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Baal Omniscient
L.O.T.I.S. Legacy Rising
248
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Posted - 2013.01.21 16:25:00 -
[1] - Quote
Caeli SineDeo wrote:First of covering the grenades. No. AV & Flux grenades are the punishment vehicle drivers get for not playing smart. If you run your tank without support and expect to solo the match, you deserve any AV coming your way. Same for any LAV's who go running over people. If you're gonna risk getting that close to someone, you deserve any nades they can pull on you. If you have support, they can clear ANY AV grenaders. They may not be AS helpful against swarmers, but you have a squad for a reason. Play smart and keep your tank, play dumb and loose it, or don't run tanks.
Caeli SineDeo wrote:Next AV advantages against shield or armor. 93% is getting pretty specific about where you want it. 95% would be fine, you don't need that last 2%. Shield tanks are way easier to beast out anyway.
Caeli SineDeo wrote: Now onto forges and swarms.
A) Yes, if a player was fully specced into forges all the way, were boosted up with complex damage mods, and could actually REACH the tank without getting caught in a crossfire/get sniped/avoid the tank's fire/not get hit by the second tank on the field while chasing your target (these days, there's almost never just one), then yes, they could 3 shot a Sagaris. That's no reason to call OP, that's working as intended. FORGE GUNS KILL TANKS.
This will start the whole QQ about how heavies fits are so cheap compared to a tank, but honestly if you are willing to risk that much money on the field, you had best KNOW your team is supporting your tank. If you DON'T know, then don't call it in. You're a tanker, so run a cheaper tank until you think you're in a match where you have the proper support. If you insist on bringing in the more expensive tank, you have no one to blame but yourself. And yes, a fully specced and maxed tank should take 3-5 shots from a fully specced and maxed forge gunner
B) If anything, swarms need a range BUFF, not a nerf. They are meant to be anti-air as well as anti-vehicle, and even now swarms can't reach their airborne targets 50% of the time. If you leave the standard alone and buff the range up from there, then OK, but the swarm launcher has suffered enough. And yes, that means no damage drop either. Not to be overly critical, but the notion of a swarm launcher doing LESS damage than it already does when half the time not all of the missiles hit due to terrain is a bit ridiculous.
Caeli SineDeo wrote: REWARDING AV for their efforts:
This I fully support |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.21 16:33:00 -
[2] - Quote
Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy.
I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.21 16:42:00 -
[3] - Quote
William HBonney wrote:I am an AV guy...I honestly think it belittles my job when anyone can grab a free suit and do 75% of the damage my proto weapon can do...it makes me think what is the point? If they widen the gap between tanks, they can then widen the gap between AV gear, but at the current rates it's not very doable without breaking something worse than it already is.
Apart from that, I thought you ran pistols? Did you decide to change up for the open beta? I like dodging your pistols.... =( |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.22 10:31:00 -
[4] - Quote
Takahiro Kashuken wrote:Y0UR NAME HERE wrote:Takes a team to keep a tank alive, should take a team to kill one. . It used to a few builds ago And the tankers ruled every battle.
If it takes a team to keep one alive, it makes sense that it shouldn't require a whole team to kill it, otherwise you wouldn't need a whole team to keep it alive in the first place. If it takes a team to drop a tank, then who's protecting that whole team of AV? Unless all AV weapons become sidearms or sidearms become just as viable as main weapons, then you cannot dedicate a whole team to taking out a tank.
Tech Ohm Eaven wrote:Y0UR NAME HERE wrote:I have proto mods on my Sica fool, xXDust BunnyXx is alt, and yes I can tear up gunnlogis atm and yes my fit costs around 500k+ on a militia tank, and yes 2 free militia forge gunners with no skills will eat me while 4 other buddies go to supply depot swap for swarms then when I'm dead right back to ar while taking cover and firing from behind the supply depot. Uber balanced ****.
EDIT and when I get my gunnlogi, nothing will change but better buffer really. Why do I even bother? I saw your "tank" and you do not have shield regen maxxed plus shield boost maxxed along with the other skills as it takes over two million SP and we are at what? 1 M sp?/ LOL. Problem with that tank of yours is that you EXPECT it to hold up to two forge gunners and several swarmers. Tanks aren't SUPPOSED to hold up to that, they are supposed to have support teams who take that stuff out for them. WE HAVE AV SO WE CAN KILL VEHICLES, NOT SO VEHICLES CAN LAUGH OFF THE DAMAGE THEY DO. If you don't want to loose you're tank, no matter how good it may or may not be, then don't use it when you don't have support. It's you're own stupidity killing your tank "fool", not the AV on the field.
Y0UR NAME HERE wrote:Lol what team, u know last night of my like 12 man team, 9 we're snipers.......like I said, risk free crap is kinda the name of the game atm. And it would be stupid to call in a tank into a situation like that, no one to cover you at all. Of course you would run risk free crap in a match like that. If you call in a tank in a situation like that, you deserve to loose it. |
Baal Omniscient
L.O.T.I.S. Legacy Rising
248
|
Posted - 2013.01.23 14:02:00 -
[5] - Quote
Scheneighnay McBob wrote:Breakin Stuff wrote: I assure you, the militia forge is weak by comparison.
But it still OHKs all but the most expensive LAVs Not true. I have a baloch with around 1950 armor and 10% damage reduction that can take a forge hit and keep rolling. It requires a logi to fix it up since I had to ditch the repper, but all it costs me is around the price of a nanofibre plate and a militia armor damage reduction mod and I can survive 1 hit from any militia or basic AV. As it should since I invested in it. |
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