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Thread Statistics | Show CCP posts - 0 post(s) |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.02.06 21:16:00 -
[1] - Quote
I am a dedicated heavy, focus on AV.
Scouts are fine, leave them alone. If you see them coming they are dead. If you don't see them coming, you are dead.
it really is that simple. The hard counter to any scoutsuit is situational awareness. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 21:51:00 -
[2] - Quote
Kovak Therim wrote:
That's the point. If assaults can nearly 1v1 a heavy, then the class is pointless (when proto ARs start coming out, that will probably happen anyway). A heavy should be a threat to a squad that requires killing as quickly as possible. If you don't work together and kill me, then you can just eat 2000 RPM. I will no longer post in these topics because I'm sick of them. I despise laser rifles and shotguns, but I don't call for nerfs. I have said it while playing, I'll admit that, but I've never made a request topic about either on the forums.
there is no "nearly 1v1" a derp with a GEK and complex dmg mods trumps my MH-82 OMG SPINNY! HMG unless I'm already firing a tight spread after murdering one of his less-well-equipped buddies.
if you get the drop on a heavy in any way he's dead. it's that cut and dried. i dunno how else to put it. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 22:56:00 -
[3] - Quote
Sleepy Zan wrote:Give the scouts a quick burst with the HMG and their dead. Usually I don't find the small hit box of the scout to be a problem when I have the ultimate spray and pray weapon
You could kill a scout with a nerf dart. They're all cannon, no defense.
Just gotta spot them running you down. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.06 23:15:00 -
[4] - Quote
Warchild Zek wrote:
Well pretty much everyone agrees with heavy proto needing a buff, so why not just make a thread about that. Suggesting patches for a weapon you clearly dont use with such a weak situational argument is pointless.
because it's been done to death.
yay, one of my rare seriousposts.
but he's right about the rock paper scissors balance working as intended. the HMG is supposed to be overpowering in close and murderous on groups at range who cannot figure out how to disperse and have distance between them.
But making yet another "heavies are broken, fix them" thread is not going to get more CCP attention upon them.
And he's right, the nerfposts are getting old given that it takes a special helping of stupid on the part of the enemy team for a heavy to go 18/0 in a match.
I have done this twice, once solo, once with three logis keeping me up and armed. and i have played hundreds of games where I have deployed fatsuits. |
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