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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.21 20:13:00 -
[1] - Quote
I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting triple kills is quite unacceptable.
What can we do to fix this problem?
My suggestions:
-nerf damage -nerf supply depot
What do you guys think? Is this a problem at all? Suggestions?
And good job with grenades by the way CCP. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2013.01.21 20:15:00 -
[2] - Quote
Supply depots get a limited ammo supply, and mass driver rounds take up as much ammo as grenade would. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.21 20:16:00 -
[3] - Quote
No, we don't all agree that it's a terrible thing. Don't assume your opinions are shared by all.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.21 20:16:00 -
[4] - Quote
Charge ISK for ammo. |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.21 20:17:00 -
[5] - Quote
or maybe you could grow a sack and kill the guy spamming the md |
Daalzebul Del'Armgo
D3LTA FORC3 Orion Empire
48
|
Posted - 2013.01.21 20:17:00 -
[6] - Quote
bah nerfing supply depo's will not help. since you can carry nano hives.
if you nerf supply depo's then you would just get ppl with nano hives laying around the supply depo. they run out insta switch suits throw more hives.
so if you nerf depo's you would have to nerf Hives and how Often you can use a depo to change suits. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.21 20:18:00 -
[7] - Quote
Skihids wrote:No, we don't all agree that it's a terrible thing. Don't assume your opinions are shared by all.
I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting triple kills is quite unacceptable.
What can we do to fix this problem?
My suggestions:
-nerf damage -nerf supply depot
What do you guys think? Is this a problem at all? Suggestions?
And good job with grenades by the way CCP.
Your post is pointless and unappreciated. |
Ted Nugget
SVER True Blood Unclaimed.
74
|
Posted - 2013.01.21 20:27:00 -
[8] - Quote
If a missile launcher has to struggle to kill infantry a mass driver which is shooting smaller ammo. Should definately not be able to kll three people with one round. A missile launcher shoots them in volleys of four and you laugh at them when someone puts them on a tank. They do need a nerf! |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.21 20:28:00 -
[9] - Quote
Omnipotent lilmamaj wrote:Skihids wrote:No, we don't all agree that it's a terrible thing. Don't assume your opinions are shared by all.
I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting triple kills is quite unacceptable. What can we do to fix this problem? My suggestions: -nerf damage -nerf supply depot What do you guys think? Is this a problem at all? Suggestions? And good job with grenades by the way CCP. Your post is pointless and unappreciated.
1) Supply depots are designed to supply ammo to troops around it. If that's a problem for your team, then go take the depot for your side.
2) A solo MD user hanging out at a SD lobbing rounds is just screaming "Here I am, come and get me!", so just shoot him and he won't be a problem.
3) Spread out! How can he be constantly getting triple kills if your team isn't glued to each other at the hip? Or was this a one time lucky shot and not really a problem? |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.21 20:30:00 -
[10] - Quote
Looking at the light options for weapons, the AR is still far more powerful and adaptable then the MD. However the MD shouldn't keep you from being needled up the way a grenade or FG does. |
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Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.21 20:30:00 -
[11] - Quote
Ted Nugget wrote:If a missile launcher has to struggle to kill infantry a mass driver which is shooting smaller ammo. Should definately not be able to kll three people with one round. A missile launcher shoots them in volleys of four and you laugh at them when someone puts them on a tank. They do need a nerf!
That's not an argument to nerf MD rounds, it's an argument to buff rockets back to usability.
|
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.21 20:35:00 -
[12] - Quote
Volgair wrote:Looking at the light options for weapons, the AR is still far more powerful and adaptable then the MD. However the MD shouldn't keep you from being needled up the way a grenade or FG does.
A MD round IS a grenade.
My understanding is that excessive damage of any kind will prevent a revive. A merc who falls to an AR generally stops getting shot right after he takes the fatal round. A FG or grenade applies a much higher alpha which will result in significant damage taken over the amount needed to kill.
I've been told in game that if you continue to shoot a merc with an AR after he goes down he can't be revived, so it's a total damage thing, not weapon specific. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.21 20:36:00 -
[13] - Quote
Are we really saying mass driver's need nerfed instead of missiles need a slight radius buff maybe? This community seems to have learned nothing.
Some one is camping the supply depot with a mass driver.
What can we do to fix this problem?
my suggestions;
grab a laser.
grab a sniper.
get friends.
get another mass driver.
or if all else fails
HTFU.
|
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.21 20:37:00 -
[14] - Quote
Tittle MD as a secondary weapon and give them only two rounds before they have to reload. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.21 20:42:00 -
[15] - Quote
Ted Nugget wrote:If a missile launcher has to struggle to kill infantry a mass driver which is shooting smaller ammo. Should definately not be able to kll three people with one round. A missile launcher shoots them in volleys of four and you laugh at them when someone puts them on a tank. They do need a nerf!
Except that a tank has a 4000 EHP of protective shell to stop damage, while us MD players only have suits on.
Also to get 3-4 kills in a group, I'm betting a Flux grenade was used prior to the MD volley or the 3-4 players were on low life anyways and the MD cleaned up the red dots with one single splash.
Tanks were OP not for killing but for killing and being protected from being attacked.
MD vs Infantry is still harder then Tank vs Infantry.
MD are killing players same reason Heavys are killing players, we all have low EHP compared to the proto gear you had before the wipe. When you the players catch up on shield extenders and armor, then the MD and MHG will feel fine. Until then MD HMG will be dominant on the field.
Also please don't use NERF, please try and use Tweak. I never wanted anything in Dust nerfed (see tanks, HMG's, Lasers, AR) but we do want them adjusted or tweaked for better performance.
HI TED!!! |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.21 20:44:00 -
[16] - Quote
BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload.
Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time.
Hit-scan for everyone! |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.21 20:44:00 -
[17] - Quote
BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload.
LOL at this suggestion, guess some ones died to many times to a MD.
You COD tryhards need to get off your AR horse and learn there are other weapons in games. HTFU merc. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.21 20:45:00 -
[18] - Quote
Skihids wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone! It would be interesting if this game took skill. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.21 20:48:00 -
[19] - Quote
Bad troll, try harder. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.21 20:48:00 -
[20] - Quote
Omnipotent lilmamaj wrote:Skihids wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone! It would be interesting if this game took skill.
So only AR takes skill.. jesus COD fan boy much..
Seriously pull your heads out of your ass, AR is the least skilled weapon in all of FPS games. Thats why they all have one.
If this game took skill.. FML |
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crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.21 20:50:00 -
[21] - Quote
It's fine |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.21 20:52:00 -
[22] - Quote
DEADPOOL5241 wrote:Omnipotent lilmamaj wrote:Skihids wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone! It would be interesting if this game took skill. So only AR takes skill.. jesus COD fan boy much.. Seriously pull your heads out of your ass, AR is the least skilled weapon in all of FPS games. Thats why they all have one. If this game took skill.. FML How are you going to post in this thread and scream cod fanboy? You have claimed people are cod fanboys twice this thread. COD is irrelevent. HMG takes no skill Laser rifle takes no skill Shotty takes no skill MD takes no skill Vehicles take no skill |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
|
Posted - 2013.01.21 20:59:00 -
[23] - Quote
Omnipotent lilmamaj wrote:I'm sure we can all agree that sitting next to a supply depot spamming mass drivers and getting triple kills is quite unacceptable.
What can we do to fix this problem?
My suggestions:
-nerf damage -nerf supply depot
What do you guys think? Is this a problem at all? Suggestions?
And good job with grenades by the way CCP.
Anybody sitting at a supply depot can spam a lot of damage out onto the battlefield. Just go and kill him like everyone else does when they see someone sitting at a depot.
The mass driver has strengths and weaknesses like every other weapon. The just buffed it by added extra ammo because it was too weak. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.21 20:59:00 -
[24] - Quote
An assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. A basic variant standard assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 < 1860) , and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage. Its a fair trade-off.
I don't get how people can say the mass driver is OP, OP compared to what exactly? Weapons of the same class (light, heavy, sidearm) have to be compared to each other and balanced against each other so that they all have their roles and uses, yet no one can make an argument with math and stats of the mass driver compared to the AR to suggest that the MD is overpowered (I pick AR since its the most used light weapon). It really really bothers me that people whine and complain about the MD, or any other light weapon that cones close to being as good or useful as the AR, the AR isn't suppose to be the only good weapon. People like this really pi$$ me off, and if you are reading this and you're one of these people that want to ruin the MD and turn it into a crappy novelty again, then screw you and go do some math. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.21 21:00:00 -
[25] - Quote
Hit-scan: turn until your reticle turns red and pull the trigger for a guaranteed hit = Great skill
MD trajectory: Mentally calculate enemy movement, terrain features, and flight time to determine the best spot to land your round = Easy mode
Yeah, right...
|
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.21 21:02:00 -
[26] - Quote
This is going too far too fast, with to many opinions being explained to poorly.
If the MD is OP. The AR, SMG, SG, LAR are all broken. That's why you don't too commonly see them. Mind you i haven't used the MD since the wipe but i squad, converse with, and fight against MD users on a daily basis. the only thing they need to change is as i said once before is the permanent death with out a head shot.
Missile turrets for tanks, are still broken... Please don't compare a man portable weapon like the MD to them. Its akin to comparing apples to as5holes.
For the person that brought up dumb firing the swarm launcher, i don't see why not. so long as damage applied to is appropriate in DPS comparison to dedicated antipersonnel weapons. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.21 21:02:00 -
[27] - Quote
Omnipotent lilmamaj wrote:DEADPOOL5241 wrote:Omnipotent lilmamaj wrote:Skihids wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. Yeah, let's just finish removing all indirect damage weapons from the game so it can be all AR's all the time. Hit-scan for everyone! It would be interesting if this game took skill. So only AR takes skill.. jesus COD fan boy much.. Seriously pull your heads out of your ass, AR is the least skilled weapon in all of FPS games. Thats why they all have one. If this game took skill.. FML How are you going to post in this thread and scream cod fanboy? You have claimed people are cod fanboys twice this thread. COD is irrelevent. HMG takes no skill Laser rifle takes no skill Shotty takes no skill MD takes no skill Vehicles take no skill
Wait and an Assault rifle does take skill? Let me guess you roll only AR and can't stand the Iron sights so you came here to demonstrate your frustration out on any other weapon that may kill you. Have you even tried the MD yet?
Each of those weapons takes more skill then any AR weapon. Everyone and their mother can shoot a AR in a video game, but all of those other weapons actually take intelligence to use.
BTW I say COD is relevant (notice spelled correctly), because all COD players use is the AR and think that any other weapon is a Noob weapon. Please come on out and say it,.. MD is a Noob tube and you die non-stop to it.. (SAY IT) |
bolsh lee
Ahrendee Mercenaries Legacy Rising
35
|
Posted - 2013.01.21 21:03:00 -
[28] - Quote
DEADPOOL5241 wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. LOL at this suggestion, guess some ones died to many times to a MD. You COD tryhards need to get off your AR horse and learn there are other weapons in games. HTFU merc.
Exactly I want to thank the multiple AR users who group up to rush me and I get to lob 3round into your group of AR spam..
For those who claim you can get 3 kills with one round that is what I like to call cherry picking kills and wtf are you still doing grouped together with two other merc at half armor might as well bend over and ask for the MD.. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.21 21:05:00 -
[29] - Quote
Skihids wrote:Hit-scan: turn until your reticle turns red and pull the trigger for a guaranteed hit = Great skill
MD trajectory: Mentally calculate enemy movement, terrain features, and flight time to determine the best spot to land your round = Easy mode
Yeah, right...
+1 Skihids.
Anyone that says AR takes skill has never played with any weapon other than an AR.
Do AR players think about terrain when firing? even once a month have you ever thought about it? NO.. then STFU. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.21 21:09:00 -
[30] - Quote
Man no fair all the good points to defend the MD are already pointed out I got nothing to add now.
Guess I gotta get to the forums faster. lol |
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DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.21 21:12:00 -
[31] - Quote
Goat of Dover wrote:Man no fair all the good points to defend the MD are already pointed out I got nothing to add now.
Guess I gotta get to the forums faster. lol
To slow Goat! |
Volgair
Tritan-Industries Legacy Rising
200
|
Posted - 2013.01.21 21:21:00 -
[32] - Quote
it doesn't help that the forums are aflame right now. |
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.21 21:23:00 -
[33] - Quote
Volgair wrote:it doesn't help that the forums are aflame right now.
Should help with the aflame part
If players who wrote these threads actually tried to use some of these weapons, they would not even post them.
A lack of knowledge often leads to fear of the unknown. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:03:00 -
[34] - Quote
Omnipotent lilmamaj wrote:A rather disappointingly predictable litany of worthless garbage from the start of the thread to the end, demonstrating a complete lack of understanding of the concept of a combined arms game where the AR is not held up as the gold standard of win. This is also an admission of riding the comprehension failbus and QQing for the rest of our amusement.
I fixed all of your posts for you. Now I'm posting in a "make everything but the AR worthless" thread # 56,432,764
This is DUST. the difficulty standard is set higher than your previous game. Enemy players are hard because they aren't all predictable. The mass driver spam bot over there thinks you're a laughable threat because you can't figure out that you can kill him easier than he can kill you with his artillery.
We do not want your watered down vision of how an FPS should be. The mass divers kill people. The Forge guns one shot you. Snipers hide where you can't find them. Lasers hurt. HMGs are bullet spam.
People like me mock your shortsighted and whingeing ways.
I DO NOT WANT YET ANOTHER CALL OF DUTY CLONE! QUIT TRYING TO TAKE THE FIRST FPS GAME I HAVE LIKED THE WEAPONS SYSTEM AND TURNING IT INTO ANOTHER GENERIC WASTE OF MY TIME. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.21 22:16:00 -
[35] - Quote
@ Breakinstuff
This game isn't difficult at all. As a matter of fact, it takes absolutely no skill whatsoever. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:32:00 -
[36] - Quote
There is literally no end to the amount of crap things that come out of your posts is there?
What difficulty do you speak of? Difficulty racking up kills? Of course there isn't. Infantry die a lot. In fact in EVE killing people is equally easy.
Winning the mission? No kidding Rex, all it takes is one organized 4 man squad and the pubstomping begins in earnest because most of the people act like little murderlemmings.
Racking up K/D ratio? well I don't give a flying crap about KD anyway. I concentrate on executing as many black colored dropsuits as I can on the field because each one costs the operator over 100k ISK. it's all about the tears. Oh and I do this in as cheap a fit as I can field just to be as insulting as possible.
I like DUST because it looks and feels like a battlefield, not a buncha retards running around in circles, jerking themselves off with assault rifles and doing the effing bunny hop everywhere they go because they think it's tactical. |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.01.21 22:35:00 -
[37] - Quote
BMSTUBBY wrote:Charge ISK for ammo.
Freakin awesome idea lol +1 charge for repairs and suit switch outs.......u and I gunna be friends long time ;) |
Y0UR NAME HERE
Imperfects Negative-Feedback
438
|
Posted - 2013.01.21 22:37:00 -
[38] - Quote
Breakin Stuff wrote:There is literally no end to the amount of crap things that come out of your posts is there?
What difficulty do you speak of? Difficulty racking up kills? Of course there isn't. Infantry die a lot. In fact in EVE killing people is equally easy.
Winning the mission? No kidding Rex, all it takes is one organized 4 man squad and the pubstomping begins in earnest because most of the people act like little murderlemmings.
Racking up K/D ratio? well I don't give a flying crap about KD anyway. I concentrate on executing as many black colored dropsuits as I can on the field because each one costs the operator over 100k ISK. it's all about the tears. Oh and I do this in as cheap a fit as I can field just to be as insulting as possible.
I like DUST because it looks and feels like a battlefield, not a buncha retards running around in circles, jerking themselves off with assault rifles and doing the effing bunny hop everywhere they go because they think it's tactical.
Last line LOL I see the bunny hop **** all the time, u sir have made me cry with laughter u lil troll u |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:38:00 -
[39] - Quote
Y0UR NAME HERE wrote:[
Last line LOL I see the bunny hop **** all the time, u sir have made me cry with laughter u lil troll u
I kill anyone I see doing it on principle. Because it's ********. |
Reiki Jubo
Amarr Templars Amarr Empire
63
|
Posted - 2013.01.21 22:40:00 -
[40] - Quote
keep damage the same if its hits you. take down splash and lower fire rate. |
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Chinduko
KILL-EM-QUICK RISE of LEGION
19
|
Posted - 2013.01.21 22:43:00 -
[41] - Quote
Blow up the supply depot.
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DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.21 22:47:00 -
[42] - Quote
Reiki Jubo wrote:keep damage the same if its hits you. take down splash and lower fire rate.
You do realize we have to spend skill points to get the splash radius, the same as your AR gets tighter spread? If we don't get to get better radius then you shouldn't get tighter grouping of your bullets. See how that is fair?
Lower rate of fire, we fire once per second and have a 4 second reload time. You have 60-100 bullets per magazine and 200 to 300 rounds.
|
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.21 23:04:00 -
[43] - Quote
That reduced spread does close to nothing. |
Finn Kempers
BetaMax.
222
|
Posted - 2013.01.21 23:22:00 -
[44] - Quote
To what level exactly have you skilled the weapon? Personally I believe until you hit proficiency in it you cannot give balanced statement on it. I'm assuming you never tried 1v1 with an MD, which is is SUICIDE. Nerf splash damage and radius? Last time I checked it was a CROWD CONTROL WEAPON, not a snowball launcher. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 00:33:00 -
[45] - Quote
Finn Kempers wrote:To what level exactly have you skilled the weapon? Personally I believe until you hit proficiency in it you cannot give balanced statement on it. I'm assuming you never tried 1v1 with an MD, which is is SUICIDE. Nerf splash damage and radius? Last time I checked it was a CROWD CONTROL WEAPON, not a snowball launcher.
there is really no point in arguing using logic when they refuse to use it in their arguments in their first place. They have engaged in QQ and altposting to support their positions. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.22 00:38:00 -
[46] - Quote
There's plenty of logic. I stated what I think is a problem. I think its a problem because I think dying immediately sucks. I don't even get a chance to shoot at them. It's funny how people think I'm losing one on one gunfights with them. What's wrong with alt posting? |
Geth Massredux
ZionTCD Legacy Rising
62
|
Posted - 2013.01.22 00:39:00 -
[47] - Quote
Sobriety Denied wrote:or maybe you could grow a sack and kill the guy spamming the md Agree. Stop saying nerf **** please. How you think grenades got nerfed in the first place. Nerfing a SUPPLY DEPOT, seriously. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2013.01.22 00:43:00 -
[48] - Quote
Grenades needed a nerf and they got one. Now they are perfect. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.22 00:47:00 -
[49] - Quote
For f*** sake. The MD is not OP. I should know, I have been specced into it since it was released and completely garbage. The problem is people with sh*t suits right now, while others have Proto AUR MD's which tear them to pieces. Unless a MD user is backed by an AR or HMG it is useless, also, just run up to the MD user and he'll kill himself. Also... MD eats up armor. Lasers eat up shields. I find it hilarious that armor tanks complain about MD's and shield tanks whine about Lasers.
Edit: Censor is not working, had to do it manually. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
|
Posted - 2013.01.22 01:33:00 -
[50] - Quote
The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. |
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Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.22 01:48:00 -
[51] - Quote
Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance.
Wow that would make them weaker than they were before chromosome. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 02:10:00 -
[52] - Quote
Goat of Dover wrote:Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. Wow that would make them weaker than they were before chromosome.
they got buffed in chromosome for a reason. i think people are operating under the mistaken impression that MD rounds cause an equivalent amount of damage to locus grenades. This is a false assumption. MD rounds do less than half the base damage of a militia locus. The proto MD does not do as much damage as tossed grenades
|
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
|
Posted - 2013.01.22 02:40:00 -
[53] - Quote
Goat of Dover wrote:Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. Wow that would make them weaker than they were before chromosome. I don't think it would make them weaker, just harder to use. They are usually called noob tubes because they are easy to use, not because they are powerful. A forge gun has a lot of power but you can not just shoot multiple rounds rapidly like a mass driver.
My main point would be the arming distance, with that there would be a very viable counter to the Mass Driver. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 02:48:00 -
[54] - Quote
Dr Debo Galaxy wrote:easy to use.
This statement is hilarious.
90% of people try the mass driver and then quit with it because it's very much NOT easy. In fact against an assault suit generally it is anything but easy, as with shield tanked logi.
the damn thing can be deadly if you set up the shots well and are awesome for forcing enemies to hide by landing clouds of shrapnel where your buddies are attacking, but it is not easy.
and no, don't put an arming timer on it. I about died laughing when I panicked, shot a blueberry and killed myself in the middle of a pitched firefight. AFTER I got caught in my own flux blast.
But if someone's oneshotting people with MDs it's because they land a direct hit, are using better than advanced and are stacking damage mods. Likely in prototype Logistics suits. I've seen a few of the Vk.0 and Vk.1 logi on the field. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 02:51:00 -
[55] - Quote
Dr Debo Galaxy wrote:Goat of Dover wrote:Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. Wow that would make them weaker than they were before chromosome. I don't think it would make them weaker, just harder to use. They are usually called noob tubes because they are easy to use, not because they are powerful. A forge gun has a lot of power but you can not just shoot multiple rounds rapidly like a mass driver. My main point would be the arming distance, with that there would be a very viable counter to the Mass Driver. NO They are called noob tubes because that's what people call the easy-to-use grenade launchers in Call of Duty games, and since CoD is the most popular shooter franchise, and that became the nickname for all grenade launchers in all shooters even if those grenade launchers are not easy to use at all.
What you are suggesting would definitely make mass drivers weaker, this is not speculation; we have seen mass drivers with smaller magazines before Chromosome build, and they were not on par with other light weapons. What you are suggesting would be even more extreme than reverting them back to pre-Chromosome.
MASS DRIVERS ARE FINE. Copy/paste evidence:
"A standard basic variant assault rifle contains more damage per magazine than a mass driver, and is way easier to use since it just shoots exactly where you point without having to predict paths. The standard basic variant assault rifle (which does 31 damage per shot) for example has 387.5 damage PER SECOND, which means in 2 SECONDS, it does 775 damage, enough to kill basically anyone but a well built heavy (which would just a second more second). The assault rifle can be used effectively at a greater ranges, and has no risk of damaging the user at close range.
Compare this to a basic variant standard mass diver. An MD fires 60 rounds per minute, which is 1 round per second. It does 225 shots per second if its a direct hit; did you read that? only 225 per second, and that is ONLY if you get a direct hit (rare). The basic variant standard AR does 387.5. Landing a direct hit with a mass driver not only takes more skill to do then getting direct hits with the AR (since you have to predict trajectory), but also does LESS damage per second. Now to the splash damage, the splash damage is 115 per shot (and per second since 1 shot per second), and that is usually all you will get since direct hits are rare. 387.5 > 225 387.5 > 115
In exchange for the higher difficulty to use, less damage per magazine (1350 for MD < for 1860 AR) , and the crappy DPS compared to the AR, the mass driver gets to bypass cover, and damage multiple enemies with splash damage. Its a fair trade-off."
Math > whining. |
Dr Debo Galaxy
GunFall Mobilization Covert Intervention
189
|
Posted - 2013.01.22 02:58:00 -
[56] - Quote
So the mass driver is not a grenade launcher? This is an actual question.
To me it seems all you have to do with a mass driver is shoot to the left, then the right, then the middle and death. But you all know best so you tell me. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.22 02:58:00 -
[57] - Quote
MD's seem fine. I'm not a user though but so far within last two builds they feel mediocre at the best, from targets perspective.
No need to nerf/tune-down IMO. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:05:00 -
[58] - Quote
Dr Debo Galaxy wrote:So the mass driver is not a grenade launcher? This is an actual question.
To me it seems all you have to do with a mass driver is shoot to the left, then the right, then the middle and death. But you all know best so you tell me.
have you NEVER used one?
WTF??? You wouldn't ask that question if you had.
it's semi-indirect fire. if you shoot straight at someone the nade kisses deck at 15 meters. in order to lob nades at any distance you have to arc them up like artillery, and use it as an indirect fire weapon that has a goddamned gunsight that is worthless for determining where the round will actually land. (this actually matches real life)
But the Mass drivers do not hit for as much damage as locus grenades. they hit for half of a militia locus when you use a proto mass driver. You have to skill up mass driver proficiency and stack damage mods to get more than half the damage, and the damage drops sharply with each meter between the hit and the target.
in order to reliably kill people you have to flux grenade the shields away then start lobbing the mass driver shells.
it's an area suppression weapon, and it's ok for stopping shotty scouts but shield tanks hack the damage the MD does pretty much in half. Only armor is vulnerable to the full hits.
mass drivers are not newb friendly. they have a rather sharp learning curve. it took me a day to mosstly figure out how to consistently tag people. And direct hits are a rare thing. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 03:16:00 -
[59] - Quote
Dr Debo Galaxy wrote:So the mass driver is not a grenade launcher? This is an actual question.
To me it seems all you have to do with a mass driver is shoot to the left, then the right, then the middle and death. But you all know best so you tell me.
Of course its a grenade launcher, I'm saying its not a "noob tube" because that term implies its easy when its not.
If my math isn't good enough for you, go get a friend, kill a bunch of people with your AR while your friend times you, then calculate the average speed for AR kills. After that, get a mass driver, do the same calculations, and compare. Also take into account the range of the mass driver compared to the AR.
Try for yourself. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:21:00 -
[60] - Quote
KAGEHOSHI Horned Wolf wrote:
Of course its a grenade launcher, I'm saying its not a "noob tube" because that term implies its easy when its not.
If my math isn't good enough for you, go get a friend, kill a bunch of people with your AR while your friend times you, then calculate the average speed for AR kills. After that, get a mass driver, do the same calculations, and compare. Also take into account the range of the mass driver compared to the AR.
Try for yourself.
In order to properly test this, you may not use anything but the AR and the MD. No using grenades or sidearms of any kind to soften the targets up. |
|
mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
|
Posted - 2013.01.22 03:30:00 -
[61] - Quote
The DPS argument is stupid when it comes to MD vs AR. Take an average AR user, if they are shooting at a moving target, they will miss with a number of their rounds. DPS is not an end all be all stat. Particularly if you miss with 1/3 of your shots. Or even 1/2 your shots. (depending on their aim)
With the MD, even if your aim isn't great, once you get the hang of it, you just have to get close. Getting close, nets you splash damage. Getting close with an AR, nets you jack ****. And getting close is easy with MD, you just shoot at the ground in front/behind and left/right. No direct hits necessary, just a few near misses, and the target is dead.
Truth is, the MD has had a couple buffs. (not just 1) It currently IS OP. It needs one of those buffs reversed. (not both, because it may be underpowered again, if that happened.)
I'd say EITHER reduce the rounds per drum back down to original numbers (2 less than currently) OR Reduce the splash damage radius to prior levels. This way, the shooters aim has to be pretty good, and someone with crap aim only gets marginal effect. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:48:00 -
[62] - Quote
mikegunnz wrote:Suggestions meaning little from someone who has never used the weapon.
Mass driver splash does pathetic damage. In order to get decent hits you have to land the ***** within two meters even with mass driver operation 5. And you have to do this with a round that doesn't travel in a straight line.
Plus assault suits and logi suits with any sort of shield extender setup pretty much chump MDs unless the MD can either get a lot of shots off accurately OR nail them with flux grenades.
Plus getting solid accuracy doesn't happen much past twenty meters. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
|
Posted - 2013.01.22 04:06:00 -
[63] - Quote
mikegunnz wrote:The DPS argument is stupid when it comes to MD vs AR. Take an average AR user, if they are shooting at a moving target, they will miss with a number of their rounds. DPS is not an end all be all stat. Particularly if you miss with 1/3 of your shots. Or even 1/2 your shots. (depending on their aim)
With the MD, even if your aim isn't great, once you get the hang of it, you just have to get close. Getting close, nets you splash damage. Getting close with an AR, nets you jack ****. And getting close is easy with MD, you just shoot at the ground in front/behind and left/right. No direct hits necessary, just a few near misses, and the target is dead.
Truth is, the MD has had a couple buffs. (not just 1) It currently IS OP. It needs one of those buffs reversed. (not both, because it may be underpowered again, if that happened.)
I'd say EITHER reduce the rounds per drum back down to original numbers (2 less than currently) OR Reduce the splash damage radius to prior levels. This way, the shooters aim has to be pretty good, and someone with crap aim only gets marginal effect.
You realize that the AR is hitscan right? your shots instantly hit a soon as you pull the trigger. MD however is a slow moving projectile with a very curved trajectory. This makes splash radius and damage totally fair.
The range argument is pretty weak. An MD has an advantage at close range, but an AR has an advantage against the MD user at mid-long range. Every gun has a range they excel at, the fact that the MD has a range where it kicks ass is not a problem at all considering how it becomes almost useless at mid-long range. You could actually beat an MD user in close range if you can do over 1 whole second of hitting your target because of the higher DPS, and its really hard to miss at close range. MD dominated is close range, yet you can still beat it with less than 2 seconds of hitting your target.
It takes at least 3 hits of splash damage (115) to kill someone, which is 3 seconds at least; not only can this be avoided by just jumping in the air to avoid the splash, but the AR user needs less than 2 seconds, so f your AR aim is good (which it should be ant close range) then you should win.
Ever thought maybe those mass driver users didn't miss? that they were intending to hurt you with splash damage? It isn't missing if its intentional.
Seriously, jumping up in the air, and dealing less than 2 seconds of damage at close range is not that hard. What's next, AR users are going to complain that shotguns are too good at close range? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 04:20:00 -
[64] - Quote
Check this out! Tear battalion! PRESENT ARMS!
QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7
Now you have people to help you cry out that everything but the AR needs a nerf. Talk to them, because they don't think it's fair that people will disagree with you.
So tired of the nerf threads. The proper method of dealing with a weapon that you suck at surviving the answer is to incorporate it into your tactical doctrine for your corporation.
This is not a standard FPS. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2013.01.22 04:43:00 -
[65] - Quote
Goat of Dover wrote:Man no fair all the good points to defend the MD are already pointed out I got nothing to add now.
Guess I gotta get to the forums faster. lol Goat, I was just thinking the same thing.
By the way, you probably don't recall it but you and I fought a great MD duel the other day. I have been waiting for a while to meet you like that on the field. Great fun!
And pertaining to the string: Deadpool, there have been many times during this beta that I have disagreed with your position, but every post you've made in this string is spot on. Thanks to you and all the rest carrying the banner for those of us slinging this terrifically challenging and fun weapon. |
Enalie
Gentlemen's Foreign Legion Gentlemen's Agreement
4
|
Posted - 2013.01.22 04:58:00 -
[66] - Quote
My suggestions for Mass Driver tuning involves a slight nerf to the current version, and adding a couple of more specialized variants. The numbers are purely fictional for the moment, and would probably be absolutely terrible if actually implemented as such (they're meant to be a guid
All mass drivers: Establish a minimum range for detonation. (About 10 meters or so)
Base Model: Slightly reduced rate of fire from current build ( maybe 45-55 RPM) Damage, range, splash, and magazine size unchanged unchanged
Variant 1: High DPS, low ROF Low rate of fire (35-40 RPM) Higher damage (20-30% more than base) Tight splash radius (2 meters?) Smaller clip Slower projectile speed (making it harder to accurately hit targets at range)
Variant 2: Wide range Higher rate of fire (60-65 RPM) Significantly lower damage (Half of base model) Wider splash range (5-6 meters) Clip size unchanged
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.22 05:46:00 -
[67] - Quote
howard sanchez wrote:Goat of Dover wrote:Man no fair all the good points to defend the MD are already pointed out I got nothing to add now.
Guess I gotta get to the forums faster. lol Goat, I was just thinking the same thing. By the way, you probably don't recall it but you and I fought a great MD duel the other day. I have been waiting for a while to meet you like that on the field. Great fun! And pertaining to the string: Deadpool, there have been many times during this beta that I have disagreed with your position, but every post you've made in this string is spot on. Thanks to you and all the rest carrying the banner for those of us slinging this terrifically challenging and fun weapon.
Thank you and actually I remember most of the MD users that I come across on the battlefield and the name sanchez is ringing quite a bell. I hope to run across you again, maybe raining hell for the same team next time though. lol |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
95
|
Posted - 2013.01.22 06:40:00 -
[68] - Quote
DEADPOOL5241 wrote:BMSTUBBY wrote:Tittle MD as a secondary weapon and give them only two rounds before they have to reload. LOL at this suggestion, guess some ones died to many times to a MD. You COD tryhards need to get off your AR horse and learn there are other weapons in games. HTFU merc.
Nope I do not die by them very often at all, because most of the time I kill the Merc using it before he can spam me with noob tubes.
Now you HTFU noob tube lover. Derp Derp! |
Ted Nugget
SVER True Blood Unclaimed.
74
|
Posted - 2013.01.22 06:44:00 -
[69] - Quote
treat them like anything else that kills infantry really good and ruins the so called elites chance at owning with an ar... nerf the damage to **** and nerf the splash radius to a point to where you have to hit bullseye everytime..... let me guess you guys that put your precious sp in mass drivers wont like this.. just like i didnt like it when i put all my sp into smething and it gets nerfed to a point that its uselss.... i say that we go back to the gameplay in the e3 build when the game was actually the funnest |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 06:47:00 -
[70] - Quote
BMSTUBBY wrote:
Nope I do not die by them very often at all, because most of the time I kill the Merc using it before he can spam me with noob tubes.
Now you HTFU noob tube lover. Derp Derp!
Oh come on. you can do better than that. I give you a 1/10 on this retort because it was neither witty nor insightful. You are vomiting catchphrases that have been endlessly recycled and vomited, then eaten up and vomited again by yet more console kiddies over the years.
We demand a higher caliber of jackass and troll. HTFU and troll like a man. |
|
lowratehitman
Subdreddit Test Alliance Please Ignore
282
|
Posted - 2013.01.22 07:03:00 -
[71] - Quote
arimal lavaren wrote:Are we really saying mass driver's need nerfed instead of missiles need a slight radius buff maybe? This community seems to have learned nothing.
Some one is camping the supply depot with a mass driver.
What can we do to fix this problem?
my suggestions;
grab a laser.
grab a sniper.
get friends.
get another mass driver.
or if all else fails
HTFU.
I wish i was an octopus with 5 laser rifles and 3 snipers! Seems that people think its ok for one person to be able to spam t one hit one-3 kill rounds. Its all good though, everybody is doing it, and when the people that benifit from the mass driver are tired of being spammed on themselves,than it will change,but only when that select few gripes. I think its great watching the heavies get owned by the MD now that it seems like 75% of the population is heavy.....curious as to the % of heavy MD useser...that blows. |
Jackof All-Trades
Bojo's School of the Trades
78
|
Posted - 2013.01.22 09:17:00 -
[72] - Quote
I actually think Mass Drivers are the only weapon in the game that seems to have been completed. I've used Mass Drivers a couple of times and blown myself up plenty. Thing with Mass Drivers - bad for long range and extreme close range. AR's simply need to walk away to get distance, and the guy with the Mass Driver has to fire desperately at his elevation, while the AR just simply steps to the side.
Mass Drivers were very overpowered before, but I can't say so anymore. I'll get a better Mass Driver and double check, but I'm having perfect gameplay with the basic Mass Driver. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.22 10:08:00 -
[73] - Quote
lowratehitman wrote:arimal lavaren wrote:Are we really saying mass driver's need nerfed instead of missiles need a slight radius buff maybe? This community seems to have learned nothing.
Some one is camping the supply depot with a mass driver.
What can we do to fix this problem?
my suggestions;
grab a laser.
grab a sniper.
get friends.
get another mass driver.
or if all else fails
HTFU.
I wish i was an octopus with 5 laser rifles and 3 snipers! Seems that people think its ok for one person to be able to spam t one hit one-3 kill rounds. Its all good though, everybody is doing it, and when the people that benifit from the mass driver are tired of being spammed on themselves,than it will change,but only when that select few gripes. I think its great watching the heavies get owned by the MD now that it seems like 75% of the population is heavy.....curious as to the % of heavy MD useser...that blows.
How many people do you guys see that do this triple kill that is co commonly mentioned. I mean I see many people with the AR get consecutive kills up to three all the time and it take less time than the MD any day along with less planing and situational awareness.
Like stated before a lot of people are treating it like it is an AR trying to come straight at it or shoot uphill at it. The MD is devastating from above because you don't have to compensate as much for travel. On flat ground though I have had many AR users beat me from both mid and short range it is not strange at all to see. fighting uphill I have learned to give up on and retreat to engage at a different point. Much like an AR user should learn is not the way to approach the MD either. It is all situational awareness uphill is doable but not you best approach on an MD.
Not to stroke any thing but I am a good MD user ask the people I play with and have played against, no I am not great at the game but I am good with the MD. I am not that skilled with the AR but my KDR doesn't change a whole lot when I switch between the two. So this leads me to believe that people really need to try it out before they make judgements on it being OP. You might need to look at the people killing with the MD this might be the better MD users you are going against, the ones who took the time to learn how to aim it, have better situational awareness, friends to flank with, and all around know how to use the MD to its fullest.
On a serious not I would like to know how many people who call it OP have actually used it more than 10 times. Not to say some haven't just wanted to know how many actually have, hey not even ten just once. |
KA24DERT
Hellstorm Inc League of Infamy
13
|
Posted - 2013.01.22 17:46:00 -
[74] - Quote
Mass driver is fine. I rarely survive an encounter with a decent rifle user unless I get the drop on them. Most of my kills from from MD sniping and flanking groups of clustered enemies.
In a direct confrontation, If someone sidesteps just one of my shots, I'm done for.
And I think that's fair. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.22 17:58:00 -
[75] - Quote
I find that shooting MD users works out pretty well, I've never really had a huge problem with MDs. I've seen people spam from a supply depot before but that's only crowd control and those stupid enough to run and stand in a area of constant explosions deserved to die. Just go to a supply depot and switch out for an AV fit and take out the depot he's using. |
arimal lavaren
L.O.T.I.S. Legacy Rising
186
|
Posted - 2013.01.22 18:11:00 -
[76] - Quote
lowratehitman wrote:arimal lavaren wrote:Are we really saying mass driver's need nerfed instead of missiles need a slight radius buff maybe? This community seems to have learned nothing.
Some one is camping the supply depot with a mass driver.
What can we do to fix this problem?
my suggestions;
grab a laser.
grab a sniper.
get friends.
get another mass driver.
or if all else fails
HTFU.
I wish i was an octopus with 5 laser rifles and 3 snipers! Seems that people think its ok for one person to be able to spam t one hit one-3 kill rounds. Its all good though, everybody is doing it, and when the people that benifit from the mass driver are tired of being spammed on themselves,than it will change,but only when that select few gripes. I think its great watching the heavies get owned by the MD now that it seems like 75% of the population is heavy.....curious as to the % of heavy MD useser...that blows.
There is a category of equipment known as militia maybe you've seen it, I've heard it's really cheap.
Really now in order for me or any other mass driver user to get this supposed 3 kills with one round, all three of you would have to be practically spooning with your shields already broken and into some amount of armor.
|
DEADPOOL5241
Imperfects Negative-Feedback
231
|
Posted - 2013.01.22 18:34:00 -
[77] - Quote
howard sanchez wrote:Goat of Dover wrote:Man no fair all the good points to defend the MD are already pointed out I got nothing to add now.
Guess I gotta get to the forums faster. lol Goat, I was just thinking the same thing. By the way, you probably don't recall it but you and I fought a great MD duel the other day. I have been waiting for a while to meet you like that on the field. Great fun! And pertaining to the string: Deadpool, there have been many times during this beta that I have disagreed with your position, but every post you've made in this string is spot on. Thanks to you and all the rest carrying the banner for those of us slinging this terrifically challenging and fun weapon.
Im trying to fight the good fight, bu the opposition is so dead set on Nerfing something they have never tried to use or just want to QQ about MD because of something CCP did to their weapons so they feel the right to come to MD threads and whine.
Like said before, try a MD on a flat surface vs an AR. or AR player is above you, shooting up to a higher elevation, you can't actually hit someone. These things that AR, Tanks players don't get is how a Mass Driver works bother me when they post with a lack of any knowledge.
|
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.22 20:42:00 -
[78] - Quote
I've said it before, if the MD needed a nerf then you would see a lot more people using them. I haven't logged on a lot this past week, but in the previous weeks I was frequently the only person in a game using the MD. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.22 21:09:00 -
[79] - Quote
There has been a small in flux of MDs but, it is mostly the same people I see using them not a bunch of different people. |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2013.01.22 21:36:00 -
[80] - Quote
blow up supply depot? |
|
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.22 21:40:00 -
[81] - Quote
EnIgMa99 wrote:blow up supply depot?
But that my friend is strategy. |
Grendel Aurelius
Prototype Technology Corp.
13
|
Posted - 2013.01.22 21:48:00 -
[82] - Quote
I very rarely get a 1 shot 1 kill with my MD, and that only happens with the planets align and some ****** runs into a launched grenade head first. I don't typically have very much difficulty killing other players who use a MD against me because of some very simple/fundamental things like taking cover when grenades fly at me.
I've killed clusters of people with several grenades, never just one. If they are stupid enough to keep standing there then really it just seems like MD assisted suicide to me.
The weapon is hard to use compared to an AR and the only thing I wish they would change about it is allowing the grenades to bounce off of things at close range so I can bounce them around a corner. Give you whiney bitches something to really cry about. |
Grendel Aurelius
Prototype Technology Corp.
13
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Posted - 2013.01.22 21:49:00 -
[83] - Quote
Goat of Dover wrote:EnIgMa99 wrote:blow up supply depot? But that my friend is strategy.
Strategy is OP, nerf it. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2013.01.22 22:00:00 -
[84] - Quote
Goat of Dover wrote:There has been a small in flux of MDs but, it is mostly the same people I see using them not a bunch of different people.
Hopefully I'll find some time to log in this week, I'd like to see the scourge of MD's that have caused these threads to pop up lol |
develsgun
Phyrexian Engineering Legacy Rising
19
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Posted - 2013.01.22 22:11:00 -
[85] - Quote
Mass drivers are fairly alright the only thing I hate is how when up close they can shoot u directly and kill u in 1 shot with no explosion. The mass drive should have seriosly low velocity rounds with nothing but the explosion to hurt others in a since that unexploded round that didnt reach its arming distance shouldve just bounced off my shields.
I also wouldnt mind if shields gave a little more buffer towards explosions |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
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Posted - 2013.01.22 22:26:00 -
[86] - Quote
No need to nerf damage....just add reload after two grenades. Or, slow the fire rate |
Gunner Nightingale
Internal Error. Negative-Feedback
215
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Posted - 2013.01.22 22:27:00 -
[87] - Quote
develsgun wrote:Mass drivers are fairly alright the only thing I hate is how when up close they can shoot u directly and kill u in 1 shot with no explosion. The mass drive should have seriosly low velocity rounds with nothing but the explosion to hurt others in a since that unexploded round that didnt reach its arming distance shouldve just bounced off my shields.
I also wouldnt mind if shields gave a little more buffer towards explosions
They do have a weakness to shields already.
Im sorry that my MD skills have created so much hate toward the weapon but its the strategy and methodology in which i use the weapon that makes is so freaking awesome not the weapon itself. In the hands of a noob its a failhard. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2013.01.22 22:32:00 -
[88] - Quote
Ydubbs81 RND wrote:No need to nerf damage....just add reload after two grenades. Or, slow the fire rate
Horrible idea. If you land both shots on the body (and you won't) you'd do about 450 damage which would be immediately followed by a 4 second reload time. More likely you'd land 2 splash damage for 250 damage which would be immediately followed by a 4 second reload time. Sounds like a ton of fun. |
DEADPOOL5241
Imperfects Negative-Feedback
231
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Posted - 2013.01.22 22:37:00 -
[89] - Quote
Gunner Nightingale wrote:develsgun wrote:Mass drivers are fairly alright the only thing I hate is how when up close they can shoot u directly and kill u in 1 shot with no explosion. The mass drive should have seriosly low velocity rounds with nothing but the explosion to hurt others in a since that unexploded round that didnt reach its arming distance shouldve just bounced off my shields.
I also wouldnt mind if shields gave a little more buffer towards explosions They do have a weakness to shields already. Im sorry that my MD skills have created so much hate toward the weapon but its the strategy and methodology in which i use the weapon that makes is so freaking awesome not the weapon itself. In the hands of a noob its a failhard.
Seriously +1, if I would have known this many cry babies were on Dust I would have brought out my Mass Driver sooner
Curious all of these players that want MD nerfed (god I hate that word), how much EHP do you have? (EHP is shields and armor total), cause if any of us MD users are killing you in one shot, then its not the MD that is the problem, its YOU.
HTFU or STFU, either way... My Mass Driver kills all the boys in the yard, because its better then yours.
DeadpoolGäó |
Morathi III
Rebelles A Quebec
57
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Posted - 2013.01.22 22:49:00 -
[90] - Quote
MD is ok, no need to get this weapon less dammage, i dont see a lot of player with this why? I guess because this is a situationnal weapon very good in some situation bad in other i think CCP make a good move if the MD STAY like that |
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mikegunnz
Pink Fluffy Bounty Hunterz RISE of LEGION
425
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Posted - 2013.01.22 23:38:00 -
[91] - Quote
Breakin Stuff wrote:mikegunnz wrote:Suggestions meaning little from someone who has never used the weapon. Mass driver splash does pathetic damage. In order to get decent hits you have to land the ***** within two meters even with mass driver operation 5. And you have to do this with a round that doesn't travel in a straight line. Plus assault suits and logi suits with any sort of shield extender setup pretty much chump MDs unless the MD can either get a lot of shots off accurately OR nail them with flux grenades. Plus getting solid accuracy doesn't happen much past twenty meters.
Sorry princess, but I tried it last build. Wanted to see what the hype was all about.... and it's pretty easy. It took me about 5-6 matches to figure it out, and after that, easy MD spamming. If you think that it's tough to drop people with it, you're doing it wrong. You can't use it like an AR, but a little flank, or elevation, and all you have to do is fire off a couple rounds, and it's over Johnny! Even if you miss, the spash and weapon knock are enough to keep the victim off, and you can finish them off with the second or third round. By the time they can start doing any serious damage, they're dead.
The only time the MD has trouble, is if a user tries to go heads up against a AR user. |
Breakin Stuff
Immobile Infantry
680
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Posted - 2013.01.22 23:38:00 -
[92] - Quote
Morathi III wrote:MD is ok, no need to get this weapon less dammage, i dont see a lot of player with this why? I guess because this is a situationnal weapon very good in some situation bad in other i think CCP make a good move if the MD STAY like that
You don't see a lot of players using this because most people don't understand this magical thing called: ballistics. in fact, since it's a game where consistency is mandatory there IS NO VARIATION in the ballistic trajectories.
it's even better in the game because unlike a real grenade launcher, I don't have to worry about having half the propellant fail to ignite and pocking a deathball less than ten feet away.
And even with all this, 99% of players decide Too Hard; Won't Use.
TH;WU |
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