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Y0UR NAME HERE
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Posted - 2013.01.21 16:18:00 -
[1] - Quote
William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks
Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. |
Y0UR NAME HERE
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Posted - 2013.01.21 16:21:00 -
[2] - Quote
Blondie Roads wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Then they need to nerf militia vehicles, or remove.
Double post here, but a standard militia tank, well has no tank and is easy to kill.....with skills backing it up like my Sica, at current I eat gunnlogis. But my fit also costs over 400k per. |
Y0UR NAME HERE
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Posted - 2013.01.21 16:42:00 -
[3] - Quote
Baal Omniscient wrote:Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy. I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team.
Lol what team, u know last night of my like 12 man team, 9 we're snipers.......like I said, risk free crap is kinda the name of the game atm. |
Y0UR NAME HERE
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Posted - 2013.01.21 17:26:00 -
[4] - Quote
Alan-Ibn-Xuan Al-Alasabe wrote:So the general impression I'm getting is "if you call in a HAV in anything but a corp match, and use it for anything but hiding in the redline and sniping, you deserve to lose it."
Pretty much. Av guys would like to see tanks become like the current missile turrets, make it worthless and easy to kill with free suits for free points, cuz good god spending sp in anything other then ar is a sin. Except for dedicated Av guys, proud of you for taking initiative. |
Y0UR NAME HERE
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Posted - 2013.01.21 17:42:00 -
[5] - Quote
Elijah Sol' Dzusaki wrote:If tanks take 3-4 people to kill they better be removed from pub matches, because whenever I squad with people few of us will have av fittings and its unlikely you could get anyone outside of your squad to coordinate with you.
Takes a team to keep a tank alive, should take a team to kill one.
Edit also everyone has militia Av fittings. Kinda what's been going on topic last few posts. |
Y0UR NAME HERE
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Posted - 2013.01.21 18:36:00 -
[6] - Quote
Takahiro Kashuken wrote:Y0UR NAME HERE wrote:Elijah Sol' Dzusaki wrote:If tanks take 3-4 people to kill they better be removed from pub matches, because whenever I squad with people few of us will have av fittings and its unlikely you could get anyone outside of your squad to coordinate with you. Takes a team to keep a tank alive, should take a team to kill one. . It used to a few builds ago
Which is how it should be tbh, not even two vehicle heavy remote reppers can keep a tank up vs 1 militia free forge gun suit. |
Y0UR NAME HERE
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Posted - 2013.01.21 22:25:00 -
[7] - Quote
Tech Ohm Eaven wrote:Baal Omniscient wrote:Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy. I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team. Agreed. The problem is we have folks using MILITIA "tanks" with NO SKILLS and expecting them to work?? Now if I had maxxed out armour boosting skills plus max shield regen plus max shield boost plus max PG and CPU boost and we take that militia tank and fit it with proto mods then yeah!! then its run!!! little fragile infantry rabbits!! Theres some guides from Nano Debacle on how to fit them but the two things that tankers need to learn is : No skills then no tank. And. If you stop your tank to see WHERE that funny BONG!! sound came from that just cut 1500 HP from your shield then hey then you deserve to have your tank be TOASTED!!
I have proto mods on my Sica fool, xXDust BunnyXx is alt, and yes I can tear up gunnlogis atm and yes my fit costs around 500k+ on a militia tank, and yes 2 free militia forge gunners with no skills will eat me while 4 other buddies go to supply depot swap for swarms then when I'm dead right back to ar while taking cover and firing from behind the supply depot. Uber balanced ****.
EDIT and when I get my gunnlogi, nothing will change but better buffer really. |
Y0UR NAME HERE
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445
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Posted - 2013.01.21 22:48:00 -
[8] - Quote
Tech Ohm Eaven wrote:Y0UR NAME HERE wrote:Baal Omniscient wrote:Y0UR NAME HERE wrote:William HBonney wrote:They NEED to nerf the militia and standard AV weapons to force people to actually spec into them if they want to hunt high end tanks. Having good militia and standard gear makes AV builds pointless if everyone can just switch to their av loadouts, kill the threat and then switch back. A true AV loadouts suffers a great deal when it comes to infantry ...so having someone deepening AV means they are all but useless against everything else...so if no tanks are called...it kind of sucks Totally agree with this, why risk a 3-4 mill proto tank when the opposing team can all simply swap out at supply depot and **** ur face with risk free gear, I think there will be ppl on both sides of the fence, tank drivers....meh alt that loved it when there was 50-0 and AV dudes that wanna solo proto tanks, all I'm saying as input is there shouldn't be a free militia version to counter high end isk items, at least make it take level 1 something ffs. As for new players, I could see there being Av in starter fits but a very very nerfed version, militia should be nothing more then an idea of how you wanna play the game, not a viable solution to not needing skill points in that area, u wanna kill a tank, lav or dropship, train for it. Easy. A full team can't all switch to forge guns because then the infantry on the tank's side will mop them up. A team in pub battles has to hope that someone will take care of it while they keep the infantry busy. I understand what you guys are saying here, but this would do nothing but imbalance things further. You guys know as well as anyone that a well specced tank with a good support team can dominate. If you don't want to worry about losing that ISK investment, then don't field the tank until you are in a battle where you are confident in your team. Agreed. The problem is we have folks using MILITIA "tanks" with NO SKILLS and expecting them to work?? Now if I had maxxed out armour boosting skills plus max shield regen plus max shield boost plus max PG and CPU boost and we take that militia tank and fit it with proto mods then yeah!! then its run!!! little fragile infantry rabbits!! Theres some guides from Nano Debacle on how to fit them but the two things that tankers need to learn is : No skills then no tank. And. If you stop your tank to see WHERE that funny BONG!! sound came from that just cut 1500 HP from your shield then hey then you deserve to have your tank be TOASTED!! I have proto mods on my Sica fool, xXDust BunnyXx is alt, and yes I can tear up gunnlogis atm and yes my fit costs around 500k+ on a militia tank, and yes 2 free militia forge gunners with no skills will eat me while 4 other buddies go to supply depot swap for swarms then when I'm dead right back to ar while taking cover and firing from behind the supply depot. Uber balanced ****. EDIT and when I get my gunnlogi, nothing will change but better buffer really. Why do I even bother? I saw your "tank" and you do not have shield regen maxxed plus shield boost maxxed along with the other skills as it takes over two million SP and we are at what? 1 M sp?/ LOL.
Point is mine took sp right? Took isk right? So why the hell is there starter fits free with 0 isk or risk cost and 0 sp need? You really find that balanced? That a viable solution to the tank "problem" is free anti tank gear? I could careless if level 1's had same damage as current militia av gear, as long as they had to invest something to be able to do it, and like you said why do i even bother, the "anti" vehicle ppl who'd rather not see vehicles in this game won't ever see it any other way.
Post messed up from 5 quote rule |
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