|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:03:00 -
[1] - Quote
Omnipotent lilmamaj wrote:A rather disappointingly predictable litany of worthless garbage from the start of the thread to the end, demonstrating a complete lack of understanding of the concept of a combined arms game where the AR is not held up as the gold standard of win. This is also an admission of riding the comprehension failbus and QQing for the rest of our amusement.
I fixed all of your posts for you. Now I'm posting in a "make everything but the AR worthless" thread # 56,432,764
This is DUST. the difficulty standard is set higher than your previous game. Enemy players are hard because they aren't all predictable. The mass driver spam bot over there thinks you're a laughable threat because you can't figure out that you can kill him easier than he can kill you with his artillery.
We do not want your watered down vision of how an FPS should be. The mass divers kill people. The Forge guns one shot you. Snipers hide where you can't find them. Lasers hurt. HMGs are bullet spam.
People like me mock your shortsighted and whingeing ways.
I DO NOT WANT YET ANOTHER CALL OF DUTY CLONE! QUIT TRYING TO TAKE THE FIRST FPS GAME I HAVE LIKED THE WEAPONS SYSTEM AND TURNING IT INTO ANOTHER GENERIC WASTE OF MY TIME. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:32:00 -
[2] - Quote
There is literally no end to the amount of crap things that come out of your posts is there?
What difficulty do you speak of? Difficulty racking up kills? Of course there isn't. Infantry die a lot. In fact in EVE killing people is equally easy.
Winning the mission? No kidding Rex, all it takes is one organized 4 man squad and the pubstomping begins in earnest because most of the people act like little murderlemmings.
Racking up K/D ratio? well I don't give a flying crap about KD anyway. I concentrate on executing as many black colored dropsuits as I can on the field because each one costs the operator over 100k ISK. it's all about the tears. Oh and I do this in as cheap a fit as I can field just to be as insulting as possible.
I like DUST because it looks and feels like a battlefield, not a buncha retards running around in circles, jerking themselves off with assault rifles and doing the effing bunny hop everywhere they go because they think it's tactical. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.21 22:38:00 -
[3] - Quote
Y0UR NAME HERE wrote:[
Last line LOL I see the bunny hop **** all the time, u sir have made me cry with laughter u lil troll u
I kill anyone I see doing it on principle. Because it's ********. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 00:33:00 -
[4] - Quote
Finn Kempers wrote:To what level exactly have you skilled the weapon? Personally I believe until you hit proficiency in it you cannot give balanced statement on it. I'm assuming you never tried 1v1 with an MD, which is is SUICIDE. Nerf splash damage and radius? Last time I checked it was a CROWD CONTROL WEAPON, not a snowball launcher.
there is really no point in arguing using logic when they refuse to use it in their arguments in their first place. They have engaged in QQ and altposting to support their positions. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 02:10:00 -
[5] - Quote
Goat of Dover wrote:Dr Debo Galaxy wrote:The way I would fix mass drivers is to make the clip smaller and longer reloads. Then have a arming distance so that 0-10m the munition would not be armed. So you could get real close and counter that way. Then I would make the propulsion weaker so the shooter would have to aim high into the air to get distance. Wow that would make them weaker than they were before chromosome.
they got buffed in chromosome for a reason. i think people are operating under the mistaken impression that MD rounds cause an equivalent amount of damage to locus grenades. This is a false assumption. MD rounds do less than half the base damage of a militia locus. The proto MD does not do as much damage as tossed grenades
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 02:48:00 -
[6] - Quote
Dr Debo Galaxy wrote:easy to use.
This statement is hilarious.
90% of people try the mass driver and then quit with it because it's very much NOT easy. In fact against an assault suit generally it is anything but easy, as with shield tanked logi.
the damn thing can be deadly if you set up the shots well and are awesome for forcing enemies to hide by landing clouds of shrapnel where your buddies are attacking, but it is not easy.
and no, don't put an arming timer on it. I about died laughing when I panicked, shot a blueberry and killed myself in the middle of a pitched firefight. AFTER I got caught in my own flux blast.
But if someone's oneshotting people with MDs it's because they land a direct hit, are using better than advanced and are stacking damage mods. Likely in prototype Logistics suits. I've seen a few of the Vk.0 and Vk.1 logi on the field. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:05:00 -
[7] - Quote
Dr Debo Galaxy wrote:So the mass driver is not a grenade launcher? This is an actual question.
To me it seems all you have to do with a mass driver is shoot to the left, then the right, then the middle and death. But you all know best so you tell me.
have you NEVER used one?
WTF??? You wouldn't ask that question if you had.
it's semi-indirect fire. if you shoot straight at someone the nade kisses deck at 15 meters. in order to lob nades at any distance you have to arc them up like artillery, and use it as an indirect fire weapon that has a goddamned gunsight that is worthless for determining where the round will actually land. (this actually matches real life)
But the Mass drivers do not hit for as much damage as locus grenades. they hit for half of a militia locus when you use a proto mass driver. You have to skill up mass driver proficiency and stack damage mods to get more than half the damage, and the damage drops sharply with each meter between the hit and the target.
in order to reliably kill people you have to flux grenade the shields away then start lobbing the mass driver shells.
it's an area suppression weapon, and it's ok for stopping shotty scouts but shield tanks hack the damage the MD does pretty much in half. Only armor is vulnerable to the full hits.
mass drivers are not newb friendly. they have a rather sharp learning curve. it took me a day to mosstly figure out how to consistently tag people. And direct hits are a rare thing. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:21:00 -
[8] - Quote
KAGEHOSHI Horned Wolf wrote:
Of course its a grenade launcher, I'm saying its not a "noob tube" because that term implies its easy when its not.
If my math isn't good enough for you, go get a friend, kill a bunch of people with your AR while your friend times you, then calculate the average speed for AR kills. After that, get a mass driver, do the same calculations, and compare. Also take into account the range of the mass driver compared to the AR.
Try for yourself.
In order to properly test this, you may not use anything but the AR and the MD. No using grenades or sidearms of any kind to soften the targets up. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 03:48:00 -
[9] - Quote
mikegunnz wrote:Suggestions meaning little from someone who has never used the weapon.
Mass driver splash does pathetic damage. In order to get decent hits you have to land the ***** within two meters even with mass driver operation 5. And you have to do this with a round that doesn't travel in a straight line.
Plus assault suits and logi suits with any sort of shield extender setup pretty much chump MDs unless the MD can either get a lot of shots off accurately OR nail them with flux grenades.
Plus getting solid accuracy doesn't happen much past twenty meters. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 04:20:00 -
[10] - Quote
Check this out! Tear battalion! PRESENT ARMS!
QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7 QQ7
Now you have people to help you cry out that everything but the AR needs a nerf. Talk to them, because they don't think it's fair that people will disagree with you.
So tired of the nerf threads. The proper method of dealing with a weapon that you suck at surviving the answer is to incorporate it into your tactical doctrine for your corporation.
This is not a standard FPS. |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 06:47:00 -
[11] - Quote
BMSTUBBY wrote:
Nope I do not die by them very often at all, because most of the time I kill the Merc using it before he can spam me with noob tubes.
Now you HTFU noob tube lover. Derp Derp!
Oh come on. you can do better than that. I give you a 1/10 on this retort because it was neither witty nor insightful. You are vomiting catchphrases that have been endlessly recycled and vomited, then eaten up and vomited again by yet more console kiddies over the years.
We demand a higher caliber of jackass and troll. HTFU and troll like a man. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.22 23:38:00 -
[12] - Quote
Morathi III wrote:MD is ok, no need to get this weapon less dammage, i dont see a lot of player with this why? I guess because this is a situationnal weapon very good in some situation bad in other i think CCP make a good move if the MD STAY like that
You don't see a lot of players using this because most people don't understand this magical thing called: ballistics. in fact, since it's a game where consistency is mandatory there IS NO VARIATION in the ballistic trajectories.
it's even better in the game because unlike a real grenade launcher, I don't have to worry about having half the propellant fail to ignite and pocking a deathball less than ten feet away.
And even with all this, 99% of players decide Too Hard; Won't Use.
TH;WU |
|
|
|