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Caeli SineDeo
Imperfects Negative-Feedback
294
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Posted - 2013.01.19 06:43:00 -
[1] - Quote
First of covering the grenades.
I think flux and AV grenades need some tweaking currently the standard varients are very powerful. I would like to see them tweaked so the standard lose 300 damage overall and the advanced take a 200 damage nerf and have the proto will stay the same. This will teir these grenades to there counter parts of vehicles. Standard will work great at against millitant. Advanced against standard tanks and people will want to skill into proto to better handle proto tanks.
Second for the grenades I do think there needs to be longer throw time between grenade tosses. This should not be something you use as a primary force to kill tanks It should be something you start off with to break down a little HP or something you use to finish a tank low on heallth. Currently I can use standard lvl AV grenades as my primary force in melting tanks I do not need swarms or forge I just run behind a wall through down nano hives and as the tank drives by start chucking and get a easy kill. This will make forges and swarms the primary force in AVing tanks as it should be.
Next AV advantages against shield or armor. Currently I think the only thing that is making armor tanks considered is the bonus is to high. I personally think swarms should only gain a 5% bonus against armor and have only a 93% effectiveness against shields. You gain effectiveness for using it against armor tanks but it is not to the point that it is over effective like swarms currently are. Same with any AV that comes out with bonus against shield tanks.
Now onto forges and swarms.
I was talking to one of our forge users Kain Spero about his AVing experiences at the end right before the reset. And what he said was I never needed to use my proto forges why spend the money when I can do the same job with my advanced forge.
This statement really shows that running proto AV is not necesary you do not need to risk much to take out a fully pimped out proto tank. People should have to run proto AV if they want to effeciently take down proto HAVs LAVs and dropships.
Now with that being said I think Millitant/standard swarms need to loose 250 and millitant/standard forges need to loose 300 damage Advanced swarms need to take a 200 damage nerf and advance forges need to take a 250 damage nerf. Proto can be left alone.
Also on forges they 315m range is a little high I think it needs to be ton down a little militant forges should be only hitting 140m standard 200m advanced 225m proto 250m.
Militant swarms need to take 100m off there range. standard needs to loose 50m of there current range advanced should hold there current range and proto should gain another 50m on there range
This will teir out AV to there classes If someone wants to destroy proto vehicles effectively they will have to invest there skill points and isk for the job.
REWARDING AV for ther efforts:
Now with this being said. AVing needs a better WP system and also a better reward base system for vehicle kills.
First off the person who puts out the most damage onto a vehicle should earn the kill warpoints. You can set it on a 30 second timer from the last time the person has dealt damage to the vehicle. so if I do the highest amount of hitpoints in damage but not the killing blow I still get the vehicle kill while the person who hits last gets vehicle assist and kill on the people inside the vehicle.
you also need to bring back the 25 point damage system that was here in E3 build giving a little bit more warpoints to those who choose to hunt vehicles and keep them on par with the killers in the game on warpoints they earn.
LAVs need to be worth 50 wp dropships need to be worth 100 wp and HAVs should be worth 175 wp.
Next on the line is isk pays outs. Currently for killing expensive vehicles you earn crap for isk. Really the person who gets the kill pull in 20% of its total cost meaning if you pop a sagaris that its total build cost 2.5m you are rewarded 500k isk. If you get a assist on that sagaris you should get 5% of the profits netting 125k more isk for you.
I also think there needs to be a leaderboard stat that gives stat on average the total cost of vehicles you destroy in a match.
This will give people a reason to specialize in AV all around first off because if they want to take on higher end tanks they will need proto AV to effectively perform that job. And also they are getting rewarded for the work they do aka isk earned and wps and if you suit a leaderboard to show of there vehicle killing they have a stat to brag. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.19 15:41:00 -
[2] - Quote
I am glad that I am getting good response.
Hope ccp can take some of this in consideration. Make AV a actual career choice but reward them correctly for it.
Zdogg also brought up a good thing. Lately everyone has been talking about tanks need to be a team effort that is why you are getting killed. AV also needs to be a team effort and currently it is not one. Soloing vehicles is very possible as a AV person. And they need that to be team effort also. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.22 00:39:00 -
[3] - Quote
Everyone one that is against this thinks I am nerfing AV. But really I am not.
Proto gear is not getting hit at all. I want people to run proto gear to take down my sagaris. And if they take me down I want them rewarded. As Doc mentioned it is really discourageing to go proto AV because everyone with militant gear can almost do the same. This way when doc has his proto swarms and he sees a surya he knows he is going to be the one messing it up and getting the kill. Then with my reward system he gets rewarded well for that kill to pay for his efforts.
In the end this is a gaint buff for true AV people. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.23 16:54:00 -
[4] - Quote
First off I am reading some peoples conclusion on how tanks are and they are way off. You can tell they know nothing about tanks.
First off Proto AV vs Proto tank pimped to the max. Proto AV wins anyday. Some proto forge set ups can currently 3 shot fully tanked sagaris. Sorry it is a broken system
Now to the teamwork question. Yes it should take teamwork to take down a tank. And when we say teamwork I am not saying everyone needs to switch to AV now I am saying 2-3 guys switching to there proto AV and 2-3 guys protecting them so they can do there work. Right now all it takes is one guy with a forge gun to get up on a highpoint where he can see most of the map and bang the tanks on the enemy team are cornered or dead. He does not need to have anyone work with him because he does not need to move or put himself into risky situations to get close enough to use his power house weapon. Right now AV rarely ever uses teamwork. Because there is no need. You can solo the most expensive and skill intensive careers out there.
People expect a tank driver to have all 3 squadmates groveling around him killing all AV for the tank driver. While a AVer expects to solo a tank and then cries because he is having trouble because ground troops keep killing him and AV vs tank is unfair. AV needs to become more teamwork orriented. With current map sizes forge guns need to loose some range to cut down on there soloing AV power Once ccp decides to make maps bigger maybe then they can slightly bring back the range. I want to see a forge guy running with with a swarmer and then 2 squad mates to protect him.
Currently I am blessed with a very very good corp and they help alot and go out of there way for that single av person. Sorry but AV needs to be forced to start using a team and if CCP keeps pushing the way it is tanks and dropships will become extincted career paths. I am trying to blance the forces of AV and tanks and make them both fear each other equally. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.28 00:53:00 -
[5] - Quote
Get this back up to the top and see if we can get some AV pros commenting in here also. :) Hope CCP takes some of these deeply in mind and gets AV on a more balanced scale. |
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