Vrain Matari
ZionTCD Legacy Rising
404
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Posted - 2013.01.12 19:11:00 -
[1] - Quote
I hear where you're coming from, Ydubbs81 RND, And I believe we already have the perfect solution, which i will link below.
But first, we state assumptions:
- The total amount of sp given out by DUST must match up with sp in EVE. Who knows what's gonna happen in the future with our characters, and to do anything else would be asking for trouble further down the road. So whatever sp system we end up adopting, the total sp given out can't be any higher than a 7-day fully boosted no-life grinder is getting now. That's not negotiable.
- The issue that everybody has is that if you miss a day, the game punishes you for it, meaning that customers who honor RL obligations are being treated like second-class citizens of New Eden and everybody knows it. It's obviously not fair and that's why it smells so bad.
- No-life grinders are people too(just barely, tho =P), and they also need to be treated fairly by the game. This means that by playing more, a player can put themselves ahead of a casual who invests the bare minimum in the game. But more is required for fairness - the game needs to hand out sp in a way that is predictable and intuitive, so that someone who is grinding for sp can make a rational decision as to whether it's worth grinding for another hour or two.
The good news is that there is a mathematically optimal(that's a technical term, not forum bullshit) way to do this, and as far as i know the first Merc to state it clearly was Rasatsu.
Reference to Rasatsu's solution: https://forums.dust514.com/default.aspx?g=posts&m=433498#post433498
TL;DR: The punch line is use a 2-week sp pool, daily sp topups, and distribute points logarithmically. It satisfies the three criteria I've stated above and any other method proposed will, by mathematical necessity, be only a crude or not-so-crude approximation to Rasatsu's correct solution. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.12 20:54:00 -
[2] - Quote
crazy space 2100046106 wrote:Ryder Azorria wrote:aden slayer wrote:The new SP cap enables us to get a life, a REAL ONE. But I would prefer it to be 70,000 and 85,000 with a booster. Well that's just back asswards. Weekly cap - If you could only play on weekends, you'd get the same SP, but maybe less ISK. Daily cap - if you only play on weekends you 'll get a fraction of the cap. Also, the cap exists to both keep no-lifers in check, unemployment should not be an in game advantage. Secondly, It prevents us from racing ahead of EVEs skill progression speed (there are some shared skills, even now), because of this no matter what CCP has for a cap, the size is not going to change, nor is the cap going anywhere. Right so can someone please outline the advantages of a daily cap over a weekly one? because it seems like there is none
Tbqh, and quite cynical, the only advantage i can see is that it sells more passive boosters. On the other hand, it sells less active boosters, but the income stream is prolly greater from the passives now.
Perhaps CCP is conscious of peeps over-focusing on the grinding and is trying to say 'ok, beyond a certain point, the game is going to discourage grinding'.
Perhaps CCP is trying to limit the SP advantage we vets have over the new peeps coming into the open beta on the 22nd. Maybe they're saying something like, 'ok, beta testers, here's you're reward for sticking with us through all the frustrations, we really appreciate it, but since it gives you cruel vets an unneeded advantage over new players, you're gonna have to work for it'
And, finally, CCP has stated clearly and repeatedly that they will be working on the sp mechanic in the future, so there's no need for too many tears on our part.
Something very valuable has come out of this experience, however, which i'm sure we all hope CCP takes to heart - A daily sp cap is fundamentally unfair to a portion of the playerbase. Here's to hoping that the fix is not fundamentally unfair to some other portion(s) of the playerbase as well. |