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CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2013.01.31 21:39:00 -
[1] - Quote
I don't like the idea of getting banned for TKing, considering this is part of the EVE universe. I get the feeling once trading is opened up, there will be assassination requests, there will be bounties, etc. I get the feeling griefers would be able to make an in-game career out of it, because from what I've heard of EVE, that's what they do there, too.
If there needs to be anti-TK mechanics, I say do it like EVE: it depends on where you're at. If you're in high security space, the repercussions are swift and severe in-game. Labelled a traitor or TKer or something and deemed part of the enemy or something, so they can be killed by everybody, or simply booted from the game with no rewards, but all costs taken, saying that your contract had been determined invalid due to treason or something. Or, simply make it that FF is off or reduced so that only explosives do damage or something, so only enemies can be engaged. In lower security space, gauge it accordingly.
In the lawless regions of space, though, it's a free-for-all. No repercussions but what the team/corp decides. Because it's lawless. That's the definition of what it is. You venture in at your own risk. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
3
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Posted - 2013.01.31 21:59:00 -
[2] - Quote
Buzzwords wrote:there is one problem with translating eves system to dust.
in eve, you are NOT under the assumption that half the players you meet are on your team. so killing a player in hi-sec isn't really TEAM killing.. it's neutral killing.
team killing in eve could absolutely happen, but since there's no matchmaking, the only teammate that kills you is a teammate you consented to playing with, which makes it a legit tactic for metagamey backstabbing.
as opposed to most matches in dust, where you do not choose your teammates, they are assigned by the game. there's no meta to a backstab there, it's just random griefing.
You're assuming that most matches will be Instant Battle.
IIRC, Instant Battles are battles for NPC factions in secure space. Corp Battles and Mercenary battles are not, but have much higher rewards. So by sticking with Instant Battles, one would be more or less safe. Dull, but safe. But, again, IIRC, some features of the game won't even be available in Instant Battle, and only in Corp and Mercenary battles, like cooperating with an EVE player to call in Precision Strikes or whatever the hell they're calling it now.
I may be working with outdated or misinformed data, but this is how I think it'll be working once this game gets worked out and finally released. |
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