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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.15 22:46:00 -
[1] - Quote
Head glitch with swarm lanchers with av grenades that can be thrown like a baseball and it does more damage than all other av weapons..... i call unbalance not beacause i die by it but because it takes absolutely takes no skill and is way too easy to use. the only av that takes any skill is a forge gun and those players i respect
i mean how hard can it be to just keep line of sights at least for the swarms?
Do i even have to mention the laser, heavies, massdrivers, grenades, sniping, LAV crushing, and shotguns?
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.15 23:15:00 -
[2] - Quote
And yet no mention of AR anywhere. They nerfed proto suits. Now you need skill to use them. Either way, people are tugging at the wrong ends and the game is unraveling. Next build will be a massive deciding factor for many. |
Rayan Storm
ZionTCD Legacy Rising
358
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Posted - 2013.01.15 23:20:00 -
[3] - Quote
I will stick through anything for one reason. What the game represents. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.15 23:21:00 -
[4] - Quote
I personally think it's a matter of lack of organisation- more or less an arms race, but rotating between the same technology, instead of making better stuff.
It seems that whenever something is "overpowered" the factor that counters it is always missing for one reason or another. Remember when AV was more common to see, but there were always non-AVers easily killing them? Whatever happened to the anti-AVers that would always find and curbstomp AVers? |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
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Posted - 2013.01.15 23:21:00 -
[5] - Quote
Perhaps it is so easy because we are ALL at entry level now?
Just sayin' |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.15 23:29:00 -
[6] - Quote
D'Finn Rhedlyne wrote:Perhaps it is so easy because we are ALL at entry level now?
Just sayin' i am not talking about gear im talking about how easy it is to use each item and how childish it is
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KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 23:31:00 -
[7] - Quote
Mr Zitro wrote:Head glitch with swarm lanchers with av grenades that can be thrown like a baseball and it does more damage than all other av weapons..... i call unbalance not beacause i die by it but because it takes absolutely takes no skill and is way too easy to use. the only av that takes any skill is a forge gun and those players i respect
i mean how hard can it be to just keep line of sights at least for the swarms?
Do i even have to mention the laser, heavies, massdrivers, grenades, sniping, LAV crushing, and shotguns?
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base
Agreed.
Except for general AV, heavies and shotty.Heavies because I drop most of them with ease, and shottys because i really suck witth them.
And the best point is:
CCP why are you lowering your standards and forcing it on us? |
Polish Hammer
Conspiratus Immortalis
300
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Posted - 2013.01.15 23:32:00 -
[8] - Quote
MFW I tried reading the OP. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.15 23:35:00 -
[9] - Quote
I would say that hairy BBW is more of a niche market and really takes a refined if not somewhat questionable taste in ladies for one to really appreciate all they have to offer.
Plus, not all hirsute Rubenesque beauties are easy. And the skills that any potential suitor would have to employ, skills that might confound even the most... but I digress...
Yeah, even if the anti super grenade campaign is an Imperfects conspiracy, I agree. The changes to grenade timer etc. were not a step in the right direction.
But you were around for the days of swarm scouts shooting at your feet in replication. At least now you can't run into a building full of the enemy and start spamming swarm fire for 5 easy kills.
The swarm now does what it is supposed to do. Encourage tank drivers to skill up and get the heck out of militia HAVs as soon as they can.
The whole skill thing could go either way. But I really hope they get it right. Look at drop-ships. They made dropships a skill based vehicle. Really good pilots can do amazing things. Most pilots can get around the map a few times. Most players will crash a ship within ten seconds the first time they try to fly.
There is hope yet. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.15 23:40:00 -
[10] - Quote
Mr Zitro wrote:D'Finn Rhedlyne wrote:Perhaps it is so easy because we are ALL at entry level now?
Just sayin' i am not talking about gear im talking about how easy it is to use each item and how childish it is I too, am not talking about gear. I am talking about skills. We ALL have been playing so long that we are the toughest mercs in New Eden (even if you suck 55.7% of the time like me!). We know what to do and how to use skills and gear to be the hardest of the hard. When the new influx arrives on the 22nd, I would expect that there will be a significant shift in the games parameters, in regards to play styles encountered on the battlefield. |
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Tectonious Falcon
The Southern Legion
395
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Posted - 2013.01.15 23:43:00 -
[11] - Quote
I do agree with part of this. If someone uses one weapon for the entire beta, it should be harder for them to switch to another weapon as they all need to feel different. If you spend months on learning how to control a HMG, so you NEVER miss (this is after weapons are harder to use) then it should be hard switching to a Laser Rifle as that weapon should have a completely different feel to it |
Groza Tragediya
Opus Arcana Orion Empire
72
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Posted - 2013.01.15 23:46:00 -
[12] - Quote
Thought i was the only one that noticed the glitching with swarms and AV nades. Those militia nades do a bit much. 3 nades destroy 3.8k armor. Excessive. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.15 23:52:00 -
[13] - Quote
D'Finn Rhedlyne wrote:Mr Zitro wrote:D'Finn Rhedlyne wrote:Perhaps it is so easy because we are ALL at entry level now?
Just sayin' i am not talking about gear im talking about how easy it is to use each item and how childish it is I too, am not talking about gear. I am talking about skills. We ALL have been playing so long that we are the toughest mercs in New Eden (even if you suck 55.7% of the time like me!). We know what to do and how to use skills and gear to be the hardest of the hard. When the new influx arrives on the 22nd, I would expect that there will be a significant shift in the games parameters, in regards to play styles encountered on the battlefield. Still missing the point like this game is missing skill
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Alamor Sedith
Subdreddit Test Alliance Please Ignore
36
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Posted - 2013.01.15 23:58:00 -
[14] - Quote
Mr Zitro wrote:Head glitch with swarm lanchers with av grenades that can be thrown like a baseball and it does more damage than all other av weapons..... i call unbalance not beacause i die by it but because it takes absolutely takes no skill and is way too easy to use. the only av that takes any skill is a forge gun and those players i respect
i mean how hard can it be to just keep line of sights at least for the swarms?
Do i even have to mention the laser, heavies, massdrivers, grenades, sniping, LAV crushing, and shotguns?
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base
You must be a bad tank driver if your letting people get close enough even with the huge AV nade range, and have you tried moving out of the way?
And really you're complaining about swarms? They barely do any damage to shields and it's so easy to kill someone that's out in the open trying to lock on to you.
Why do you want it to be hard to transition in to a new weapon? I feel the weapons are fine like they are easy to use hard to master.
TL;DR: You're a tank scrub who was hand fed in the earlier builds and are crying for your milk.
Please ignore the unbolded and un-underlined I was just getting out my rage from the recent tank spamming encounters. |
Snaps Tremor
Tritan-Industries Legacy Rising
41
|
Posted - 2013.01.15 23:59:00 -
[15] - Quote
It sounds like your idea of what consitutes skill is limited to early-2000s era FPS games, where it was all about putting the dot on the enemy over anything else. There are elements of that to Dust, like the Forge Guns you mentioned, but there's more to having 'skill' in a game than that. For example, the swarms home in in a very lethargic, predictable way, which makes firing them in a way that makes it difficult for the opponent to avoid them a skill. You can just lock on and let rip, like you can just spray and pray, but it takes more than that to read your environment and ensure that there'll be nowhere for the target to hide once you've let go of the trigger. Same with everything else. Broaden your horizons a bit. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.16 00:03:00 -
[16] - Quote
I kind of agree. A lot of weapons are pretty simplistic. Sniping is egregiously overpowered, LAV crushing, grenade spamming... DUST has many ways to get kills against basically anyone while requiring the most basic of skill and a tiny amount of effort. I don't have any great suggestions, aside from making sniping involve bullets with travel time, drop, and permanent scope sway even when crouched, but otherwise I imagine this is stuff that'll improve over time. Though certainly assault rifles are an example, with how they have essentially zero kick unless you're holding down the trigger for 30 rounds. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.16 00:16:00 -
[17] - Quote
So this different feel you want would be what? If you can use a rife in real life you can sufficiently use any two hand weapon with a similar feel, until you get to something firing things larger than bullets such as grenades or rockets. Now you can improve with individual weapons due to different rates of fire, kick, mag size, but if you are good with one you will at least know how to handle the others. Personally I like the balance right now with the guns I just think we need more items variations to be put into the other slots but that will come. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.16 00:22:00 -
[18] - Quote
Fivetimes Infinity wrote:I kind of agree. A lot of weapons are pretty simplistic. Sniping is egregiously overpowered, LAV crushing, grenade spamming... DUST has many ways to get kills against basically anyone while requiring the most basic of skill and a tiny amount of effort. I don't have any great suggestions, aside from making sniping involve bullets with travel time, drop, and permanent scope sway even when crouched, but otherwise I imagine this is stuff that'll improve over time. Though certainly assault rifles are an example, with how they have essentially zero kick unless you're holding down the trigger for 30 rounds.
I feel that sniping is fine with the sway because in real life to reduce sway you crouch or lay down to stop sway and we can not lay down and crawl. What needs to happen is to not return to the exact same spot after shooting. I am even a sniper and do not feel this is realistic. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 00:26:00 -
[19] - Quote
Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.16 00:30:00 -
[20] - Quote
NERF ALL THE WEAPONS |
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:34:00 -
[21] - Quote
Alamor Sedith wrote:Mr Zitro wrote:Head glitch with swarm lanchers with av grenades that can be thrown like a baseball and it does more damage than all other av weapons..... i call unbalance not beacause i die by it but because it takes absolutely takes no skill and is way too easy to use. the only av that takes any skill is a forge gun and those players i respect
i mean how hard can it be to just keep line of sights at least for the swarms?
Do i even have to mention the laser, heavies, massdrivers, grenades, sniping, LAV crushing, and shotguns?
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base You must be a bad tank driver if your letting people get close enough even with the huge AV nade range, and have you tried moving out of the way? And really you're complaining about swarms? They barely do any damage to shields and it's so easy to kill someone that's out in the open trying to lock on to you. Why do you want it to be hard to transition in to a new weapon? I feel the weapons are fine like they are easy to use hard to master.
TL;DR: You're a tank scrub who was hand fed in the earlier builds and are crying for your milk. Please ignore the unbolded and un-underlined I was just getting out my rage from the recent tank spamming encounters. ok Zitros lessons for today! 1. youre an idiot who can understand the post 2. my tank is armor get some eyeglasses 3. you are most likely a scrub so get 200b isk to buy zitros survival guide and get good |
R ainbow
Royal Uhlans Amarr Empire
21
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Posted - 2013.01.16 00:34:00 -
[22] - Quote
We need to make it so that it's impossible to do any damage to anything. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:38:00 -
[23] - Quote
Snaps Tremor wrote:It sounds like your idea of what consitutes skill is limited to early-2000s era FPS games, where it was all about putting the dot on the enemy over anything else. There are elements of that to Dust, like the Forge Guns you mentioned, but there's more to having 'skill' in a game than that. For example, the swarms home in in a very lethargic, predictable way, which makes firing them in a way that makes it difficult for the opponent to avoid them a skill. You can just lock on and let rip, like you can just spray and pray, but it takes more than that to read your environment and ensure that there'll be nowhere for the target to hide once you've let go of the trigger. Same with everything else. Broaden your horizons a bit. Have you not seen the swarms? they are the firework looking thing. might want to actually play the game before you tell me how things work |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.16 00:39:00 -
[24] - Quote
The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:44:00 -
[25] - Quote
jeremiah j wrote:So this different feel you want would be what? If you can use a rife in real life you can sufficiently use any two hand weapon with a similar feel, until you get to something firing things larger than bullets such as grenades or rockets. Now you can improve with individual weapons due to different rates of fire, kick, mag size, but if you are good with one you will at least know how to handle the others. Personally I like the balance right now with the guns I just think we need more items variations to be put into the other slots but that will come. stop with real life comparisons with a game. stop with this will come in soon(tm) . im talking about right now and it is not balanced. this game favors shields over armor and explosives(which do more damage to armor) over bullets. yep balanced tho right? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:45:00 -
[26] - Quote
Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? |
lDocHollidayl
Imperfects Negative-Feedback
171
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Posted - 2013.01.16 00:48:00 -
[27] - Quote
LAV crushing has been changed. One outta 4 guys will stay in your engine causing your LAV to not be able to move for a good 20 seconds. I have also had a heavy jump over my LAV...first the bumper, then the hood, then the LAV. I have also received an assist on ramming a scout. One is pushed often by LAVs instead of getting crushed.
Not complaining but is is not as easy as it used to be. |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.01.16 00:48:00 -
[28] - Quote
Mr Zitro wrote:Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? Because they're always stupid whining QQ posts about my tank hurts, why won't you take all the AV out of the game. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:49:00 -
[29] - Quote
R ainbow wrote:Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. can i put these kids in the lost and found section? |
R ainbow
Royal Uhlans Amarr Empire
21
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Posted - 2013.01.16 00:55:00 -
[30] - Quote
There isn't one for Dust. |
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