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1. Balancing Swarm launchers - in General Discussions [original thread]
Sloth9230 wrote: Not sure it was an argument, more like recommendation. One question: Why are you calling in tanks, in public matches, if you're not prepared to lose them? If you're losing money, then maybe you should stop calling them in? ...
- by Red Vodka - at 2013.02.09 22:56:00
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2. Balancing Swarm launchers - in General Discussions [original thread]
Orin the Freak wrote: Red Vodka wrote: Kira Lannister wrote: Red Vodka wrote: My biggest beef with swarm launcher is their range. I wish there were images of map available so I can draw them, but I've had people up in the mountains sho...
- by Red Vodka - at 2013.02.09 22:09:00
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3. Balancing Swarm launchers - in General Discussions [original thread]
Kira Lannister wrote: Red Vodka wrote: My biggest beef with swarm launcher is their range. I wish there were images of map available so I can draw them, but I've had people up in the mountains shoot me, where only a sniper might be able to t...
- by Red Vodka - at 2013.02.09 21:18:00
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4. Balancing Swarm launchers - in General Discussions [original thread]
My biggest beef with swarm launcher is their range. I wish there were images of map available so I can draw them, but I've had people up in the mountains shoot me, where only a sniper might be able to take them out. It doesn't matter how much I ba...
- by Red Vodka - at 2013.02.09 20:20:00
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5. No logic at all - in General Discussions [original thread]
For a game that's touting its in game market as one of its key features, I have no incentive to drive a tank. I don't care about kills or K/D ratios, and I'm not a clan player. So as a perfectly rational agent, I have no incentive to drive a tank....
- by Red Vodka - at 2013.02.07 20:22:00
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6. REQUEST: NERF AV GRENADES AND REMOVE MILITIA SWARMS... - in Feedback/Requests [original thread]
Sable Curse wrote: Now, I may not have much experience with AV grenades, but I can say that militia swarms are next to useless against tanks (I use mine mostly as a scare tool). Now, I see that the people who are claiming that tanks are too e...
- by Red Vodka - at 2013.02.07 19:57:00
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7. Accelerate/Reverse Trigger Button Controls - in Feedback/Requests [original thread]
Hello, I would like to request an alternative control scheme for land vehicles, where you can accelerate/reverse using the left trigger buttons on the PS3 controller. I don't know if this is the reason, but I'm getting frustrated going reverse wi...
- by Red Vodka - at 2013.02.07 17:18:00
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8. n00b Tip: Lurk Only? Suggestions? - in Rookie Training Grounds [original thread]
Make sure you play Skirmish. Ambush is horrible.
- by Red Vodka - at 2013.01.31 15:10:00
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9. HAV: Railgun vs. Missile Launchers vs. Blasters - in Rookie Training Grounds [original thread]
FINALLY got my tank. And man was it worth it. Only downside is that getting about 200K per match, I'm probably going to be slowly losing money if I use tanks... Especially if I get destroyed more than once.
- by Red Vodka - at 2013.01.29 23:40:00
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10. HAV: Railgun vs. Missile Launchers vs. Blasters - in Rookie Training Grounds [original thread]
0 Try Harder wrote: Red Vodka wrote: :O I think I got the Calamari -.- I wish you could undo skill points and reallocate them in this game. In that case I suggest you either make a new account and character to skill gallente, or stop sk...
- by Red Vodka - at 2013.01.27 18:36:00
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11. HAV: Railgun vs. Missile Launchers vs. Blasters - in Rookie Training Grounds [original thread]
0 Try Harder wrote: I pretty much agree with Tac Com. Just want to add that after missile nerfs, they are useless. In their current state, you should NEVER use a large missile turret on your HAV. Make sure you level armor HAV (Gallente) and not...
- by Red Vodka - at 2013.01.27 11:20:00
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12. HAV: Railgun vs. Missile Launchers vs. Blasters - in Rookie Training Grounds [original thread]
Hmm, thanks a lot. I think I'll go for blasters then. Anyone also have opinions on secondary turrets? From what I understand after riding in a tank two times, is that there's the driver's main cannon, then there's a turret on the top that can go ...
- by Red Vodka - at 2013.01.26 20:56:00
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13. HAV: Railgun vs. Missile Launchers vs. Blasters - in Rookie Training Grounds [original thread]
Mmmm. =/ Tough choice. Anyone have a preference?
- by Red Vodka - at 2013.01.26 17:10:00
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14. HAV: Railgun vs. Missile Launchers vs. Blasters - in Rookie Training Grounds [original thread]
Hi, new player here. I'm trying to get myself a HAV, and after spending all those skill points, I find myself having to spending more to get turrets -.- I want to ask what the difference between the three turret types are. My impressions are: 1...
- by Red Vodka - at 2013.01.26 14:34:00
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