NERF THE AV GRENADES AND REMOVE MILITIA SWARMS.. AND people are still talking about attaching swarms to LAVs.
Exagerating much ? I needed 6 packed nades and my standard Swarm to kill a 6000 HP tank yesterday. Oh and by the way, if your tank gets destroyed by one infantry dude with AV then you've been reckless. Have some infantry backup for once.
You sounds like you just arrived to complain about a 600k HAV.
Oh and if you indeed have 10K+ HP for that price, then your fitting is wrong.
Quote:BOZ MR wrote: I have went 56-0 and know how to play and fit tanks. I am playing since open beta and have 2,600 ish kill with 3.2 KD. So stop writing comments as if I am noob and do not know how to play.
Kills, and your KDR are irrelevant on the matter. |
Vaerana Myshtana
ScIdama Endless Renaissance
204
|
Posted - 2013.02.07 15:03:00 -
[12] - Quote
BOZ MR wrote:I have went 56-0 and know how to play and fit tanks. I am playing since open beta and have 2,600 ish kill with 3.2 KD. So stop writing comments as if I am noob and do not know how to play.
Then stop QQing...
AV is fine. Tanks are fine. |
Sir Meode
Seraphim Initiative. CRONOS.
318
|
Posted - 2013.02.07 15:43:00 -
[13] - Quote
Vaerana Myshtana wrote:BOZ MR wrote:I have went 56-0 and know how to play and fit tanks. I am playing since open beta and have 2,600 ish kill with 3.2 KD. So stop writing comments as if I am noob and do not know how to play. Then stop QQing... AV is fine. Tanks are fine.
No AV vs HAV is not fine.
AV is balanced with the other variations of AV its just that HAV resistances at the moment are rubbish, this is what CCP should look at not AV balance, you shouldnt be able to solo a HAV user that knows what they are doing but it happens.
Any smart AV user throws the grenade over the HAV so the hit detections is at the opposite side to the AV user, that way the HAV driver has the wrong idea where its coming from and will most likely try to escape in your direction leading to an easy kill.
Only people that say AV is fine are the ones using it.
(also nerf armor tanks they are OP and buff shields) |
CommanderBolt
Star Frontiers Alpha Dawn Ignore This.
1
|
Posted - 2013.02.07 15:51:00 -
[14] - Quote
I may be a tiny bit bias as a tank lover :) but yes the AV grenades do a lot of damage, I find it mostly balanced when playing though. They certainly should NOT do any more damage.
It makes it so you have to carefully think about cover, speed, direction and just generally where you are. Its a good thing.
Remember tanks cleave through infantry like a hot knife through butter |
Akvod
Amarr Templars Amarr Empire
3
|
Posted - 2013.02.07 16:19:00 -
[15] - Quote
For AV grenades, I think the problem is more of how slow the tanks are and how bad the controls are. Unless you're in a wide open field, you're pretty screwed if someone (or multiple people) is throwing AV grenades at you. It's really annoying how the controls work when you go backwards (used to Battlefield controls) and how you can easily get stuck to many things on the map. Maneuverability should be increased in my opinion.
Swarm Launchers need to have some kind of range dropoff. I think almost everyone can agree that it's insane for someone to climb up a mountain where they're literally a tiny dot (it's a problem with snipers too) and shoot swarm launchers at you.
You can call me a bad tank driver if you want, but the way this game's set up, I have an incentive not to have my tank up close near the action to support my team mates or actively moving around the map. I'm going to just sit back with a railgun and snipe. Hell, I'll still be shot by swarm launchers, so at this point I'm just not using my tank anymore, and have a bitter taste in my mouth after spending all that time trying to get one.
Edit: This is also one the major problems of the ISK system in the game and balancing. Should things that cost more ISK be more powerful? I'm finding it hard to really reconcile the existence of ISK and balancing.
It's pretty simple math. I'm making about 200K ISK per match. I really don't want to use a tank if I'm going to be making a loss by just dying once. |
Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
18
|
Posted - 2013.02.07 16:29:00 -
[16] - Quote
The purpose of a fully equipped tank with good turret buddies is meant to be a terrifying thing on the field of battle that shreds ARetards who rush in and attempt to machine gun it and hit it with Locus grenades.
The purpose of 2 players with swarm launchers is to make that extremely well fitted tank driver go "Oh no no no nonnononononoooOOOOOOOO!!!!" before realizing his team assumes the tank is invincible and don't help it.
Even in WW2 the worst place for a tank to be is in an open area surrounded by people who can pick it apart when its looking the wrong way. I've watched tanks roll across open ground fully equipped with the driver definitely thinking he was comin to be the boss. Then swarms of swarms (swarms squared?) rush in from every direction at every distance and shred the thing to pieces before he makes even a bit of difference.
Final point; Tanks are investments. Make sure you have a squad that knows this. 1 Sniper protecting against long range swarm launchers and 1 assault guy who will run around those pipes to mow down grenade throwers will make sure your shiny investment continues to pay off. |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.07 16:49:00 -
[17] - Quote
Jack Sharkey42 wrote:The purpose of a fully equipped tank with good turret buddies is meant to be a terrifying thing on the field of battle that shreds ARetards who rush in and attempt to machine gun it and hit it with Locus grenades.
The purpose of 2 players with swarm launchers is to make that extremely well fitted tank driver go "Oh no no no nonnononononoooOOOOOOOO!!!!" before realizing his team assumes the tank is invincible and don't help it.
Even in WW2 the worst place for a tank to be is in an open area surrounded by people who can pick it apart when its looking the wrong way. I've watched tanks roll across open ground fully equipped with the driver definitely thinking he was comin to be the boss. Then swarms of swarms (swarms squared?) rush in from every direction at every distance and shred the thing to pieces before he makes even a bit of difference
Have you ever seen a stick that takes out a tank in five seconds in WW2?
|
Kazeno Rannaa
Seraphim Initiative. CRONOS.
145
|
Posted - 2013.02.07 16:51:00 -
[18] - Quote
BOZ MR wrote:I have went 56-0 and know how to play and fit tanks. I am playing since open beta and have 2,600 ish kill with 3.2 KD. So stop writing comments as if I am noob and do not know how to play.
Even though these may be your stats, your angry response is still unjustified and you have only been on here a SHORT time in comparison to a number of us that have been on since last fanjets closed beta. The deal is, because of the fact that you could get such kill numbers as what you have reported is why the AV needs to be available. So as to not push people out of the game and you end up only being involved in a solo gratification of your needs to ********** mentally. |
BOZ MR
BurgezzE.T.F Orion Empire
15
|
Posted - 2013.02.07 16:57:00 -
[19] - Quote
Yeah because you do not want newbies to cry, destroy a good tank driver with a little to no investment solo. Good job and better appreciation of balance |
Akvod
Amarr Templars Amarr Empire
3
|
Posted - 2013.02.07 17:12:00 -
[20] - Quote
Jack Sharkey42 wrote:The purpose of a fully equipped tank with good turret buddies is meant to be a terrifying thing on the field of battle that shreds ARetards who rush in and attempt to machine gun it and hit it with Locus grenades.
The purpose of 2 players with swarm launchers is to make that extremely well fitted tank driver go "Oh no no no nonnononononoooOOOOOOOO!!!!" before realizing his team assumes the tank is invincible and don't help it.
Even in WW2 the worst place for a tank to be is in an open area surrounded by people who can pick it apart when its looking the wrong way. I've watched tanks roll across open ground fully equipped with the driver definitely thinking he was comin to be the boss. Then swarms of swarms (swarms squared?) rush in from every direction at every distance and shred the thing to pieces before he makes even a bit of difference.
Final point; Tanks are investments. Make sure you have a squad that knows this. 1 Sniper protecting against long range swarm launchers and 1 assault guy who will run around those pipes to mow down grenade throwers will make sure your shiny investment continues to pay off.
I don't really see how a team can help a tank against AV. Maybe forge gunners, but eh, thinking about how they work (charge and fire) both swarm launchers and forge gunners essentially need to just stay far away behind cover, and then pop their head out and shoot.
Let me give a quick anecdote. Me and another tank and a couple of people were near a clone spawn point. As one of the teammates began capturing the point, a bunch of people spawned and started spamming AV grenades. The first tank died, and I began to retreat. Even with blasters, even with 2 armor repairers on, I eventually only took down 2-3 guys before being destroyed.
That's just bullshit. At the very least, I should have the ability to run away, but because of how far the AV grenades go, how slow the tank is, and how the map's designed I can't even do that.
There's just something wrong when tanks are actively running away from infantry. And it's just BS that anybody can become AV now with AV grenades.
Again, what should I do? If your ideal situation is infantry and tanks to be side by side, working together, forget that. I'm not going to go near enemy infantry, even with friendlies around. I remember on another map a forge gunner climbing up a roof and shooting me 2-3 times, while my teammates didn't start kill him until the 3'rd shot. Although it wouldn't matter because I had a bunch of swarm launchers heading towards me anyway.
My frame of reference with tanks is Battlefield, and it's just ridiculous. Guided missiles from insane ranges? Manually aimed rockets that travel instantly with no drop? Anti vehicle grenades? I mean, I'm basically screwed short range, and long range if I have no cover.
And to add insult to injury, I feel like an idiot spending so many SP's and ISK's while the people who took me out made no such investment.
But I guess I'm just a newb. |
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Jack Sharkey42
Sardaukar Merc Guild General Tso's Alliance
18
|
Posted - 2013.02.07 17:18:00 -
[21] - Quote
I think it needs to be considered on how much of a force the tank should be on the battlefield. I can see it being a VERY fine line between being the be-all-end-all weapon of death and a nuisance that a few grenades can wipe out. I'll be a lot of that is dependent on the driver and the fit. I don't know much about vehicle fits at this point, but if some folk are able to go 50-0 and some are able to get wrecked in a few seconds there's gotta be either a skill or build difference for that kind of variance. Would be nice if there was some sort of 'practice tank' for people to try out before they invested a lot of money and time into piloting one of those lol |
Sir Meode
Seraphim Initiative. CRONOS.
318
|
Posted - 2013.02.07 19:00:00 -
[22] - Quote
You guys are going way off topic, just because its possible to go 50-0 in a tank doesnt make it OP. Snipers can do that also.
The fact is HAV are underpowered compared to the easily available AV. Basic AV does 1200 damage an ADV tank will maybe have 5k-6k HP thats 5 hits? you carry 3 AV nades all you need is a nanohive, you get 3 shots in a militia forge you only have to reload once, you only have to catch the tank off guard and its a free kill.
|
Sable Curse
Digital Mercs
8
|
Posted - 2013.02.07 19:24:00 -
[23] - Quote
Now, I may not have much experience with AV grenades, but I can say that militia swarms are next to useless against tanks (I use mine mostly as a scare tool).
Now, I see that the people who are claiming that tanks are too easy to kill seem to be running them solo, then saying that having boots on the ground won't help.
There are good reasons that boots on the ground will help, especially against AV Naders. Tanks can't swivel their turrets, even blaster turrets, fast enough to counter an unexpected threat. This gives the AV trooper plenty of time to huck grenades. This is where friendly infantry come in. They can kill any ambusher before said enemy has enough time to kill your tank. Even if they can't kill him, then they are enough of a distraction to make the ambusher focus on them instead of you.
I've had some experience running tanks, and my experiences have proven this to be true. When my tank spearheads a push to reclaim an objective, my tank provides an initial distraction which allows my team to approach relatively unmolested. The groundpounders then repay the favor by killing the AV and using their presence force the defenders into Anti-Infantry fits, to keep them from taking the objective.
Conversely, if I drive alone into a densely terrained area, there isn't enough time for me to bring my turret to bear in the time it takes for an infantryman to appear and sprint under my guns. |
Red Vodka
Onikanabo Brigade Caldari State
2
|
Posted - 2013.02.07 19:57:00 -
[24] - Quote
Sable Curse wrote:Now, I may not have much experience with AV grenades, but I can say that militia swarms are next to useless against tanks (I use mine mostly as a scare tool).
Now, I see that the people who are claiming that tanks are too easy to kill seem to be running them solo, then saying that having boots on the ground won't help.
There are good reasons that boots on the ground will help, especially against AV Naders. Tanks can't swivel their turrets, even blaster turrets, fast enough to counter an unexpected threat. This gives the AV trooper plenty of time to huck grenades. This is where friendly infantry come in. They can kill any ambusher before said enemy has enough time to kill your tank. Even if they can't kill him, then they are enough of a distraction to make the ambusher focus on them instead of you.
I've had some experience running tanks, and my experiences have proven this to be true. When my tank spearheads a push to reclaim an objective, my tank provides an initial distraction which allows my team to approach relatively unmolested. The groundpounders then repay the favor by killing the AV and using their presence force the defenders into Anti-Infantry fits, to keep them from taking the objective.
Conversely, if I drive alone into a densely terrained area, there isn't enough time for me to bring my turret to bear in the time it takes for an infantryman to appear and sprint under my guns.
I think you're overestimating how quickly ground people can kill grenaders. If the person throwing the grenade is in cover and/or in an elevated position, they can just get back in cover when they're fired upon. That's assuming that the ground troops even notice the person throwing the grenade and go after them.
As for your experience, again, the main problem AV grenades is that it makes anybody an AV soldier, even if they have an AR.
Also, I'll like to remind people that not everyone plays with a highly coordinated team or squad. At best, I play with a good friend who'll be in the turret seat.
Edit: http://youtu.be/H1nnkS0lVQQ?t=39s
What can the tank possibly do in this situation? The guy's up in a far away place (although, he's not way out into the mountains at least) and can easily charge under cover and then quickly pop out to shoot the tank. The area's a wide open field, so the tank can't really go under cover (except for the clone reanimation pod, though that doesn't really completely cover it), and even if it manages to it's basically stuck there now, while the forge gunner repositions for the killing blow (or if there's another AV person they can just finish it off easily).
While BF3 sucks balls, Battlefield got tanks pretty good in my opinion. A SINGLE AV personel should not be able to take out a tank. They should be able to drive back or scare a tank, but should not be able to take one out under most circumstances. Multiple AV personel should, but again, Dust makes it way too easy. You have a instant shot rocket essentially with the forge gun, with a huge range. You have guided missles, again, with huge range. So if you have an open environment, a tank is screwed, and infantry should not really be able to do much in this situation.
If you're in a close quarters situation, the tank has very little maneuverability (due to both the speed and environment), and then you basically have every infantry person being a potential AV personel with the grenades. Unless you believe that an infantry can instantly kill anybody who throws a grenade (if your team can do that, you guys should be steamrolling the team), the tank's pretty much screwed.
Even if you disagree, all of these things give so much risk, for so little reward. I basically get the same amount of SP and ISK with a tank, and if I die even once I make a loss. And I don't give a god damn **** about kills or K/D ratios.
I just want to actually be able to use my tank once in a while, without worrying about going bankrupt and being able to focus on supporting my team, rather than being able to prevent a loss for the match. I want to focus on killing enemy tanks or destroying installations. I want to focus on giving cover to infantry while we push for a capture point. Instead, I'm just constantly staying far away, behind cover, because eventually a couple of militia people are going to kill me. |
Vernanko Checkov
OSG Planetary Operations Covert Intervention
0
|
Posted - 2013.02.07 20:17:00 -
[25] - Quote
Ok AV Gernades are perfectly fine, they are balanced as well, and yes they may be a pain for those of you that run solo in a tank making it easier to become picked off by a AV spam, now the fact that swarm launchers can nail you from across the map that comes with the territory, they are a long range lock on weapon; and its fairly easy to foil them by simply moving behind an object to make them loose their lock then continue on your merry way. As for forge guns they are freaking portable rail guns that fire at an insane velocity, they are meant to move across the map in an instance, and I consider them balanced as well.
And for you tank drivers out there tanks are fine as they are, even if I do agree they could use some enhancements to their mobility. All it takes to be good at tanks is plenty of practice, an iron gut, a good crew, and good skills. Let alone not to run away at the first shot.
The best way is to dual rep, usually with one heavy rep and one light with a single heavy 180mm plate and 2 resistance modifiers.
And for the turrets always carry stabilized blasters for when you are running a blaster tank, trust me the longer range will make a huge difference, especially for your aux. gunners. That and as soon as you start getting damage turn on the light rep dont wait till you are down to half shield or armour, usually by then you are screwed. That and dont push into areas that are tight all you need is to get stuck having to pull out. That and be smart dont be an idiot and try to drive into that tight area or drive by that supply depo, trust me it will usually end badly.
There are tricks to tank warfare, and as someone that has used a tank since the beginning of the closed beta last year; I can help.
There are some good ways to fit tanks, one of my favorites is the following...
1 Heavy Stabilized Blaster 2 Light Stabilized Blasters
1 Heavy Armour /or/ Shield Rep 1 Light Armour /or/ Shield Rep 1 Heavy Armour Plate /or/ Shield Extender 2 DMG Resistance Modifiers for either shield /or/ armour
Now once you can fit this you want to work on your armour/shield skills they usually let you have a bonus to shield/armour hitpoints and at 5% per level that is 25% increase to your armour/shields at LVL 5, and trust me that does help alot, and if you are having fitting problems work on the skills to boost your core and cpu, that will help you use more of the higher end equipment on your vehicle and equip more of it.
Doing this on a type 1 HAV hull "not the militia version" will able you to withstand most of what you will encounter on the battlefield including most swarm, forge, and av hits, but you will sill be vulnerable to being ganged upon by multiple people, the trick is just not to go into tight areas or areas with plenty of cover, the trick is to make the enemy come to you not you to them, and should you start taking damage that you can not cover with your reps then always have a pre planed evac route to that spot; preferably a spot that is easily defendable by you and your HAV crew.
"In retreating always use your tank in reverse dont try to turn around because you will take higher damage with the enemy shooting you in the rear, also a tank in reverse is faster than the same tank going foward."
Now for tank vs tank warfare there are usually two ways to go railgun tank or blaster each have their advantages and disadvantages.
For instance a railgun has high damage but low rate of fire, this usually can be countered by using the high cpu/core variant allowing you to field atleast 5-6 shots in a row before overheating; usually this will kill most tanks but be prepared if it does not because the long cooldown time does leave you vulnerable to attack, in doing so its best to sneak up behind the enemy tank and shoot it up the tail also because the stern of the tanks take higher damage than the bow, port, and starboard sides. Another way is railgun sniping, and each map has perfect places to take advantage of the railguns massive range and damage. It is a good way to get atleast 10 kills to 0 deaths a match with verry little risk but a lot of fun, it also allows good support for your squad should a lav-hav-or dropship start coming thier way.
"So always retreat rear first" "Hopefully firing the entire way"
The other popular way to kill tanks is to hit it with massive firepower from your blaster, ive found out that the best way to do this is with the stabilized variant as it does let you hit from a farther distance. The trick here is the same; to outsmart your enemy and attack from the rear, you can attack a tank head on but should you do so always be prepared to risk your life as well as your crew, including your tank; although it does provide a bit of a thrill.
Hope this helps settle everything.
IE Leave everything as it is...
Surya Pilot as of 2/6/13 Neutron Stabilized Blaster, and hope to kill all of you on the battlefield.
Wilks |
HUGO SHTIGLETZ
RestlessSpirits
16
|
Posted - 2013.02.07 21:25:00 -
[26] - Quote
all nerfing/removing av grenades and militia swarmlaunchers would do is cause crying from the other end, with a skilled tank driver its already hard enough trying to kill them... also the militia swarm launcher is the least of anyones worries because it doesnt even put a dent in your beefed up tank... ive tryed, and epicly failed.
not bashing tanks by the way. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.02.07 21:54:00 -
[27] - Quote
Request: HTFU |
Deranged Disaster
Seraphim Initiative. CRONOS.
65
|
Posted - 2013.02.07 22:00:00 -
[28] - Quote
BOZ MR wrote:LoL. I don't think my gunners can kill a guy who is hiding behind a cover and constantly tossing av grenades. Either you want to get easy kills or; [[[[ You basically have no idea about tanks and AV grenades. Use one, encounter with an AV grenade dude and come back.]]]]] BTW: I was entering city (still approaching) with my tank where my infantry support was and a guy hiding between pipes used basic AV grenades which finds its way to tank magically and a nanohive. He destroyed my armor tank which has 1100 shield and 7K armor before I could even go back with the reps open. Experienced tankers know how to evade AV grenades. And nanohives are dropped, they don't appear magically. Removing militia swarms would just make newcomers helpless against tanks. Besides, if he popped your tank with 8k hp in total he probably invested skills into the AV nades or you were getting forge gunned at the same time. Learn from every loss |
Bojo The Mighty
Bojo's School of the Trades
433
|
Posted - 2013.02.07 22:30:00 -
[29] - Quote
So uh my Methana can take an AV nade and then some, why can't your tank?
My Myron can take Militia Swarms, why can't your tank?
Maybe a range nerf on AV nades at absolute most. AV nades can't defend against infantry, so there's a weakness in AV nades. Maybe if everyone is using AV nades and Swarm launchers, you should use an AR and Locus. |
Samantha Spoor
Teknomen
24
|
Posted - 2013.02.08 00:55:00 -
[30] - Quote
What I hear here is: Tank driver falls into a trap by AV guy and loses tank Tank rushes into infantry strong hold and dies Tank doesn't take cover when being hit with swarm/forge gun and dies Tank doesn't have a a decent fit and dies Doesn't have an escape plan and dies Tank driver tries to solo the match and loses his tank to teamwork
Pretty much it goes to show the Tank driver needs to have a plan and think. If you invested into a tank treat it like one not just go out there like you will rule the world with it cause you are not. Also you need you realize the ISK war with the tank. Your goal is to inflict more ISK damage to the other team then done to you.
Also Tanks aren't the end, all be all in ground warfare. In urban area modern tanks roll in with a lot of infantry to protect them. Infantry go first to protect the tanks which can be overrun in close combat. And as for ranged flat land combat the tank drivers have to rely on there equipment and eye to look for possible targets that are going to hit them.
Also in WW2 tanks were taken out very easily. Tanks can take damage but guess what an EFP in real life is a cheap and easy what to destroy tanks. Stop watching movies and stop thinking a tank can live through Anti-Vehicle weapons.
Explosively formed solid copper penetrator is quite lethal GÇöeven to the new generation of mine-resistant vehicles (which are made to withstand an anti-tank mine), and many tanks |
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