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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.15 22:46:00 -
[1] - Quote
Head glitch with swarm lanchers with av grenades that can be thrown like a baseball and it does more damage than all other av weapons..... i call unbalance not beacause i die by it but because it takes absolutely takes no skill and is way too easy to use. the only av that takes any skill is a forge gun and those players i respect
i mean how hard can it be to just keep line of sights at least for the swarms?
Do i even have to mention the laser, heavies, massdrivers, grenades, sniping, LAV crushing, and shotguns?
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2013.01.15 23:15:00 -
[2] - Quote
And yet no mention of AR anywhere. They nerfed proto suits. Now you need skill to use them. Either way, people are tugging at the wrong ends and the game is unraveling. Next build will be a massive deciding factor for many. |
Rayan Storm
ZionTCD Legacy Rising
358
|
Posted - 2013.01.15 23:20:00 -
[3] - Quote
I will stick through anything for one reason. What the game represents. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.15 23:21:00 -
[4] - Quote
I personally think it's a matter of lack of organisation- more or less an arms race, but rotating between the same technology, instead of making better stuff.
It seems that whenever something is "overpowered" the factor that counters it is always missing for one reason or another. Remember when AV was more common to see, but there were always non-AVers easily killing them? Whatever happened to the anti-AVers that would always find and curbstomp AVers? |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.15 23:21:00 -
[5] - Quote
Perhaps it is so easy because we are ALL at entry level now?
Just sayin' |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.15 23:29:00 -
[6] - Quote
D'Finn Rhedlyne wrote:Perhaps it is so easy because we are ALL at entry level now?
Just sayin' i am not talking about gear im talking about how easy it is to use each item and how childish it is
|
KingBabar
Seraphim Initiative. CRONOS.
441
|
Posted - 2013.01.15 23:31:00 -
[7] - Quote
Mr Zitro wrote:Head glitch with swarm lanchers with av grenades that can be thrown like a baseball and it does more damage than all other av weapons..... i call unbalance not beacause i die by it but because it takes absolutely takes no skill and is way too easy to use. the only av that takes any skill is a forge gun and those players i respect
i mean how hard can it be to just keep line of sights at least for the swarms?
Do i even have to mention the laser, heavies, massdrivers, grenades, sniping, LAV crushing, and shotguns?
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base
Agreed.
Except for general AV, heavies and shotty.Heavies because I drop most of them with ease, and shottys because i really suck witth them.
And the best point is:
CCP why are you lowering your standards and forcing it on us? |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.15 23:32:00 -
[8] - Quote
MFW I tried reading the OP. |
Aighun
Zumari Force Projection Caldari State
666
|
Posted - 2013.01.15 23:35:00 -
[9] - Quote
I would say that hairy BBW is more of a niche market and really takes a refined if not somewhat questionable taste in ladies for one to really appreciate all they have to offer.
Plus, not all hirsute Rubenesque beauties are easy. And the skills that any potential suitor would have to employ, skills that might confound even the most... but I digress...
Yeah, even if the anti super grenade campaign is an Imperfects conspiracy, I agree. The changes to grenade timer etc. were not a step in the right direction.
But you were around for the days of swarm scouts shooting at your feet in replication. At least now you can't run into a building full of the enemy and start spamming swarm fire for 5 easy kills.
The swarm now does what it is supposed to do. Encourage tank drivers to skill up and get the heck out of militia HAVs as soon as they can.
The whole skill thing could go either way. But I really hope they get it right. Look at drop-ships. They made dropships a skill based vehicle. Really good pilots can do amazing things. Most pilots can get around the map a few times. Most players will crash a ship within ten seconds the first time they try to fly.
There is hope yet. |
D'Finn Rhedlyne
Planetary Response Organisation Test Friends Please Ignore
266
|
Posted - 2013.01.15 23:40:00 -
[10] - Quote
Mr Zitro wrote:D'Finn Rhedlyne wrote:Perhaps it is so easy because we are ALL at entry level now?
Just sayin' i am not talking about gear im talking about how easy it is to use each item and how childish it is I too, am not talking about gear. I am talking about skills. We ALL have been playing so long that we are the toughest mercs in New Eden (even if you suck 55.7% of the time like me!). We know what to do and how to use skills and gear to be the hardest of the hard. When the new influx arrives on the 22nd, I would expect that there will be a significant shift in the games parameters, in regards to play styles encountered on the battlefield. |
|
Tectonious Falcon
The Southern Legion
395
|
Posted - 2013.01.15 23:43:00 -
[11] - Quote
I do agree with part of this. If someone uses one weapon for the entire beta, it should be harder for them to switch to another weapon as they all need to feel different. If you spend months on learning how to control a HMG, so you NEVER miss (this is after weapons are harder to use) then it should be hard switching to a Laser Rifle as that weapon should have a completely different feel to it |
Groza Tragediya
Opus Arcana Orion Empire
72
|
Posted - 2013.01.15 23:46:00 -
[12] - Quote
Thought i was the only one that noticed the glitching with swarms and AV nades. Those militia nades do a bit much. 3 nades destroy 3.8k armor. Excessive. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.15 23:52:00 -
[13] - Quote
D'Finn Rhedlyne wrote:Mr Zitro wrote:D'Finn Rhedlyne wrote:Perhaps it is so easy because we are ALL at entry level now?
Just sayin' i am not talking about gear im talking about how easy it is to use each item and how childish it is I too, am not talking about gear. I am talking about skills. We ALL have been playing so long that we are the toughest mercs in New Eden (even if you suck 55.7% of the time like me!). We know what to do and how to use skills and gear to be the hardest of the hard. When the new influx arrives on the 22nd, I would expect that there will be a significant shift in the games parameters, in regards to play styles encountered on the battlefield. Still missing the point like this game is missing skill
|
Alamor Sedith
Subdreddit Test Alliance Please Ignore
36
|
Posted - 2013.01.15 23:58:00 -
[14] - Quote
Mr Zitro wrote:Head glitch with swarm lanchers with av grenades that can be thrown like a baseball and it does more damage than all other av weapons..... i call unbalance not beacause i die by it but because it takes absolutely takes no skill and is way too easy to use. the only av that takes any skill is a forge gun and those players i respect
i mean how hard can it be to just keep line of sights at least for the swarms?
Do i even have to mention the laser, heavies, massdrivers, grenades, sniping, LAV crushing, and shotguns?
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base
You must be a bad tank driver if your letting people get close enough even with the huge AV nade range, and have you tried moving out of the way?
And really you're complaining about swarms? They barely do any damage to shields and it's so easy to kill someone that's out in the open trying to lock on to you.
Why do you want it to be hard to transition in to a new weapon? I feel the weapons are fine like they are easy to use hard to master.
TL;DR: You're a tank scrub who was hand fed in the earlier builds and are crying for your milk.
Please ignore the unbolded and un-underlined I was just getting out my rage from the recent tank spamming encounters. |
Snaps Tremor
Tritan-Industries Legacy Rising
41
|
Posted - 2013.01.15 23:59:00 -
[15] - Quote
It sounds like your idea of what consitutes skill is limited to early-2000s era FPS games, where it was all about putting the dot on the enemy over anything else. There are elements of that to Dust, like the Forge Guns you mentioned, but there's more to having 'skill' in a game than that. For example, the swarms home in in a very lethargic, predictable way, which makes firing them in a way that makes it difficult for the opponent to avoid them a skill. You can just lock on and let rip, like you can just spray and pray, but it takes more than that to read your environment and ensure that there'll be nowhere for the target to hide once you've let go of the trigger. Same with everything else. Broaden your horizons a bit. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2013.01.16 00:03:00 -
[16] - Quote
I kind of agree. A lot of weapons are pretty simplistic. Sniping is egregiously overpowered, LAV crushing, grenade spamming... DUST has many ways to get kills against basically anyone while requiring the most basic of skill and a tiny amount of effort. I don't have any great suggestions, aside from making sniping involve bullets with travel time, drop, and permanent scope sway even when crouched, but otherwise I imagine this is stuff that'll improve over time. Though certainly assault rifles are an example, with how they have essentially zero kick unless you're holding down the trigger for 30 rounds. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.16 00:16:00 -
[17] - Quote
So this different feel you want would be what? If you can use a rife in real life you can sufficiently use any two hand weapon with a similar feel, until you get to something firing things larger than bullets such as grenades or rockets. Now you can improve with individual weapons due to different rates of fire, kick, mag size, but if you are good with one you will at least know how to handle the others. Personally I like the balance right now with the guns I just think we need more items variations to be put into the other slots but that will come. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.16 00:22:00 -
[18] - Quote
Fivetimes Infinity wrote:I kind of agree. A lot of weapons are pretty simplistic. Sniping is egregiously overpowered, LAV crushing, grenade spamming... DUST has many ways to get kills against basically anyone while requiring the most basic of skill and a tiny amount of effort. I don't have any great suggestions, aside from making sniping involve bullets with travel time, drop, and permanent scope sway even when crouched, but otherwise I imagine this is stuff that'll improve over time. Though certainly assault rifles are an example, with how they have essentially zero kick unless you're holding down the trigger for 30 rounds.
I feel that sniping is fine with the sway because in real life to reduce sway you crouch or lay down to stop sway and we can not lay down and crawl. What needs to happen is to not return to the exact same spot after shooting. I am even a sniper and do not feel this is realistic. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 00:26:00 -
[19] - Quote
Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.16 00:30:00 -
[20] - Quote
NERF ALL THE WEAPONS |
|
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:34:00 -
[21] - Quote
Alamor Sedith wrote:Mr Zitro wrote:Head glitch with swarm lanchers with av grenades that can be thrown like a baseball and it does more damage than all other av weapons..... i call unbalance not beacause i die by it but because it takes absolutely takes no skill and is way too easy to use. the only av that takes any skill is a forge gun and those players i respect
i mean how hard can it be to just keep line of sights at least for the swarms?
Do i even have to mention the laser, heavies, massdrivers, grenades, sniping, LAV crushing, and shotguns?
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base You must be a bad tank driver if your letting people get close enough even with the huge AV nade range, and have you tried moving out of the way? And really you're complaining about swarms? They barely do any damage to shields and it's so easy to kill someone that's out in the open trying to lock on to you. Why do you want it to be hard to transition in to a new weapon? I feel the weapons are fine like they are easy to use hard to master.
TL;DR: You're a tank scrub who was hand fed in the earlier builds and are crying for your milk. Please ignore the unbolded and un-underlined I was just getting out my rage from the recent tank spamming encounters. ok Zitros lessons for today! 1. youre an idiot who can understand the post 2. my tank is armor get some eyeglasses 3. you are most likely a scrub so get 200b isk to buy zitros survival guide and get good |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 00:34:00 -
[22] - Quote
We need to make it so that it's impossible to do any damage to anything. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:38:00 -
[23] - Quote
Snaps Tremor wrote:It sounds like your idea of what consitutes skill is limited to early-2000s era FPS games, where it was all about putting the dot on the enemy over anything else. There are elements of that to Dust, like the Forge Guns you mentioned, but there's more to having 'skill' in a game than that. For example, the swarms home in in a very lethargic, predictable way, which makes firing them in a way that makes it difficult for the opponent to avoid them a skill. You can just lock on and let rip, like you can just spray and pray, but it takes more than that to read your environment and ensure that there'll be nowhere for the target to hide once you've let go of the trigger. Same with everything else. Broaden your horizons a bit. Have you not seen the swarms? they are the firework looking thing. might want to actually play the game before you tell me how things work |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.16 00:39:00 -
[24] - Quote
The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:44:00 -
[25] - Quote
jeremiah j wrote:So this different feel you want would be what? If you can use a rife in real life you can sufficiently use any two hand weapon with a similar feel, until you get to something firing things larger than bullets such as grenades or rockets. Now you can improve with individual weapons due to different rates of fire, kick, mag size, but if you are good with one you will at least know how to handle the others. Personally I like the balance right now with the guns I just think we need more items variations to be put into the other slots but that will come. stop with real life comparisons with a game. stop with this will come in soon(tm) . im talking about right now and it is not balanced. this game favors shields over armor and explosives(which do more damage to armor) over bullets. yep balanced tho right? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:45:00 -
[26] - Quote
Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? |
lDocHollidayl
Imperfects Negative-Feedback
171
|
Posted - 2013.01.16 00:48:00 -
[27] - Quote
LAV crushing has been changed. One outta 4 guys will stay in your engine causing your LAV to not be able to move for a good 20 seconds. I have also had a heavy jump over my LAV...first the bumper, then the hood, then the LAV. I have also received an assist on ramming a scout. One is pushed often by LAVs instead of getting crushed.
Not complaining but is is not as easy as it used to be. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.16 00:48:00 -
[28] - Quote
Mr Zitro wrote:Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? Because they're always stupid whining QQ posts about my tank hurts, why won't you take all the AV out of the game. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 00:49:00 -
[29] - Quote
R ainbow wrote:Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. can i put these kids in the lost and found section? |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 00:55:00 -
[30] - Quote
There isn't one for Dust. |
|
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2013.01.16 01:00:00 -
[31] - Quote
Aighun wrote:I would say that hairy BBW is more of a niche market and really takes a refined if not somewhat questionable taste in ladies for one to really appreciate all they have to offer.
Plus, not all hirsute Rubenesque beauties are easy. And the skills that any potential suitor would have to employ, skills that might confound even the most... but I digress...
Yeah, even if the anti super grenade campaign is an Imperfects conspiracy, I agree. The changes to grenade timer etc. were not a step in the right direction.
But you were around for the days of swarm scouts shooting at your feet in replication. At least now you can't run into a building full of the enemy and start spamming swarm fire for 5 easy kills.
The swarm now does what it is supposed to do. Encourage tank drivers to skill up and get the heck out of militia HAVs as soon as they can.
The whole skill thing could go either way. But I really hope they get it right. Look at drop-ships. They made dropships a skill based vehicle. Really good pilots can do amazing things. Most pilots can get around the map a few times. Most players will crash a ship within ten seconds the first time they try to fly.
There is hope yet.
Did you just say look at what they did with dropships. Dude if they go in the same direction as they did with dropships this game is done. They destroyed the skill that was involved with them back when the switched the mechanics from precursor build. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 01:05:00 -
[32] - Quote
Mr Zitro wrote:R ainbow wrote:Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. can i put these kids in the lost and found section?
You seem to be missing the point of the post. I shall enlighten you. The point is that, yes, the weapons do damage. Some are better in some circumstances, some are better in others. Some weapons beat some things, some beat others. I'm a gamer that comes from a very specific kind of shooter. I played a lot of Metal Gear Online (may those servers rest in piece) where every single gun was an instant kill/tranq when you got a headshot while inside the gun's effective range. Dust seems to be a suitable replacement for that environment. The weapons are powerful, but will fizzle out when in the wrong hands or used improperly. If you have enough situational awareness and skill you can get around anyone using any gun. Teamwork makes this possible. Run the distraction game with a heavy and a Logi while your Shotgun Scout creeps up behind them. Move to another objective to force them to move into another playing field, etc. If you use your head you can get around any enemy with any weapon. Teamwork is what makes or breaks this game. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 01:07:00 -
[33] - Quote
Needless Sacermendor wrote:Mr Zitro wrote:Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? Because they're always stupid whining QQ posts about my tank hurts, why won't you take all the AV out of the game. ok lets talk swarm launchers. they have the range to shoot across the map, they become invisible after a certain range, you can fire them even if there is a soild structure infront of the person firing it, and the greatest thing of all is you can lock on to a vehicle through a soild object as long as you just see the vehicle every 2-3 seconds.... sorry you are an idiot and dont understand balance, maybe next time your parents wont drop you |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.16 01:10:00 -
[34] - Quote
Scheneighnay McBob wrote:I personally think it's a matter of lack of organisation- more or less an arms race, but rotating between the same technology, instead of making better stuff.
It seems that whenever something is "overpowered" the factor that counters it is always missing for one reason or another. Remember when AV was more common to see, but there were always non-AVers easily killing them? Whatever happened to the anti-AVers that would always find and curbstomp AVers?
they nerfed the rewards to anti av, and took away free vehicles in the same build. all the dedicated anti avers found themselves wasting skillpoints.
now I will agree the free vehicles needed to go away, but thats what happened.
as for the complete drop off of av grenades, well get a free kill with every suit or maybe kill a LAV once in a blue moon, you tell me which is better. of course the bright side of grenades beening OP as hell is it make AV grenades 10x more bad ass cuase LAVers drive like idiots and every one jumps at the sign of a grenade, buys you a good 5 seconds most fights. |
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.16 01:10:00 -
[35] - Quote
Mr Zitro wrote:Needless Sacermendor wrote:Mr Zitro wrote:Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? Because they're always stupid whining QQ posts about my tank hurts, why won't you take all the AV out of the game. ok lets talk swarm launchers. they have the range to shoot across the map, they become invisible after a certain range, you can fire them even if there is a soild structure infront of the person firing it, and the greatest thing of all is you can lock on to a vehicle through a soild object as long as you just see the vehicle every 2-3 seconds.... sorry you are an idiot and dont understand balance, maybe next time your parents wont drop you
Ooooooh so close to giving a respectable answer. You were just....so close.
So, since you've been showing how "EZ mode" swarm launchers are, how would you tweak them? |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 01:12:00 -
[36] - Quote
R ainbow wrote:Mr Zitro wrote:R ainbow wrote:Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. can i put these kids in the lost and found section? You seem to be missing the point of the post. I shall enlighten you. The point is that, yes, the weapons do damage. Some are better in some circumstances, some are better in others. Some weapons beat some things, some beat others. I'm a gamer that comes from a very specific kind of shooter. I played a lot of Metal Gear Online (may those servers rest in piece) where every single gun was an instant kill/tranq when you got a headshot while inside the gun's effective range. Dust seems to be a suitable replacement for that environment. The weapons are powerful, but will fizzle out when in the wrong hands or used improperly. If you have enough situational awareness and skill you can get around anyone using any gun. Teamwork makes this possible. Run the distraction game with a heavy and a Logi while your Shotgun Scout creeps up behind them. Move to another objective to force them to move into another playing field, etc. If you use your head you can get around any enemy with any weapon. Teamwork is what makes or breaks this game.
you seem to not of bought my book, well you should! than maybe you wouldnt be a total scrub. this game is imbalanced, and i am pointing out major defects,kind of like your doctor but dont worry im here to help |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.16 01:12:00 -
[37] - Quote
Ahhh, this thread reminds me of the battle last night where we destroyed 3 Imperfects tanks and then stole one of Zitros till he finally dropped an Orbital on it so we would not take out the 5th. Good times...gotta love those AV grenades. |
jeremiah j
Pro Hic Immortalis RISE of LEGION
8
|
Posted - 2013.01.16 01:13:00 -
[38] - Quote
Mr Zitro wrote:jeremiah j wrote:So this different feel you want would be what? If you can use a rife in real life you can sufficiently use any two hand weapon with a similar feel, until you get to something firing things larger than bullets such as grenades or rockets. Now you can improve with individual weapons due to different rates of fire, kick, mag size, but if you are good with one you will at least know how to handle the others. Personally I like the balance right now with the guns I just think we need more items variations to be put into the other slots but that will come. stop with real life comparisons with a game. stop with this will come in soon(tm) . im talking about right now and it is not balanced. this game favors shields over armor and explosives(which do more damage to armor) over bullets. yep balanced tho right?
The coming soon thing I understand but it was just my opinion of what needs added. Now a game where it is set with humans or human like entities, and tries to be realistic (even if not completely) can only be related to real life. I know you are a good player and play often so much of this comes from extensive experience but I believe the only way the balance issues can be addressed is with item variations for every slot not just the weapon and maybe different kinds of ammo like in eve. Think about it if someone threw even the weakest grenade at you would it not kill you? If a car ran you over would you not be dead? If you went against a heavily armored individual with a big gun shouldn't it be harder to kill them than for them to kill you(assuming they have the bigger gun and more armor)? Don't snipers pick people off in real military conflicts with little direct opposition( again the sway reset should not be right back where you started though)?
Can you elaborate on what you mean by different feel? |
DUST Fiend
Immobile Infantry
1899
|
Posted - 2013.01.16 01:18:00 -
[39] - Quote
Why does it feel that all the "top" players just want this game to be assault rifles and assault suits?
|
Polish Hammer
Conspiratus Immortalis
300
|
Posted - 2013.01.16 01:19:00 -
[40] - Quote
DUST Fiend wrote:Why does it feel that all the "top" players just want this game to be assault rifles and assault suits? ^This. This +1000000000000 |
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Elijah Sol' Dzusaki
Onward Defrosted Tuna Team
485
|
Posted - 2013.01.16 01:26:00 -
[41] - Quote
Mr Zitro wrote:Why do my posts attract the stupid kids?
I wonder... |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.16 01:28:00 -
[42] - Quote
Mr Zitro wrote:Needless Sacermendor wrote:Mr Zitro wrote:Needless Sacermendor wrote:The onoy skill the forge gun takes is in killing infantry with it ... which swarms can't do.
If you think swarms are so easy then specialise in them n see how many times you can get over half way up the leaderboard at the end of a match. for killing tanks swarms are better not for killing infantry. Why do my posts attract the stupid kids? Because they're always stupid whining QQ posts about my tank hurts, why won't you take all the AV out of the game. ok lets talk swarm launchers. they have the range to shoot across the map, they become invisible after a certain range, you can fire them even if there is a soild structure infront of the person firing it, and the greatest thing of all is you can lock on to a vehicle through a soild object as long as you just see the vehicle every 2-3 seconds.... sorry you are an idiot and dont understand balance, maybe next time your parents wont drop you Seriously ! ... grow up.
Perhaps all your threads attract kids because you're the one that sinks to derogatory comments and calling people idiots.
You can't lock on to a vehicle without direct line of sight to any part of that vehicle for the duration of target accusation. They can't shoot accross maps because there is a maximum range you can aquire a lock ... perhaps that's forge guns you're thinking of. If they become invisible after a distance ... please link the thread this was reported in the bugs section. They fire if there is a solid structure in front of you ... what ? ... if there is a solid structure in front of you you have no line of sight, so you can't lock anything and can't fire anything.
I'm done with your whining and attepted insults, good luck in life ! |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 01:30:00 -
[43] - Quote
Mr Zitro wrote:R ainbow wrote:Mr Zitro wrote:R ainbow wrote:Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. can i put these kids in the lost and found section? You seem to be missing the point of the post. I shall enlighten you. The point is that, yes, the weapons do damage. Some are better in some circumstances, some are better in others. Some weapons beat some things, some beat others. I'm a gamer that comes from a very specific kind of shooter. I played a lot of Metal Gear Online (may those servers rest in piece) where every single gun was an instant kill/tranq when you got a headshot while inside the gun's effective range. Dust seems to be a suitable replacement for that environment. The weapons are powerful, but will fizzle out when in the wrong hands or used improperly. If you have enough situational awareness and skill you can get around anyone using any gun. Teamwork makes this possible. Run the distraction game with a heavy and a Logi while your Shotgun Scout creeps up behind them. Move to another objective to force them to move into another playing field, etc. If you use your head you can get around any enemy with any weapon. Teamwork is what makes or breaks this game. you seem to not of bought my book, well you should! than maybe you wouldnt be a total scrub. this game is imbalanced, and i am pointing out major defects,kind of like your doctor but dont worry im here to help
I'm not claiming that all of the weapons are balanced, as tweaks obviously need to be made. But for a weapon to be truly overpowered it needs to win in a far greater number of circumstances then the next gun and that gap needs to be large. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.16 01:49:00 -
[44] - Quote
Stop feeding the QQ bear kids. Mr zitros a little troll and we all know it, let him whine in peace(thats how you spell that BTW). When people stop paying attention maybe he will STFU. Sad thing is that he gives his corp, and his brother a bad name they don't deserve for the most part. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 02:02:00 -
[45] - Quote
fred orpaul wrote:Stop feeding the QQ bear kids. Mr zitros a little troll and we all know it, let him whine in peace(thats how you spell that BTW). When people stop paying attention maybe he will STFU. Sad thing is that he gives his corp, and his brother a bad name they don't deserve for the most part.
It's hard to avoid someone who is so active. I'd rather just voice my opinions in the forum as I have been. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.16 02:36:00 -
[46] - Quote
I feel you R ainbow, look at my history, I feel like I'm always arguing with him. I'm done tho just gonna ignore him, or spin him up into an incoherent rage, not sure which.
gotta admire you tho, you stay on topic and avoid getting drawn into his ****, you make seasoned politicians look like impudent children. |
Zekain Kade
BetaMax.
931
|
Posted - 2013.01.16 02:41:00 -
[47] - Quote
Mr Zitro wrote:
CCP why are you lowering your standards and forcing it on us? you were into average women just like the rest of us now you are into hairy BBW which is find for you but NOT FOR ME. ADD SKILL TO THIS GAME-first rule of a FPS. That is where you will get most of your player base
You must be mistaken. the FPS games developed now are developed for idiots, and if you haven't noticed, there are a lot of idiots out there. |
56 truth
Algintal Core Gallente Federation
73
|
Posted - 2013.01.16 02:45:00 -
[48] - Quote
Mr Zitro wrote:stuped stuff i'll take my advice from this lady thank you http://www.youtube.com/watch?v=ZTQSBm5A_FI |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.16 02:55:00 -
[49] - Quote
While Zitro responds like a utter mong, he does have a point.
Some things just aren't balanced, like the Free Forge and Swarms for example, Remove all the free stuff except a single BPO Assault suit with assault rifle, you know, the Assault Frontline one.
Take a look at AV grenades right now, you say it's balanced but we all know it's not.. Each nade deals 1500 damage per shot at standard which is an insane amount of damage, allowing a two man squad to take out a fully manned Tank in seconds. I'm not saying it needs a major nerf, but that damage is too high at Standard.
Then Swarms, the most broken thing in the whole AV v Vehicles arguement. They still turn 180 and hit you in the rear, they still go around corners and they can be fired at a massive range.
AV v Vehicles is not balanced and again, while Zitro is talking like a 5 year old, he's right. |
V Shadow
DUST University Ivy League
34
|
Posted - 2013.01.16 03:04:00 -
[50] - Quote
+1 for Revy |
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fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2013.01.16 03:30:00 -
[51] - Quote
you are right swarm are damn powerful against malitia gear but past that you have to level your swarms to keep up with higher level tanks, and even then the swarm is the loser.
granted Im basing this off of shield tanks. yes armor is broken! its been broken in eve for years, and it will likely be that way in dust for a long time as well.
As for AV grenades thats a hard thing because they need to be an effective deterrent to LAVs, so yes that a balance issue. They could probably stand a small nerf on the STD end, and could definitely use the old throw mechanic back.
Frankly tho given the devastating effect tanks can have by their mere presence, meh you wont find me crying over zealous tank pilots that went 22-1 and cant pay for another tank. Ive seen plenty of excellent tank pilots go 40+ and 0 because they knew when to run and when to stay, AV grenade baseball throws do need to be fixed but tanks shouldn't be able to muscle through an entire team without concern and should always keep clear of good infantry cover. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 18:38:00 -
[52] - Quote
If you don't want to spec av spec grenades and just use av nades they make it simple to kill tanks |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2013.01.16 19:48:00 -
[53] - Quote
everyone should be given only one of three options of weapons, rock, paper, or scissors. one weapon is beaten by another while destroying another one. all maps are empty square rooms with padded walls and no objectives.
this should keep the imperfects happy. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 20:05:00 -
[54] - Quote
Necrodermis wrote:everyone should be given only one of three options of weapons, rock, paper, or scissors. one weapon is beaten by another while destroying another one. all maps are empty square rooms with padded walls and no objectives.
this should keep the imperfects happy. I want new game types not the **** you just said. Out of the 3 av weapons available 2 are armor killers and the other 1 does equal damage to both shield and armor. So it is stacked against armor |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.16 20:10:00 -
[55] - Quote
fred orpaul wrote:Stop feeding the QQ bear kids. Mr zitros a little troll and we all know it, let him whine in peace(thats how you spell that BTW). When people stop paying attention maybe he will STFU. Sad thing is that he gives his corp, and his brother a bad name they don't deserve for the most part. The problem is it's people like this that cause CCP to massively over compensate. I for one believe they do it intentionally to gain an advantage in their preferred loadout.
Jason makes a very good point but worded slightly wrong and a bit inaccurate.
The militia swarm and forge aren't free, they are BPCs and it's not that they aren't balanced, the swarms damage is equal to the basic variant, but it only carries a magazine of 2, so there twice the reloading time which is a good 5 seconds I think for basic. Forge gun I couldnt comment on without checking.
But he's right ... there's a lot of stuff that shouldnt be so accessible ... militia swarms, forge, shotgun can go ... all militia damage mods I'd bin aswell ... grenades, binned, all of them, if you want to use them, train a skill (which shouldn't be included at the start)
I know that doesn't really solve the problem of grenades, they need their damages and splashes and lob ranges and fuse timers looking at again, I can't comment too much cos I'm rubbish with them.
But it would turn AV back into a specialisation or side-spec that it should be, not a 'cheap-4-all' throw away suit. It bugs me too ... I work hard to get my points as a Swarm specialist, always have, but recently it can't be done ... you don't get wp for vehicle damage anymore and some blue dot with a militia swarm or forge gets the kill shot on a Sagaris I've dealt 90% of the damage to.
You just can't specialise AV anymore, I've had to adapt to assault rifles and lazer rifles to earn points and isk so I can skill up my preferred role. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2013.01.16 20:48:00 -
[56] - Quote
Needless Sacermendor wrote:fred orpaul wrote:Stop feeding the QQ bear kids. Mr zitros a little troll and we all know it, let him whine in peace(thats how you spell that BTW). When people stop paying attention maybe he will STFU. Sad thing is that he gives his corp, and his brother a bad name they don't deserve for the most part. The problem is it's people like this that cause CCP to massively over compensate. I for one believe they do it intentionally to gain an advantage in their preferred loadout. Jason makes a very good point but worded slightly wrong and a bit inaccurate. The militia swarm and forge aren't free, they are BPCs and it's not that they aren't balanced, the swarms damage is equal to the basic variant, but it only carries a magazine of 2, so there twice the reloading time which is a good 5 seconds I think for basic. Forge gun I couldnt comment on without checking. But he's right ... there's a lot of stuff that shouldnt be so accessible ... militia swarms, forge, shotgun can go ... all militia damage mods I'd bin aswell ... grenades, binned, all of them, if you want to use them, train a skill (which shouldn't be included at the start) I know that doesn't really solve the problem of grenades, they need their damages and splashes and lob ranges and fuse timers looking at again, I can't comment too much cos I'm rubbish with them. But it would turn AV back into a specialisation or side-spec that it should be, not a 'cheap-4-all' throw away suit. It bugs me too ... I work hard to get my points as a Swarm specialist, always have, but recently it can't be done ... you don't get wp for vehicle damage anymore and some blue dot with a militia swarm or forge gets the kill shot on a Sagaris I've dealt 90% of the damage to. You just can't specialise AV anymore, I've had to adapt to assault rifles and lazer rifles to earn points and isk so I can skill up my preferred role.
Just one thing, when choosing the "Sentinel" Class when starting, you receive a free suit which includes a Militia Forge, so you can use it freely, same with the swarms, everyone gets a free swarm fit. |
Lady Hyuna
Amarr Templars Amarr Empire
29
|
Posted - 2013.01.16 21:05:00 -
[57] - Quote
Lets just nerf everything with no skills... The blueberries versus the redberries at a pie eating contest... who ever wins gets the planet's resources.
on a serious note, CCP is the first company that I know that have done something like this... You got to realize that they are now takeing care of eve and this. So we need to be patient and stop listing to people who want to nerf weapons because they died from them. And I do agree on someone who said, it should be hard to learn one weapon after learning another... Kinda how sniping is. switching to sniper to assault rifle is hard because you have that sway of aiming a sniper rile and need to up the skill to have less sway |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 21:09:00 -
[58] - Quote
Lady Hyuna wrote:Lets just nerf everything with no skills... The blueberries versus the redberries at a pie eating contest... who ever wins gets the planet's resources. No, let's make things TAKE skill instead of dumbing down the game for noobs |
Lady Hyuna
Amarr Templars Amarr Empire
29
|
Posted - 2013.01.16 21:09:00 -
[59] - Quote
Mr Zitro wrote:Lady Hyuna wrote:Lets just nerf everything with no skills... The blueberries versus the redberries at a pie eating contest... who ever wins gets the planet's resources. No, let's make things TAKE skill instead of dumbing down the game for noobs
that was me being sarcastic |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.16 21:11:00 -
[60] - Quote
Mr Zitro wrote:D'Finn Rhedlyne wrote:Perhaps it is so easy because we are ALL at entry level now?
Just sayin' i am not talking about gear im talking about how easy it is to use each item and how childish it is The more you increase the skill it takes to play the game the more difficult you make it to appeal to a larger number of people.
Similar to how readability is dumbed down so more people can read publications...
Each item should be easy to use yet difficult to master. Any high school student can read newspaper but you have to be smarter (read more skilled) to apply what you read to the application of life.
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R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 22:34:00 -
[61] - Quote
Maximus Stryker wrote:
Each item should be easy to use yet difficult to master.
I agree with that 100%. In games where you would like to bring in a large number of people, you want to have the basics easy. Make everything available to everyone, make higher tiers of equipment for those who choose to specialize in any equip type, but, ensure that there is still a level of depth in the game so that people who want to use more advanced tactics are able to do so.
I've brought it up in this forum before and will do so again. I am a Dust player who is formerly a Metal Gear Online player. That game attracted me because of it's level of voluntary depth (similarly to Dust). I could take basic gear and use the abilities that made my AR's more powerful along with the ability to make me run faster and just run around shooting people. I could also, specialize in hand to hand combat and sneak around outside of people's lines of sight and forcibly engage them in H2H making their AR's irrelevant.
The same can be done in Dust. I could take Assault/AR and just run around shooting people, or I could take a fast Scout suit, run wide around an enemy encampment and blindside them. It's still a rock paper scissors environment, but, there's much more than 3 choices to pick from.
That is how a game should be. Some tactics beat others, others beat others still. Leave the basics basic, but, allow for more advanced gameplay to develop when it comes to gear loadouts, tactics and teamwork. Allow your players to evolve which, in turn, allows for your game to evolve around the players. It's that kind of dynamic relationship that any game needs to survive. |
Derek Barnes
ZionTCD Legacy Rising
340
|
Posted - 2013.01.16 22:46:00 -
[62] - Quote
DUST Fiend wrote:Why does it feel that all the "top" players just want this game to be assault rifles and assault suits?
That's what I was thinking
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Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.16 23:36:00 -
[63] - Quote
The only nerf this thread encourages me to support, is a nerf on Mr Zitro's ability to call people idiots. Maybe then we'll see some contribution to legitimate debate. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.16 23:47:00 -
[64] - Quote
Chunky Munkey wrote:The only nerf this thread encourages me to support, is a nerf on Mr Zitro's ability to call people idiots. Maybe then we'll see some contribution to legitimate debate. I can have a debate but if you have never touched the weapons/subject I'm talking about and tell me what I know is wrong when i have done and seen them, you are an idiot. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2013.01.16 23:55:00 -
[65] - Quote
This thread says oherwise. |
Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.17 00:11:00 -
[66] - Quote
Chunky Munkey wrote:This thread says oherwise. When you troll me with stupid post I will call you stupid, look at the people who put descent post compared to the morons who had absolutely no idea what I'm talking about. If you are going to troll at least be funny or cunning. |
DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 00:21:00 -
[67] - Quote
you say that swarms and AV nades are imbalanced because they are too easy to use. Not exactly imbalanced imo, but I agree they are too easy to use. Of course CCP shouldn't make it where it takes too much skill(referring to player skill not sp)to use. They would have to find the right amount of difficulty of use for the AV weapons.
AV grenades can be thrown long distances because they are... Grenades. Though they might need to bring the dmg down a bit for standard. (You were probably in a armor tank. Armor needs love, everyone knows)
Swarms I'm not too sure about considering i don't use them. From my understanding, the Curving around cover is bs. Im not sure about lock on mechanic though.
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Mr Zitro
Imperfects Negative-Feedback
417
|
Posted - 2013.01.17 00:37:00 -
[68] - Quote
DJINN Marauder wrote:you say that swarms and AV nades are imbalanced because they are too easy to use. Not exactly imbalanced imo, but I agree they are too easy to use. Of course CCP shouldn't make it where it takes too much skill(referring to player skill not sp)to use. They would have to find the right amount of difficulty of use for the AV weapons.
AV grenades can be thrown long distances because they are... Grenades. Though they might need to bring the dmg down a bit for standard. (You were probably in a armor tank. Armor needs love, everyone knows)
Swarms I'm not too sure about considering i don't use them. From my understanding, the Curving around cover is bs. Im not sure about lock on mechanic though.
The main problem I have with av nades are how fast you can throw them and the fact they are more effective versus armor(130% if I'm not mistake and only do 69% on shields) AV nades should do equal damage to all vehicles. I think av nades should hurt LAVs but doing more damage to my tank than swarms or a forge is a bit ridiculous. Now swarms i don't know what to do about but they do not fit. |
Goat of Dover
Shadow Company HQ
161
|
Posted - 2013.01.17 00:40:00 -
[69] - Quote
Quick question about the swarms curving around cover.
When you say the curve around cover do you mean, if you are behind cover and the swarms are coming for you that the literrally go around the cover to hit you or, do you mean that they will make a turn to hit you when you are behind cover? I don't AV I am a logi/pilot so I really don't tend to pay attention to what the swarms are doing just if they are keeping the tank away from where I am.
I only drove armor tanks at the end of last build for like a week before the reset so I went down to many more forges than I did swarms, and flying dropships you really don't tend to care where they are going as long as they are not gaining on you and you are not flying into things. |
Washlee
UnReaL.
131
|
Posted - 2013.01.17 00:43:00 -
[70] - Quote
Where CCP With the NERF HAMMER |
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DJINN Marauder
Hellstorm Inc League of Infamy
254
|
Posted - 2013.01.17 00:46:00 -
[71] - Quote
Mr Zitro wrote:DJINN Marauder wrote:you say that swarms and AV nades are imbalanced because they are too easy to use. Not exactly imbalanced imo, but I agree they are too easy to use. Of course CCP shouldn't make it where it takes too much skill(referring to player skill not sp)to use. They would have to find the right amount of difficulty of use for the AV weapons.
AV grenades can be thrown long distances because they are... Grenades. Though they might need to bring the dmg down a bit for standard. (You were probably in a armor tank. Armor needs love, everyone knows)
Swarms I'm not too sure about considering i don't use them. From my understanding, the Curving around cover is bs. Im not sure about lock on mechanic though.
The main problem I have with av nades are how fast you can throw them and the fact they are more effective versus armor(130% if I'm not mistake and only do 69% on shields) AV nades should do equal damage to all vehicles. I think av nades should hurt LAVs but doing more damage to my tank than swarms or a forge is a bit ridiculous. Now swarms i don't know what to do about but they do not fit. Yes the 130% dmg on armor (both swarms and AV ) is kind of ridiculous for armor tankers. Unfortunately CCP has decided that as of now.. dust will be a Shield tanking game.
I believe the best solution would be this with AV nades: Take away extra dmg on armor. 900 damage standard for vehicles. Encourages bringing out REAL AV to take out vehicles or skill up in grenades. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2013.01.17 01:17:00 -
[72] - Quote
Goat of Dover wrote:Quick question about the swarms curving around cover.
When you say the curve around cover do you mean, if you are behind cover and the swarms are coming for you that the literrally go around the cover to hit you or, do you mean that they will make a turn to hit you when you are behind cover? I don't AV I am a logi/pilot so I really don't tend to pay attention to what the swarms are doing just if they are keeping the tank away from where I am.
I only drove armor tanks at the end of last build for like a week before the reset so I went down to many more forges than I did swarms, and flying dropships you really don't tend to care where they are going as long as they are not gaining on you and you are not flying into things. I predominantly use swarms when there's any vehicles on the map.
What he's talking about Ive only witnessed a couple of times, and I'm not entirely sure the circumstances that cause it. I think what's happening is the swarms are tracking to the position of the vehicle when the swarm was fired, then they begin following it ... it's obviously much more complicated than that but it some circumstances I guess when a vehicle has just popped out to the side of cover, swarms are fired and it reverses back where it came from ... then the swarms go to the side of the cover and do a 90deg turn towards the vehicle.
This is the only way I can think it could be doing it and as I've said I've only seen it happen a couple of times which makes me think the tracking is ment to be more direct to current position, but sometimes it screws up and continues to original position before redirecting to the vehicles current position ... if that makes sense.
And ...
@Jason ... yes, sorry I'd forgot about the starter fit swarm and didn't realise the Heavy now gets a free forge.
I'm actually reconsidering my previous position ... I'm not sure the accessibility of militia AV is such a problem ... I think it's only an issue now because these HAV drivers are still crying they're not dominating everything with missiles and now they're back in militia HAVs ... the accesibilty of militia AV makes it harder and more costly to spec into them.
Once they move into basic and advanced HAVs they won't be an issue, but they will be more able to assist the specialised AVers.
I'm beginning to think it's a good thing ... making HAVs less of a threat at lower levels due to the abundance of counters and actually costing drivers some isk and deaths and stopping them topping the leaderboard match after match and racking up enough isk to not worry about losing them. Keeping them reigned back a bit to begin with. |
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