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Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.05 22:35:00 -
[1] - Quote
Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet. |
Technical-Support
Internal Error. Negative-Feedback
18
|
Posted - 2013.02.05 22:37:00 -
[2] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet.
HARD / COUNTER |
Spec Ops Cipher
UnReaL.
14
|
Posted - 2013.02.05 22:39:00 -
[3] - Quote
Heavies are underpowered, but shotgun scouts have weaknesses too. I don't mind them as much as I used to, no one dies it well anymore |
Livith Kai
Area 519
16
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Posted - 2013.02.05 22:39:00 -
[4] - Quote
So... you are upset that a shotgun kills in 1-2 hits close up...? |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.02.05 22:40:00 -
[5] - Quote
Its a CQC weapon ffs
Its not ment to kill you from 20m away its ment to be up close and personal and 10ft aka 3m is perfectly fine
|
IRuby Heart
DIOS EX.
330
|
Posted - 2013.02.05 22:40:00 -
[6] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet.
Wait, so the scout that needs to get in close to do anything and dies in 7 shots is OP but the guy with huge health and damage rating from all ranges is not?
|
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.05 22:42:00 -
[7] - Quote
this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills. |
usrevenge2
Subdreddit Test Alliance Please Ignore
64
|
Posted - 2013.02.05 22:43:00 -
[8] - Quote
HMG needs much more spread and a spool up time, a heavy 30m away will kill a guy with an AR before he loses half his armor. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.02.05 22:43:00 -
[9] - Quote
While I do agree about the shotguns (to a certain extent), I feel like this whole "Heavy is OP" discussion needs to be dropped already. The QQers have come out with their reasoning and the veteran heavy players have come out and debunked all of the nonsense.
Stop Crying 2013 (not directed at you Lance) |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.02.05 22:44:00 -
[10] - Quote
this shotgun noobery will cease when they fix the lag problems |
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Bojo The Mighty
Bojo's School of the Trades
431
|
Posted - 2013.02.05 22:46:00 -
[11] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet. Lance, I respect your attempt to bring reason to the Open Masterbetas but they won't see reason. Just be smug like the rest of us and acknowledge that all who cry Nerf, OP, (sometimes Buff) are the brainless who don't understand Elmo when he says
Sesame Street wrote:Today's Dust 514 are brought to you by the terms strategy & tactics But, shotguns need only very slight rebalancing, maybe a decrease in RoF |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.02.05 22:46:00 -
[12] - Quote
Considering that you could have killed that scout with less than five bullets from of your giant machine gun, I'd say you got outplayed hard. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.05 22:48:00 -
[13] - Quote
Zekain Kade wrote:this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills.
no it does not. I counted the shots. 2 shots = me dead.
He wasn't even 5 ft away...he was more like 10 ft.
I know up close they're suppose to kill, I'm not an idiot, but when I'm seeing a scout running towards, WHILE I'm shooting him with an HMG from 10ft, and I get 2 shotted, that's not balanced.
Within 5 ft I can take. Yea up close I'm suppose to be dead, but 100ft? 2 shotted? LOOOOL
Yea it's funny people keep saying shotguns are fine while an HMG can't even take out a scout at 10 ft.
Great logic guys. |
Kiiran-B
Seraphim Initiative. CRONOS.
46
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Posted - 2013.02.05 22:48:00 -
[14] - Quote
Optimum range seems a bit insane sometimes. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.02.05 22:51:00 -
[15] - Quote
If they nerf shotguns, then they should nerf HMGs as well.
Shotgun gets less pellets while the HMG gets less range. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.05 22:57:00 -
[16] - Quote
Cody Sietz wrote:If they nerf shotguns, then they should nerf HMGs as well.
Shotgun gets less pellets while the HMG gets less range.
The nerf HMG's has been talked about MANY times. Every decent heavy has no problem with nerfing the range and heat build up. Any heavy that has a problem doesn't have skill.
But no one talks about the shotguns here. Everything is heavy this, and heavy that, while an HMG is a joke compared to a shotgun wielding scout with speed mods lagging all over the screen due to frame rate drops. So I'm seeing him 10ft off but in reality he's right there.
So yea, nerf the guy with the hitbox of a truck, and do nothing about a scout + shotgun combo.
GG community. |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.05 23:01:00 -
[17] - Quote
it's like the game designers know what they are doing.
btw the goal of a game desinger is to make your life harder not easier. Look at any game, like golf. It'd be easier if all you had to do was put the ball in the hole, but there are sand tarps and water and big field in the way.
This is odd, I don't think people are used to a shooter with counters yet lol. In BF3 or MW *which I love playing* every weapon kills everyone. But in this game weapons are situational. Heavies are fine, Shotguns are fine.
"Rock is OP, Paper is fine" -Scissors |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.05 23:03:00 -
[18] - Quote
Zekain Kade wrote:this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills. I walked up and one-shotted an ADV heavy with the militia the other day... So no.
The only problem with Shotguns right now is that the militia version packs too much bang for it's buck, really. Other than that, I don't have a problem with 'em.
But it would be nice to see people stop complaining about Heavies. |
Technical-Support
Internal Error. Negative-Feedback
18
|
Posted - 2013.02.05 23:03:00 -
[19] - Quote
crazy space 1 wrote:it's like the game designers know what they are doing.
btw the goal of a game desinger is to make your life harder not easier. Look at any game, like golf. It'd be easier if all you had to do was put the ball in the hole, but there are sand tarps and water and big field in the way.
This is odd, I don't think people are used to a shooter with counters yet lol. In BF3 or MW *which I love playing* every weapon kills everyone. But in this game weapons are situational. Heavies are fine, Shotguns are fine.
"Rock is OP, Paper is fine" -Scissors
HMG-¦s are OP, Shotguns are fine. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.02.05 23:04:00 -
[20] - Quote
I like how the heavy players cry about one of the only few things in this game that can act as a direct counter to a heavy.
A classic case of "IT KILLED ME, NERF IT!"
shotguns dominate in CQC situations, it's your fault he got that close to you. |
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Coleman Gray
Coalition Of Goverments
47
|
Posted - 2013.02.05 23:05:00 -
[21] - Quote
I agree, thing is, it probably was a militia shotgun he used to :/ |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.02.05 23:06:00 -
[22] - Quote
crazy space 1 wrote:it's like the game designers know what they are doing.
btw the goal of a game desinger is to make your life harder not easier. Look at any game, like golf. It'd be easier if all you had to do was put the ball in the hole, but there are sand tarps and water and big field in the way.
This is odd, I don't think people are used to a shooter with counters yet lol. In BF3 or MW *which I love playing* every weapon kills everyone. But in this game weapons are situational. Heavies are fine, Shotguns are fine.
"Rock is OP, Paper is fine" -Scissors lmao |
Crimson Moon V
Internal Error. Negative-Feedback
187
|
Posted - 2013.02.05 23:06:00 -
[23] - Quote
Lance 2ballzStrong wrote:Cody Sietz wrote:If they nerf shotguns, then they should nerf HMGs as well.
Shotgun gets less pellets while the HMG gets less range. The nerf HMG's has been talked about MANY times. Every decent heavy has no problem with nerfing the range and heat build up. Any heavy that has a problem doesn't have skill. But no one talks about the shotguns here. Everything is heavy this, and heavy that, while an HMG is a joke compared to a shotgun wielding scout with speed mods lagging all over the screen due to frame rate drops. So I'm seeing him 10ft off but in reality he's right there. So yea, nerf the guy with the hitbox of a truck, and do nothing about a scout + shotgun combo. GG community. Have you ever even shot a scout? They die in 4-5 bullets. I lol evertime I see a scout. Most of the time they can only kill me from behind. L2 aim fatty. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.05 23:06:00 -
[24] - Quote
Guys, when the Logi player is telling you to get good and flank, then it's probably not the heavy.
<--- A logibro telling you to get good and flank. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.05 23:06:00 -
[25] - Quote
crazy space 1 wrote:it's like the game designers know what they are doing.
btw the goal of a game desinger is to make your life harder not easier. Look at any game, like golf. It'd be easier if all you had to do was put the ball in the hole, but there are sand tarps and water and big field in the way.
This is odd, I don't think people are used to a shooter with counters yet lol. In BF3 or MW *which I love playing* every weapon kills everyone. But in this game weapons are situational. Heavies are fine, Shotguns are fine.
"Rock is OP, Paper is fine" -Scissors
yea getting 2 shotted from 10ft seems fine...btw, wasn't even an advanced shotgun.
As a heavy I can say I have no problem with a nerf on range and heat build up...yet it's funny I won't hear a scout say "yea shotguns are a little too good"
This community is shaping up to be a joke. Funny thing is, I'm not the guy to ever go on threads and say stuff is OP and needs a nerf, but the shotguns are ridiculous.
But hey, people not gonna admit it right? Can't take away the easy switch just like that! Let's make noise about the HMG and heavies some more... in fact, let's just take them out the game because when everyone runs proto suits, heavies will be a bigger joke. |
Re-FLeX
Internal Error. Negative-Feedback
152
|
Posted - 2013.02.05 23:09:00 -
[26] - Quote
Lance 2ballzStrong wrote:crazy space 1 wrote:it's like the game designers know what they are doing.
btw the goal of a game desinger is to make your life harder not easier. Look at any game, like golf. It'd be easier if all you had to do was put the ball in the hole, but there are sand tarps and water and big field in the way.
This is odd, I don't think people are used to a shooter with counters yet lol. In BF3 or MW *which I love playing* every weapon kills everyone. But in this game weapons are situational. Heavies are fine, Shotguns are fine.
"Rock is OP, Paper is fine" -Scissors yea getting 2 shotted from 10ft seems fine...btw, wasn't even an advanced shotgun. As a heavy I can say I have no problem with a nerf on range and heat build up...yet it's funny I won't hear a scout say "yea shotguns are a little too good" This community is shaping up to be a joke. Funny thing is, I'm not the guy to ever go on threads and say stuff is OP and needs a nerf, but the shotguns are ridiculous. But hey, people not gonna admit it right? Can't take away the easy switch just like that! Let's make noise about the HMG and heavies some more... in fact, let's just take them out the game because when everyone runs proto suits, heavies will be a bigger joke.
Heavy suits needs to be relooked at, HMG-¦s are IMBA right now don-¦t deny that fact, scout + shotguns are fine they die so fast and its the only hard counter to a heavy. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.05 23:12:00 -
[27] - Quote
O a big LOOOOOL @ people telling me how to play.
I've been on dust for months. I've played EVERY class, and know how every class works. I'm heavy now for 2-3 months and on THIS build I'm at a 8 KD.
"oh how about flanking"...
did you even read what I wrote? The scout is running STRAIGHT AT ME WHILE I WAS SHOOTING HIM.
Frame rate issues / lag + the shotgun dmg range being ridiculous. Not a matter of L2A, or learn to flank.
The FACT i'm pointing out is more people complaining about heavies than people complaining about something than can 2 shot people at range.
But hey, I'm a scrub right? I obviously can't play, and I obviously don't know how other classes work. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.02.05 23:13:00 -
[28] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet.
been there done that debate 2 builds ago about shotgun damage... they're fine and should be devastating at close range. Only question was about the militia shotgun being not so much different from a standard one. And even there, it's different in the same way that all militia weapons are different from their standard.
Counter a scout shotgun is painfull when caught by surprise in a close area but hey that's the point deal with it. But even in this situation you can dodge the great reaper and when outmanoeuvered that scout dude drops pretty quickly with any weapon and especially an SMG that will pretty much skill their speed through very high ROF.
Or hell cook a grenade... |
Your Absolut End
SVER True Blood Unclaimed.
11
|
Posted - 2013.02.06 16:12:00 -
[29] - Quote
sorry guys, i don't really get the impression something is op in the game, I'm now playing since its Open Beta, and most times I die I understand exactly why, couldn't get a nice aim on enemy, Heavy waiting around the corner while being normal assault or stuff like that.
So what I want to tell is that you guys shouldn't blame the game all the time, maybe it's just your gamestyle, and sometimes you just have to accept that there are other guys out there who are better than you are.
Personaly I also think the HMG could lose some of its range because it's nearly a sniper rifle and I think this ain't the normal use of such a massive gun, or otherwise, I never experienced that in any other game. But on the other hand there are situations in this game where you just have to pack your bag and leave as fast as you can, that's normaly the time an heavy shows up, and for sure you have to be tricky to kill them, on the other hand the heavy player will lose a shitload of money if he dies, so I don't really see where this is unfair, and this goes nearly through he whole game IMO.
I think we shouldn't blame the game for our mistakes. Sometimes I really miss this "Here is your ship and **** you" attitude from eve in dust, maybe all this whining **** would stop then. |
Heimdallr69
Imperfects Negative-Feedback
130
|
Posted - 2013.02.06 16:15:00 -
[30] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet. Theres a counter to everything that just happens to be a way to counter heavies |
|
Irish Syn
Chernova Industries
123
|
Posted - 2013.02.06 16:18:00 -
[31] - Quote
Livith Kai wrote:So... you are upset that a shotgun kills in 1-2 hits close up...? Yet people are upset that a heavy machine gun can mow down enemies within a fairly short range.
Double standards man! |
crazy space 1
ZionTCD Legacy Rising
879
|
Posted - 2013.02.06 16:21:00 -
[32] - Quote
Jotun Hiem wrote:Zekain Kade wrote:this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills. I walked up and one-shotted an ADV heavy with the militia the other day... So no. The only problem with Shotguns right now is that the militia version packs too much bang for it's buck, really. Other than that, I don't have a problem with 'em. But it would be nice to see people stop complaining about Heavies. Not going yo lie, that must be a bug |
Telcontar Dunedain
Imperfects Negative-Feedback
328
|
Posted - 2013.02.06 16:24:00 -
[33] - Quote
Shotgun scouts not a big source of drama for me.
Tiny maps in ambush (from the redline shrink last build) that make them the best choice many times? Bad thing. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
175
|
Posted - 2013.02.06 16:52:00 -
[34] - Quote
Lance 2ballzStrong wrote:O a big LOOOOOL @ people telling me how to play. I've been on dust for months. I've played EVERY class, and know how every class works. I'm heavy now for 2-3 months and on THIS build I'm at a 8 KD. "oh how about flanking"... did you even read what I wrote? The scout is running STRAIGHT AT ME WHILE I WAS SHOOTING HIM. Frame rate issues / lag + the shotgun dmg range being ridiculous. Not a matter of L2A, or learn to flank. The FACT i'm pointing out is more people complaining about heavies than people complaining about something than can 2 shot people at range. But hey, I'm a scrub right? I obviously can't play, and I obviously don't know how other classes work.
So.... You're mad because the game got laggy and a shotgun scout killed you? Seriously? You want to nerf an entire class because sometimes a beta slows down and you die? He was inside you kill range. Sucks you missed.
Reminds me of that time those AV nades killed my lagged out tank. Nerf those puppies too. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.06 17:12:00 -
[35] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet. Scout running straight at you and you can't kill him with the HMG. lol you suck lets buff the HMG its not easy enough. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.06 17:18:00 -
[36] - Quote
Shotgunners are the second greatest joke next to nova knives. Any HMG Heavy getting taken down by one are probably either distracted by another cherry - turning a corner - or didn't look behind him.
The only thing I fear is shotgun heavies that camp objectives when i'm out of nades lol xD |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2013.02.06 17:38:00 -
[37] - Quote
so much point missing, hes not saying scout SG are op(they arent assault SG a little more so) he is saying that every one cries about heavies while he has so little dps that a SG scout can run right down his bullet stream and kill him, try doing that against an assault see where that gets you(hint dead in a hurry).
he wants to know why you are ok with getting insta killed by a sg at close range(or three shot at 30m) but not ok with dieing to a heavy because you sat in his optimal. I have more trouble with SGs then heavies at least heavies are slow enough that I can out maneuver them. Scout or assualt SGs are the bane of my exsistance even in mid range combat. thats not saying they need a nerf they dont but WTF are people ok with them and not heavies? |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2013.02.06 17:41:00 -
[38] - Quote
SoTa PoP wrote:Shotgunners are the second greatest joke next to nova knives. Any HMG Heavy getting taken down by one are probably either distracted by another cherry - turning a corner - or didn't look behind him.
The only thing I fear is shotgun heavies that camp objectives when i'm out of nades lol xD
mmmm I love any heavy that doesn't have an HMG just out dance him, his hit box is so large its hard to miss a single round with any weapon hip fired, and when you are both out of ammo(assuming your AR doesnt have damage mods) pull out you smg and melt his armor in half a second. |
Denak Kalamari
CrimeWave Syndicate
80
|
Posted - 2013.02.06 19:00:00 -
[39] - Quote
Since I'm a nice guy and a scout shotgunner myself, I will point out the flaws in your logic:
1. "I WAS KILLED BY IT, SO IT'S OP AND SHOULD BE NERFED" is not an argument 2. You getting killed from ten feet with two shotgun shells is perfectly fine, especially when they hit the head. 3. If you were dumb enough to not be able to kill a scout running straight towards you, you shouldn't be allowed to post nerf threads. |
mollerz
s1ck3r Corp
71
|
Posted - 2013.02.06 19:07:00 -
[40] - Quote
I just dragonfly super snooka Melee'd a heavy and he died. I'm severely OP! |
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Warchild Zek
IMPSwarm Negative-Feedback
28
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Posted - 2013.02.06 19:12:00 -
[41] - Quote
At close range against a heavy every pellet hits, and most hit your giant head. |
Kriegs son Jaeger
Ikomari-Onu Enforcement Caldari State
5
|
Posted - 2013.02.06 19:59:00 -
[42] - Quote
Haven't been on in a bit, and haven't had many encounters with SG's so I can't really make an educated statement there, but if SG can 2 shot heavy at 10m, wouldn't they be able to 1 shot assaults at similar or closer ranges? Ultimately, if SG's can 2 shot the heaviest class in under a second or 1/.99 shot everything else, I would think it may need a little re balancing, but it still needs to be handled delicately.
Shotguns seem like the hardest things to balance in FPS's considering they are one of few weapons that either require too much or too little skill to aim, cause extreme damage in close range but can quickly go to zero while still being in the same room, and often get harnessed with strange mechanics that don't function well or are deceptive (Ie in APB shotguns essentially fire a "god pellet" in the center, and an expanding ring around it that determines damage. If you miss with the center pellet, you miss everything, What you actually see in game looks nothing like how it is calculated.)
So yeah, kneejerk reactions in either direction don't help the situation much. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.06 20:02:00 -
[43] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet.
Here here +1 (its suprising there are alot of idiots out there).
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.02.06 20:08:00 -
[44] - Quote
ppl do realise that a shotgun with max range skills is kinda ******** right? and keep in mind a heavy has a bigger hitbox so MORE of the pellets are connecting at range as well whereas with a smaller hitbox suit it would miss
keep that in mind ppl. personally speaking i got no problem with the shotgun other than the miltia one being tooo good and the range when sharpshooter and sharpshooter proficiency are added is kinda ********
other than that dmg wise the other shotguns are fine minus militia |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.02.06 20:12:00 -
[45] - Quote
Oh btw i wasn't saying to nerf anything. But scouts/shotties with speed mods do suck. I've been taking a no nerf or no OP approach as of late.
Almost everyweapon has a counter and shotties are ours or (my alt Saltdog76).
But lets be real ....they are so fast they frickin teleport 10 meters at a time on some games.
Keep all weapons as are..... just fix the servers. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.06 20:17:00 -
[46] - Quote
Iskandar Zul Karnain wrote:Lance 2ballzStrong wrote:O a big LOOOOOL @ people telling me how to play. I've been on dust for months. I've played EVERY class, and know how every class works. I'm heavy now for 2-3 months and on THIS build I'm at a 8 KD. "oh how about flanking"... did you even read what I wrote? The scout is running STRAIGHT AT ME WHILE I WAS SHOOTING HIM. Frame rate issues / lag + the shotgun dmg range being ridiculous. Not a matter of L2A, or learn to flank. The FACT i'm pointing out is more people complaining about heavies than people complaining about something than can 2 shot people at range. But hey, I'm a scrub right? I obviously can't play, and I obviously don't know how other classes work. So.... You're mad because the game got laggy and a shotgun scout killed you? Seriously? You want to nerf an entire class because sometimes a beta slows down and you die? He was inside you kill range. Sucks you missed. Reminds me of that time those AV nades killed my lagged out tank. Nerf those puppies too.
how about investing some SP into your comprehension skill?
my main gripe is how everyone seems fine with a scout running about 1 shotting people, but have a problem getting killed by heavies when they're in CQC...
Edit: If you have no problems getting 1 shotted by shotguns, then STFU about getting killed by heavies. Bunch of f*cking hypocrites.
"oh the shotgun is good for cqc so it's ok" and heavies + hmg isn't suppose to be??
QQ HEAVIES ARE OP! NERF! |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.02.06 20:25:00 -
[47] - Quote
Heavy suit isn't op moron. The hmg is unbalanced. And the shotgun is good in public matches but in Corp battles they are useless. They are meant to dominate at CQC only. I have complained about all militia gear being too good.
What I love the most is how people don't see how a hmg(40m) has a higher optimal than an AR(38m). I know a hmg is suppose to be a lawnmower at CQC but competing with an AR in range and accuracy is just stupid. Anyone who can't see that is either in love with HMGs and is blind to the facts or is a complete moron. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.06 20:27:00 -
[48] - Quote
Mr Zitro wrote:Heavy suit isn't op moron. The hmg is unbalanced. And the shotgun is good in public matches but in Corp battles they are useless. They are meant to dominate at CQC only. I have complained about all militia gear being too good.
What I love the most is how people don't see how a hmg(40m) has a higher optimal than an AR(38m). I know a hmg is suppose to be a lawnmower at CQC but competing with an AR in range and accuracy is just stupid. Anyone who can't see that is either in love with HMGs and is blind to the facts or is a complete moron.
most decent heavies don't really care if the range gets nerfed, also include a heat build up speed nerf...w/e.
only heavies QQ'ing about that are noobs.
What I lol over is people QQ'ing about heavies killing them in CQC... |
Ceerix MKII
An Eye For An Eye AN EYE F0R AN EYE
35
|
Posted - 2013.02.06 20:30:00 -
[49] - Quote
Mr Zitro wrote:Heavy suit isn't op moron. The hmg is unbalanced. And the shotgun is good in public matches but in Corp battles they are useless. They are meant to dominate at CQC only. I have complained about all militia gear being too good.
What I love the most is how people don't see how a hmg(40m) has a higher optimal than an AR(38m). I know a hmg is suppose to be a lawnmower at CQC but competing with an AR in range and accuracy is just stupid. Anyone who can't see that is either in love with HMGs and is blind to the facts or is a complete moron.
You complaining about a scout getting <5m and killing you. You either missed or hit detection is not in your favor the other 35m where they were charging you without being in range to do damage with their weapon. |
CommanderBolt
Star Frontiers Alpha Dawn Ignore This.
1
|
Posted - 2013.02.06 20:32:00 -
[50] - Quote
To be honest I think most things are pretty well balanced.
The shotgun is meant to be OP close range, as its the total opposite as soon as you get more than a stones throw away.
The thing is in this game its more complex as you chose how to fit up your suits.
Dont complain if your like me and have stuck all your sp into tanks and turrets, then you wonder why when your on the ground people crap on your face :)
|
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
175
|
Posted - 2013.02.06 20:50:00 -
[51] - Quote
Lance 2ballzStrong wrote:Iskandar Zul Karnain wrote:Lance 2ballzStrong wrote:O a big LOOOOOL @ people telling me how to play. I've been on dust for months. I've played EVERY class, and know how every class works. I'm heavy now for 2-3 months and on THIS build I'm at a 8 KD. "oh how about flanking"... did you even read what I wrote? The scout is running STRAIGHT AT ME WHILE I WAS SHOOTING HIM. Frame rate issues / lag + the shotgun dmg range being ridiculous. Not a matter of L2A, or learn to flank. The FACT i'm pointing out is more people complaining about heavies than people complaining about something than can 2 shot people at range. But hey, I'm a scrub right? I obviously can't play, and I obviously don't know how other classes work. So.... You're mad because the game got laggy and a shotgun scout killed you? Seriously? You want to nerf an entire class because sometimes a beta slows down and you die? He was inside you kill range. Sucks you missed. Reminds me of that time those AV nades killed my lagged out tank. Nerf those puppies too. how about investing some SP into your comprehension skill? my main gripe is how everyone seems fine with a scout running about 1 shotting people, but have a problem getting killed by heavies when they're in CQC... Edit: If you have no problems getting 1 shotted by shotguns, then STFU about getting killed by heavies. Bunch of f*cking hypocrites. "oh the shotgun is good for cqc so it's ok" and heavies + hmg isn't suppose to be?? QQ HEAVIES ARE OP! NERF!
Didn't say anything about heavies. I think they're balanced, and I don't have a problem with the current counters between classes. Shotgun scouts are glass cannons. They are dangerous and paper thin and you're QQ'ing because they are dangerous. DONT LET THEM GET CLOSE. |
Hex Amine
Dead Six Initiative
5
|
Posted - 2013.02.06 21:13:00 -
[52] - Quote
This about sums it up: http://bit.ly/Yb2iZ6 |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 21:16:00 -
[53] - Quote
I am a dedicated heavy, focus on AV.
Scouts are fine, leave them alone. If you see them coming they are dead. If you don't see them coming, you are dead.
it really is that simple. The hard counter to any scoutsuit is situational awareness. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.06 21:33:00 -
[54] - Quote
I run Shotgun Scout exclusively. I die if a heavy looks at me askew. I die in a second if someone with an AR spots me when I dash from cover to cover. The only chance I have is getting up close and personal.
Shotgun is supposed to be devastating at close range, but is really weak at moderate range, and absolutely useless at long range. It's actually finely balanced.
OP should read Ten Commandments of Nerf and Buff Threads). |
Carnivoor
OSG Planetary Operations Covert Intervention
3
|
Posted - 2013.02.06 21:38:00 -
[55] - Quote
Oh no! That Scout played efficiently with his build and playstyle and got close enough to me that he could kiss my cheek while stroking my buttocks! His weapon is clearly OP, and I'm not just horrible at this game! -Everyone everywhere ever
Don't ask for my sources. It's just a fact. Deal w/it nerd. |
Kovak Therim
ZionTCD Legacy Rising
158
|
Posted - 2013.02.06 21:44:00 -
[56] - Quote
usrevenge2 wrote:HMG needs much more spread and a spool up time, a heavy 30m away will kill a guy with an AR before he loses half his armor.
That's the point. If assaults can nearly 1v1 a heavy, then the class is pointless (when proto ARs start coming out, that will probably happen anyway). A heavy should be a threat to a squad that requires killing as quickly as possible. If you don't work together and kill me, then you can just eat 2000 RPM. I will no longer post in these topics because I'm sick of them. I despise laser rifles and shotguns, but I don't call for nerfs. I have said it while playing, I'll admit that, but I've never made a request topic about either on the forums.
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 21:51:00 -
[57] - Quote
Kovak Therim wrote:
That's the point. If assaults can nearly 1v1 a heavy, then the class is pointless (when proto ARs start coming out, that will probably happen anyway). A heavy should be a threat to a squad that requires killing as quickly as possible. If you don't work together and kill me, then you can just eat 2000 RPM. I will no longer post in these topics because I'm sick of them. I despise laser rifles and shotguns, but I don't call for nerfs. I have said it while playing, I'll admit that, but I've never made a request topic about either on the forums.
there is no "nearly 1v1" a derp with a GEK and complex dmg mods trumps my MH-82 OMG SPINNY! HMG unless I'm already firing a tight spread after murdering one of his less-well-equipped buddies.
if you get the drop on a heavy in any way he's dead. it's that cut and dried. i dunno how else to put it. |
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.06 22:49:00 -
[58] - Quote
Arramakaian Eka wrote:I run Shotgun Scout exclusively. I die if a heavy looks at me askew. I die in a second if someone with an AR spots me when I dash from cover to cover. The only chance I have is getting up close and personal. Shotgun is supposed to be devastating at close range, but is really weak at moderate range, and absolutely useless at long range. It's actually finely balanced. OP should read Ten Commandments of Nerf and Buff Threads).
how about no. I'll have my personal opinions and express them.
people b!tch and moan about heavies when they're fine with shotgun scouts...
both are meant for cqc while the shotgun kills faster, so yeah.... you think being a heavy means I survive longer when 2-3 people see me? lol... big hitbox + slow movement.
Heavies are already becoming a joke...I can't wait for all the classes proto gear comes out while the heavy proto stuff remains a joke.
200+k ISK for an extra highslot compared to a B series suit.... heavies are the laughing stalk of New Eden, yet people call them OP. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.06 22:54:00 -
[59] - Quote
Lance 2ballzStrong wrote:how about no. I'll have my personal opinions and express them.
people b!tch and moan about heavies when they're fine with shotgun scouts...
both are meant for cqc while the shotgun kills faster, so yeah.... you think being a heavy means I survive longer when 2-3 people see me? lol... big hitbox + slow movement. Give the scouts a quick burst with the HMG and their dead. Usually I don't find the small hit box of the scout to be a problem when I have the ultimate spray and pray weapon |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 22:56:00 -
[60] - Quote
Sleepy Zan wrote:Give the scouts a quick burst with the HMG and their dead. Usually I don't find the small hit box of the scout to be a problem when I have the ultimate spray and pray weapon
You could kill a scout with a nerf dart. They're all cannon, no defense.
Just gotta spot them running you down. |
|
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.06 23:00:00 -
[61] - Quote
Sleepy Zan wrote:Lance 2ballzStrong wrote:how about no. I'll have my personal opinions and express them.
people b!tch and moan about heavies when they're fine with shotgun scouts...
both are meant for cqc while the shotgun kills faster, so yeah.... you think being a heavy means I survive longer when 2-3 people see me? lol... big hitbox + slow movement. Give the scouts a quick burst with the HMG and their dead. Usually I don't find the small hit box of the scout to be a problem when I have the ultimate spray and pray weapon
coming from a mountain sniper... GG?
Besides, the dmg of an HMG craps out at range because of the dispersion.... even with sharphooter...the thing shoots spitballs, so while I'm spitting away I'm getting 2 shotted.
This wasn't a thread to call nerf on shotguns really, it's to show how stupid this community is when a shotgun is fine, but an HMG is OP... |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.06 23:06:00 -
[62] - Quote
Lance 2ballzStrong wrote:Sleepy Zan wrote:Lance 2ballzStrong wrote:how about no. I'll have my personal opinions and express them.
people b!tch and moan about heavies when they're fine with shotgun scouts...
both are meant for cqc while the shotgun kills faster, so yeah.... you think being a heavy means I survive longer when 2-3 people see me? lol... big hitbox + slow movement. Give the scouts a quick burst with the HMG and their dead. Usually I don't find the small hit box of the scout to be a problem when I have the ultimate spray and pray weapon coming from a mountain sniper... GG? Besides, the dmg of an HMG craps out at range because of the dispersion.... even with sharphooter...the thing shoots spitballs, so while I'm spitting away I'm getting 2 shotted. This wasn't a thread to call nerf on shotguns really, it's to show how stupid this community is when a shotgun is fine, but an HMG is OP... I don't really care why you made this thread, I'm just gonna point out the stupidity in this post.
Shotgun Range < HMG Range
HMGs shoot the deadliest damn spitballs I have ever seen. Using the logic, my HMG has bad dispersion at range that's why the shotgun killed me, is pretty sad. |
Warchild Zek
IMPSwarm Negative-Feedback
28
|
Posted - 2013.02.06 23:07:00 -
[63] - Quote
Lance 2ballzStrong wrote:Arramakaian Eka wrote:I run Shotgun Scout exclusively. I die if a heavy looks at me askew. I die in a second if someone with an AR spots me when I dash from cover to cover. The only chance I have is getting up close and personal. Shotgun is supposed to be devastating at close range, but is really weak at moderate range, and absolutely useless at long range. It's actually finely balanced. OP should read Ten Commandments of Nerf and Buff Threads). how about no. I'll have my personal opinions and express them. people b!tch and moan about heavies when they're fine with shotgun scouts... both are meant for cqc while the shotgun kills faster, so yeah.... you think being a heavy means I survive longer when 2-3 people see me? lol... big hitbox + slow movement. Heavies are already becoming a joke...I can't wait for all the classes proto gear comes out while the heavy proto stuff remains a joke. 200+k ISK for an extra highslot compared to a B series suit.... heavies are the laughing stalk of New Eden, yet people call them OP.
Well pretty much everyone agrees with heavy proto needing a buff, so why not just make a thread about that. Suggesting patches for a weapon you clearly dont use with such a weak situational argument is pointless. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 23:15:00 -
[64] - Quote
Warchild Zek wrote:
Well pretty much everyone agrees with heavy proto needing a buff, so why not just make a thread about that. Suggesting patches for a weapon you clearly dont use with such a weak situational argument is pointless.
because it's been done to death.
yay, one of my rare seriousposts.
but he's right about the rock paper scissors balance working as intended. the HMG is supposed to be overpowering in close and murderous on groups at range who cannot figure out how to disperse and have distance between them.
But making yet another "heavies are broken, fix them" thread is not going to get more CCP attention upon them.
And he's right, the nerfposts are getting old given that it takes a special helping of stupid on the part of the enemy team for a heavy to go 18/0 in a match.
I have done this twice, once solo, once with three logis keeping me up and armed. and i have played hundreds of games where I have deployed fatsuits. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.02.06 23:22:00 -
[65] - Quote
Scout/shotgun is definitely top 2 on my hard to counter list |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.02.06 23:24:00 -
[66] - Quote
Ydubbs81 RND wrote:Scout/shotgun is definitely top 2 on my hard to counter list pretty squishy against SMGs alone |
SickJ
French unchained corporation
48
|
Posted - 2013.02.07 18:30:00 -
[67] - Quote
Ydubbs81 RND wrote:Scout/shotgun is definitely top 2 on my hard to counter list They go down easy if you see them coming. |
Talruum Tezztarozza
Seituoda Taskforce Command Caldari State
74
|
Posted - 2013.02.07 18:53:00 -
[68] - Quote
I sadden me that majority of people here don't get a point of this thread................at all
Is it that hard to understand ?? |
Billytook mandrag
Seituoda Taskforce Command Caldari State
2
|
Posted - 2013.02.07 18:59:00 -
[69] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet.
Shotguns are ment to one shot your but their range is a little absurd, just a little.
|
Lance 2ballzStrong
SyNergy Gaming
642
|
Posted - 2013.02.07 19:50:00 -
[70] - Quote
dafuq....this thread still going? |
|
zibathy numbertwo
Nox Aeterna Security
0
|
Posted - 2013.03.07 09:13:00 -
[71] - Quote
Sleepy Zan wrote:Ydubbs81 RND wrote:Scout/shotgun is definitely top 2 on my hard to counter list pretty squishy against SMGs alone Funny you should say that, since I get one shotted before I can even pull the trigger. I get hit for my full 575 health before I can get one shot off, so tell me how that kills them easily? |
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 09:20:00 -
[72] - Quote
As a player who frequently runs as a Shotgun Scout, Heavies aren't OP. But Heavies are a more credible threat against the "standard" Assault/AR combo than Shotgun Scouts, to more people cry about them. Meanwhile, Shotgun Scouts are one of the main reasons WHY Heavies aren't OP. |
Jack McReady
A.C.M.E Corp
75
|
Posted - 2013.03.07 09:20:00 -
[73] - Quote
everyone can carry a shotgun, not scouts only :)
and the speed difference between type 2 logi, assault and a scout is marginal at best. the gap in ehp and fittings on the other hand is not.
although I think the specialist shotgun needs to be looked at, it has minimal fitting requirements but no drawbacks over the regular shotgun. |
Garrett Blacknova
Codex Troopers
1871
|
Posted - 2013.03.07 09:25:00 -
[74] - Quote
zibathy numbertwo wrote:Sleepy Zan wrote:Ydubbs81 RND wrote:Scout/shotgun is definitely top 2 on my hard to counter list pretty squishy against SMGs alone Funny you should say that, since I get one shotted before I can even pull the trigger. I get hit for my full 575 health before I can get one shot off, so tell me how that kills them easily? If you're getting one-shotted before you pull the trigger, then the Shotgunner guy had already outplayed you by the time you saw him. To counter Shotguns, you NEED to see them coming. Don't put yourself into a position where an enemy can sneak up behind you. Where possible, move with teammates, and keep an eye on their positions on your minimap to cover any blind spots in their fields of vision. If the Shotgunner is spotted before they get close enough to one-shot you, they've usually already lost the fight. Especially if it's a Scout. Their advantage is that, as a Scout, they can more easily see others coming, and they're less conspicuous as targets themselves. |
Acturus Galaxy
Horizons' Edge
2
|
Posted - 2013.03.07 10:06:00 -
[75] - Quote
Mr Zitro wrote:Heavy suit isn't op moron. The hmg is unbalanced. And the shotgun is good in public matches but in Corp battles they are useless. They are meant to dominate at CQC only. I have complained about all militia gear being too good.
What I love the most is how people don't see how a hmg(40m) has a higher optimal than an AR(38m). I know a hmg is suppose to be a lawnmower at CQC but competing with an AR in range and accuracy is just stupid. Anyone who can't see that is either in love with HMGs and is blind to the facts or is a complete moron.
This is not correct, the AR definitely have longer range than the HMG. I can without sharpshooter skills in either hit and kill infantry at longer distances with the exile or militia assult rifle than I am able to hit with the HMG. On many maps I find myself as a heavy/MHG walking back and forth behind my team as I am unable to hit the other side with my HMG. Have to wait for the infantry to run up close to our position before I engage them or try to cross the road alone to get closer. Trying to shoot at anything will kill me within 1-2 second from normal assault rifles at longer distances than I can shoot.
There is an assault variant of the HMG that can shoot slightly longer, still not as long as my militia AR, and with much lower damage.
I very rarely see more than 1-2 heavy/HMG users per team but often see 4-5 scouts with shotguns. This tell me more that the Heavy are fine, it has its use but not overpowered that everyone will use him, this class also requires skill to use. The scouts on the other hand are getting very common with shotguns.
I have tried a scout shotgun and found it difficult to get up close and respect those skilled in this type of playing. It is just that several maps are in favor of the scout shotgunners, give us more open maps with less obstacles for the scouts to hide and the problem will solve it self. And also large maps than the current Ambush maps where you often spawn in the middle of the firefight. |
Rhapsodyy Darkforce
SyNergy Gaming
2
|
Posted - 2013.03.07 10:08:00 -
[76] - Quote
Yeah shotguns should be deadly up close. However it does get tiresome when high level suits can get 1 shotted from full health by the militia shotgun. Imo only the low level shotguns need a slight nerf. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1170
|
Posted - 2013.03.07 10:09:00 -
[77] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet.
Well well. I dont get killed by SG as much as i get mow down at 20 ft by boundless HMG insta-fire, insta-hit button.... And tbh, you feel the SG is OP, because it's the one weapon to use against a heavy as he cannot flee once you're close to him and can outmanoeuver its HMG rotation speed
Get over it, heavies have weaknesses, SG has weaknesses, AR has weaknesses, LR has weaknesses, SMG has nothing but weaknesses etc.....
So many damn QQ QQ QQ all over the place. |
rpastry
Carbon 7
30
|
Posted - 2013.03.07 10:12:00 -
[78] - Quote
I've had lag deaths with a scout plumb in the reticle and just not hit them. sometimes its better to sweep the spray left or right (or both) and aim shoulder height so when they hop you hit em in the balls a few times on the way up.
as a scout you can pretty much shoot anywhere in the correct hemisphere and you'll hit a heavy, doesn't even have to be the one you're aiming at. if they notice you and empty half a belt in your direction just pop round the nearest corner and cook a grenade.
I'm leaning more toward laser / SMG over HMG as you can then melt them at range and SMG works well if they do get close. 3 points in laser for the ELM-7 with one complex dmg mod has been as effective for me as 5 in HMG (and 2 in HMG prof) with 2 complex dmg mod. Only really Skim Junction I play HMG now, Ashland / Manus Peak / Line Harvest its laser.
|
Tectonious Falcon
The Southern Legion
399
|
Posted - 2013.03.07 10:59:00 -
[79] - Quote
A lot of hypocrisy going around.
People are saying "lance you made a QQ thread about a weapon you don't use, it has it's counters and strengths etc. etc."
Pretty much sums up the HMG threads too. HMG has its counters, but when we try to tell people that , they just become even more stupid.
Everyone just seems to Zerg around on the forums, follow what's most popular to QQ about his month. |
Freshticles
Tritan-Industries Legacy Rising
17
|
Posted - 2013.03.07 11:08:00 -
[80] - Quote
(Coming from a heavy)
The problem you have is that you shouldn't be near the scout in the first place. Skill up sharpshooter and attack from a decent distance. If the scout attempts to advance, lead him a bit while backpedalling, and aim mid-high in case he decides to bunny hop.
4 rules as a heavy: Play smart, which leads into the following Always dictate your engagement range Use the environment to your advantage Don't bite off more than you can chew.
You are not a tank, you are hardened infantry. You bring the enemy assault to a halt and punish them severely for trying it. My 0.02 ISK. |
|
Tectonious Falcon
The Southern Legion
402
|
Posted - 2013.03.07 11:09:00 -
[81] - Quote
Freshticles wrote:(Coming from a heavy)
The problem you have is that you shouldn't be near the scout in the first place. Skill up sharpshooter and attack from a decent distance. If the scout attempts to advance, lead him a bit while backpedalling, and aim mid-high in case he decides to bunny hop.
4 rules as a heavy: Play smart, which leads into the following Always dictate your engagement range Use the environment to your advantage Don't bite off more than you can chew.
You are not a tank, you are hardened infantry. You bring the enemy assault to a halt and punish them severely for trying it. My 0.02 ISK.
You've misunderstood the thread |
Himiko Kuronaga
Greatness Achieved Through Training
12
|
Posted - 2013.03.07 12:38:00 -
[82] - Quote
Zekain Kade wrote:this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills.
The high level shotgun with maxed out skills is the only one that is relevant. |
Re-FLeX
Internal Error. Negative-Feedback
158
|
Posted - 2013.03.07 12:42:00 -
[83] - Quote
Rucking fetards, Yea just nerf the scout more since they die in less then .000001 seconds and run 10% faster then an assault suit. and obviously are near undetectable since they have a 45db scan profile against the assault suits 50db.
Like are you kidding me?
Oh and an assault or logi running with a shotgun is 5000% more viable then a scout doing it.
Stop hating on the scout k. |
Mavado V Noriega
SyNergy Gaming
2365
|
Posted - 2013.03.07 13:31:00 -
[84] - Quote
Re-FLeX wrote:Rucking fetards, Yea just nerf the scout more since they die in less then .000001 seconds and run 10% faster then an assault suit. and obviously are near undetectable since they have a 45db scan profile against the assault suits 50db.
Like are you kidding me?
Oh and an assault or logi running with a shotgun is 5000% more viable then a scout doing it.
Stop hating on the scout k.
think it has more to do with the whole HMG needs a nerf and no one sayin anything about shotgun range since the heavy is OP comes mainly from the use of HMG |
Morathi III
Rebelles A Quebec
68
|
Posted - 2013.03.07 13:33:00 -
[85] - Quote
Mavado V Noriega wrote:Re-FLeX wrote:Rucking fetards, Yea just nerf the scout more since they die in less then .000001 seconds and run 10% faster then an assault suit. and obviously are near undetectable since they have a 45db scan profile against the assault suits 50db.
Like are you kidding me?
Oh and an assault or logi running with a shotgun is 5000% more viable then a scout doing it.
Stop hating on the scout k. think it has more to do with the whole HMG needs a nerf and no one sayin anything about shotgun range since the heavy is OP comes mainly from the use of HMG Lol have you shoot in real with shotgun.... No because its FAR than in the game |
Freshticles
Tritan-Industries Legacy Rising
17
|
Posted - 2013.03.07 13:36:00 -
[86] - Quote
Tectonious Falcon wrote:Freshticles wrote:(Coming from a heavy)
The problem you have is that you shouldn't be near the scout in the first place. Skill up sharpshooter and attack from a decent distance. If the scout attempts to advance, lead him a bit while backpedalling, and aim mid-high in case he decides to bunny hop.
4 rules as a heavy: Play smart, which leads into the following Always dictate your engagement range Use the environment to your advantage Don't bite off more than you can chew.
You are not a tank, you are hardened infantry. You bring the enemy assault to a halt and punish them severely for trying it. My 0.02 ISK. You've misunderstood the thread I'm saying the balance is fine. Shotguns are shotguns. |
Takahiro Kashuken
Intara Direct Action Caldari State
119
|
Posted - 2013.03.07 13:40:00 -
[87] - Quote
Takahiro Kashuken wrote:Its a CQC weapon ffs
Its not ment to kill you from 20m away its ment to be up close and personal and 10ft aka 3m is perfectly fine
|
Fox Gaden
DUST University Ivy League
188
|
Posted - 2013.03.07 13:51:00 -
[88] - Quote
Lance 2ballzStrong wrote:Yeah getting 1 shotted or 2 shotted from a shotgun from 10 ft away seems balanced...
I'm using an HMG shooting a scout running straight towards me, but he kills me with 2 shots. Anyone who thinks heavies are OP is an idiot. Heavies are already a joke and people aren't running proto suits yet. I can drop a Scout with one shot from my sniper riffle. It takes 4 shots to drop a heavy. Maybe 3 if they are head shots. Either a Shotgun Scout or an HMG Heavy can drop me in a fraction of a second if they get within 10 feet of me, but when they are at the range I like them at neither can shoot back when I shoot them.
A Shotgun Scout may be the only class that can 1 shot a heavy, but just about any class can 1 shot a Shotgun Scout.
I am not seeing the imbalance here. It is just a case of hard counters. |
KryptixX
Imperfects Negative-Feedback
339
|
Posted - 2013.03.07 13:55:00 -
[89] - Quote
Himiko Kuronaga wrote:Zekain Kade wrote:this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills. The high level shotgun with maxed out skills is the only one that is relevant. That is just false, militia works just fine... |
Freshticles
Tritan-Industries Legacy Rising
17
|
Posted - 2013.03.07 14:06:00 -
[90] - Quote
Also, Six Kin Burst HMG Enjoy your 900 DMG per burst, per second. |
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Garrett Blacknova
Codex Troopers
1877
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Posted - 2013.03.07 14:37:00 -
[91] - Quote
Himiko Kuronaga wrote:Zekain Kade wrote:this is false, a shotgun needs to deal 4 direct shots to kill a well fitted heavy.
Unless it's a high level shotgun with maxed out skills. The high level shotgun with maxed out skills is the only one that is relevant. Because nobody gets decent results with Militia Shotguns or lower-than-max tier ones, and nobody runs their Shotguns on suits with Shield Extenders instead of Damage mods?
That's a solid argument right there. |
Tectonious Falcon
The Southern Legion
403
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Posted - 2013.03.08 13:15:00 -
[92] - Quote
Freshticles wrote:Tectonious Falcon wrote:Freshticles wrote:(Coming from a heavy)
The problem you have is that you shouldn't be near the scout in the first place. Skill up sharpshooter and attack from a decent distance. If the scout attempts to advance, lead him a bit while backpedalling, and aim mid-high in case he decides to bunny hop.
4 rules as a heavy: Play smart, which leads into the following Always dictate your engagement range Use the environment to your advantage Don't bite off more than you can chew.
You are not a tank, you are hardened infantry. You bring the enemy assault to a halt and punish them severely for trying it. My 0.02 ISK. You've misunderstood the thread I'm saying the balance is fine. Shotguns are shotguns.
You've still misunderstood the thread.
I'm almost certain Lance made this thread to make fun of people that cry about heavy/HMG.
This thread pretty much sums up how stupid the arguments are. |
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