Marston VC
SVER True Blood Unclaimed.
92
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Posted - 2013.01.13 15:51:00 -
[1] - Quote
Ydubbs81 RND wrote:The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title.
you realize that with full boosters a player can make about 60k in one day (passive included), and in the course of one week that comes up to over 400k, which is about as much as we made before this build with boosters. Its the same amount of SP dude, its just that its more spread out. If anything, this change is good for the game because of how it makes people come back every day, instead of three days out of the week. IF you cant wait two or three days for a skill then maybe this isn't the game for you, idk if you know this but that EVE game, you know, the game that this game is based HEAVILY off of, has some skills that take literally over a 100 days to skill into, so please dont whine about how you have to "wait two or three days to go one level up in a catogory" because thats exactly how things are going to be for everything eventually
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