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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:10:00 -
[1] - Quote
The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:13:00 -
[2] - Quote
The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2013.01.12 16:14:00 -
[3] - Quote
Ydubbs81 RND wrote:The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title. If you love the game so much, then play it for what it was meant to be ---- A large scale war in New Eden. Jacking up your SP seems like a linear measurement that would appeal to fans of CoD games, not a massive multi-layered MMO. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 16:16:00 -
[4] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up.
if you play for 10 hours on the weekend you'll gain 50,000 sp
If someone else plays 10 hours a week, but plays every day they gain 125,000 sp
So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life? |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 16:18:00 -
[5] - Quote
Quote:And i'm thinking like 700 skill points and 1050 with the active booster.
I would somewhat agree to this after the SP cap is reached. However, I would not agree to anything more than 900 even with booster. And that's just me being generous. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:19:00 -
[6] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2013.01.12 16:19:00 -
[7] - Quote
Maken Tosch wrote:HowDidThatTaste wrote:Imagine if you are a new player and you join 6 months into the release most people would be in their proto gear and you would never be able to catch up. I personally would probably not want to play. There are Eve Online players who have broken the 100million SP record years ago and are still training new skills every day at a rate close to around 1 SP/sec. @ 31,536,000 sec/year assuming they properly focused their attributes on the proper traits of the skill books while training non-stop without forgetting to check their skill queue. That is effectively 31,536,000 SP / year. And since some of the Eve players have been around since 2003, that means those players, assuming they haven't all been biomassed, have 315,360,000 SP in total (at least one of them). Now imagine a new player who just came in today and can only earn, at maximum, 1 SP/sec. They have to wait ten years to get to the level those veterans are today and even then those same veterans will have double that amount during those additional 10 years. It's like you were born today and want to be 18 years old like that guy you met who can drive a car now. But by the time you are 18, that guy is already 36 years old and own a house, two cars, and has a retirement fund while you are just getting started with paying your $28,000 debt for your first car. You will never catch up, therefore you learn to just continue progressing. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:20:00 -
[8] - Quote
Maximus Stryker wrote:Ydubbs81 RND wrote:The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title. If you love the game so much, then play it for what it was meant to be ---- A large scale war in New Eden. Jacking up your SP seems like a linear measurement that would appeal to fans of CoD games, not a massive multi-layered MMO.
It's meant to be an fps shooter with mmo blends. Listen to CCP's interviews....they've said many times that they want players to have the fps experience. This isn't an MMO...this is an FPS/MMO |
ChargersGirlLuvsDP
Osmon Surveillance Caldari State
49
|
Posted - 2013.01.12 16:20:00 -
[9] - Quote
If you're going, go, otherwise HTFU, Adapt or die. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:22:00 -
[10] - Quote
crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life?
Exactly....on days that I have to work, I have to ensure that I hit the cap before I do so or I miss those sps and forever be behind. |
|
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.12 16:24:00 -
[11] - Quote
While i agree with the premise of your post which is daily cap sucks i have to say that in the end a cap is a cap whether it is weekly or daily.
The reason why i hate daily is this from a different thread i posted in
Okay i understand this point but you understand how it is fundamentallly counterproductive to your end goal right?
First off the daily cap is counterproductive to the end goal as opposed to the weekly cap for this reason.
SP doesn't level your character, SPENDING SP levels your character..
So by switching to daily you extend the time you need to play on a day to day basis to level up any skill that costs more 51k-76K SP since those are the extremes of what you can earn in a day based on with/without active and passive booster.
The weekly allowed you to earn all the SP you will earn under this system in 7 days in 2-3 days allowing you to progress your character earlier in the week.
Now your suggestion would only extend that time even longer! Why would you want to do that all for the psychological illusion of seeing numbers on a screen that you mistakenly correlate as achievement as opposed to disposable currency you use to level up your character which is what it really is in the end?
You understand why i am against this now, because in the end it is counterproductive to the end purpose of what SP is used for and all it does is give the false impression that you are did well in the game because you correlate SP with doing well, in reality look at WP and where you are on the leaderboard that is the only measure of progress you need to focus on especially since WP earned is a trackable statistic and in reality the DUST equivalent of XP that would be used to rank players in other games.
But in the end there is only a finite number of skills and if CCP opens the floodgates players will grind and grind until they max so many skills there will no longer be anything to work for, some will accomplish this in months to within very likely the first year, and once that happens players will get bored again as their will be nothing left to work for and move on as they do in every other FPS. I think wanting to grind for the SP as quick as possible is myopic and though it will fulfill in you the short term it wont help this game in the long term.
Moreover, right now the only thing to do in this game is grind for SP thats why it feels like such a chore, but as FW opens up and we get other things to do there will be a larger meta game to enjoy. I think CCP is keeping us handcuffed so we dont have too big a lead before open beta and i dont think that they will take them off until we get these other things to do in game.
Unfortunately they are so tightlipped about their ideas that it is causing frustration, im hoping the CSM's will be able to take our concern to them and get a bit of nuggets outta them. We need to believe their is a grander design in mind, unfortunately all we have left right now is speculation and that is incredibly frustrating and that frustration is beginning to boil over. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:24:00 -
[12] - Quote
ChargersGirlLuvsDP wrote:If you're going, go, otherwise HTFU, Adapt or die.
Learn to read....I said I quit playing the game earlier in a day. I didn't say that I was leaving. So GTFOMD and that's all the response to your trolling that you'll get from me here. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:24:00 -
[13] - Quote
crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life?
Because playing for 2 hours is better than staring at the TV for 12 hours. I don't really play on weekends because I want to spent time with my family. But that's my opinion it's ok to disagree with me.
Edit: I mostly play on weekdays, but that will change soon |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:30:00 -
[14] - Quote
Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:36:00 -
[15] - Quote
@ GUNNER VISARI
I didn't like the whole skill cap notion but I understand its role in this game and agree with its purpose. My issue is the way that it is being implemented is wrong. I hope there is a better system brewing but the weekly cap is a better system than the daily cap.
I don't look at sps for how successful I am. I am looking at it to level up. And right now, it is absolutely ridiciulous. I'd rather acquire skill points early in the week then just watching paint dry every day.
Plus, this new system just forces me to put down the controller because there is no point. I never really hit the cap in 2 days. I would earn in the hundreds but by Tues it would be in the tens. And I'm ok with that.
I also dig that we don't want to acquire all skills too fast...I like that about this game. But if that is the idea, then maybe they can increase the multiplier of the skills or something. Because we want to feel like we're working towards something when we play. And after 4 games, that "something" can no longer be reached, you stop playing.
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:38:00 -
[16] - Quote
aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college.
Exactly my point....since you don't really care about how much SP you have, then why push for this current system? Because you can't or choose not to play as oten as others than you shouldn't cosign for "no lifers" to be penalized.
Because you have a real life, then you should be indifferent on this matter. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 16:40:00 -
[17] - Quote
aden slayer wrote:crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life? Because playing for 2 hours is better than staring at the TV for 12 hours. I don't really play on weekends because I want to spent time with my family. But that's my opinion it's ok to disagree with me. Edit: I mostly play on weekdays, but that will change soon to be fair I meant 2, 6 hour gaming sessions |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:44:00 -
[18] - Quote
Ydubbs81 RND wrote:aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college. Exactly my point....since you don't really care about how much SP you have, then why push for this current system? Because you can't or choose not to play as oten as others than you shouldn't cosign for "no lifers" to be penalized. Because you have a real life, then you should be indifferent on this matter.
Yes. You're right I should be indifferent.
my point is the daily cap is good but it be should higher. That's what I think and you can't change that. |
aden slayer
ZionTCD Legacy Rising
407
|
Posted - 2013.01.12 16:47:00 -
[19] - Quote
crazy space 2100046106 wrote:aden slayer wrote:crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life? Because playing for 2 hours is better than staring at the TV for 12 hours. I don't really play on weekends because I want to spent time with my family. But that's my opinion it's ok to disagree with me. Edit: I mostly play on weekdays, but that will change soon to be fair I meant 2, 6 hour gaming sessions
That's a bit excessive..... Try to cut down to 1-4 hours. It's friendly advise. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:49:00 -
[20] - Quote
aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college. Exactly my point....since you don't really care about how much SP you have, then why push for this current system? Because you can't or choose not to play as oten as others than you shouldn't cosign for "no lifers" to be penalized. Because you have a real life, then you should be indifferent on this matter. Yes. You're right I should be indifferent. my point is the daily cap is good but it be should higher. That's what I think and you can't change that.
I'm not trying to change your thought on it....just CCPs. So, if someone's post negates mine then I'm going to counter it. |
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2013.01.12 16:51:00 -
[21] - Quote
took me 4 hours to get cap yesterday >< |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.12 16:58:00 -
[22] - Quote
implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts. |
Tbone322
D3ath D3alers RISE of LEGION
124
|
Posted - 2013.01.12 17:13:00 -
[23] - Quote
Mavado V Noriega wrote:implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts.
I like the idea of pooling any lost SP. How about daily cap with a pool limited to 3 days worth of SP. It doesn't really help Ydubbs problem but it would really help a guy like me who only gets to play 3-4 days a week. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 17:21:00 -
[24] - Quote
Tbone322 wrote:Mavado V Noriega wrote:implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts. I like the idea of pooling any lost SP. How about daily cap with a pool limited to 3 days worth of SP. It doesn't really help Ydubbs problem but it would really help a guy like me who only gets to play 3-4 days a week.
But in the last build or sp system....3-4 days was all that you need. What CCP should just do is have the weekly cap and a pool system for those who can grind up whenever they're able to.
It will also help out new players who just came in to catch up. |
G Sacred 2100142574
Rubber Chicken Bombers
73
|
Posted - 2013.01.12 17:25:00 -
[25] - Quote
Although I do think that the daily cap is a little low, I agree with it. SP points aren't everything. DUST isn't a FPS only game. (Yes it is a first person shooter but that is not its genre) DUST is a MMORPG. It (upon full release and uplink with eve) will have a fully functional in-game economy just like EVE. What other games for ps3 are like that? None. This isn't a game you play to "win" by leveling up all your skills. You play to as a mercenary for hire. Skill points are personal. ISK is the real reward. One you get those skill points, you got em... (Unless it's like eve where when you lose a clone you lose part of your skills) ISK on the other hand, when you use better equipment, you spend a lot more. Running something like a Duvolle AR or Heavy B-Series isn't cheap. |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation Test Friends Please Ignore
96
|
Posted - 2013.01.12 17:25:00 -
[26] - Quote
While I miss having the cap be weekly rather than daily, I like the level of restriction on the cap. Even I, who am not very good, was gaining SP too fast last build. The people who don't suck were well on the way to having every skill in the game in a year. |
Roebe 1475
Subdreddit Test Alliance Please Ignore
12
|
Posted - 2013.01.12 17:29:00 -
[27] - Quote
I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun. |
crazy space 2100046106
ZionTCD Legacy Rising
879
|
Posted - 2013.01.12 17:34:00 -
[28] - Quote
Roebe 1475 wrote:I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun. The only people the weekly cap hurt where the hardcore no lifers. now we have the same cap per week, but you are forced to spread it out :/ |
Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2013.01.12 17:34:00 -
[29] - Quote
A rollover that is reset weekly would solve most gripes and help out those of us who want to play more frequently than we are able. I would post a link but I don't think it's necessary as there are multiple threads that are probably still on the first page. You could just skip every other day or only grind on the weekends to build up your pool of SP and play catch up or play daily. As long as they don't bring back diminishing returns, that really just seemed to drag out the grind for far too long IMO. Also, a little more than 50/75 SP would be nice once you've "capped out", I'll let someone else do the math to figure out a better number, I know someone's posted one somewhere... |
Jarlaxle Xorlarrin
SyNergy Gaming
67
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Posted - 2013.01.12 17:37:00 -
[30] - Quote
Its temporary. If you remember, that was the last wipe of our characters. CCP doesn't want people with 1.5mill SP playing against noobs with none. Thats why so low of cap. |
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