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Thread Statistics | Show CCP posts - 1 post(s) |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.06 02:35:00 -
[1] - Quote
Redline sniping would be largely solved by adding bullet drop/travel time and scope sway to sniper rifles. These are mechanics that would make shooting at very long ranges as a sniper harder to do. Snipers who want to get kills would move in a bit closer to the action, while snipers who refuse to put themselves in any danger will find themselves much less effective.
Forlorn Destrier wrote:I have never experienced this, personally. Sucks if it happens to you though I don't think it is consistent or prevalent - it if were there would be less snipers.
It is a common issue, and has been with Dust for as long as I can remember. Having 10% of your shots or something (I don't know exactly how common it is, but you'll experience it every game at least) not do damage to a target isn't enough to deter most snipers. Sniping is still the easiest way to get a large number of kills with very few deaths. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.06 04:01:00 -
[2] - Quote
Shijima Kuraimaru wrote:First off, there's no bullet. It's a flechette. Flechette's have a flatter, more stable, flight trajectory and better penetration. And at 2500+ meters per second, they are rail guns after all, travel time would be negligible at the current maximum range. Nearly unnoticeable at the ranges I've seen most snipers firing from. As for stabilization, even now, we have gyro stabilization for sniper rifles and other long arm weapons, usually when vehicle mounted. What's to say that technology wouldn't improve in 20K years?
You're right, there is no bullet. It's a video game, after all. It's whatever the code says it is. Right now, it says it's hitscan, but if they want to have a projectile with drop and so on like I described, it could be changed to that without any major trouble, I'm sure. Thanks for the description of gun stuff I guess, but what matters is what makes the game fun and balanced. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.06 21:08:00 -
[3] - Quote
Shijima Kuraimaru wrote:I see you've never heard of a conceptual basis. There's a concept behind everything in the game. I know code can be changed to do anything one wants. If CCP wanted, all weapons could fire exploding bunny rabbits. But the point was to attempt to help you understand the concept. An understanding you and Lance 2ballzStrong seem to lack or choose to ignore.
And the concept behind everything is entirely made-up, and CCP can change it to be whatever they want through simply editing some text. What you don't seem to understand is that the idea of this game being constrained in significant ways is absurd. They can't add ballistics, because someone at some point decided to refer to the rifle as a railgun in their fiction? I don't think so. What matters is that their game be fun and well-designed. They can change the sniper rifles to have ballistics irrespective of what the description of the weapon says, and if for some reason they feel the need to, they can simply edit the description to better suit the weapon's characteristics. The concept, as you seem unaware of, is both mutable and ultimately irrelevant. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.07 18:55:00 -
[4] - Quote
Breakin Stuff wrote:Have you used a sniper rifle before? they have scope sway. You have to compensate for it when you use it, and you only have a limited window before your aim is ruined once the crosshairs settle. Skilling up in sniper rifles reduces, but does not eliminate the phenomena.
There isn't anything I haven't used. I've been playing Dust a long time.
And, pro tip, if you crouch and don't move for a couple seconds, your aim as a sniper becomes perfectly accurate. Scope sway is in fact eliminated by crouching and remaining still. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2013.02.08 09:59:00 -
[5] - Quote
Shijima Kuraimaru wrote:Judging from what I've seen on the forums, the concept is only irrelevant to you and a small group of others. Many of us understand that the QQ from the small cadre you're with in this matter will never cease unless you get the game features you want. Features that are readily available in many other wildly popular games.
Yes, there are only a small group of people who do not put their own self-interest above what would make Dust a better game, it's true. Most of you get your 20/0 as a sniper, imagine that it's because you're good rather than the gun is broken, and then come here to talk about how sniping is fine and anything to the contrary is "QQ". And the fact that proper sniper rifles are features already available in many wildly popular games should make you wonder as to why, exactly, Dust wouldn't have a similar feature. Do we not want Dust to be popular as well? |
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