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Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2013.01.31 21:24:00 -
[1] - Quote
otherwise, griefers.
no joke here guys. an isk penalty is not enough, a warpoint penalty is not enough. i want teamkillers booted from the game outright. EDIT: maybe i should clarify this bit. i mean booted out of the MATCH right then and there, and prevented from rejoining matchmaking for some amount of time. not necessarily banned from the entirety of dust 514. this limits the amount of damage they can actually do. there could even be a "forgive" option for the victim.
it's free to play, there is literally no barrier to entry. any 15 y/o Codfan can hop on and troll. oh no he lost isk? oh no he has a reputation as a teamkiller? oh no he got no sp? why would a griefer care? the games free... psn IDs are free. he'll make a new one and do it again. they need to be mitigated right then and there.
this doesn't need to apply to corp battles, as i could see sneaking a backstabber into the enemy corp as part of the metagame, but it should apply to any game mode where the teams are not up to the participants. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.31 21:25:00 -
[2] - Quote
I want you booted from the game for suggesting ANYONE should be removed for using a game mechanic placed in front of them. Good day sir.
EDIT: Don't want to be team killed? Stay out of the areas it'll be on. It won't be turned on in every mode and every game. If it's on then learn to carry a cup for all the tears you'll be crying. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.01.31 21:26:00 -
[3] - Quote
Fivetimes Infinity wrote:Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system. My favorite idea so far. |
develsgun
Phyrexian Engineering Legacy Rising
19
|
Posted - 2013.01.31 21:28:00 -
[4] - Quote
If anything there will be a vote out option aswell as rep in eve is everything corps are almost like ur boss they will google for u |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.31 21:28:00 -
[5] - Quote
Punishing TK'ers with a game ban is.. Well, I'll just say ********. Where's the meta in that? |
IRuby Heart
DIOS EX.
330
|
Posted - 2013.01.31 21:29:00 -
[6] - Quote
SoTa PoP wrote:I want you booted from the game for suggesting ANYONE should be removed for using a game mechanic placed in front of them. Good day sir.
EDIT: Don't want to be team killed? Stay out of the areas it'll be on. It won't be turned on in every mode and every game. If it's on then learn to carry a cup for all the tears you'll be crying.
I want you removed from this thread. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.31 21:29:00 -
[7] - Quote
The only idea of anti-TKing I'd support is militia gear can't TK. You need paid for gear. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.01.31 21:33:00 -
[8] - Quote
SoTa PoP wrote:The only idea of anti-TKing I'd support is militia gear can't TK. You need paid for gear. I agree with this, but it does give milita grenades an advantage when throwing them into a cluster of blues and reds. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
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Posted - 2013.01.31 21:34:00 -
[9] - Quote
SoTa PoP wrote:I want you booted from the game for suggesting ANYONE should be removed for using a game mechanic placed in front of them. Good day sir.
EDIT: Don't want to be team killed? Stay out of the areas it'll be on. It won't be turned on in every mode and every game. If it's on then learn to carry a cup for all the tears you'll be crying.
you don't really read things do you? if anything i'm operating under the assumption that friendly fire will ALWAYS be on, and would be UN-punished in certain modes.
MY system is more "hardcore" than yours. so go on about the tears. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.01.31 21:34:00 -
[10] - Quote
WHO THE **** CARES!!
It wont be in PUB matches just corp and merc battles. For ****** sake people get that through your heads.. |
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SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.01.31 21:35:00 -
[11] - Quote
Sleepy Zan wrote:SoTa PoP wrote:The only idea of anti-TKing I'd support is militia gear can't TK. You need paid for gear. I agree with this, but it does give milita grenades an advantage when throwing them into a cluster of blues and reds. Considering how much harder it is to TK with a weapon that has a timer detonator rather then just shoot to kill, militia nades still being able to TK seems acceptable to me. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.01.31 21:36:00 -
[12] - Quote
Buzzwords wrote:SoTa PoP wrote:I want you booted from the game for suggesting ANYONE should be removed for using a game mechanic placed in front of them. Good day sir.
EDIT: Don't want to be team killed? Stay out of the areas it'll be on. It won't be turned on in every mode and every game. If it's on then learn to carry a cup for all the tears you'll be crying. you don't really read things do you? if anything i'm operating under the assumption that friendly fire will ALWAYS be on, and would be UN-punished in certain modes. MY system is more "hardcore" than yours. so go on about the tears.
Then your an idiot. ONLY in Corp battles and Merc battles will FF be on. PUB matches will be off...
dam kids these day.. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.31 21:36:00 -
[13] - Quote
I like the idea of both -50WP/SP AND losing the cost of the victim's suit. For victim's using Aurum gear, some aurum-to-isk conversion rate needs to be calculated. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.31 21:38:00 -
[14] - Quote
DEADPOOL5241 wrote:WHO THE **** CARES!!
It wont be in PUB matches just corp and merc battles. For ****** sake people get that through your heads..
Has it specifically been stated that it wont affect low sec? I believe you can run with pubbies in low sec too. I believe the only time you are COMPLETELY with corpmates is in corp matches. |
Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.31 21:38:00 -
[15] - Quote
DEADPOOL5241 wrote:WHO THE **** CARES!!
It wont be in PUB matches just corp and merc battles. For ****** sake people get that through your heads..
all i've seen from ccp is a tweet that friendly fire is coming soon. if you have something more detailed and concrete i'd apreciate a link. |
Grendel Aurelius
Prototype Technology Corp.
13
|
Posted - 2013.01.31 21:38:00 -
[16] - Quote
Team Killing is such a harsh term. I like to think of it as... Mass Driver Assisted Suicide. Which really, if you just run into my line of fire, it is. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.01.31 21:39:00 -
[17] - Quote
I don't like the idea of getting banned for TKing, considering this is part of the EVE universe. I get the feeling once trading is opened up, there will be assassination requests, there will be bounties, etc. I get the feeling griefers would be able to make an in-game career out of it, because from what I've heard of EVE, that's what they do there, too.
If there needs to be anti-TK mechanics, I say do it like EVE: it depends on where you're at. If you're in high security space, the repercussions are swift and severe in-game. Labelled a traitor or TKer or something and deemed part of the enemy or something, so they can be killed by everybody, or simply booted from the game with no rewards, but all costs taken, saying that your contract had been determined invalid due to treason or something. Or, simply make it that FF is off or reduced so that only explosives do damage or something, so only enemies can be engaged. In lower security space, gauge it accordingly.
In the lawless regions of space, though, it's a free-for-all. No repercussions but what the team/corp decides. Because it's lawless. That's the definition of what it is. You venture in at your own risk. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.31 21:44:00 -
[18] - Quote
IRuby Heart wrote:SoTa PoP wrote:I want you booted from the game for suggesting ANYONE should be removed for using a game mechanic placed in front of them. Good day sir.
EDIT: Don't want to be team killed? Stay out of the areas it'll be on. It won't be turned on in every mode and every game. If it's on then learn to carry a cup for all the tears you'll be crying. I want you removed from this thread. I missed this post somehow. :( Sorry bout that.
but then again, you're a non-factor trying to act big to me. So maybe I'm just doing you a favor by replying at all lol |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.31 21:46:00 -
[19] - Quote
Just saying, the penalty for team killing in planet side 2 is a huge downer and game breaker. The game outright bans you for a bit. |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.31 21:46:00 -
[20] - Quote
PS, IMO...
It seems that FF will be off in high sec, so no biggie there.
With FF on, I'd say it SHOULD be "anything goes" in null-sec. Meaning no penalty for TK.
HOWEVER, low sec should offer the transition. FF on, but some SP/isk penalty. I think, game bans, etc, are rediculous. |
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Buzzwords
Deadly Blue Dots RISE of LEGION
416
|
Posted - 2013.01.31 21:47:00 -
[21] - Quote
CAELAN Andoril wrote:If there needs to be anti-TK, I say do it like EVE: it depends on where you're at. If you're in high security space, the repercussions are swift and severe in-game. Labelled a traitor or TKer or something and deemed part of the enemy or something, so they can be killed by everybody, or simply booted from the game with no rewards, but all costs taken, saying that your contract had been determined invalid due to treason or something. Or, simply make it that FF is off or reduced so that only explosives do damage or something, so only enemies can be engaged. In lower security space, gauge it accordingly.
In the lawless regions of space, though, it's a free-for-all. No repercussions but what the team/corp decides. Because it's lawless. That's the definition of what it is. You venture in at your own risk.
there is one problem with translating eves system to dust.
in eve, you are NOT under the assumption that half the players you meet are on your team. so killing a player in hi-sec isn't really TEAM killing.. it's neutral killing.
team killing in eve could absolutely happen, but since there's no matchmaking, the only teammate that kills you is a teammate you consented to playing with, which makes it a legit tactic for metagamey backstabbing.
as opposed to most matches in dust, where you do not choose your teammates, they are assigned by the game. there's no meta to a backstab there, it's just random griefing. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 21:49:00 -
[22] - Quote
mikegunnz wrote:PS, IMO...
It seems that FF will be off in high sec, so no biggie there.
With FF on, I'd say it SHOULD be "anything goes" in null-sec. Meaning no penalty for TK.
HOWEVER, low sec should offer the transition. FF on, but some SP/isk penalty. I think, game bans, etc, are rediculous. Some of us still want FF in the entirety of the game. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.31 21:51:00 -
[23] - Quote
Sleepy Zan wrote:mikegunnz wrote:PS, IMO...
It seems that FF will be off in high sec, so no biggie there.
With FF on, I'd say it SHOULD be "anything goes" in null-sec. Meaning no penalty for TK.
HOWEVER, low sec should offer the transition. FF on, but some SP/isk penalty. I think, game bans, etc, are rediculous. Some of us still want FF in the entirety of the game. I'm with this. Sick of blue berries stepping in front of me to steal kills. I want to see a DOUBLE KILL instead ;) |
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.31 21:52:00 -
[24] - Quote
Sleepy Zan wrote:mikegunnz wrote:PS, IMO...
It seems that FF will be off in high sec, so no biggie there.
With FF on, I'd say it SHOULD be "anything goes" in null-sec. Meaning no penalty for TK.
HOWEVER, low sec should offer the transition. FF on, but some SP/isk penalty. I think, game bans, etc, are rediculous. Some of us still want FF in the entirety of the game.
Fine by me, I'm ok with FF on throughout entire game... but I understand the need to penalize TK in high sec and perhaps low sec. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.31 21:52:00 -
[25] - Quote
I think if you kill an ally, your security status should go down, and if you kill an ally in high security, concord locks your dropsuits, and kills the clone inside with an override code. You're then barred from spawning back in for X amount of time, given a warning that further hostile actions will not be tolerated. and if you do it again, they slaughter your clone, and boot you from the game. Do it enough times, and you'll be placed on a cooldown to get back into matchmaking, that just goes up and up and up the more you do it (in high security. Low and Null, quit being a ***** and get with the times).
Also, as your security status goes down, you wouldn't even be allowed into high security (granted, this system wouldn't work perfectly at the moment because we only have access to high sec at the moment, but in the grand scheme of things)
In addition, some sort of system should be devised (significantly easier said than done lol) that tries to filter out accidental friendly fire, primarily from idiot friendlies who just wander into the fray, heedless of their surroundings. |
Model T-1001
Onikanabo Brigade Caldari State
1
|
Posted - 2013.01.31 21:54:00 -
[26] - Quote
machines do not miss intended target |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.01.31 21:59:00 -
[27] - Quote
Buzzwords wrote:there is one problem with translating eves system to dust.
in eve, you are NOT under the assumption that half the players you meet are on your team. so killing a player in hi-sec isn't really TEAM killing.. it's neutral killing.
team killing in eve could absolutely happen, but since there's no matchmaking, the only teammate that kills you is a teammate you consented to playing with, which makes it a legit tactic for metagamey backstabbing.
as opposed to most matches in dust, where you do not choose your teammates, they are assigned by the game. there's no meta to a backstab there, it's just random griefing.
You're assuming that most matches will be Instant Battle.
IIRC, Instant Battles are battles for NPC factions in secure space. Corp Battles and Mercenary battles are not, but have much higher rewards. So by sticking with Instant Battles, one would be more or less safe. Dull, but safe. But, again, IIRC, some features of the game won't even be available in Instant Battle, and only in Corp and Mercenary battles, like cooperating with an EVE player to call in Precision Strikes or whatever the hell they're calling it now.
I may be working with outdated or misinformed data, but this is how I think it'll be working once this game gets worked out and finally released. |
DEADPOOL5241
Imperfects Negative-Feedback
233
|
Posted - 2013.01.31 22:00:00 -
[28] - Quote
Buzzwords wrote:DEADPOOL5241 wrote:WHO THE **** CARES!!
It wont be in PUB matches just corp and merc battles. For ****** sake people get that through your heads.. all i've seen from ccp is a tweet that friendly fire is coming soon. if you have something more detailed and concrete i'd apreciate a link.
Look at EVE to know this will be true. Sides to many kids will QQ about TK in pubs.
ONLY in corp battles and merc battles will we see TK.
|
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2013.01.31 22:01:00 -
[29] - Quote
FF should be on in all zones. no exceptions. penalties, auto-kicking and banning will resolve any tk issues. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.31 22:01:00 -
[30] - Quote
Grendel Aurelius wrote:Team Killing is such a harsh term. I like to think of it as... Mass Driver Assisted Suicide. Which really, if you just run into my line of fire, it is.
i really hope there is TKing just for this, cant tell you how many times im laying down suppressive fire with my MD and about to get some kills out of the exchange when blue balls McGee over there jumps in front of me steals my kill and the splash damage off of his shield ends up hurting me or worse once killing me.
Now when said jerkoff jumps in my way he dies in all the noob glory he deserves. |
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gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.31 22:02:00 -
[31] - Quote
The SP/isk penalty makes sense as a deterrent and the marking system sounds similar to what they have for pvpers in high sec in eve right now, so it could work. the game bans however are ridiculous considering the the universe we inhabit. unless you have forgotten EVE online is infamous for it scams, assassinations, and overall dirty tactics. i mean can you imagine a more effective strategy than having a couple of guys infiltrate a corp and then during a critical match cripple their team by attacking them. If FF does come to eve in the words of the devs and various eve players "welcome to new eden" and "adapt or die" |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.01.31 22:03:00 -
[32] - Quote
Gunner Nightingale wrote:Grendel Aurelius wrote:Team Killing is such a harsh term. I like to think of it as... Mass Driver Assisted Suicide. Which really, if you just run into my line of fire, it is. i really hope there is TKing just for this, cant tell you how many times im laying down suppressive fire with my MD and about to get some kills out of the exchange when blue balls McGee over there jumps in front of me steals my kill and the splash damage off of his shield ends up hurting me or worse once killing me. Now when said jerkoff jumps in my way he dies in all the noob glory he deserves. MDers and HMGers will stand side by side - covered in the blood of there allies who couldn't figure out to GTF outta our ways ^_^ |
suzisage
Mercenaries on Demand
18
|
Posted - 2013.01.31 22:03:00 -
[33] - Quote
I teamkilled a bunch of people yesterday because an enemy shot down my dropship and the wreckage fell on them.
Team-killing doesn't happen enough to warrant an auto-kick penalty because, in my experience, when it does happen, it's usually a freak accident.
|
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2013.01.31 22:04:00 -
[34] - Quote
DUST Fiend wrote:I think if you kill an ally, your security status should go down, and if you kill an ally in high security, concord locks your dropsuits, and kills the clone inside with an override code. You're then barred from spawning back in for X amount of time, given a warning that further hostile actions will not be tolerated. and if you do it again, they slaughter your clone, and boot you from the game. Do it enough times, and you'll be placed on a cooldown to get back into matchmaking, that just goes up and up and up the more you do it (in high security. Low and Null, quit being a ***** and get with the times).
Also, as your security status goes down, you wouldn't even be allowed into high security (granted, this system wouldn't work perfectly at the moment because we only have access to high sec at the moment, but in the grand scheme of things)
In addition, some sort of system should be devised (significantly easier said than done lol) that tries to filter out accidental friendly fire, primarily from idiot friendlies who just wander into the fray, heedless of their surroundings.
Precisely. There IS no reliable automated method to distinguish a TK from a suicide (intentional or otherwise). FF or a penalty for FF are BOTH tools for griefing.
The only reliable method is personal observation, and CCP is not going to play referee for hundreds of complaints.
|
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.31 22:20:00 -
[35] - Quote
Had some noob try to ghost me last night with his LAV, but for some odd reason it only partially hurt me. Is there now degrees of damage done by being run over with LAV's?
As for how to deal with these turkeys, I'm not entirely sure. A vote to kick option is out the window for sure, as I could imagine envious teammates kicking those that are doing better than them (or perhaps they got dominated by that player in a previous match and want revenge).
I think the best solution would be to have a report system in game. If a person is reported x amount of time for being a griefer and the devs confirm it by checking the logs, then that person will have their IP permanently banned from the game. This way they can't just make another PSN account to do it all over again.
Plus if it's well known that people can be perma-banned by their IP from the game, then there is going to be a lot less that will do it just from that alone. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2013.01.31 22:36:00 -
[36] - Quote
DJINN leukoplast wrote: I think the best solution would be to have a report system in game. If a person is reported x amount of time for being a griefer and the devs confirm it by checking the logs, then that person will have their IP permanently banned from the game. This way they can't just make another PSN account to do it all over again.
Plus if it's well known that people can be perma-banned by their IP from the game, then there is going to be a lot less that will do it just from that alone.
This will never ever happen in New Eden . EVER !!!!!! |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.31 22:38:00 -
[37] - Quote
i think the response to teamkillers should be player led, for example Shijima Kuraimaru said this
Quote:TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. on this thread: https://forums.dust514.com/default.aspx?g=posts&t=55107&p=3 |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
|
Posted - 2013.01.31 22:45:00 -
[38] - Quote
Gelan Corbaine wrote:DJINN leukoplast wrote: I think the best solution would be to have a report system in game. If a person is reported x amount of time for being a griefer and the devs confirm it by checking the logs, then that person will have their IP permanently banned from the game. This way they can't just make another PSN account to do it all over again.
Plus if it's well known that people can be perma-banned by their IP from the game, then there is going to be a lot less that will do it just from that alone.
This will never ever happen in New Eden . EVER !!!!!!
Why not? Because griefing is part of the experience of EVE, or because the devs won't do it? If it's the latter then it just hurts their game letting people get away with it. I mean say somebody is running a pure AUR fit and they get Tked by a griefer, well that is real money lost right there.
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Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.01.31 22:51:00 -
[39] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=55203&find=unread
my idea for FF. |
Gelan Corbaine
BetaMax.
103
|
Posted - 2013.01.31 22:56:00 -
[40] - Quote
DJINN leukoplast wrote:
Why not? Because griefing is part of the experience of EVE, or because the devs won't do it? If it's the latter then it just hurts their game letting people get away with it. I mean say somebody is running a pure AUR fit and they get Tked by a griefer, well that is real money lost right there.
Both . And define "getting away with it ." ? CCP is much more likely to put tools and systems to let the players deal with the problems themselves .........brutally . Life in New Eden is harsh ....be harsher . |
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.31 22:59:00 -
[41] - Quote
Simple solution: no friendly fire in pub matches, friendly fire in the real game. |
gbghg
L.O.T.I.S. Legacy Rising
379
|
Posted - 2013.01.31 23:12:00 -
[42] - Quote
i have to say i really like the idea of marking team killers so everyone can see who they are, and also giving the team the option of denying them isk payments for matches, after all if they can't buy kit they're not going to last long |
Ghost-33
ShootBreakStab
108
|
Posted - 2013.01.31 23:35:00 -
[43] - Quote
Buzzwords wrote:otherwise, griefers.
no joke here guys. an isk penalty is not enough, a warpoint penalty is not enough. i want teamkillers booted from the game outright. EDIT: maybe i should clarify this bit. i mean booted out of the MATCH right then and there, and prevented from rejoining matchmaking for some amount of time. not necessarily banned from the entirety of dust 514. this limits the amount of damage they can actually do. there could even be a "forgive" option for the victim.
it's free to play, there is literally no barrier to entry. any 15 y/o Codfan can hop on and troll. oh no he lost isk? oh no he has a reputation as a teamkiller? oh no he got no sp? why would a griefer care? the games free... psn IDs are free. he'll make a new one and do it again. they need to be mitigated right then and there.
this doesn't need to apply to corp battles, as i could see sneaking a backstabber into the enemy corp as part of the metagame, but it should apply to any game mode where the teams are not up to the participants.
What about Griefers that always stand in between you and your enemy? Oh man if this gets put into play I would make you "accidently" kill me just to get you out of my game... wait this isn't just "my" game.. Oh well.
No penaltys whatsoever for TK, very few would abuse it and when they do that is the time for all the people that play this game properly to turn on said griefer and make him suffer for even thinking of griefing. You wont be able to retaliate against griefers if rules are in place. Accidental TK's happen, its a sometimes funny and welcome part of an FPS. The people can police themselves in New Eden.
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 23:37:00 -
[44] - Quote
gbghg wrote:i think the response to teamkillers should be player led, for example Shijima Kuraimaru said this Quote:TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. on this thread: https://forums.dust514.com/default.aspx?g=posts&t=55107&p=3 That may work in a game like EVE where there is an open world but in an fps where you placed into a tiny box by comparison, it can easily turn into a FFA cluster ****. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 23:42:00 -
[45] - Quote
DJINN leukoplast wrote:Had some noob try to ghost me last night with his LAV, but for some odd reason it only partially hurt me. Is there now degrees of damage done by being run over with LAV's?
As for how to deal with these turkeys, I'm not entirely sure. A vote to kick option is out the window for sure, as I could imagine envious teammates kicking those that are doing better than them (or perhaps they got dominated by that player in a previous match and want revenge).
I think the best solution would be to have a report system in game. If a person is reported x amount of time for being a griefer and the devs confirm it by checking the logs, then that person will have their IP permanently banned from the game. This way they can't just make another PSN account to do it all over again.
Plus if it's well known that people can be perma-banned by their IP from the game, then there is going to be a lot less that will do it just from that alone. da fuq you talking about?
Why should someone get perma-banned over something like this, that hurts the community and CCP. |
Galthur
CrimeWave Syndicate
22
|
Posted - 2013.02.01 00:03:00 -
[46] - Quote
I'm guessing you have never or will ever get a orbital strike based off of this? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.02.01 00:12:00 -
[47] - Quote
I think the best defense against teamkillers is the knowledge that there are vindictive bastards like me, whom if killed in an expensive fit by randomb blueberry for the funzies, will hotdrop a madrugar onto the field with the intent of killing anything, and everything that moves, blue, red or any other color of the spectrum.
there' is the fun one where random blueberry nova knifes a expensive fit and then will come back on the forums complaining that his little joke resulted in an entire premade squad hunting him down on the field over and over again in addition to the enemy.
this is a self-correcting problem, generally, and if someone exploits it to turn things into a FFA they'll become rapidly well known. (making alts solely for the point of doing this and recycling them to make new grief alts is a bannable offense)
And if you are a known TK, there's a high likelihood of as soon as you spawn, the blueberries turn and disintegrate you on sight.
And finally, CCP has stated that they have no intention of turning FFon for random pubmatches. If this changes we'll have plenty warning. And bluntly I don't care if pubmatches are carebear heaven.
Pubmatches aren't the matches that matter. at all. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.01 00:22:00 -
[48] - Quote
Buzzwords wrote:otherwise, griefers.
no joke here guys. an isk penalty is not enough, a warpoint penalty is not enough. i want teamkillers booted from the game outright. EDIT: maybe i should clarify this bit. i mean booted out of the MATCH right then and there, and prevented from rejoining matchmaking for some amount of time. not necessarily banned from the entirety of dust 514. this limits the amount of damage they can actually do. there could even be a "forgive" option for the victim.
it's free to play, there is literally no barrier to entry. any 15 y/o Codfan can hop on and troll. oh no he lost isk? oh no he has a reputation as a teamkiller? oh no he got no sp? why would a griefer care? the games free... psn IDs are free. he'll make a new one and do it again. they need to be mitigated right then and there.
this doesn't need to apply to corp battles, as i could see sneaking a backstabber into the enemy corp as part of the metagame, but it should apply to any game mode where the teams are not up to the participants.
This is ridiculous. Accidents happen, and TK is a valid tactic and measure in some cases.
Dust doesn't and shouldn't and mustn't cater to carebears. |
SeeD A
Dust Garden
3
|
Posted - 2013.02.01 00:42:00 -
[49] - Quote
Just wanted to add something,
Why Should i lose a Dropsuit by a FF? Why not make him to lose 2-3 Dropsuits instead 1 of mine? |
Jason Punk
DUST University Ivy League
71
|
Posted - 2013.02.01 01:01:00 -
[50] - Quote
Buzzwords wrote:otherwise, griefers.
no joke here guys. an isk penalty is not enough, a warpoint penalty is not enough. i want teamkillers booted from the game outright. EDIT: maybe i should clarify this bit. i mean booted out of the MATCH right then and there, and prevented from rejoining matchmaking for some amount of time. not necessarily banned from the entirety of dust 514. this limits the amount of damage they can actually do. there could even be a "forgive" option for the victim.
it's free to play, there is literally no barrier to entry. any 15 y/o Codfan can hop on and troll. oh no he lost isk? oh no he has a reputation as a teamkiller? oh no he got no sp? why would a griefer care? the games free... psn IDs are free. he'll make a new one and do it again. they need to be mitigated right then and there.
this doesn't need to apply to corp battles, as i could see sneaking a backstabber into the enemy corp as part of the metagame, but it should apply to any game mode where the teams are not up to the participants.
Oh, my dear Buzz, this is the game....this is New Eden.
However, there is some merit to your editing. Griefing should be perfectly acceptable in any situation, just as it is in Eve, but there is truth in the appropriation of a proper consequence for this. While I expect future reputation mechanic to have a lot to do with this, I would also suspect this same mechanic to be the distinction between high-value contracts and PvE and low-value things. However, the ability to gank should not be diminished in this, nor should it be altogether thrown out...it should just come at a price:
SUGGESTION and COUNTERARGUMENT:
1st Idea: Rather than forcibly kicking gankers and griefers out the games, make them pay for it handsomely. Say you team-kill in a Caldari NPC/High-Sec match...That action costs you standing and if you do it often enough you will be blocked from trade/contract in their Faction (without neccessarily improving your standing with others) whlie also being labeled as a team-killer.
2nd Idea: If you are a team killer who joins a corp match as you cannot join regular matches, but can get through with a the corp (theoretical), the enemies gain some loyalty points in killing you...This has potential to be abused, but if set at the right rates, it could be interesting. Furthermore, allowing for players to set bounties similar to the Eve Online system, you provide the incentive to retaliate against these players (give their tags a star for the level of bounty...1-50k/kill = 1 star, 50-100k/kill = 2 stars, ... etc.)
Finally, you can leave options for team-killers to redeem themselves either by grinding loyalty with very little return for long amounts of time...or even better allowing them to pay in Aurum for a "clean slate" and allowing that to be used once every 20 days or so.
All in all, got to remember that this is going to be a brutal game, and while I am all for certain safety nets to allow for universal retaliation in a game construct, we have to keep in mind that we want pirates and renegades in the very colorful world of New Eden. We want all the flavors, even if we hate them for it |
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