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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:10:00 -
[1] - Quote
The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:19:00 -
[2] - Quote
aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster.
Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:20:00 -
[3] - Quote
Maximus Stryker wrote:Ydubbs81 RND wrote:The reason why I'm not going to hold back in this post is because I want you guys to feel my seriousness here.
The conversion from the previous daily cap (which was much higher) to the weekly cap in Codex wasn't well liked but it really wasn't that bad. Sure, you'll earn heavy on the day after the reset and then you'll see significant diminished returns afterwards. But usually, on the following day, you're still earning in the thousands instead of tens of thousands or in the hundreds. I wasn't truly hitting the sp cap until Tues. Because on Mon, I may be hitting under 100 so when Tues came around, I was close to 0 or none. But that was ok because that's just one day.
Now, you play for 2 hours and you're hitting the cap!!! This is absolutely ridiculous and absurd. The grind for sp now feels like watching paint dry. I feel like I'm not doing anything or working towards anything. You're truly just playing for stat purposes at the moment. And most people don't really care about leaderboards.
The only way this current system may work is if you significantly increase the amount of skill points you earn after you reach the cap. And i'm thinking like 700 skill points and 1050 with the active booster. That way those of us who love the game can still feel like we are doing something.
You have these guys crying about guys who play more than they do and they should be held back for it. To cater to that mentality will only hurt the game. FPS shooters love the grind. That's why many people vet/prestige once they've hit the max level. You're removing that aspect of an fps with this current sp system because there's no sense in playing once you hit the daily cap. And you really hit the cap in 5 games or less. Players that play more should be able to earn more. It's not fair for guys who love the game that much. And on a monetary note...if I'm only playing for 2 hours a day that means that I am dying less throughout a week...That means that I will be retaining AUR longer......and that means that my AUR purchases will be few and far in between.
In Codex, I used to acquire most of my skill points after the reset and then spend the rest of the week, trying to figure out what to do with them. Now, you have to play for 2 days just to move up one level in one skill category.
The bottom line is this....this new skill cap system is horrible and needs to be removed or replaced in a hotfix. This is by far, the worst idea yet and I can't see myself growing accustomed to it. I've only stopped playing much earlier than I used to. And I can see players doing the same but with less tolerance than me and just take their gaming to another title. If you love the game so much, then play it for what it was meant to be ---- A large scale war in New Eden. Jacking up your SP seems like a linear measurement that would appeal to fans of CoD games, not a massive multi-layered MMO.
It's meant to be an fps shooter with mmo blends. Listen to CCP's interviews....they've said many times that they want players to have the fps experience. This isn't an MMO...this is an FPS/MMO |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:22:00 -
[4] - Quote
crazy space 2100046106 wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. I disagree. if you only play on the weekend becuase you have a life it is now impossible to catch up. if you play for 10 hours on the weekend you'll gain 50,000 sp If someone else plays 10 hours a week, but plays every day they gain 125,000 sp So you have to keep thinking "omg I have to log in and play for 2 hours today because I can't just wait and play on the weekend" How is that having a life?
Exactly....on days that I have to work, I have to ensure that I hit the cap before I do so or I miss those sps and forever be behind. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:24:00 -
[5] - Quote
ChargersGirlLuvsDP wrote:If you're going, go, otherwise HTFU, Adapt or die.
Learn to read....I said I quit playing the game earlier in a day. I didn't say that I was leaving. So GTFOMD and that's all the response to your trolling that you'll get from me here. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:36:00 -
[6] - Quote
@ GUNNER VISARI
I didn't like the whole skill cap notion but I understand its role in this game and agree with its purpose. My issue is the way that it is being implemented is wrong. I hope there is a better system brewing but the weekly cap is a better system than the daily cap.
I don't look at sps for how successful I am. I am looking at it to level up. And right now, it is absolutely ridiciulous. I'd rather acquire skill points early in the week then just watching paint dry every day.
Plus, this new system just forces me to put down the controller because there is no point. I never really hit the cap in 2 days. I would earn in the hundreds but by Tues it would be in the tens. And I'm ok with that.
I also dig that we don't want to acquire all skills too fast...I like that about this game. But if that is the idea, then maybe they can increase the multiplier of the skills or something. Because we want to feel like we're working towards something when we play. And after 4 games, that "something" can no longer be reached, you stop playing.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:38:00 -
[7] - Quote
aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college.
Exactly my point....since you don't really care about how much SP you have, then why push for this current system? Because you can't or choose not to play as oten as others than you shouldn't cosign for "no lifers" to be penalized.
Because you have a real life, then you should be indifferent on this matter. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 16:49:00 -
[8] - Quote
aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:Ydubbs81 RND wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Why are you allowing an SP cap to DISABLE you from getting a "real" life?? If having a "real life" means that much to you, then go out and get it. Why would it matter if you don't have as many skill points as someone else....you have a "real" life And I'm proud of it. I enjoy playing dust but I have other things to care other than how much SP I have. I balance my playing time well with studies for it will determine whether I get in a good college. Exactly my point....since you don't really care about how much SP you have, then why push for this current system? Because you can't or choose not to play as oten as others than you shouldn't cosign for "no lifers" to be penalized. Because you have a real life, then you should be indifferent on this matter. Yes. You're right I should be indifferent. my point is the daily cap is good but it be should higher. That's what I think and you can't change that.
I'm not trying to change your thought on it....just CCPs. So, if someone's post negates mine then I'm going to counter it. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 17:21:00 -
[9] - Quote
Tbone322 wrote:Mavado V Noriega wrote:implement weekly cap double the value from old weekly cap implement pool system so pp who miss days/weeks can not lose all those SPs
theres ur fix. this game NEEDS an SP cap just not the current one. ppl playin for the WRONG reasons to just pub pub pub what we need is a 2ndary grind which should come in the form of LP grind LP to allow us to buy faction gear like in EVE
add PvE, add VR Training rooms for the hardcore corps, add in MORE and BETTER FW mechanics into DUST so corps would be more inclined to battle more, Some form of planetary sov in FW would be nice as well which would add meaning to the districts we take over, possible passive corp ISK gain from holding districts. I like the idea of pooling any lost SP. How about daily cap with a pool limited to 3 days worth of SP. It doesn't really help Ydubbs problem but it would really help a guy like me who only gets to play 3-4 days a week.
But in the last build or sp system....3-4 days was all that you need. What CCP should just do is have the weekly cap and a pool system for those who can grind up whenever they're able to.
It will also help out new players who just came in to catch up. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:23:00 -
[10] - Quote
G Sacred 2100142574 wrote:Although I do think that the daily cap is a little low, I agree with it. SP points aren't everything. DUST isn't a FPS only game. (Yes it is a first person shooter but that is not its genre) DUST is a MMORPG. It (upon full release and uplink with eve) will have a fully functional in-game economy just like EVE. What other games for ps3 are like that? None. This isn't a game you play to "win" by leveling up all your skills. You play to as a mercenary for hire. Skill points are personal. ISK is the real reward. One you get those skill points, you got em... (Unless it's like eve where when you lose a clone you lose part of your skills) ISK on the other hand, when you use better equipment, you spend a lot more. Running something like a Duvolle AR or Heavy B-Series isn't cheap.
Dust isn't an MMORPG either....it's an MMOFPS with rpg blends. Dust isn't EVE and the devs has made it clear that they are different games. |
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:27:00 -
[11] - Quote
crazy space 2100046106 wrote:Roebe 1475 wrote:I am not a fan of the current cap either. I preferred the weekly cap the way it was before the server switch. Players shouldn't feel that if we miss a day we have lost valuable resources we can't get back. As of right now the game feels like one big WoW daily quest grind, and daily quests suck. Feeling almost required to log on is not fun. The only people the weekly cap hurt where the hardcore no lifers. now we have the same cap per week, but you are forced to spread it out :/
The weekly cap was fine. It's this daily bs that is a problem. Noone is really pissed that this game has a skill cap. We are all good on that. The problem lies in the way it is being implemented.
This daily cap hurts everyone not just players who play all day but players that can't log in every single day as well. |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.12 18:29:00 -
[12] - Quote
Mobius Wyvern wrote:Part of the issue is with the two games sharing some of the same skills for Corporation management and infrastructure. Since the books are the same amount of SP in both games, why not just train the skills 3 times faster with a Dust alt instead of doing it in EVE?
There's no issue there. It's either you skill up in Dust and form the corp in Dust. Or, you skill up in EVE and form the corp in EVE. Players should stop trying to bring all of the elements of EVE into Dust. They are different games |
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 00:25:00 -
[13] - Quote
Vrain Matari wrote:I hear where you're coming from, Ydubbs81 RND, And I believe we already have the perfect solution, which i will link below. But first, we state assumptions:
- The total amount of sp given out by DUST must match up with sp in EVE. Who knows what's gonna happen in the future with our characters, and to do anything else would be asking for trouble further down the road. So whatever sp system we end up adopting, the total sp given out can't be any higher than a 7-day fully boosted no-life grinder is getting now. That's not negotiable.
- The issue that everybody has is that if you miss a day, the game punishes you for it, meaning that customers who honor RL obligations are being treated like second-class citizens of New Eden and everybody knows it. It's obviously not fair and that's why it smells so bad.
- No-life grinders are people too(just barely, tho =P), and they also need to be treated fairly by the game. This means that by playing more, a player can put themselves ahead of a casual who invests the bare minimum in the game. But more is required for fairness - the game needs to hand out sp in a way that is predictable and intuitive, so that someone who is grinding for sp can make a rational decision as to whether it's worth grinding for another hour or two.
The good news is that there is a mathematically optimal(that's a technical term, not forum bullshit) way to do this, and as far as i know the first Merc to state it clearly was Rasatsu. Reference to Rasatsu's solution: https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498TL;DR: The punch line is use a 2-week sp pool, daily sp topups, and distribute points logarithmically. It satisfies the three criteria I've stated above and any other method proposed will, by mathematical necessity, be only a crude or not-so-crude approximation to Rasatsu's correct solution.
I need a reasonable explanation for why Dust sp has to be equal to EVE sp??
I can understand a skill cap is needed. But the problem is the way that it is being implemented. Right now, there's no sense in playing after 2hours. They need to either increase the daily hard cap or increase the soft cap to 1000 sp with booster. Or, go back to the weekly cap.
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Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2013.01.13 00:52:00 -
[14] - Quote
Andrew Sheaffer wrote:i love reading how tester think they should get what they want . ya the cap is not perfect but it is a game so it never will be , but it not your game it is ccp's . if they want a cap it is there right to put one in and to set it . if you don't like it make your own game . Me i think that this game is great and only going to get better with time . just trust in ccp
Is CCP asking us for our opinions or not???
How will it get better when they're making "not so better" choices? As testers and fps players, we are here to tell them when they mess up. I'm still here cause I really like this game and I want it to be enjoyable and succeed.
Status quo police are unbelievable |
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