Jason Punk
DUST University Ivy League
71
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Posted - 2013.02.01 01:01:00 -
[1] - Quote
Buzzwords wrote:otherwise, griefers.
no joke here guys. an isk penalty is not enough, a warpoint penalty is not enough. i want teamkillers booted from the game outright. EDIT: maybe i should clarify this bit. i mean booted out of the MATCH right then and there, and prevented from rejoining matchmaking for some amount of time. not necessarily banned from the entirety of dust 514. this limits the amount of damage they can actually do. there could even be a "forgive" option for the victim.
it's free to play, there is literally no barrier to entry. any 15 y/o Codfan can hop on and troll. oh no he lost isk? oh no he has a reputation as a teamkiller? oh no he got no sp? why would a griefer care? the games free... psn IDs are free. he'll make a new one and do it again. they need to be mitigated right then and there.
this doesn't need to apply to corp battles, as i could see sneaking a backstabber into the enemy corp as part of the metagame, but it should apply to any game mode where the teams are not up to the participants.
Oh, my dear Buzz, this is the game....this is New Eden.
However, there is some merit to your editing. Griefing should be perfectly acceptable in any situation, just as it is in Eve, but there is truth in the appropriation of a proper consequence for this. While I expect future reputation mechanic to have a lot to do with this, I would also suspect this same mechanic to be the distinction between high-value contracts and PvE and low-value things. However, the ability to gank should not be diminished in this, nor should it be altogether thrown out...it should just come at a price:
SUGGESTION and COUNTERARGUMENT:
1st Idea: Rather than forcibly kicking gankers and griefers out the games, make them pay for it handsomely. Say you team-kill in a Caldari NPC/High-Sec match...That action costs you standing and if you do it often enough you will be blocked from trade/contract in their Faction (without neccessarily improving your standing with others) whlie also being labeled as a team-killer.
2nd Idea: If you are a team killer who joins a corp match as you cannot join regular matches, but can get through with a the corp (theoretical), the enemies gain some loyalty points in killing you...This has potential to be abused, but if set at the right rates, it could be interesting. Furthermore, allowing for players to set bounties similar to the Eve Online system, you provide the incentive to retaliate against these players (give their tags a star for the level of bounty...1-50k/kill = 1 star, 50-100k/kill = 2 stars, ... etc.)
Finally, you can leave options for team-killers to redeem themselves either by grinding loyalty with very little return for long amounts of time...or even better allowing them to pay in Aurum for a "clean slate" and allowing that to be used once every 20 days or so.
All in all, got to remember that this is going to be a brutal game, and while I am all for certain safety nets to allow for universal retaliation in a game construct, we have to keep in mind that we want pirates and renegades in the very colorful world of New Eden. We want all the flavors, even if we hate them for it |