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Thread Statistics | Show CCP posts - 0 post(s) |
R ainbow
Royal Uhlans Amarr Empire
21
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Posted - 2013.01.16 00:26:00 -
[1] - Quote
Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 00:34:00 -
[2] - Quote
We need to make it so that it's impossible to do any damage to anything. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 00:55:00 -
[3] - Quote
There isn't one for Dust. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 01:05:00 -
[4] - Quote
Mr Zitro wrote:R ainbow wrote:Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. can i put these kids in the lost and found section?
You seem to be missing the point of the post. I shall enlighten you. The point is that, yes, the weapons do damage. Some are better in some circumstances, some are better in others. Some weapons beat some things, some beat others. I'm a gamer that comes from a very specific kind of shooter. I played a lot of Metal Gear Online (may those servers rest in piece) where every single gun was an instant kill/tranq when you got a headshot while inside the gun's effective range. Dust seems to be a suitable replacement for that environment. The weapons are powerful, but will fizzle out when in the wrong hands or used improperly. If you have enough situational awareness and skill you can get around anyone using any gun. Teamwork makes this possible. Run the distraction game with a heavy and a Logi while your Shotgun Scout creeps up behind them. Move to another objective to force them to move into another playing field, etc. If you use your head you can get around any enemy with any weapon. Teamwork is what makes or breaks this game. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 01:30:00 -
[5] - Quote
Mr Zitro wrote:R ainbow wrote:Mr Zitro wrote:R ainbow wrote:Yeah man... It's so dumb that every weapon in the entire game is so overpowered. Why can't they balance all of the equally overpowered guns so that they all are about as strong. It's unfair that I can use {weapon} to damage {enemy}. Why can't Dust be like {game} where {weapon} does nothing to {enemy}. can i put these kids in the lost and found section? You seem to be missing the point of the post. I shall enlighten you. The point is that, yes, the weapons do damage. Some are better in some circumstances, some are better in others. Some weapons beat some things, some beat others. I'm a gamer that comes from a very specific kind of shooter. I played a lot of Metal Gear Online (may those servers rest in piece) where every single gun was an instant kill/tranq when you got a headshot while inside the gun's effective range. Dust seems to be a suitable replacement for that environment. The weapons are powerful, but will fizzle out when in the wrong hands or used improperly. If you have enough situational awareness and skill you can get around anyone using any gun. Teamwork makes this possible. Run the distraction game with a heavy and a Logi while your Shotgun Scout creeps up behind them. Move to another objective to force them to move into another playing field, etc. If you use your head you can get around any enemy with any weapon. Teamwork is what makes or breaks this game. you seem to not of bought my book, well you should! than maybe you wouldnt be a total scrub. this game is imbalanced, and i am pointing out major defects,kind of like your doctor but dont worry im here to help
I'm not claiming that all of the weapons are balanced, as tweaks obviously need to be made. But for a weapon to be truly overpowered it needs to win in a far greater number of circumstances then the next gun and that gap needs to be large. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 02:02:00 -
[6] - Quote
fred orpaul wrote:Stop feeding the QQ bear kids. Mr zitros a little troll and we all know it, let him whine in peace(thats how you spell that BTW). When people stop paying attention maybe he will STFU. Sad thing is that he gives his corp, and his brother a bad name they don't deserve for the most part.
It's hard to avoid someone who is so active. I'd rather just voice my opinions in the forum as I have been. |
R ainbow
Royal Uhlans Amarr Empire
21
|
Posted - 2013.01.16 22:34:00 -
[7] - Quote
Maximus Stryker wrote:
Each item should be easy to use yet difficult to master.
I agree with that 100%. In games where you would like to bring in a large number of people, you want to have the basics easy. Make everything available to everyone, make higher tiers of equipment for those who choose to specialize in any equip type, but, ensure that there is still a level of depth in the game so that people who want to use more advanced tactics are able to do so.
I've brought it up in this forum before and will do so again. I am a Dust player who is formerly a Metal Gear Online player. That game attracted me because of it's level of voluntary depth (similarly to Dust). I could take basic gear and use the abilities that made my AR's more powerful along with the ability to make me run faster and just run around shooting people. I could also, specialize in hand to hand combat and sneak around outside of people's lines of sight and forcibly engage them in H2H making their AR's irrelevant.
The same can be done in Dust. I could take Assault/AR and just run around shooting people, or I could take a fast Scout suit, run wide around an enemy encampment and blindside them. It's still a rock paper scissors environment, but, there's much more than 3 choices to pick from.
That is how a game should be. Some tactics beat others, others beat others still. Leave the basics basic, but, allow for more advanced gameplay to develop when it comes to gear loadouts, tactics and teamwork. Allow your players to evolve which, in turn, allows for your game to evolve around the players. It's that kind of dynamic relationship that any game needs to survive. |
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