Akvod
Amarr Templars Amarr Empire
3
|
Posted - 2013.02.07 16:19:00 -
[1] - Quote
For AV grenades, I think the problem is more of how slow the tanks are and how bad the controls are. Unless you're in a wide open field, you're pretty screwed if someone (or multiple people) is throwing AV grenades at you. It's really annoying how the controls work when you go backwards (used to Battlefield controls) and how you can easily get stuck to many things on the map. Maneuverability should be increased in my opinion.
Swarm Launchers need to have some kind of range dropoff. I think almost everyone can agree that it's insane for someone to climb up a mountain where they're literally a tiny dot (it's a problem with snipers too) and shoot swarm launchers at you.
You can call me a bad tank driver if you want, but the way this game's set up, I have an incentive not to have my tank up close near the action to support my team mates or actively moving around the map. I'm going to just sit back with a railgun and snipe. Hell, I'll still be shot by swarm launchers, so at this point I'm just not using my tank anymore, and have a bitter taste in my mouth after spending all that time trying to get one.
Edit: This is also one the major problems of the ISK system in the game and balancing. Should things that cost more ISK be more powerful? I'm finding it hard to really reconcile the existence of ISK and balancing.
It's pretty simple math. I'm making about 200K ISK per match. I really don't want to use a tank if I'm going to be making a loss by just dying once. |
Akvod
Amarr Templars Amarr Empire
3
|
Posted - 2013.02.07 17:12:00 -
[2] - Quote
Jack Sharkey42 wrote:The purpose of a fully equipped tank with good turret buddies is meant to be a terrifying thing on the field of battle that shreds ARetards who rush in and attempt to machine gun it and hit it with Locus grenades.
The purpose of 2 players with swarm launchers is to make that extremely well fitted tank driver go "Oh no no no nonnononononoooOOOOOOOO!!!!" before realizing his team assumes the tank is invincible and don't help it.
Even in WW2 the worst place for a tank to be is in an open area surrounded by people who can pick it apart when its looking the wrong way. I've watched tanks roll across open ground fully equipped with the driver definitely thinking he was comin to be the boss. Then swarms of swarms (swarms squared?) rush in from every direction at every distance and shred the thing to pieces before he makes even a bit of difference.
Final point; Tanks are investments. Make sure you have a squad that knows this. 1 Sniper protecting against long range swarm launchers and 1 assault guy who will run around those pipes to mow down grenade throwers will make sure your shiny investment continues to pay off.
I don't really see how a team can help a tank against AV. Maybe forge gunners, but eh, thinking about how they work (charge and fire) both swarm launchers and forge gunners essentially need to just stay far away behind cover, and then pop their head out and shoot.
Let me give a quick anecdote. Me and another tank and a couple of people were near a clone spawn point. As one of the teammates began capturing the point, a bunch of people spawned and started spamming AV grenades. The first tank died, and I began to retreat. Even with blasters, even with 2 armor repairers on, I eventually only took down 2-3 guys before being destroyed.
That's just bullshit. At the very least, I should have the ability to run away, but because of how far the AV grenades go, how slow the tank is, and how the map's designed I can't even do that.
There's just something wrong when tanks are actively running away from infantry. And it's just BS that anybody can become AV now with AV grenades.
Again, what should I do? If your ideal situation is infantry and tanks to be side by side, working together, forget that. I'm not going to go near enemy infantry, even with friendlies around. I remember on another map a forge gunner climbing up a roof and shooting me 2-3 times, while my teammates didn't start kill him until the 3'rd shot. Although it wouldn't matter because I had a bunch of swarm launchers heading towards me anyway.
My frame of reference with tanks is Battlefield, and it's just ridiculous. Guided missiles from insane ranges? Manually aimed rockets that travel instantly with no drop? Anti vehicle grenades? I mean, I'm basically screwed short range, and long range if I have no cover.
And to add insult to injury, I feel like an idiot spending so many SP's and ISK's while the people who took me out made no such investment.
But I guess I'm just a newb. |