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Thread Statistics | Show CCP posts - 0 post(s) |
Gauder Berwyck
Deadly Blue Dots RISE of LEGION
217
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Posted - 2013.02.01 10:36:00 -
[31] - Quote
If I can chose, I'll ALWAYS pick the killer over the "team player" to play by my side. It's difficult to be a team player when you're dead. |
KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2013.02.01 10:37:00 -
[32] - Quote
Definately:
Win ovre KDR over WP.
When hitting the cap after 1.5 hours or indeed being limited to 1000 WP per battle makes it pointless to point *****.
The only reason to get many WP is to get on top of the end score, to get some good salvage. (I think thats how it works.)
Getting a high KDR = many kills and few deaths = many WP and not least making a profit on every battle....
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dust badger
BetaMax.
283
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Posted - 2013.02.01 10:58:00 -
[33] - Quote
Neither its all about ISK!!!!!!!!!!!!!!!!! |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.02.01 10:59:00 -
[34] - Quote
first: Both are extremely relevant. that said, if I had to choose between a full team guaraneed to get 20 kills and minimal deaths, but never hacked any objectives, vs a team guaranteed to get 10+ deaths with minimal kills, but everyone runs good equip, and is willing to hack, I would choose the full team of tryhards. not only is it more points for me, but we would likely win on clones, even if the enemy held most objectives.
however, a team who can put up 10-40+ kills a piece, with minimal deaths, AND PTFO's, will win 99% of the time (theres always someone better/luckier) ;) |
Orin the Freak
Pink Fluffy Bounty Hunterz RISE of LEGION
334
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Posted - 2013.02.01 11:01:00 -
[35] - Quote
dust badger wrote:Neither its all about ISK!!!!!!!!!!!!!!!!!
Spoken like a true Farengi. hehe, you could go far in New Eden with a mindset like that... |
J-Lewis
Edimmu Warfighters Gallente Federation
7
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Posted - 2013.02.01 11:03:00 -
[36] - Quote
None of the above; as long as I'm having fun, and my team mates are having fun, that's all that matters. |
rpastry
Carbon 7
28
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Posted - 2013.02.01 12:21:00 -
[37] - Quote
all the stats apart from W/L are flawed imo.
EG;
Redline sniper tank with good cover occasionally pops a few infantry and lavs, pops a few neutral turrets before they're capped, a couple distant enemy ones after; goes 5/0 with 700WP. Team holds 2 of 5 objectives through 90% of game. Loses.
Assault guy guards objective [C] against ninja cappers... gets rushed while everyone else is off at [E], dies,respawns,dies, but delays the rush just enough they don't cap the objective, sticks at [C], happens again, holds it again. Gets picked off by snipers a couple of times. Team wins by holding 3 of 5 objectives 90% of game but he ends up 6/9 and 375WP.
Who's the better player? |
Don Von Hulio
UnReaL.
90
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Posted - 2013.02.01 12:26:00 -
[38] - Quote
Neither. SP and ISK is my reason. |
Imp Smash
On The Brink
51
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Posted - 2013.02.01 12:29:00 -
[39] - Quote
Neither. Most important thing isn't on the leader boards. It's the number of times a squad mate tells ya thanks. |
Rei Shepard
Spectre II
72
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Posted - 2013.02.01 12:37:00 -
[40] - Quote
Well, seeing i am 9/10 getting 1000-1700 wp a match without any teamwork and just brute forcing myself trough the opposition going off WP as good teamwork is flawed.
50 WP a kill or 25 each assist it goes up fast and is no indication of how good you are in a team, same as KD ratio just shows you don't die a whole lot, i see allot of these awesome KD ratio guys run for cover as soon as you scratch their shields a little, then they call in their squad to focus fire and come out of cover like a boss....30 seconds later we got an entire dead Betamax squad. /waves at the squad from yesterday evening
They can put in any score you like and humans will find a way to come out on top, one way or another while abusing the metric somehow.
At least i know my score is from going head-on and trough the opposing team, and that's where it counts. (having fun) |
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Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.01 12:53:00 -
[41] - Quote
Once we start fighting for realy things, and most of what you do while you log on is for the territory you own or the contracts you get it is all going to be totally different. If people are financing you the biggest thing they will want to know is if you can win. |
Kleanur Guy
SyNergy Gaming
154
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Posted - 2013.02.01 12:54:00 -
[42] - Quote
I wasn't aware you weren't allowed to do both in a match? Maybe I should die a few more times to make it fit? |
Beren Hurin
OMNI Endeavors
183
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Posted - 2013.02.01 12:54:00 -
[43] - Quote
www.dust514stats.com |
birdog's duster
Nevec Task Force Orbis Imperialis
13
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Posted - 2013.02.01 13:00:00 -
[44] - Quote
G Sacred wrote:The title says it all. My friend and I have been going back and forth about which is more important. Obviously they both have a role in the game. If you see someone with 50,000 WP but 25 Kills and 3 Deaths, you know they are boosting. Personally I believe WP are more important than your K/D ratio. WP reflect how much of a team player you are. (this is assuming you are not boosting) If you are running around, hacking objectives, reviving/healing people, giving them ammo, and killing when you get the chance, your going to end up with a kitten ton of WP. This shows that you are trying to win the match by helping your team. My friend (who I'm not going to name for the sake of saving him hate mail) believes that your K/D ratio represents the same thing, that being how much you help your team. He is a tank driver (now some people know who he is) and focuses on killing as many people as he can. I told him that doing so is great if your defending an objective, but he refuted my point by stating he is aggressive with his tank and moves in to clear out an objective. Both roles are needed in a match otherwise you wouldn't be able to win. We have, in the friendliest way possible, called each other point-whores(me) and kill-whores(him). So I turn to all of you to hear your opinion. Which is more important in a match, brute force or teamwork? Discuss. Neither, getting the game tested and getting it to a place where it becomes part of Eve is most important atm. Then you will see that WP and KDR are for kiddies games like cod and halo.
ETA- iskies are the most important just now so that I can equip myself with an enviable arsenal when true warfare comes. |
Fox Gaden
DUST University Ivy League
165
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Posted - 2013.02.01 17:05:00 -
[45] - Quote
Lets just say I am hoping all my stats get reset when the game goes live. Hopefully I will be a competent solder by then. Since I had not played a FPS since 1993 my stats are really bad right now.
I will say though that I priorities wining objectives. If we are low on clones I will try not to take risks. If we have plenty of clones and our MCC is taking a pounding I will do whatever I can to get behind enemy lines and hack an objective. If it is a tight match I will sit around defending an objective to make sure we donGÇÖt get outflanked and loose what we have.
Now that I am starting to be able to hit what I aim at I hope to start making an even greater contribution to my team. My stats will likely reflect that. |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.02.01 17:25:00 -
[46] - Quote
WP's shows your true worth plus i just like calling in OB's |
General Tiberius1
ZionTCD Legacy Rising
206
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Posted - 2013.02.01 17:27:00 -
[47] - Quote
DUST Fiend wrote:Sleepy Zan wrote:Doesn't this thread already exist? You act like we have a search button
what's this "search" you speak of?
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PT SD
Subdreddit Test Alliance Please Ignore
125
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Posted - 2013.02.01 17:39:00 -
[48] - Quote
WP, plain and simple. As a Teamplayer, your K/D shows me nothing but selfiness. Because, if I'm your SQL and I tell you to throw your clones at an objective with superior forces. I need to know that you will do what I say whether it's an suicide mission or not.
I need soldiers not K/D whores. |
Luxuro
Nox Aeterna Security
1
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Posted - 2013.02.01 17:39:00 -
[49] - Quote
Im an a very support oriented player so the goal is to give ammo, heal, and revive and not die at the same time, so mostly WP/D for me. Ive got a GEK and probably won't upgrade assault for a long time since its quite effective. |
Jotun Hiem
Sanmatar Kelkoons Minmatar Republic
412
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Posted - 2013.02.01 18:07:00 -
[50] - Quote
EDIT: Derp. Totally forgotten that I'd already posted on here.
Muh bad. |
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.02.01 19:18:00 -
[51] - Quote
Whatever metric is used should give incentives to play the game the way it's supposed to. Current WP ranking is the most accurate. Admittedly WP system needs tweaking and improvements to better reward logis and some other, but it's getting there.
KDR has no place in an objectives-based game. KDR should not be reported in end-game window at all, so that players start concentrating on their WP instead of an ancient and largely useless KDR.
Logi Bro wrote:WP/D ratio.
Is someone with 1,000 WP and 10 deaths worse than someone with 200 WP and 0 deaths? Former has 100 WP/D ratio, latter is twice "better" at 200 WP/D. Most likely the former player has contributed more to winning the game than the latter, although she has lower WP/D. |
Jeremiad R Doomprofit
Subdreddit Test Alliance Please Ignore
59
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Posted - 2013.02.01 19:20:00 -
[52] - Quote
Eventually it will be the number of planets we control that will be the real indicator of an alliance's power. Doesn't matter if that alliance is a small team of "e-leet peeveepee," or a gibbering mass of 1/20 nublets. Space and resources is the name of the game, gents and only those who can hold it will be of any relevance. |
SoTa PoP
Internal Error. Negative-Feedback
1772
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Posted - 2013.02.01 19:21:00 -
[53] - Quote
Nothing is more important then the tears of my enemies. |
Grimmiers
ZionTCD Legacy Rising
158
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Posted - 2013.02.01 19:25:00 -
[54] - Quote
Both are important. You need someone to clear the way so your team can provide support, hack stuff, and blow up vehicles. Neither become important unless your lacking whatever support is required, or lacking firepower. |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.02.01 19:25:00 -
[55] - Quote
SoTa PoP wrote:Nothing is more important then the tears of my enemies.
I'd Like more times than just once :) |
Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
363
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Posted - 2013.02.01 19:28:00 -
[56] - Quote
Grimmiers wrote:Both are important. You need someone to clear the way so your team can provide support, hack stuff, and blow up vehicles. Neither become important unless your lacking whatever support is required, or lacking firepower.
But KDR doesn't tell you who was the most efficient at clearing the way. Even Kills don't - if you snipe camp a spawn point you are likely less effective than someone who makes the same # of kills sniping people capping an objective.
WP system can be used to reward kills, and to encourage kills that are more likely to result in won games. In the above example, you'd get more WP for kills around an objective. |
CaptainBinkles
Corps on Corps on Corps
0
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Posted - 2013.02.01 19:31:00 -
[57] - Quote
WP I think, though it is pretty easy to increase that outside of killing, but I think that's the incentive. I've been in the number 2 (haha, number 2) spot with a kd of 0/2 before, mainly because I was running around as a medic and trying to keep guys alive. (No, that didn't mean constantly reviving them in the line of fire, that's annoying.) |
The Loathing
The Southern Legion
21
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Posted - 2013.02.02 00:09:00 -
[58] - Quote
Marston VC wrote:what they need to do is introduce something i like to call a "meta score" basically it gives you a dividend out of a 100, and based off how well you do in each of the games major stats (K/D WP/D W/L) you rank between 1 and 100. If someone has a meta score of 100, then that means there an all around god at the game. The standard that the "meta score" would be using would have to be set by CCP at some number, but in my opinion if someone has a 3 to 1 KD, 200 to 1 WP/D, and a 2 to 1 W/L then they should have a reasonably high meta score, if not a 100. Of course those stats are up to debate but its whatever. Also, in case you guys didn't know this idea is a complete knock off of the system they have in place in Battlefield bad company 2.
In addition to this system they could even add an option where it devides into 3 smaller meta scores that show specifically how good someone is out a 100 in each specific stat.
IE: someone might have a 5.0 K/D giving them a 100 in that, but they also might only have 100 WP/D and a 1.0 W/L thus giving them the respective meta scores of 100, 50, and 50 (based off my standard) which would therefore give them a total meta score of around 67 - 70
This guy has the right idea. Good soldier overall is the key.
K/D should not be overlooked as it takes quite a lot of experience to take down 10 guys to your 1. However the leader boards give the truth. Those with a K/D of 36 with only 36 kills or so have nothing to be proud of. Not yet anyway. When you join the ranks of those who have killed thousands and still have a decent K/D, then you might be able to give yourself a pat on the back.
But I find that I would much rather a soldier beside me who covers when we hack, gives intel on enemies, and has patience to realize that killing enemies is only part of the plan. Distraction of enemies is far more valuable if it draws them away from an objective.
Overall, the guy at the top of board at the end of the match is the one who put in the most effort. |
VulvaOfTheYeast
Brutor Vanguard Minmatar Republic
7
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Posted - 2013.02.02 00:13:00 -
[59] - Quote
Why would K/D ratio be important to anybody? (Well, aside from 15 year old Call of Duty and Battlefield players that think it actually means something.)
Case in point: The better player is the one with 10,000 kills and 5,000 deaths. Not the one with 100 kills and 1 death. Regardless of WP earned by either. Sorry children. |
Shijima Kuraimaru
WarRavens
168
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Posted - 2013.02.02 00:37:00 -
[60] - Quote
WP and K/D Ratio mean nothing to me. The only thing that matters is victory or defeat. Win or loose, at least I was there giving it my all. |
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