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Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.01.31 21:26:00 -
[1] - Quote
Fivetimes Infinity wrote:Friendly fire done as thoughtlessly as the OP suggests it might would be a terrible idea. Here's how you do FF:
1) If you damage a friendly, you are fined an ISK/SP penalty based on the amount of damage you do. The penalty grows larger the more damage you do in a short period of time. One stray shot isn't a big deal, but unloading into a friendly would be heavily penalized. Similarly, if the game could track whether the friendly target shot were near an enemy target, and increase the penalty if the friendly was not (so as to differentiate accidents from malicious acts better) that'd be helpful.
1a) The exception to this is that, people in your corp, people in your pre-made squad, they do not cause you to be penalized as all if you shoot them. You can always leave your squad/corp if you started getting maliciously teamkilled by your "friends". So for corp battles, for example, there'd be friendly fire, but there'd never be penalties for it beyond what the corp works out for itself, should one of its members start going rogue.
2) If you kill a friendly, you are fined the cost of their fitting/vehicle on top of other expenses.
3) If any character on any of your accounts kills more than two or three friendlies a game, or deal X amount of damage, you become designated as a teamkiller. That is, you'll show up with a special chevron rather than regular blue or red one -- perhaps a purple chevron to split the difference. The status will persist for 30 minutes, through multiple games. When so designated, anyone in the game, on your team or the other, can kill you without repercussion.
4) If you are designated as a team killer more than X times in Y period of time on any of your accounts, you get banned for 1 day. If after that ban expires you again become designated as a teamkiller, you get banned for 3 days. Then 7, then 15, then 30. After, if you get designated as a teamkiller again, your account is permanently terminated and all your characters are deleted. I assume that the PS3 is able to ban by machine, so that's what it'd end up as.
Without meaningful punishment for TK'ing that prevents alt PSN accounts being used to just go wild with friendly fire teamkilling, FF would be a bad addition to the game, and you'd routinely have to deal with people abusing friendly fire. The only way to make friendly fire work for a free game like this is to put access to the game at jeopardy for people should they abuse the system. My favorite idea so far. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.01.31 21:33:00 -
[2] - Quote
SoTa PoP wrote:The only idea of anti-TKing I'd support is militia gear can't TK. You need paid for gear. I agree with this, but it does give milita grenades an advantage when throwing them into a cluster of blues and reds. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 21:49:00 -
[3] - Quote
mikegunnz wrote:PS, IMO...
It seems that FF will be off in high sec, so no biggie there.
With FF on, I'd say it SHOULD be "anything goes" in null-sec. Meaning no penalty for TK.
HOWEVER, low sec should offer the transition. FF on, but some SP/isk penalty. I think, game bans, etc, are rediculous. Some of us still want FF in the entirety of the game. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
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Posted - 2013.01.31 23:37:00 -
[4] - Quote
gbghg wrote:i think the response to teamkillers should be player led, for example Shijima Kuraimaru said this Quote:TKing will have much higher risks than many believe. All these calls for penalties just shows me that many people lack critical thinking. When FF goes live and you get intentionally TKed, how about you just remember who it is so you can gank them whenever you see them or even, *gasp* dare I suggest it, offer a reward for confirmed TK kills against the person who Intentionally TKed you to a state of QQ. on this thread: https://forums.dust514.com/default.aspx?g=posts&t=55107&p=3 That may work in a game like EVE where there is an open world but in an fps where you placed into a tiny box by comparison, it can easily turn into a FFA cluster ****. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.31 23:42:00 -
[5] - Quote
DJINN leukoplast wrote:Had some noob try to ghost me last night with his LAV, but for some odd reason it only partially hurt me. Is there now degrees of damage done by being run over with LAV's?
As for how to deal with these turkeys, I'm not entirely sure. A vote to kick option is out the window for sure, as I could imagine envious teammates kicking those that are doing better than them (or perhaps they got dominated by that player in a previous match and want revenge).
I think the best solution would be to have a report system in game. If a person is reported x amount of time for being a griefer and the devs confirm it by checking the logs, then that person will have their IP permanently banned from the game. This way they can't just make another PSN account to do it all over again.
Plus if it's well known that people can be perma-banned by their IP from the game, then there is going to be a lot less that will do it just from that alone. da fuq you talking about?
Why should someone get perma-banned over something like this, that hurts the community and CCP. |
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