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jeremiah j
Pro Hic Immortalis RISE of LEGION
8
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Posted - 2013.01.16 00:16:00 -
[1] - Quote
So this different feel you want would be what? If you can use a rife in real life you can sufficiently use any two hand weapon with a similar feel, until you get to something firing things larger than bullets such as grenades or rockets. Now you can improve with individual weapons due to different rates of fire, kick, mag size, but if you are good with one you will at least know how to handle the others. Personally I like the balance right now with the guns I just think we need more items variations to be put into the other slots but that will come. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.16 00:22:00 -
[2] - Quote
Fivetimes Infinity wrote:I kind of agree. A lot of weapons are pretty simplistic. Sniping is egregiously overpowered, LAV crushing, grenade spamming... DUST has many ways to get kills against basically anyone while requiring the most basic of skill and a tiny amount of effort. I don't have any great suggestions, aside from making sniping involve bullets with travel time, drop, and permanent scope sway even when crouched, but otherwise I imagine this is stuff that'll improve over time. Though certainly assault rifles are an example, with how they have essentially zero kick unless you're holding down the trigger for 30 rounds.
I feel that sniping is fine with the sway because in real life to reduce sway you crouch or lay down to stop sway and we can not lay down and crawl. What needs to happen is to not return to the exact same spot after shooting. I am even a sniper and do not feel this is realistic. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
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Posted - 2013.01.16 01:13:00 -
[3] - Quote
Mr Zitro wrote:jeremiah j wrote:So this different feel you want would be what? If you can use a rife in real life you can sufficiently use any two hand weapon with a similar feel, until you get to something firing things larger than bullets such as grenades or rockets. Now you can improve with individual weapons due to different rates of fire, kick, mag size, but if you are good with one you will at least know how to handle the others. Personally I like the balance right now with the guns I just think we need more items variations to be put into the other slots but that will come. stop with real life comparisons with a game. stop with this will come in soon(tm) . im talking about right now and it is not balanced. this game favors shields over armor and explosives(which do more damage to armor) over bullets. yep balanced tho right?
The coming soon thing I understand but it was just my opinion of what needs added. Now a game where it is set with humans or human like entities, and tries to be realistic (even if not completely) can only be related to real life. I know you are a good player and play often so much of this comes from extensive experience but I believe the only way the balance issues can be addressed is with item variations for every slot not just the weapon and maybe different kinds of ammo like in eve. Think about it if someone threw even the weakest grenade at you would it not kill you? If a car ran you over would you not be dead? If you went against a heavily armored individual with a big gun shouldn't it be harder to kill them than for them to kill you(assuming they have the bigger gun and more armor)? Don't snipers pick people off in real military conflicts with little direct opposition( again the sway reset should not be right back where you started though)?
Can you elaborate on what you mean by different feel? |
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