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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:10:00 -
[1] - Quote
The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:13:00 -
[2] - Quote
The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.12 16:14:00 -
[3] - Quote
Ydubbs81 RND wrote:The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title. If you love the game so much, then play it for what it was meant to be ---- A large scale war in New Eden. Jacking up your SP seems like a linear measurement that would appeal to fans of CoD games, not a massive multi-layered MMO. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 16:16:00 -
[4] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up.
if you play for 10 hours on the weekend you'll gain 50,000 sp
If someone else plays 10 hours a week, but plays every day they gain 125,000 sp
So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 16:18:00 -
[5] - Quote
Quote:And i'm thinking like 700 skill points and 1050 with the active booster.
I would somewhat agree to this after the SP cap is reached. However, I would not agree to anything more than 900 even with booster. And that's just me being generous. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:19:00 -
[6] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 16:19:00 -
[7] - Quote
Maken Tosch wrote:HowDidThatTaste wrote:Imagine if you are a new player and you join 6 months into the release most people would be in their proto gear and you would never be able to catch up. I personally would probably not want to play. There are Eve Online players who have broken the 100million SP record years ago and are still training new skills every day at a rate close to around 1 SP/sec. @ 31,536,000 sec/year assuming they properly focused their attributes on the proper traits of the skill books while training non-stop without forgetting to check their skill queue. That is effectively 31,536,000 SP / year. And since some of the Eve players have been around since 2003, that means those players, assuming they haven't all been biomassed, have 315,360,000 SP in total (at least one of them). Now imagine a new player who just came in today and can only earn, at maximum, 1 SP/sec. They have to wait ten years to get to the level those veterans are today and even then those same veterans will have double that amount during those additional 10 years. It's like you were born today and want to be 18 years old like that guy you met who can drive a car now. But by the time you are 18, that guy is already 36 years old and own a house, two cars, and has a retirement fund while you are just getting started with paying your $28,000 debt for your first car. You will never catch up, therefore you learn to just continue progressing. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:20:00 -
[8] - Quote
Maximus Stryker wrote:Ydubbs81 RND wrote:The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title. If you love the game so much, then play it for what it was meant to be ---- A large scale war in New Eden. Jacking up your SP seems like a linear measurement that would appeal to fans of CoD games, not a massive multi-layered MMO.
It's meant to be an fps shooter with mmo blends. Listen to CCP's interviews....they've said many times that they want players to have the fps experience. This isn't an MMO...this is an FPS/MMO |
ChargersGirlLuvsDP
Osmon Surveillance Caldari State
49
|
Posted - 2013.01.12 16:20:00 -
[9] - Quote
If you're going, go, otherwise HTFU, Adapt or die. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:22:00 -
[10] - Quote
crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life?
Exactly....on days that I have to work, I have to ensure that I hit the cap before I do so or I miss those sps and forever be behind. |
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.12 16:24:00 -
[11] - Quote
While i agree with the premise of your post which is daily cap sucks i have to say that in the end a cap is a cap whether it is weekly or daily.
The reason why i hate daily is this from a different thread i posted in
Okay i understand this point but you understand how it is fundamentallly counterproductive to your end goal right?
First off the daily cap is counterproductive to the end goal as opposed to the weekly cap for this reason.
SP doesn't level your character, SPENDING SP levels your character..
So by switching to daily you extend the time you need to play on a day to day basis to level up any skill that costs more 51k-76K SP since those are the extremes of what you can earn in a day based on with/without active and passive booster.
The weekly allowed you to earn all the SP you will earn under this system in 7 days in 2-3 days allowing you to progress your character earlier in the week.
Now your suggestion would only extend that time even longer! Why would you want to do that all for the psychological illusion of seeing numbers on a screen that you mistakenly correlate as achievement as opposed to disposable currency you use to level up your character which is what it really is in the end?
You understand why i am against this now, because in the end it is counterproductive to the end purpose of what SP is used for and all it does is give the false impression that you are did well in the game because you correlate SP with doing well, in reality look at WP and where you are on the leaderboard that is the only measure of progress you need to focus on especially since WP earned is a trackable statistic and in reality the DUST equivalent of XP that would be used to rank players in other games.
But in the end there is only a finite number of skills and if CCP opens the floodgates players will grind and grind until they max so many skills there will no longer be anything to work for, some will accomplish this in months to within very likely the first year, and once that happens players will get bored again as their will be nothing left to work for and move on as they do in every other FPS. I think wanting to grind for the SP as quick as possible is myopic and though it will fulfill in you the short term it wont help this game in the long term.
Moreover, right now the only thing to do in this game is grind for SP thats why it feels like such a chore, but as FW opens up and we get other things to do there will be a larger meta game to enjoy. I think CCP is keeping us handcuffed so we dont have too big a lead before open beta and i dont think that they will take them off until we get these other things to do in game.
Unfortunately they are so tightlipped about their ideas that it is causing frustration, im hoping the CSM's will be able to take our concern to them and get a bit of nuggets outta them. We need to believe their is a grander design in mind, unfortunately all we have left right now is speculation and that is incredibly frustrating and that frustration is beginning to boil over. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:24:00 -
[12] - Quote
ChargersGirlLuvsDP wrote:If you're going, go, otherwise HTFU, Adapt or die.
Learn to read....I said I quit playing the game earlier in a day. I didn't say that I was leaving. So GTFOMD and that's all the response to your trolling that you'll get from me here. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:24:00 -
[13] - Quote
crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life?
Because playing for 2 hours is better than staring at the TV for 12 hours. I don't really play on weekends because I want to spent time with my family. But that's my opinion it's ok to disagree with me.
Edit: I mostly play on weekdays, but that will change soon |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:30:00 -
[14] - Quote
Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:36:00 -
[15] - Quote
@ GUNNER VISARI
I didn't like the whole skill cap notion but I understand its role in this game and agree with its purpose. My issue is the way that it is being implemented is wrong. I hope there is a better system brewing but the weekly cap is a better system than the daily cap.
I don't look at sps for how successful I am. I am looking at it to level up. And right now, it is absolutely ridiciulous. I'd rather acquire skill points early in the week then just watching paint dry every day.
Plus, this new system just forces me to put down the controller because there is no point. I never really hit the cap in 2 days. I would earn in the hundreds but by Tues it would be in the tens. And I'm ok with that.
I also dig that we don't want to acquire all skills too fast...I like that about this game. But if that is the idea, then maybe they can increase the multiplier of the skills or something. Because we want to feel like we're working towards something when we play. And after 4 games, that "something" can no longer be reached, you stop playing.
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:38:00 -
[16] - Quote
aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college.
Exactly my point....since you don't really care about how much SP you have, then why push for this current system? Because you can't or choose not to play as oten as others than you shouldn't cosign for "no lifers" to be penalized.
Because you have a real life, then you should be indifferent on this matter. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 16:40:00 -
[17] - Quote
aden slayer wrote:crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life? Because playing for 2 hours is better than staring at the TV for 12 hours. I don't really play on weekends because I want to spent time with my family. But that's my opinion it's ok to disagree with me. Edit: I mostly play on weekdays, but that will change soon to be fair I meant 2, 6 hour gaming sessions |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:44:00 -
[18] - Quote
Ydubbs81 RND wrote:aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college. Exactly my point....since you don't really care about how much SP you have, then why push for this current system? Because you can't or choose not to play as oten as others than you shouldn't cosign for "no lifers" to be penalized. Because you have a real life, then you should be indifferent on this matter.
Yes. You're right I should be indifferent.
my point is the daily cap is good but it be should higher. That's what I think and you can't change that. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:47:00 -
[19] - Quote
crazy space 2100046106 wrote:aden slayer wrote:crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life? Because playing for 2 hours is better than staring at the TV for 12 hours. I don't really play on weekends because I want to spent time with my family. But that's my opinion it's ok to disagree with me. Edit: I mostly play on weekdays, but that will change soon to be fair I meant 2, 6 hour gaming sessions
That's a bit excessive..... Try to cut down to 1-4 hours. It's friendly advise. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:49:00 -
[20] - Quote
aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college. Exactly my point....since you don't really care about how much SP you have, then why push for this current system? Because you can't or choose not to play as oten as others than you shouldn't cosign for "no lifers" to be penalized. Because you have a real life, then you should be indifferent on this matter. Yes. You're right I should be indifferent. my point is the daily cap is good but it be should higher. That's what I think and you can't change that.
I'm not trying to change your thought on it....just CCPs. So, if someone's post negates mine then I'm going to counter it. |
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.12 16:51:00 -
[21] - Quote
took me 4 hours to get cap yesterday >< |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.12 16:58:00 -
[22] - Quote
implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.12 17:13:00 -
[23] - Quote
Mavado V Noriega wrote:implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts.
I like the idea of pooling any lost SP. How about daily cap with a pool limited to 3 days worth of SP. It doesn't really help Ydubbs problem but it would really help a guy like me who only gets to play 3-4 days a week. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 17:21:00 -
[24] - Quote
Tbone322 wrote:Mavado V Noriega wrote:implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts. I like the idea of pooling any lost SP. How about daily cap with a pool limited to 3 days worth of SP. It doesn't really help Ydubbs problem but it would really help a guy like me who only gets to play 3-4 days a week.
But in the last build or sp system....3-4 days was all that you need. What CCP should just do is have the weekly cap and a pool system for those who can grind up whenever they're able to.
It will also help out new players who just came in to catch up. |
G Sacred 2100142574
Rubber Chicken Bombers
73
|
Posted - 2013.01.12 17:25:00 -
[25] - Quote
Although I do think that the daily cap is a little low, I agree with it. SP points aren't everything. DUST isn't a FPS only game. (Yes it is a first person shooter but that is not its genre) DUST is a MMORPG. It (upon full release and uplink with eve) will have a fully functional in-game economy just like EVE. What other games for ps3 are like that? None. This isn't a game you play to "win" by leveling up all your skills. You play to as a mercenary for hire. Skill points are personal. ISK is the real reward. One you get those skill points, you got em... (Unless it's like eve where when you lose a clone you lose part of your skills) ISK on the other hand, when you use better equipment, you spend a lot more. Running something like a Duvolle AR or Heavy B-Series isn't cheap. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.01.12 17:25:00 -
[26] - Quote
While I miss having the cap be weekly rather than daily, I like the level of restriction on the cap. Even I, who am not very good, was gaining SP too fast last build. The people who don't suck were well on the way to having every skill in the game in a year. |
Roebe 1475
Subdreddit Test Alliance Please Ignore
12
|
Posted - 2013.01.12 17:29:00 -
[27] - Quote
I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 17:34:00 -
[28] - Quote
Roebe 1475 wrote:I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun. The only people the weekly cap hurt where the hardcore no lifers. now we have the same cap per week, but you are forced to spread it out :/ |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2013.01.12 17:34:00 -
[29] - Quote
A rollover that is reset weekly would solve most gripes and help out those of us who want to play more frequently than we are able. I would post a link but I don't think it's necessary as there are multiple threads that are probably still on the first page. You could just skip every other day or only grind on the weekends to build up your pool of SP and play catch up or play daily. As long as they don't bring back diminishing returns, that really just seemed to drag out the grind for far too long IMO. Also, a little more than 50/75 SP would be nice once you've "capped out", I'll let someone else do the math to figure out a better number, I know someone's posted one somewhere... |
Jarlaxle Xorlarrin
SyNergy Gaming
67
|
Posted - 2013.01.12 17:37:00 -
[30] - Quote
Its temporary. If you remember, that was the last wipe of our characters. CCP doesn't want people with 1.5mill SP playing against noobs with none. Thats why so low of cap. |
|
DarkShadowFox
Villore Sec Ops Gallente Federation
238
|
Posted - 2013.01.12 17:42:00 -
[31] - Quote
Honestly, CCP dosent realize that SP is what helps people advance so they can get better things and actually buy things that perform better through skills.
Capping something that helps you advance and than giving you like 1k-2k per match if you do well, isnt really gonna help -___-
and yes, the cap will not allow anyone who actually has a life cause those who play and grind and earn the small amount of SP in the end will always be ahead of the person who just comes and plays once.
yes it may seem like irrelvant numbers in the end 1-2k per match or 5k or something super small like that, but if you grind hard enough and play enough that 5k will turn into like I dunno 13k ?
Gear only helps, it does not make you super powerful and their is no perfect loadout.
well except for armor tanks... that one is pretty straight forwards.
Maybe someday I'll log in and see the changes for now I dont have enough bandwidth to do so, so my comments are in a sense nulled. |
Entrei Blackstorm
ZionTCD Legacy Rising
49
|
Posted - 2013.01.12 18:01:00 -
[32] - Quote
Roebe 1475 wrote:I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun.
+1
How about a player option that can activate daily or weekly cap for a character? |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.12 18:04:00 -
[33] - Quote
Mavado V Noriega wrote:implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts.
+1 Me likes Sp very much. |
S Park Finner
BetaMax.
89
|
Posted - 2013.01.12 18:14:00 -
[34] - Quote
There are two good alternatives being proposed by players right now... 1) A skill point bank -- you don't have a skill point limit. Skill points build up in a bank and you can only draw them out at the daily rate, whatever CCP want to do for balance. 2) A rolling skill point cap -- as you earn skill points they are subtracted from the cap but every so often, say once and hour our once a day, more points are added into the cap. Check out the links and if you like the ideas bump them so CCP can get an idea of what you like.
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:23:00 -
[35] - Quote
G Sacred 2100142574 wrote:Although I do think that the daily cap is a little low, I agree with it. SP points aren't everything. DUST isn't a FPS only game. (Yes it is a first person shooter but that is not its genre) DUST is a MMORPG. It (upon full release and uplink with eve) will have a fully functional in-game economy just like EVE. What other games for ps3 are like that? None. This isn't a game you play to "win" by leveling up all your skills. You play to as a mercenary for hire. Skill points are personal. ISK is the real reward. One you get those skill points, you got em... (Unless it's like eve where when you lose a clone you lose part of your skills) ISK on the other hand, when you use better equipment, you spend a lot more. Running something like a Duvolle AR or Heavy B-Series isn't cheap.
Dust isn't an MMORPG either....it's an MMOFPS with rpg blends. Dust isn't EVE and the devs has made it clear that they are different games. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2013.01.12 18:26:00 -
[36] - Quote
Part of the issue is with the two games sharing some of the same skills for Corporation management and infrastructure. Since the books are the same amount of SP in both games, why not just train the skills 3 times faster with a Dust alt instead of doing it in EVE? |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:27:00 -
[37] - Quote
crazy space 2100046106 wrote:Roebe 1475 wrote:I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun. The only people the weekly cap hurt where the hardcore no lifers. now we have the same cap per week, but you are forced to spread it out :/
The weekly cap was fine. It's this daily bs that is a problem. Noone is really pissed that this game has a skill cap. We are all good on that. The problem lies in the way it is being implemented.
This daily cap hurts everyone not just players who play all day but players that can't log in every single day as well. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:29:00 -
[38] - Quote
Mobius Wyvern wrote:Part of the issue is with the two games sharing some of the same skills for Corporation management and infrastructure. Since the books are the same amount of SP in both games, why not just train the skills 3 times faster with a Dust alt instead of doing it in EVE?
There's no issue there. It's either you skill up in Dust and form the corp in Dust. Or, you skill up in EVE and form the corp in EVE. Players should stop trying to bring all of the elements of EVE into Dust. They are different games |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.12 18:49:00 -
[39] - Quote
Ydubbs81 RND wrote:Mobius Wyvern wrote:Part of the issue is with the two games sharing some of the same skills for Corporation management and infrastructure. Since the books are the same amount of SP in both games, why not just train the skills 3 times faster with a Dust alt instead of doing it in EVE? There's no issue there. It's either you skill up in Dust and form the corp in Dust. Or, you skill up in EVE and form the corp in EVE. Players should stop trying to bring all of the elements of EVE into Dust. They are different games
ur missing the point he made dubbs it isnt just about the corp there will be other skills that are shared across games so hes sayin if one has to wait a month to get the skill in EVE and can get it in a few hrs of DUST why not just use dust
see the problem it creates.
That being said imo if ccp worried about shared skills just increase the multiplier dust side
either way the skill cap has to stay just not in its current form but more in the form i posted earlier SP is the only thing ppl play for NOW but ppl need to stop being so close minded and realise u WONT be playing for SP all the time like we are now unless ur a straight pubstomp player/corp.
I want the system back to how it was but double it so i can hit my cap in 2-3 days of hard play and then use the rest of the week to so actual important **** other than pub with idiot randoms all the time.
Get me my damn VR training rooms and u wont even see us in pubs as much once ppl hit the cap get me territorial conquest and we wont even be pubbin all week, grind to hit cap or spread it out or just go without since u would have a pool system and do some fun stuff.....actual meaningful stuff
When ppl make posts like these they need to look at the bigger picture and not just what we doin now |
Vane Arcadia
ZionTCD Legacy Rising
115
|
Posted - 2013.01.12 18:53:00 -
[40] - Quote
Ydubbs81 RND wrote: In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category. .
Had to chuckle a little - two whole days !
I have just set all my eve chars on level 5 skills which will take between 28 and 31 days.
The view of SP will have to change if Dust is going to one game with Eve. Training is a slow process in New Eden months/years not hours/days. |
|
Stinker Butt
Kang Lo Directorate Gallente Federation
103
|
Posted - 2013.01.12 19:10:00 -
[41] - Quote
We just need more than sp to fight for. I'm certain it will come, maybe by the end of the month?
There aren't that many skills, so too much sp now means lots of QQing later about needing more skills to invest into. I hate diminished returns and two hours a day to max out seems fair. I do like rollover sp as others have mentioned.
In the end though, we really just need more than sp. For some it may be alts, or others may be the leaderboards, but I'll wait for whatever else the game will offer. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.12 19:11:00 -
[42] - Quote
I hear where you're coming from, Ydubbs81 RND, And I believe we already have the perfect solution, which i will link below.
But first, we state assumptions:
- The total amount of sp given out by DUST must match up with sp in EVE. Who knows what's gonna happen in the future with our characters, and to do anything else would be asking for trouble further down the road. So whatever sp system we end up adopting, the total sp given out can't be any higher than a 7-day fully boosted no-life grinder is getting now. That's not negotiable.
- The issue that everybody has is that if you miss a day, the game punishes you for it, meaning that customers who honor RL obligations are being treated like second-class citizens of New Eden and everybody knows it. It's obviously not fair and that's why it smells so bad.
- No-life grinders are people too(just barely, tho =P), and they also need to be treated fairly by the game. This means that by playing more, a player can put themselves ahead of a casual who invests the bare minimum in the game. But more is required for fairness - the game needs to hand out sp in a way that is predictable and intuitive, so that someone who is grinding for sp can make a rational decision as to whether it's worth grinding for another hour or two.
The good news is that there is a mathematically optimal(that's a technical term, not forum bullshit) way to do this, and as far as i know the first Merc to state it clearly was Rasatsu.
Reference to Rasatsu's solution: https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498
TL;DR: The punch line is use a 2-week sp pool, daily sp topups, and distribute points logarithmically. It satisfies the three criteria I've stated above and any other method proposed will, by mathematical necessity, be only a crude or not-so-crude approximation to Rasatsu's correct solution. |
Ryder Azorria
Amarr Templars Amarr Empire
134
|
Posted - 2013.01.12 19:24:00 -
[43] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Well that's just back asswards.
Weekly cap - If you could only play on weekends, you'd get the same SP, but maybe less ISK.
Daily cap - if you only play on weekends you 'll get a fraction of the cap.
Also, the cap exists to both keep no-lifers in check, unemployment should not be an in game advantage. Secondly, It prevents us from racing ahead of EVEs skill progression speed (there are some shared skills, even now), because of this no matter what CCP has for a cap, the size is not going to change, nor is the cap going anywhere. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 19:39:00 -
[44] - Quote
Ryder Azorria wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Well that's just back asswards. Weekly cap - If you could only play on weekends, you'd get the same SP, but maybe less ISK. Daily cap - if you only play on weekends you 'll get a fraction of the cap. Also, the cap exists to both keep no-lifers in check, unemployment should not be an in game advantage. Secondly, It prevents us from racing ahead of EVEs skill progression speed (there are some shared skills, even now), because of this no matter what CCP has for a cap, the size is not going to change, nor is the cap going anywhere.
Right so can someone please outline the advantages of a daily cap over a weekly one?
becuase it seems like there is none |
Lord Crases
PIE Inc. Praetoria Imperialis Excubitoris
19
|
Posted - 2013.01.12 20:05:00 -
[45] - Quote
crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life?
To catch up with what? Once you max out your combat skills for your favourite suits who cares? You max your shield armour weapon damage reload sharpshooting and mag cap then your tapped out.
It's not like someone is going to have crazy more health and damage because they have more sp then you. At best they can switch roles more.
A shot gun blast to the head is a one shot no matter how long you play.
Period |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.12 20:54:00 -
[46] - Quote
crazy space 2100046106 wrote:Ryder Azorria wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Well that's just back asswards. Weekly cap - If you could only play on weekends, you'd get the same SP, but maybe less ISK. Daily cap - if you only play on weekends you 'll get a fraction of the cap. Also, the cap exists to both keep no-lifers in check, unemployment should not be an in game advantage. Secondly, It prevents us from racing ahead of EVEs skill progression speed (there are some shared skills, even now), because of this no matter what CCP has for a cap, the size is not going to change, nor is the cap going anywhere. Right so can someone please outline the advantages of a daily cap over a weekly one? because it seems like there is none
Tbqh, and quite cynical, the only advantage i can see is that it sells more passive boosters. On the other hand, it sells less active boosters, but the income stream is prolly greater from the passives now.
Perhaps CCP is conscious of peeps over-focusing on the grinding and is trying to say 'ok, beyond a certain point, the game is going to discourage grinding'.
Perhaps CCP is trying to limit the SP advantage we vets have over the new peeps coming into the open beta on the 22nd. Maybe they're saying something like, 'ok, beta testers, here's you're reward for sticking with us through all the frustrations, we really appreciate it, but since it gives you cruel vets an unneeded advantage over new players, you're gonna have to work for it'
And, finally, CCP has stated clearly and repeatedly that they will be working on the sp mechanic in the future, so there's no need for too many tears on our part.
Something very valuable has come out of this experience, however, which i'm sure we all hope CCP takes to heart - A daily sp cap is fundamentally unfair to a portion of the playerbase. Here's to hoping that the fix is not fundamentally unfair to some other portion(s) of the playerbase as well. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 21:21:00 -
[47] - Quote
Vrain Matari wrote:The good news is that there is a mathematically optimal(that's a technical term, not forum bullshit) way to do this, and as far as i know the first Merc to state it clearly was Rasatsu. Reference to Rasatsu's solution: https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498TL;DR: The punch line is use a 2-week sp pool, daily sp topups, and distribute points logarithmically. It satisfies the three criteria I've stated above and any other method proposed will, by mathematical necessity, be only a crude or not-so-crude approximation to Rasatsu's correct solution.
That solution actually sounds more practical than either the current daily cap and the weekly cap we once had. I like to say, good idea to Rasatsu. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 00:25:00 -
[48] - Quote
Vrain Matari wrote:I hear where you're coming from, Ydubbs81 RND, And I believe we already have the perfect solution, which i will link below. But first, we state assumptions:
- The total amount of sp given out by DUST must match up with sp in EVE. Who knows what's gonna happen in the future with our characters, and to do anything else would be asking for trouble further down the road. So whatever sp system we end up adopting, the total sp given out can't be any higher than a 7-day fully boosted no-life grinder is getting now. That's not negotiable.
- The issue that everybody has is that if you miss a day, the game punishes you for it, meaning that customers who honor RL obligations are being treated like second-class citizens of New Eden and everybody knows it. It's obviously not fair and that's why it smells so bad.
- No-life grinders are people too(just barely, tho =P), and they also need to be treated fairly by the game. This means that by playing more, a player can put themselves ahead of a casual who invests the bare minimum in the game. But more is required for fairness - the game needs to hand out sp in a way that is predictable and intuitive, so that someone who is grinding for sp can make a rational decision as to whether it's worth grinding for another hour or two.
The good news is that there is a mathematically optimal(that's a technical term, not forum bullshit) way to do this, and as far as i know the first Merc to state it clearly was Rasatsu. Reference to Rasatsu's solution: https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498TL;DR: The punch line is use a 2-week sp pool, daily sp topups, and distribute points logarithmically. It satisfies the three criteria I've stated above and any other method proposed will, by mathematical necessity, be only a crude or not-so-crude approximation to Rasatsu's correct solution.
I need a reasonable explanation for why Dust sp has to be equal to EVE sp??
I can understand a skill cap is needed. But the problem is the way that it is being implemented. Right now, there's no sense in playing after 2hours. They need to either increase the daily hard cap or increase the soft cap to 1000 sp with booster. Or, go back to the weekly cap.
|
Andrew Sheaffer
ZionTCD Legacy Rising
24
|
Posted - 2013.01.13 00:39:00 -
[49] - Quote
i love reading how tester think they should get what they want . ya the cap is not perfect but it is a game so it never will be , but it not your game it is ccp's . if they want a cap it is there right to put one in and to set it . if you don't like it make your own game . Me i think that this game is great and only going to get better with time . just trust in ccp |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 00:52:00 -
[50] - Quote
Andrew Sheaffer wrote:i love reading how tester think they should get what they want . ya the cap is not perfect but it is a game so it never will be , but it not your game it is ccp's . if they want a cap it is there right to put one in and to set it . if you don't like it make your own game . Me i think that this game is great and only going to get better with time . just trust in ccp
Is CCP asking us for our opinions or not???
How will it get better when they're making "not so better" choices? As testers and fps players, we are here to tell them when they mess up. I'm still here cause I really like this game and I want it to be enjoyable and succeed.
Status quo police are unbelievable |
|
Please Nerf Heavies
Algintal Core Gallente Federation
0
|
Posted - 2013.01.13 02:38:00 -
[51] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Right, because we all have one. I spent half a day on my day off to get 500k. call it a week and come back later for some iskies. Now its litterally we HAVE to be there every day. Yes we all achieved a life afterwards. |
DJINN Riot
Hellstorm Inc League of Infamy
20
|
Posted - 2013.01.13 03:01:00 -
[52] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
How do you figure? You now are required to play 1-2 hours a day, every day, to stay sp competetive.
As opposed to our weekend warriors who used to be able to hit cap in their three day weekend. |
Drev V
Elite CO.
0
|
Posted - 2013.01.13 03:05:00 -
[53] - Quote
It's smart to have a cap at the moment. With no more wipes and already bonus sp, not having a cap would put you way to far over the top of the open beta dudes coming in 10 days from now. A different cap would suffice once others get an opportunity to start dust. |
Konohamaru Sarutobi
Ahrendee Mercenaries Legacy Rising
91
|
Posted - 2013.01.13 03:23:00 -
[54] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
No it doesn't. Now you need to play all the days, just to don't miss any SP. So if you want to go on vacations, forget about get all the SP that you can, because you won't. And why? Just for living. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2013.01.13 03:27:00 -
[55] - Quote
Most everyone agrees a cap is needed.
I agree a daily cap effects a lot of players, and I don't see the benefit of it
I like the idea of a global cap, or a roll over. This lets people that don't get to play for whatever reason all the time a chance to catch up. Or people that hear about this game a month or two down the road a chance to catch up if they so desire to grind.
The mentality I see from EVE side is that "I've been here longer so I should have more skills, making me a better over-all merc"
I don't see the benefit in this mentality, if a new player wants to put in the hours to catch up with the people that first started the game, they should be able to. And once they get to the rest of us, then they start hitting the cap same as the rest of the hardcore base.
A new player seeing a better player but can never be around his skill level is discouraging and will turn players off. And purchasing a character is never a legitimate solution.
If there are EVE implications that I don't see that will effect the game, than that takes precedent. |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.13 15:06:00 -
[56] - Quote
This change in the cap is more EVE like more than anything
You get a set amount of SP per day which is 27200 no booster or 40800 with booster active SP and 24000 no booster and 36000 with booster for passive
With the daily cap it forces you to log on each day to play around 2hrs give or take depending on your skill and also if you get dumped into games which have already started or games with idiot bluedots
If you miss a day you will lose 27200 or 40800 with the booster but passive SP you will still gain and you will fall behind the players who will log on each day and play but not by much unless you miss lots of days
Also boosters play a big part, the active boosters do seem like a waste since after you hit your cap you are earning 75SP instead of 50SP but you will need 10games to make 750SP and really it doesnt seem like its worth it, where as passive boosters are pretty good and are always used and really not far behind what active boosters make
With the cap being so low as it is i think it is to make it on par more or less with SP gained in EVE, in EVE you have skills taking minutes/hrs/days/weeks and even months or years for a skill plan
With 1x skills in EVE to hit lvl 5 tends to take around 5days, with DUST it will take 4/5days even with boosters
For me it has slowed it down, majority of players are all roughly around the same and then ther is a few who jumped straight for the best weapons but at a cost of support skills while others did the reverse, with so few SP gained you cant do everything at once anymore or waste SP
Ideally i was expecting the skill train to be like EVE where you have a timeframe for training skills and each skill takes so long and possibly playing DUST would reduce the time slightly but this current cap is close to it
So far im fine with it but at this point i cant see CCP changing the amount of SP you earn but they could make it weekly but that is if the community really wants it to be weekly but dont ask for more SP because it wont happen
|
Yay Adski
Imperfects Negative-Feedback
133
|
Posted - 2013.01.13 15:35:00 -
[57] - Quote
People seem to be forgetting that the higher end gear has very little advantage over the lower end gear. If proto suits had the HP back and cost more, say 5-600k isk per loadout then yeah I can see more of a need for slowing down the hardcores. Fact of the matter is someone who doesn't play that much is not gonna be at much of a disadvantage due to the nerfs.
Just my 0.02 isk |
Sobriety Denied
Universal Allies Inc.
432
|
Posted - 2013.01.13 15:44:00 -
[58] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. the olde week cap allowed us a few days of our choosing off from dust this one makes you feel like you have to play every day |
Takahiro Kashuken
Intara Direct Action Caldari State
102
|
Posted - 2013.01.13 15:48:00 -
[59] - Quote
Yay Adski wrote:People seem to be forgetting that the higher end gear has very little advantage over the lower end gear. If proto suits had the HP back and cost more, say 5-600k isk per loadout then yeah I can see more of a need for slowing down the hardcores. Fact of the matter is someone who doesn't play that much is not gonna be at much of a disadvantage due to the nerfs.
Just my 0.02 isk
Its like EVE you skill long enough you get a Drake (Battlecruiser) and it will have more slots/CPU/PG and hp over the Caracal (Cruiser)
But with DUST its like being given a Merlin (Frigate) and you grind and grind upto battlecruiser and expect a Drake but instead you are given a Merlin with more slots/CPU/PG but the overall hp is the same
Currently all weapons and suits are been hit so much that ther is very little between them but the ISK prices are through the roof
The only reason i can think of this is maybe to do with EVE corps making all the gear thus the prices drop to the floor and it becomes cheap as chips to lose the top gear and replace |
Marston VC
SVER True Blood Unclaimed.
92
|
Posted - 2013.01.13 15:51:00 -
[60] - Quote
Ydubbs81 RND wrote:The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title.
you realize that with full boosters a player can make about 60k in one day (passive included), and in the course of one week that comes up to over 400k, which is about as much as we made before this build with boosters. Its the same amount of SP dude, its just that its more spread out. If anything, this change is good for the game because of how it makes people come back every day, instead of three days out of the week. IF you cant wait two or three days for a skill then maybe this isn't the game for you, idk if you know this but that EVE game, you know, the game that this game is based HEAVILY off of, has some skills that take literally over a 100 days to skill into, so please dont whine about how you have to "wait two or three days to go one level up in a catogory" because thats exactly how things are going to be for everything eventually
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Dalton Smithe
OSG Planetary Operations Covert Intervention
45
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Posted - 2013.01.13 16:04:00 -
[61] - Quote
Maken Tosch wrote:Maken Tosch wrote:HowDidThatTaste wrote:Imagine if you are a new player and you join 6 months into the release most people would be in their proto gear and you would never be able to catch up. I personally would probably not want to play. There are Eve Online players who have broken the 100million SP record years ago and are still training new skills every day at a rate close to around 1 SP/sec. @ 31,536,000 sec/year assuming they properly focused their attributes on the proper traits of the skill books while training non-stop without forgetting to check their skill queue. That is effectively 31,536,000 SP / year. And since some of the Eve players have been around since 2003, that means those players, assuming they haven't all been biomassed, have 315,360,000 SP in total (at least one of them). Now imagine a new player who just came in today and can only earn, at maximum, 1 SP/sec. They have to wait ten years to get to the level those veterans are today and even then those same veterans will have double that amount during those additional 10 years. It's like you were born today and want to be 18 years old like that guy you met who can drive a car now. But by the time you are 18, that guy is already 36 years old and own a house, two cars, and has a retirement fund while you are just getting started with paying your $28,000 debt for your first car. You will never catch up, therefore you learn to just continue progressing.
Yeah, but their SP are spread out over numerous skills. In eve you can train a character for 6 months and still be an effective PVP player. Skills most certainly help, but quite a few times its about how your fit your ship. The same will go with Dust....yes there will be a curve for players with proto gear but there will be ways to counter fits people come up with. Only real problem I have with dust is that they allow keyboard and mouse support. If they were to take that out....I would have no issues whatsoever. I play a console game for a reason, and its not right that the people with KBM have an advantage no matter how slight. If you want to play a FPS on KBM, go play on your PC... |
Washlee
UnReaL.
131
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Posted - 2013.01.13 16:28:00 -
[62] - Quote
If you want to grind Idgaf. Skill beats grinded equipment.
But still they need to fix the cap. |
DUST Fiend
Immobile Infantry
1899
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Posted - 2013.01.13 17:26:00 -
[63] - Quote
Didn't read your post.
SP cap is awesome where it is now.
Good job CCP, keep on keepin on |
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