Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
G Sacred 2100142574
Rubber Chicken Bombers
73
|
Posted - 2013.01.19 18:13:00 -
[1] - Quote
The title says it all. My friend and I have been going back and forth about which is more important. Obviously they both have a role in the game. If you see someone with 50,000 WP but 25 Kills and 3 Deaths, you know they are boosting. Personally I believe WP are more important than your K/D ratio. WP reflect how much of a team player you are. (this is assuming you are not boosting) If you are running around, hacking objectives, reviving/healing people, giving them ammo, and killing when you get the chance, your going to end up with a kitten ton of WP. This shows that you are trying to win the match by helping your team. My friend (who I'm not going to name for the sake of saving him hate mail) believes that your K/D ratio represents the same thing, that being how much you help your team. He is a tank driver (now some people know who he is) and focuses on killing as many people as he can. I told him that doing so is great if your defending an objective, but he refuted my point by stating he is aggressive with his tank and moves in to clear out an objective. Both roles are needed in a match otherwise you wouldn't be able to win. We have, in the friendliest way possible, called each other point-whores(me) and kill-whores(him). So I turn to all of you to hear your opinion. Which is more important in a match, brute force or teamwork? Discuss. |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2013.01.19 18:16:00 -
[2] - Quote
WP/D ratio. I would say more, but it just kinda seems obvious to me. CCP has already acknowledged that WP is more important than kills by changing the scoreboard at the end of the match to show people ranked by their total WP, not their total kills. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.19 18:18:00 -
[3] - Quote
Logi Bro wrote:WP/D ratio. I would say more, but it just kinda seems obvious to me. CCP has already acknowledged that WP is more important than kills by changing the scoreboard at the end of the match to show people ranked by their total WP, not their total kills. Yep. Don't know why that ratio hasn't been adopted yet. |
Cody Sietz
Tritan-Industries Legacy Rising
63
|
Posted - 2013.01.19 18:20:00 -
[4] - Quote
WP.
I dont care about K/D. Just so long as my team wins (unless its ambush of course) |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.19 18:20:00 -
[5] - Quote
I don't really pay much attention to either.
Both are far too easy to manipulate, though WP specifically. If I see someone with a massive WP pool, my first and only thought is "booster" |
Ner'Zul Nexhawk
Talos Incorporated
153
|
Posted - 2013.01.19 18:21:00 -
[6] - Quote
Personally, I agree with your opinion. WP is far more important for me, considering also that I am a Logi person and therefore die a lot. However, I still get to the top of the leaderboard through healing, reviving, etc. However, I agree that if you help your teammates clear out an objective using brute force, it is also a contribution. It might be difficult to determine which is better, but in Skirmish I find teamwork and support more crucial than KDR. Especially if a person with high KDR was sniping behind the redline. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2013.01.19 18:22:00 -
[7] - Quote
Doesn't this thread already exist? |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.19 18:23:00 -
[8] - Quote
Sleepy Zan wrote:Doesn't this thread already exist?
You act like we have a search button |
Greiskind-Aleph
Doomheim
0
|
Posted - 2013.01.19 18:29:00 -
[9] - Quote
It's not "either-or" - KDR or WP - they're two sides of the same coin. Good players are going to have high KDR/low WP or high WP/low KDR depending on how they play - straight assault or support. The BEST players are going to be high KDR/high WP.
Both "brute force" and "teamwork" are required to dominate - we've seen matches where the top players were 26/2 but their team lost. And without teammates putting out a decent KDR, even the most coordinated team will lose the match. So both stats need to be considered. |
James-5955
Pink Fluffy Bounty Hunterz RISE of LEGION
151
|
Posted - 2013.01.19 18:31:00 -
[10] - Quote
I don't like picking between stats because I feel it's a collective of all stats that's important. WP are rewarded for doing anything useful though, so I'll pick that as the more important one. However I still think that being able to hold a decent/good KDR is still very important, if you can push and objective and kill more than you die, and your whole team can do it.. then that objective is yours. Assuming that KDR is actually earned by PTFOing and not farming noobs while ignoring the objectives.
I don't think it's smart to compare a player to another using KDR because obviously their roles could be different and that has a large effect on K/D. I wouldn't expect a logi who focuses on repairing a heavy, reviving teammates and keeping everyones ammo supply up to have a KDR as good as the heavies or assaults that are focused more on killing and hacking. |
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.19 18:34:00 -
[11] - Quote
None is really more important than the other. Someone who is 2-5 but is hacking objectives and installations like a mad man and is at the top of the leaderboard has significantly altered the game. However, on the other hand, someone who is 22-3 and is at the top of the leaderboards is also impacting the game by helping deplete clones and keeping enemies away from hacking/rehacking objectives.
And that's in a skirmish because in ambush KD ratio is all that matters. |
Gunner Nightingale
Internal Error. Negative-Feedback
215
|
Posted - 2013.01.19 18:35:00 -
[12] - Quote
Obvious answer is both and depends on game mode. For ambush K/D trumps WP, but even there WP are important for getting orbitals. As a logi WP/D is my measure of usefullness it is a direct correlation to my effectiveness to run support.
However one can have both a high KD and WP. As a logi i often run SL rack up my own WP and earn commission off my best gun or rotate commands based on what i see. Ill generally rack up a lot of WP in terms of resupply/rez/rep and kill assits and then i make it up on the back end with orbital.
However i generally dont help anyone but my squad since they are the only one who can effectively communicate with me. But sometimes if a teammate is nearby i will help them with the 3 R's of logibroing.
With regards to skirmish again K/D trumps WP when you need to capture objective not much you can do if you can't stay alive. But WP again matters a means to obtain OBs.
Really WP/D is the true and only stat that matters as it determine ones usefulness overall. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2013.01.19 18:44:00 -
[13] - Quote
Ner'Zul Nexhawk wrote:Personally, I agree with your opinion. WP is far more important for me, considering also that I am a Logi person and therefore die a lot. However, I still get to the top of the leaderboard through healing, reviving, etc. However, I agree that if you help your teammates clear out an objective using brute force, it is also a contribution. It might be difficult to determine which is better, but in Skirmish I find teamwork and support more crucial than KDR. Especially if a person with high KDR was sniping behind the redline.
I agree with this guy however i'd be the one behind the redline that he was talking about because I see that more as a support role sniping in the back so WP and K/D don't matter to me as long as I can help the team out and get some fun kills I'm good to go |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.01.19 18:45:00 -
[14] - Quote
Well, as a Heavy the only way I really get points is through kills... so I guess both? |
iceyburnz
Crux Special Tasks Group Gallente Federation
283
|
Posted - 2013.01.19 18:52:00 -
[15] - Quote
G Sacred 2100142574 wrote:The title says it all... This is good, but what is best in Dust?
A good team, war points, a high K/D ratio, and the wind in your helmet
Wrong.
To crush their LAVs, see their Drop ships spiral out of the sky and watch their nerf posts appear on the forums.
Blood for the blood god, skulls for the skull throne.
Destruction for destructions sake is the only worthy goal in Dust.
Rargh. |
Doc Kok
Internal Error. Negative-Feedback
74
|
Posted - 2013.01.19 19:16:00 -
[16] - Quote
DUST Fiend wrote:Sleepy Zan wrote:Doesn't this thread already exist? You act like we have a search button
We do.. |
Duo H Maxwell
SyNergy Gaming
38
|
Posted - 2013.01.19 19:21:00 -
[17] - Quote
lolpubs. Only thing that matters is W/L in corp matches. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
312
|
Posted - 2013.01.19 19:26:00 -
[18] - Quote
I actually put win/loss above both.
KDR and WP just represent your personal actions in a shallow way. Sometimes people just know when to make a tactical action that turns a battle around or know how to keep the enemy distracted. This does not always translate into a high score.
|
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.19 21:22:00 -
[19] - Quote
Good KD, lots of WP.
AND WINNING. |
DUST Fiend
Immobile Infantry
1904
|
Posted - 2013.01.19 21:24:00 -
[20] - Quote
Doc Kok wrote:DUST Fiend wrote:Sleepy Zan wrote:Doesn't this thread already exist? You act like we have a search button We do..
- My point
- Your head |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2013.01.19 22:11:00 -
[21] - Quote
Profit/Loss and W/L.
war points and KDR are both completely irrelevant statistics. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.19 22:34:00 -
[22] - Quote
KDR is okay for assessing the quality of a sniper, as the only thing a sniper is liable to do is shoot and be shot. And their main value to a team comes from their ability to get kills. Unfortunately, as sniping is very safe, it's hard to distinguish between a sniper who goes 20/0 and a sniper who goes 2/0 each time over the course of 10 games, so even then, KDR isn't an absolutely useful metric.
And yeah, WP can be too easily manipulated via boosting.
In general there are no useful metrics in this game. Maybe kills total, to see how big a nerd someone is, if they have thousands of kills over the course of a week and a bit, since the last wipe. |
Necandi Brasil
Conspiratus Immortalis
245
|
Posted - 2013.01.19 22:38:00 -
[23] - Quote
Even thought I pay more atention to my KDR, I think WP is way more important... |
trollsroyce
Seraphim Initiative. CRONOS.
165
|
Posted - 2013.01.19 22:53:00 -
[24] - Quote
KDR has little meaning. WP shows experience, which in itself is useful. I'd prefer the stats to be measured by minutes in match if anything - that's a decent indicator of efficiency and "being where you need to be". |
G Sacred 2100142574
Rubber Chicken Bombers
73
|
Posted - 2013.01.20 00:37:00 -
[25] - Quote
Wow I'm surprised at the response I've gotten. I need to have my friend read this. |
Knarf Black
Subdreddit Test Alliance Please Ignore
397
|
Posted - 2013.01.20 01:36:00 -
[26] - Quote
As long as my KDR is positive, War Points and ISK are all that matter. |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.20 02:41:00 -
[27] - Quote
what they need to do is introduce something i like to call a "meta score" basically it gives you a dividend out of a 100, and based off how well you do in each of the games major stats (K/D WP/D W/L) you rank between 1 and 100. If someone has a meta score of 100, then that means there an all around god at the game. The standard that the "meta score" would be using would have to be set by CCP at some number, but in my opinion if someone has a 3 to 1 KD, 200 to 1 WP/D, and a 2 to 1 W/L then they should have a reasonably high meta score, if not a 100. Of course those stats are up to debate but its whatever. Also, in case you guys didn't know this idea is a complete knock off of the system they have in place in Battlefield bad company 2.
In addition to this system they could even add an option where it devides into 3 smaller meta scores that show specifically how good someone is out a 100 in each specific stat.
IE: someone might have a 5.0 K/D giving them a 100 in that, but they also might only have 100 WP/D and a 1.0 W/L thus giving them the respective meta scores of 100, 50, and 50 (based off my standard) which would therefore give them a total meta score of around 67 - 70 |
Jay Sterling
IMPSwarm Negative-Feedback
13
|
Posted - 2013.02.01 10:08:00 -
[28] - Quote
K/D ratio because it reflects my personal skill vs other players - and it's more fun.
WP seem to be more dependent on the team as a whole, and you can't necessarily chose your team.
However, when DUST has a proper role in the Eve universe, WINNING will be more important - I expect that will be the difference between a big payout and nothing at all. |
Returner Tekki
ZionTCD Legacy Rising
24
|
Posted - 2013.02.01 10:24:00 -
[29] - Quote
G Sacred wrote:So whats more important to you? War Points or K/D Ratio?
Winning is all I care about, if I only have 100WP and 5/5 K/D but we win then I'm happy. |
DropKickSuicide
Pink Fluffy Bounty Hunterz RISE of LEGION
74
|
Posted - 2013.02.01 10:33:00 -
[30] - Quote
If you have a really good K/D then your WP are going to by high anyway right?
I mean It alot easyer to get 30 kills in 1 match then it is to get 30 hacks and since they both reward the same amount of WP it would seem both are equally viable to winning right?
Personally I think It depends on what roll you are but WINNING should be the only concern |
|
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
|
Posted - 2013.02.01 10:36:00 -
[31] - Quote
If I can chose, I'll ALWAYS pick the killer over the "team player" to play by my side. It's difficult to be a team player when you're dead. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.02.01 10:37:00 -
[32] - Quote
Definately:
Win ovre KDR over WP.
When hitting the cap after 1.5 hours or indeed being limited to 1000 WP per battle makes it pointless to point *****.
The only reason to get many WP is to get on top of the end score, to get some good salvage. (I think thats how it works.)
Getting a high KDR = many kills and few deaths = many WP and not least making a profit on every battle....
|
dust badger
BetaMax.
283
|
Posted - 2013.02.01 10:58:00 -
[33] - Quote
Neither its all about ISK!!!!!!!!!!!!!!!!! |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.01 10:59:00 -
[34] - Quote
first: Both are extremely relevant. that said, if I had to choose between a full team guaraneed to get 20 kills and minimal deaths, but never hacked any objectives, vs a team guaranteed to get 10+ deaths with minimal kills, but everyone runs good equip, and is willing to hack, I would choose the full team of tryhards. not only is it more points for me, but we would likely win on clones, even if the enemy held most objectives.
however, a team who can put up 10-40+ kills a piece, with minimal deaths, AND PTFO's, will win 99% of the time (theres always someone better/luckier) ;) |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
|
Posted - 2013.02.01 11:01:00 -
[35] - Quote
dust badger wrote:Neither its all about ISK!!!!!!!!!!!!!!!!!
Spoken like a true Farengi. hehe, you could go far in New Eden with a mindset like that... |
J-Lewis
Edimmu Warfighters Gallente Federation
7
|
Posted - 2013.02.01 11:03:00 -
[36] - Quote
None of the above; as long as I'm having fun, and my team mates are having fun, that's all that matters. |
rpastry
Carbon 7
28
|
Posted - 2013.02.01 12:21:00 -
[37] - Quote
all the stats apart from W/L are flawed imo.
EG;
Redline sniper tank with good cover occasionally pops a few infantry and lavs, pops a few neutral turrets before they're capped, a couple distant enemy ones after; goes 5/0 with 700WP. Team holds 2 of 5 objectives through 90% of game. Loses.
Assault guy guards objective [C] against ninja cappers... gets rushed while everyone else is off at [E], dies,respawns,dies, but delays the rush just enough they don't cap the objective, sticks at [C], happens again, holds it again. Gets picked off by snipers a couple of times. Team wins by holding 3 of 5 objectives 90% of game but he ends up 6/9 and 375WP.
Who's the better player? |
Don Von Hulio
UnReaL.
90
|
Posted - 2013.02.01 12:26:00 -
[38] - Quote
Neither. SP and ISK is my reason. |
Imp Smash
On The Brink
51
|
Posted - 2013.02.01 12:29:00 -
[39] - Quote
Neither. Most important thing isn't on the leader boards. It's the number of times a squad mate tells ya thanks. |
Rei Shepard
Spectre II
72
|
Posted - 2013.02.01 12:37:00 -
[40] - Quote
Well, seeing i am 9/10 getting 1000-1700 wp a match without any teamwork and just brute forcing myself trough the opposition going off WP as good teamwork is flawed.
50 WP a kill or 25 each assist it goes up fast and is no indication of how good you are in a team, same as KD ratio just shows you don't die a whole lot, i see allot of these awesome KD ratio guys run for cover as soon as you scratch their shields a little, then they call in their squad to focus fire and come out of cover like a boss....30 seconds later we got an entire dead Betamax squad. /waves at the squad from yesterday evening
They can put in any score you like and humans will find a way to come out on top, one way or another while abusing the metric somehow.
At least i know my score is from going head-on and trough the opposing team, and that's where it counts. (having fun) |
|
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.01 12:53:00 -
[41] - Quote
Once we start fighting for realy things, and most of what you do while you log on is for the territory you own or the contracts you get it is all going to be totally different. If people are financing you the biggest thing they will want to know is if you can win. |
Kleanur Guy
SyNergy Gaming
154
|
Posted - 2013.02.01 12:54:00 -
[42] - Quote
I wasn't aware you weren't allowed to do both in a match? Maybe I should die a few more times to make it fit? |
Beren Hurin
OMNI Endeavors
183
|
Posted - 2013.02.01 12:54:00 -
[43] - Quote
www.dust514stats.com |
birdog's duster
Nevec Task Force Orbis Imperialis
13
|
Posted - 2013.02.01 13:00:00 -
[44] - Quote
G Sacred wrote:The title says it all. My friend and I have been going back and forth about which is more important. Obviously they both have a role in the game. If you see someone with 50,000 WP but 25 Kills and 3 Deaths, you know they are boosting. Personally I believe WP are more important than your K/D ratio. WP reflect how much of a team player you are. (this is assuming you are not boosting) If you are running around, hacking objectives, reviving/healing people, giving them ammo, and killing when you get the chance, your going to end up with a kitten ton of WP. This shows that you are trying to win the match by helping your team. My friend (who I'm not going to name for the sake of saving him hate mail) believes that your K/D ratio represents the same thing, that being how much you help your team. He is a tank driver (now some people know who he is) and focuses on killing as many people as he can. I told him that doing so is great if your defending an objective, but he refuted my point by stating he is aggressive with his tank and moves in to clear out an objective. Both roles are needed in a match otherwise you wouldn't be able to win. We have, in the friendliest way possible, called each other point-whores(me) and kill-whores(him). So I turn to all of you to hear your opinion. Which is more important in a match, brute force or teamwork? Discuss. Neither, getting the game tested and getting it to a place where it becomes part of Eve is most important atm. Then you will see that WP and KDR are for kiddies games like cod and halo.
ETA- iskies are the most important just now so that I can equip myself with an enviable arsenal when true warfare comes. |
Fox Gaden
DUST University Ivy League
165
|
Posted - 2013.02.01 17:05:00 -
[45] - Quote
Lets just say I am hoping all my stats get reset when the game goes live. Hopefully I will be a competent solder by then. Since I had not played a FPS since 1993 my stats are really bad right now.
I will say though that I priorities wining objectives. If we are low on clones I will try not to take risks. If we have plenty of clones and our MCC is taking a pounding I will do whatever I can to get behind enemy lines and hack an objective. If it is a tight match I will sit around defending an objective to make sure we donGÇÖt get outflanked and loose what we have.
Now that I am starting to be able to hit what I aim at I hope to start making an even greater contribution to my team. My stats will likely reflect that. |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 17:25:00 -
[46] - Quote
WP's shows your true worth plus i just like calling in OB's |
General Tiberius1
ZionTCD Legacy Rising
206
|
Posted - 2013.02.01 17:27:00 -
[47] - Quote
DUST Fiend wrote:Sleepy Zan wrote:Doesn't this thread already exist? You act like we have a search button
what's this "search" you speak of?
|
PT SD
Subdreddit Test Alliance Please Ignore
125
|
Posted - 2013.02.01 17:39:00 -
[48] - Quote
WP, plain and simple. As a Teamplayer, your K/D shows me nothing but selfiness. Because, if I'm your SQL and I tell you to throw your clones at an objective with superior forces. I need to know that you will do what I say whether it's an suicide mission or not.
I need soldiers not K/D whores. |
Luxuro
Nox Aeterna Security
1
|
Posted - 2013.02.01 17:39:00 -
[49] - Quote
Im an a very support oriented player so the goal is to give ammo, heal, and revive and not die at the same time, so mostly WP/D for me. Ive got a GEK and probably won't upgrade assault for a long time since its quite effective. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
|
Posted - 2013.02.01 18:07:00 -
[50] - Quote
EDIT: Derp. Totally forgotten that I'd already posted on here.
Muh bad. |
|
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.01 19:18:00 -
[51] - Quote
Whatever metric is used should give incentives to play the game the way it's supposed to. Current WP ranking is the most accurate. Admittedly WP system needs tweaking and improvements to better reward logis and some other, but it's getting there.
KDR has no place in an objectives-based game. KDR should not be reported in end-game window at all, so that players start concentrating on their WP instead of an ancient and largely useless KDR.
Logi Bro wrote:WP/D ratio.
Is someone with 1,000 WP and 10 deaths worse than someone with 200 WP and 0 deaths? Former has 100 WP/D ratio, latter is twice "better" at 200 WP/D. Most likely the former player has contributed more to winning the game than the latter, although she has lower WP/D. |
Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
59
|
Posted - 2013.02.01 19:20:00 -
[52] - Quote
Eventually it will be the number of planets we control that will be the real indicator of an alliance's power. Doesn't matter if that alliance is a small team of "e-leet peeveepee," or a gibbering mass of 1/20 nublets. Space and resources is the name of the game, gents and only those who can hold it will be of any relevance. |
SoTa PoP
Internal Error. Negative-Feedback
1772
|
Posted - 2013.02.01 19:21:00 -
[53] - Quote
Nothing is more important then the tears of my enemies. |
Grimmiers
ZionTCD Legacy Rising
158
|
Posted - 2013.02.01 19:25:00 -
[54] - Quote
Both are important. You need someone to clear the way so your team can provide support, hack stuff, and blow up vehicles. Neither become important unless your lacking whatever support is required, or lacking firepower. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.01 19:25:00 -
[55] - Quote
SoTa PoP wrote:Nothing is more important then the tears of my enemies.
I'd Like more times than just once :) |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
|
Posted - 2013.02.01 19:28:00 -
[56] - Quote
Grimmiers wrote:Both are important. You need someone to clear the way so your team can provide support, hack stuff, and blow up vehicles. Neither become important unless your lacking whatever support is required, or lacking firepower.
But KDR doesn't tell you who was the most efficient at clearing the way. Even Kills don't - if you snipe camp a spawn point you are likely less effective than someone who makes the same # of kills sniping people capping an objective.
WP system can be used to reward kills, and to encourage kills that are more likely to result in won games. In the above example, you'd get more WP for kills around an objective. |
CaptainBinkles
Corps on Corps on Corps
0
|
Posted - 2013.02.01 19:31:00 -
[57] - Quote
WP I think, though it is pretty easy to increase that outside of killing, but I think that's the incentive. I've been in the number 2 (haha, number 2) spot with a kd of 0/2 before, mainly because I was running around as a medic and trying to keep guys alive. (No, that didn't mean constantly reviving them in the line of fire, that's annoying.) |
The Loathing
The Southern Legion
21
|
Posted - 2013.02.02 00:09:00 -
[58] - Quote
Marston VC wrote:what they need to do is introduce something i like to call a "meta score" basically it gives you a dividend out of a 100, and based off how well you do in each of the games major stats (K/D WP/D W/L) you rank between 1 and 100. If someone has a meta score of 100, then that means there an all around god at the game. The standard that the "meta score" would be using would have to be set by CCP at some number, but in my opinion if someone has a 3 to 1 KD, 200 to 1 WP/D, and a 2 to 1 W/L then they should have a reasonably high meta score, if not a 100. Of course those stats are up to debate but its whatever. Also, in case you guys didn't know this idea is a complete knock off of the system they have in place in Battlefield bad company 2.
In addition to this system they could even add an option where it devides into 3 smaller meta scores that show specifically how good someone is out a 100 in each specific stat.
IE: someone might have a 5.0 K/D giving them a 100 in that, but they also might only have 100 WP/D and a 1.0 W/L thus giving them the respective meta scores of 100, 50, and 50 (based off my standard) which would therefore give them a total meta score of around 67 - 70
This guy has the right idea. Good soldier overall is the key.
K/D should not be overlooked as it takes quite a lot of experience to take down 10 guys to your 1. However the leader boards give the truth. Those with a K/D of 36 with only 36 kills or so have nothing to be proud of. Not yet anyway. When you join the ranks of those who have killed thousands and still have a decent K/D, then you might be able to give yourself a pat on the back.
But I find that I would much rather a soldier beside me who covers when we hack, gives intel on enemies, and has patience to realize that killing enemies is only part of the plan. Distraction of enemies is far more valuable if it draws them away from an objective.
Overall, the guy at the top of board at the end of the match is the one who put in the most effort. |
VulvaOfTheYeast
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.02.02 00:13:00 -
[59] - Quote
Why would K/D ratio be important to anybody? (Well, aside from 15 year old Call of Duty and Battlefield players that think it actually means something.)
Case in point: The better player is the one with 10,000 kills and 5,000 deaths. Not the one with 100 kills and 1 death. Regardless of WP earned by either. Sorry children. |
Shijima Kuraimaru
WarRavens
168
|
Posted - 2013.02.02 00:37:00 -
[60] - Quote
WP and K/D Ratio mean nothing to me. The only thing that matters is victory or defeat. Win or loose, at least I was there giving it my all. |
|
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.02 00:42:00 -
[61] - Quote
War Points. KDR is a sub element of war points, it doesn't accurately represent all battlefield roles and KDR is a somewhat flawed mechanic even when considering the impact of kills vs death as it does not account for ISK loss inflected vs ISK loss taken. Until the metrics deepen KDR does not meaningfully represent effects or events within Dust.
0.02 ISK Cross |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.02 00:45:00 -
[62] - Quote
VulvaOfTheYeast wrote:Why would K/D ratio be important to anybody? (Well, aside from 15 year old Call of Duty and Battlefield players that think it actually means something.)
Case in point: The better player is the one with 10,000 kills and 5,000 deaths. Not the one with 100 kills and 1 death. Regardless of WP earned by either. Sorry children. Not true if they are both playing the same role. In this case infantry. (Kd with sniper or tanks don't count as actual kd because no skill )
Player 2 (100 kills) just started so he doesn't have as many kills as player 1 (10,000 kills) but is clearly the better player if they play the same role. |
zeek1227 zeek1227
Blitzkrieg Co.
146
|
Posted - 2013.02.02 00:48:00 -
[63] - Quote
DUST Fiend wrote:I don't really pay much attention to either.
Both are far too easy to manipulate, though WP specifically. If I see someone with a massive WP pool, my first and only thought is "booster" I would agree if its 3000 or up but I get 2000 +on a regular basis without boosting so I don't doubt others can to |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.02.02 00:54:00 -
[64] - Quote
DJINN Marauder wrote:VulvaOfTheYeast wrote:Why would K/D ratio be important to anybody? (Well, aside from 15 year old Call of Duty and Battlefield players that think it actually means something.)
Case in point: The better player is the one with 10,000 kills and 5,000 deaths. Not the one with 100 kills and 1 death. Regardless of WP earned by either. Sorry children. Not true if they are both playing the same role. In this case infantry. (Kd with sniper or tanks don't count as actual kd because no skill ) Player 2 (100 kills) just started so he doesn't have as many kills as player 1 (10,000 kills) but is clearly the better player if they play the same role.
Even then it's not an accurate stat to reflect value/impact. Dropships being mobile, all Logis, hacking, overwatch and uplinks are all totally overlooked by KDR and often swing entire battles.
Player 3 has has 5,000 kills and 15,000 deaths, but is a Logi and has 3 times as many WP as either player 1 or 2. Player 3 is clearly contributing more to the team than either players 1 or 2.
(Note: any stat can be bent or made inaccurate, but some suffer from it more than others. KDR is one of those that is very easy to twist.)
|
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.02.02 01:06:00 -
[65] - Quote
Cross Atu wrote:DJINN Marauder wrote:VulvaOfTheYeast wrote:Why would K/D ratio be important to anybody? (Well, aside from 15 year old Call of Duty and Battlefield players that think it actually means something.)
Case in point: The better player is the one with 10,000 kills and 5,000 deaths. Not the one with 100 kills and 1 death. Regardless of WP earned by either. Sorry children. Not true if they are both playing the same role. In this case infantry. (Kd with sniper or tanks don't count as actual kd because no skill ) Player 2 (100 kills) just started so he doesn't have as many kills as player 1 (10,000 kills) but is clearly the better player if they play the same role. Even then it's not an accurate stat to reflect value/impact. Dropships being mobile, all Logis, hacking, overwatch and uplinks are all totally overlooked by KDR and often swing entire battles. Player 3 has has 5,000 kills and 15,000 deaths, but is a Logi and has 3 times as many WP as either player 1 or 2. Player 3 is clearly contributing more to the team than either players 1 or 2. (Note: any stat can be bent or made inaccurate, but some suffer from it more than others. KDR is one of those that is very easy to twist.) Which is why I stated if they have the same role. Logi canot be compared to other infantry whose role is to kill.
For logis... WP/D would be their ratio to see whose better. For infantry whose role is to kill... K/d is there
Edit 1: The term "Better Player" is hard to define. To many it defines who contributed the most in the match(hacked obj and stuff) to others its who ever killed the most and had less deaths |
Warchild Draconis
Kinsho Swords Caldari State
1
|
Posted - 2013.02.02 01:53:00 -
[66] - Quote
From what Ive seen caring about stats makes players much worse and hurts the game overall. Its the reason people let objects get hacked so they can get more points turning it back. Its the reason half your team is behind the redline sniping to protect thier k/d. Its the reason your team drops out the moment the other team gets an early lead. Before stat tracking everyone played to win and have fun, and the term "rage quit" didn't exist.
A good player is someone who tries to learn and improve, knows how to communicate, and doesnt take the game so seriously the their yelling obscenities 90% of the time. |
Booby Tuesdays
THE DOLLARS
13
|
Posted - 2013.02.02 03:06:00 -
[67] - Quote
Warchild Draconis wrote: From what Ive seen caring about stats makes players much worse and hurts the game overall. Its the reason people let objects get hacked so they can get more points turning it back. Its the reason half your team is behind the redline sniping to protect thier k/d. Its the reason your team drops out the moment the other team gets an early lead. Before stat tracking everyone played to win and have fun, and the term "rage quit" didn't exist.
A good player is someone who tries to learn and improve, knows how to communicate, and doesnt take the game so seriously the their yelling obscenities 90% of the time.
It is a bummer to see this going on, but it's an FPS after all so it's sort of expected. To stay on topic, I would say that WP matter more to me since I'm a Logi and I'll prolly never have a great K/D ratio. I'm more concerned with the three R's and helping my team win. |
WASTED MERC
The Southern Legion
4
|
Posted - 2013.02.02 14:43:00 -
[68] - Quote
i play for sp, wp get me no where |
Mark Smith Jr
Outer Haven Patriots
17
|
Posted - 2013.02.02 14:46:00 -
[69] - Quote
WP, but at the end of the day its all about having fun for me |
Peter Hanther
Dead Six Initiative
39
|
Posted - 2013.02.02 16:30:00 -
[70] - Quote
DUST Fiend wrote:I don't really pay much attention to either.
Both are far too easy to manipulate, though WP specifically. If I see someone with a massive WP pool, my first and only thought is "booster"
boosters do not increase you WP gain. Only your SP gain. Not the same thing at all |
|
Mars El'Theran
Red Rogue Squadron Heart 0f Darkness
52
|
Posted - 2013.02.02 18:54:00 -
[71] - Quote
G Sacred wrote:The title says it all. My friend and I have been going back and forth about which is more important. Obviously they both have a role in the game.
If you see someone with 50,000 WP but 25 Kills and 3 Deaths, you know they are boosting. Personally I believe WP are more important than your K/D ratio. WP reflect how much of a team player you are. (this is assuming you are not boosting) If you are running around, hacking objectives, reviving/healing people, giving them ammo, and killing when you get the chance, your going to end up with a kitten ton of WP.
This shows that you are trying to win the match by helping your team. My friend (who I'm not going to name for the sake of saving him hate mail) believes that your K/D ratio represents the same thing, that being how much you help your team. He is a tank driver (now some people know who he is) and focuses on killing as many people as he can.
I told him that doing so is great if your defending an objective, but he refuted my point by stating he is aggressive with his tank and moves in to clear out an objective. Both roles are needed in a match otherwise you wouldn't be able to win. We have, in the friendliest way possible, called each other point-whores(me) and kill-whores(him). So I turn to all of you to hear your opinion. Which is more important in a match, brute force or teamwork? Discuss.
editing ftw
Now that I can read it without the need to separate it into paragraphs, I'd have to say both are equally important as a measure of player effectiveness. Obviously, and Assault player is not going to generate WPs without affecting his KDR at least the majority of the time.
The reason, is that Assault players simply spend the majority of their time killing enemies. While they may achieve some additional WP for hacking objectives, it is not going to be as relevant as their take-down ability. The same might be said for Heavies; possibly even to a greater or lesser degree, dependent on their weapon of choice.
Logistics will generate massive WPs and get fewer kills overall than the other roles, (currently), so for them, WPs is the more effective means of showing worth. Scouts will be dependent on their chosen role, much like Heavies are. A Sniper is a KDR machine, where a Knifer is probably going to be more likely to focus on generating WPs as it isn't a particularly effective means of increasing KDR.
So, it depends. Neither is a good measure in itself, but together they might be. |
VulvaOfTheYeast
Brutor Vanguard Minmatar Republic
7
|
Posted - 2013.02.02 20:16:00 -
[72] - Quote
DJINN Marauder wrote:VulvaOfTheYeast wrote:Why would K/D ratio be important to anybody? (Well, aside from 15 year old Call of Duty and Battlefield players that think it actually means something.)
Case in point: The better player is the one with 10,000 kills and 5,000 deaths. Not the one with 100 kills and 1 death. Regardless of WP earned by either. Sorry children. Not true if they are both playing the same role. In this case infantry. (Kd with sniper or tanks don't count as actual kd because no skill ) Player 2 (100 kills) just started so he doesn't have as many kills as player 1 (10,000 kills) but is clearly the better player if they play the same role.
Too many assumptions you make.
Also, in terms of a Leaderboard structure, moot. Think of it in terms of a Racing game. If the player at the top of the leaderboard has 5,000 wins in 10,000 races, and "Player 2" has 9 wins in 10 races, sorry, but Player 2 has a LONG way to go to claim bragging rights. |
Tregar Kerrigan
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.02.02 21:38:00 -
[73] - Quote
From what I am reading, it really depends on what you're doing. As a logi, I couldn't care less about my KDR, and almost all of my WP come from keeping my team alive and fighting. It all depends on your role, and if you were actually useful. Heavies are a good example of where KDR is a useful metric, because heavies spend almost all of their time assaulting or defending objectives. As an assault you should be killing and capping in equal measures, because of your good firepower and mobility. Logi are of course looking to get as much WP from triage and GOOD revives as possible. If they farm for their WP, it means much less. Snipers, or as I prefer to call them designated marksmen, should be graded FIRST on their communication, and then on their KDR. |
|
|
|
Pages: 1 2 3 :: [one page] |