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Tzaar Bomba
Doomheim
174
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Posted - 2013.01.07 14:30:00 -
[1] - Quote
For the 900th time, ive got yet another solution to fix the imbalance. We all know the issue, infantry is too effective with av and vehicles arnt effective enough with anti infantry. Infantry in able to use peek a book tactics and hide behind obstacle. Vehicle have to attempt to run or hide. But even when you do hide the missles track you behind cover and hit you at a 90 degree angle literally.
So to offset this severe disadvantage i propose a very simple solution. Make the swarm launchers a heavy weapon to hinder movement slightly. We have heavy militia suits already, just equip it with a standard scrambler and other basic militia type stuff and there you go. Now they cant ninja everywhere. They'll even have more h.p, and any AV weapon should be classified heavy anyway.
Im not saying the swarm launchers are over powered, theyre not. They are just far too effective and imbalanced. I am merely trying to balance the game out. Makes sense to me that they are listed as heavy anyway, damn things look heavy enough. |
Specter RND
Ahrendee Mercenaries Legacy Rising
52
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Posted - 2013.01.07 14:33:00 -
[2] - Quote
Why would you put another AV Weapon on a Heavy Only status when Heavies already can use a optimal AV weapon as is? |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
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Posted - 2013.01.07 14:34:00 -
[3] - Quote
But isn't it Swarm Launcher considered as a light weapon? If they are heavy, then they should be in a heavy slot, which heavies is the only armor that can has a weapon slot for H. |
Schazla
WarRavens
159
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Posted - 2013.01.07 14:35:00 -
[4] - Quote
Tzaar Bomba wrote:For the 900th time, ive got yet another solution to fix the imbalance. We all know the issue, infantry is too effective with av and vehicles arnt effective enough with anti infantry. Infantry in able to use peek a book tactics and hide behind obstacle. Vehicle have to attempt to run or hide. But even when you do hide the missles track you behind cover and hit you at a 90 degree angle literally.
So to offset this severe disadvantage i propose a very simple solution. Make the swarm launchers a heavy weapon to hinder movement slightly. We have heavy militia suits already, just equip it with a standard scrambler and other basic militia type stuff and there you go. Now they cant ninja everywhere. They'll even have more h.p, and any AV weapon should be classified heavy anyway.
Im not saying the swarm launchers are over powered, theyre not. They are just far too effective and imbalanced. I am merely trying to balance the game out. Makes sense to me that they are listed as heavy anyway, damn things look heavy enough. Well, have you seen Matrix? It's the future madafaka! RPG beats the tank. |
Tzaar Bomba
Doomheim
174
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Posted - 2013.01.07 14:38:00 -
[5] - Quote
Im seeing a reading comprehension issue. |
Schazla
WarRavens
159
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Posted - 2013.01.07 14:41:00 -
[6] - Quote
Tzaar Bomba wrote:Im seeing a reading comprehension issue. Are you Russian? |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.01.07 14:47:00 -
[7] - Quote
No ... simples !
Nothing wrong with the weapon being light ... nothing wrong with using cover ... nothing wrong with the missiles tracking from the user end now.
If there's something wrong with the way they track at the recieving end (ie the fly to the point of target at launch, then turn to follow it) I haven't witnessed this myself ... if I launch at an exposed vehicle and it ducks behind cover mid flight, then at least most of the swarm hits that cover and not the target.
If you want all AV to be standing still directly in front of you without cover before it can do any damage to you ... then I suggest you're not going to enjoy this game.
As a final thought ... Your solution doesnt even address your problem.
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Reav Hannari
Red Rock Outriders Red Rock Consortium
296
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Posted - 2013.01.07 15:01:00 -
[8] - Quote
To fix swarm launchers don't use militia vehicles. Militia LAVs pop with standard launchers in one volley. Darkside on a good tank makes for a protracted one on one battle which I hopes distracts the tanker enough to take some heat off my team. You do have to pop out of cover long enough to get a clean shot and the tank sometimes wins -- or his buddy that sneaks up behind the launcher.
If you bring a vehicle expect the other side to counter it. |
Takron Nistrom
ROGUE SPADES
83
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Posted - 2013.01.07 15:31:00 -
[9] - Quote
this game is not meant to be played by yourself. This game is meant to be played as a team working together. So it is safe to assume the logical answer to your answer is to say that you have infantry to counter the infantry. assuming that a guy in a tank by himself is going to go up against that stuff is a problem, but the thing is you should not be by yourself in a vehicle. You should have an infantry team for support to stop the AV. |
steadyhand amarr
Imperfects Negative-Feedback
338
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Posted - 2013.01.07 16:41:00 -
[10] - Quote
Am I the only person who thinks it fine now. Badly built tanks get spanked and will built ones dominated and need teamwork to take down which is how it should be |
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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2013.01.07 18:00:00 -
[11] - Quote
steadyhand amarr wrote:Am I the only person who thinks it fine now. Badly built tanks get spanked and will built ones dominated and need teamwork to take down which is how it should be
meh lock on weapons are easy mode especially when u can acquire locks behind cover and poke out and fire and get back in
Noc made a nice post in the feedback section on how swarms should be re-designed to take some skill cuz right now its ez it does most of the work for u |
xMarauder
Doomheim
139
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Posted - 2013.01.07 18:07:00 -
[12] - Quote
I'm surprised that swarm launchers don't act as javelins. This far in the future. But then again i don't know anything about military stuff. |
Scoot Medic
ZionTCD Legacy Rising
50
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Posted - 2013.01.07 18:11:00 -
[13] - Quote
They're not overpowered, just make your HAV stronger, I fired a whole swarm at a HAV driver all of them hit and he only lost 10% of his shield. Hardly effective VS a well built HAV/Dropship |
Needless Sacermendor
Red Fox Brigade
208
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Posted - 2013.01.07 20:11:00 -
[14] - Quote
Mavado V Noriega wrote:steadyhand amarr wrote:Am I the only person who thinks it fine now. Badly built tanks get spanked and will built ones dominated and need teamwork to take down which is how it should be meh lock on weapons are easy mode especially when u can acquire locks behind cover and poke out and fire and get back in Noc made a nice post in the feedback section on how swarms should be re-designed to take some skill cuz right now its ez it does most of the work for u Can someone tell me where this myth started ... Swarm Launchers CANNOT aquire locks without line of sight.
From the vehicles perspective it might seem like it does ... but the SL is a shoulder mounted weapon so you might only see the head of the user over a wall or hill, but he has line of sight from cover ... in my experience you are much more exposed than that before you can see over the hill and start aquiring a lock.
If you think lock on weapons are easy mode ... then give me the same weapon direct fire but you'd have to double or quadruple the velocity of the missiles or it would never hit anything ... you'd see them coming and have time to make a brew before deciding which direction to go to avoid them.
Have you even tried using them against anything other than a militia LAV ? Next time there's a HAV on the field ... YOU get a swarm out and hunt it till it's dead ... see how "easy mode" you think it is then. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2013.01.07 20:14:00 -
[15] - Quote
Mavado V Noriega wrote:especially when u can acquire locks behind cover and poke out and fire and get back in
There's the biggest problem as I see it. |
fahrenheitM
Pro Hic Immortalis RISE of LEGION
212
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Posted - 2013.01.07 20:16:00 -
[16] - Quote
Needless Sacermendor wrote:Can someone tell me where this myth started ... Swarm Launchers CANNOT aquire locks without line of sight.
From the vehicles perspective it might seem like it does ... but the SL is a shoulder mounted weapon so you might only see the head of the user over a wall or hill, but he has line of sight from cover ... in my experience you are much more exposed than that before you can see over the hill and start aquiring a lock.
If you think lock on weapons are easy mode ... then give me the same weapon direct fire but you'd have to double or quadruple the velocity of the missiles or it would never hit anything ... you'd see them coming and have time to make a brew before deciding which direction to go to avoid them.
Have you even tried using them against anything other than a militia LAV ? Next time there's a HAV on the field ... YOU get a swarm out and hunt it till it's dead ... see how "easy mode" you think it is then.
Have you played Swarms? You can most definitely do this. Sometimes it's the only way to get shots off on good tankers. |
RECON BY FIRE
BetaMax.
51
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Posted - 2013.01.07 20:57:00 -
[17] - Quote
Needless Sacermendor wrote:Mavado V Noriega wrote:steadyhand amarr wrote:Am I the only person who thinks it fine now. Badly built tanks get spanked and will built ones dominated and need teamwork to take down which is how it should be meh lock on weapons are easy mode especially when u can acquire locks behind cover and poke out and fire and get back in Noc made a nice post in the feedback section on how swarms should be re-designed to take some skill cuz right now its ez it does most of the work for u Can someone tell me where this myth started ... Swarm Launchers CANNOT aquire locks without line of sight. From the vehicles perspective it might seem like it does ... but the SL is a shoulder mounted weapon so you might only see the head of the user over a wall or hill, but he has line of sight from cover ... in my experience you are much more exposed than that before you can see over the hill and start aquiring a lock. If you think lock on weapons are easy mode ... then give me the same weapon direct fire but you'd have to double or quadruple the velocity of the missiles or it would never hit anything ... you'd see them coming and have time to make a brew before deciding which direction to go to avoid them. Have you even tried using them against anything other than a militia LAV ? Next time there's a HAV on the field ... YOU get a swarm out and hunt it till it's dead ... see how "easy mode" you think it is then.
This.
You tankers need to stop whining. |
Reimus Klinsman
BetaMax.
320
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Posted - 2013.01.07 21:39:00 -
[18] - Quote
OP wrote:and vehicles arnt effective enough with anti infantry
Then why do so many vehicles can go 20 and 0 without issue? |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2013.01.07 22:09:00 -
[19] - Quote
umm...........no
I hear you about the whole curving missiles thing but other then that you kinda just sound butt hurt. |
Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2013.01.07 22:36:00 -
[20] - Quote
RECON BY FIRE wrote:Needless Sacermendor wrote:Mavado V Noriega wrote:steadyhand amarr wrote:Am I the only person who thinks it fine now. Badly built tanks get spanked and will built ones dominated and need teamwork to take down which is how it should be meh lock on weapons are easy mode especially when u can acquire locks behind cover and poke out and fire and get back in Noc made a nice post in the feedback section on how swarms should be re-designed to take some skill cuz right now its ez it does most of the work for u Can someone tell me where this myth started ... Swarm Launchers CANNOT aquire locks without line of sight. From the vehicles perspective it might seem like it does ... but the SL is a shoulder mounted weapon so you might only see the head of the user over a wall or hill, but he has line of sight from cover ... in my experience you are much more exposed than that before you can see over the hill and start aquiring a lock. If you think lock on weapons are easy mode ... then give me the same weapon direct fire but you'd have to double or quadruple the velocity of the missiles or it would never hit anything ... you'd see them coming and have time to make a brew before deciding which direction to go to avoid them. Have you even tried using them against anything other than a militia LAV ? Next time there's a HAV on the field ... YOU get a swarm out and hunt it till it's dead ... see how "easy mode" you think it is then. This. You tankers need to stop whining.
lolwhining
i will give FGers props because they actually need to aim and get in position to get a shot off Swarms take 0 skill just fire and forget and it def can lock onto u through cover because i do it as well |
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Tzaar Bomba
Doomheim
174
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Posted - 2013.01.07 22:49:00 -
[21] - Quote
Alrighty then flyin off the handle can we get a thread lock? |
NAV HIV
The Generals
151
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Posted - 2013.01.08 13:34:00 -
[22] - Quote
Mavado V Noriega wrote:RECON BY FIRE wrote:Needless Sacermendor wrote:Mavado V Noriega wrote:steadyhand amarr wrote:Am I the only person who thinks it fine now. Badly built tanks get spanked and will built ones dominated and need teamwork to take down which is how it should be meh lock on weapons are easy mode especially when u can acquire locks behind cover and poke out and fire and get back in Noc made a nice post in the feedback section on how swarms should be re-designed to take some skill cuz right now its ez it does most of the work for u Can someone tell me where this myth started ... Swarm Launchers CANNOT aquire locks without line of sight. From the vehicles perspective it might seem like it does ... but the SL is a shoulder mounted weapon so you might only see the head of the user over a wall or hill, but he has line of sight from cover ... in my experience you are much more exposed than that before you can see over the hill and start aquiring a lock. If you think lock on weapons are easy mode ... then give me the same weapon direct fire but you'd have to double or quadruple the velocity of the missiles or it would never hit anything ... you'd see them coming and have time to make a brew before deciding which direction to go to avoid them. Have you even tried using them against anything other than a militia LAV ? Next time there's a HAV on the field ... YOU get a swarm out and hunt it till it's dead ... see how "easy mode" you think it is then. This. You tankers need to stop whining. lolwhining i will give FGers props because they actually need to aim and get in position to get a shot off Swarms take 0 skill just fire and forget and it def can lock onto u through cover because i do it as well
I think they should allow swarms to be used from the MCC or the spawn. If you dont feel like aiming, they should allow you to aim and lock through the map. Similar to the way you call in a Precision strike. They should also double the damage for it and give you 500 WP for taking out a tank and 250 WP for taking out a LAV. They should also allow you to use it as a MD with 200 Splash damage over 6 meters. Even if thats not good enough, they should make a heavy version of it which should work as a HMG shooting rockets at highspeed. That would make it balanced against Armor tanks :) |
SCAT mania
Seraphim Initiative. CRONOS.
76
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Posted - 2013.01.08 13:55:00 -
[23] - Quote
swarms are perfect! DONT MESS WITH THEM!! if there was a somethin like a smoke screen or flare that tanks could use to FLEE from me that would be acceptable... i suppose... |
NAV HIV
The Generals
151
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Posted - 2013.01.08 14:48:00 -
[24] - Quote
SCAT mania wrote:swarms are perfect! DONT MESS WITH THEM!! if there was a somethin like a smoke screen or flare that tanks could use to FLEE from me that would be acceptable... i suppose...
How much SP does it require again to do 1200+ damage ? |
SCAT mania
Seraphim Initiative. CRONOS.
76
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Posted - 2013.01.08 16:11:00 -
[25] - Quote
Iv advanced swarms with 3 complex damage mods on an assault type B suit.. That's enough sp to do whatever i want. |
NAV HIV
The Generals
151
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Posted - 2013.01.08 16:15:00 -
[26] - Quote
SCAT mania wrote:Iv advanced swarms with 3 complex damage mods on an assault type B suit.. That's enough sp to do whatever i want.
But you didnt answer my question. How much SP & ISK would it cost to do random 1200 + Damage with MT swarms hiding behind covers? |
SCAT mania
Seraphim Initiative. CRONOS.
76
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Posted - 2013.01.08 16:15:00 -
[27] - Quote
Also I run with swarms alot there is no such thing of locking on through cover... U may think ur hidden but if ur jutting out a bit Ill have swarms heading ur way |
SCAT mania
Seraphim Initiative. CRONOS.
76
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Posted - 2013.01.08 16:16:00 -
[28] - Quote
Sorry I'm on my phone but will check that out when I get home |
NAV HIV
The Generals
151
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Posted - 2013.01.08 16:22:00 -
[29] - Quote
OK great. Let us know about it. I can sure lock from behind covers, all you have to do is find and edge of the cover and keep any corner of the locking screen slightly outside the cover, press and hold R1 and then play peek a boo |
SCAT mania
Seraphim Initiative. CRONOS.
76
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Posted - 2013.01.08 16:27:00 -
[30] - Quote
Cool ill try with my alt first... Is got no points skilled into swarms so I'll see what the basic is.... Must try that locking from behind cover |
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