Red Vodka
Onikanabo Brigade Caldari State
2
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Posted - 2013.02.07 19:57:00 -
[1] - Quote
Sable Curse wrote:Now, I may not have much experience with AV grenades, but I can say that militia swarms are next to useless against tanks (I use mine mostly as a scare tool).
Now, I see that the people who are claiming that tanks are too easy to kill seem to be running them solo, then saying that having boots on the ground won't help.
There are good reasons that boots on the ground will help, especially against AV Naders. Tanks can't swivel their turrets, even blaster turrets, fast enough to counter an unexpected threat. This gives the AV trooper plenty of time to huck grenades. This is where friendly infantry come in. They can kill any ambusher before said enemy has enough time to kill your tank. Even if they can't kill him, then they are enough of a distraction to make the ambusher focus on them instead of you.
I've had some experience running tanks, and my experiences have proven this to be true. When my tank spearheads a push to reclaim an objective, my tank provides an initial distraction which allows my team to approach relatively unmolested. The groundpounders then repay the favor by killing the AV and using their presence force the defenders into Anti-Infantry fits, to keep them from taking the objective.
Conversely, if I drive alone into a densely terrained area, there isn't enough time for me to bring my turret to bear in the time it takes for an infantryman to appear and sprint under my guns.
I think you're overestimating how quickly ground people can kill grenaders. If the person throwing the grenade is in cover and/or in an elevated position, they can just get back in cover when they're fired upon. That's assuming that the ground troops even notice the person throwing the grenade and go after them.
As for your experience, again, the main problem AV grenades is that it makes anybody an AV soldier, even if they have an AR.
Also, I'll like to remind people that not everyone plays with a highly coordinated team or squad. At best, I play with a good friend who'll be in the turret seat.
Edit: http://youtu.be/H1nnkS0lVQQ?t=39s
What can the tank possibly do in this situation? The guy's up in a far away place (although, he's not way out into the mountains at least) and can easily charge under cover and then quickly pop out to shoot the tank. The area's a wide open field, so the tank can't really go under cover (except for the clone reanimation pod, though that doesn't really completely cover it), and even if it manages to it's basically stuck there now, while the forge gunner repositions for the killing blow (or if there's another AV person they can just finish it off easily).
While BF3 sucks balls, Battlefield got tanks pretty good in my opinion. A SINGLE AV personel should not be able to take out a tank. They should be able to drive back or scare a tank, but should not be able to take one out under most circumstances. Multiple AV personel should, but again, Dust makes it way too easy. You have a instant shot rocket essentially with the forge gun, with a huge range. You have guided missles, again, with huge range. So if you have an open environment, a tank is screwed, and infantry should not really be able to do much in this situation.
If you're in a close quarters situation, the tank has very little maneuverability (due to both the speed and environment), and then you basically have every infantry person being a potential AV personel with the grenades. Unless you believe that an infantry can instantly kill anybody who throws a grenade (if your team can do that, you guys should be steamrolling the team), the tank's pretty much screwed.
Even if you disagree, all of these things give so much risk, for so little reward. I basically get the same amount of SP and ISK with a tank, and if I die even once I make a loss. And I don't give a god damn **** about kills or K/D ratios.
I just want to actually be able to use my tank once in a while, without worrying about going bankrupt and being able to focus on supporting my team, rather than being able to prevent a loss for the match. I want to focus on killing enemy tanks or destroying installations. I want to focus on giving cover to infantry while we push for a capture point. Instead, I'm just constantly staying far away, behind cover, because eventually a couple of militia people are going to kill me. |