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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:15:00 -
[1] - Quote
Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.03 20:20:00 -
[2] - Quote
I like the new toss mechanic as it is actually consistent now. Before I would try to throw a nade close to me and my guy would launch it into orbit before it fell and landed down close to where I was aiming. Grenades with the 2 second fuse after it had hit something isnt too bad. The fall off dmg with distance should probably be greater but otherwise I think they are pretty well done now.....expect when they randomly dont blow up. |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
|
Posted - 2013.01.03 20:29:00 -
[3] - Quote
KingBabar wrote:Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks.
you think you nade better then me... Long way to go little one |
Sleepy Zan
Internal Error. Negative-Feedback
2049
|
Posted - 2013.01.03 20:33:00 -
[4] - Quote
Partially agree with the OP in that grenades need a longer fuse and should be cooked if they want to run around insta-killing people rather then simply spamming them. However, imo a grenade that detonates on contact should do around 250 pts of splash damage at the most. It would still work to damage someone before thukkering them and killing them or the other way around but definitley not 400 pts to insta-kill lower tier suits. Even then though there should be a slower rate of replenishing them in nanohives or supply depots to prevent spam. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.03 20:41:00 -
[5] - Quote
IMHO the M1 grenade is op currently. I've used the core too, and it's not worth the extra fitting costs. M1 is the only thing I put on my starter fits. IMHO there are a couple of interesting options. 1.) remove the ability to cook grenades, as there is no point anymore. Instead, holding down R1 would give a high throwing arc, like previous builds. 2.) contact grenades could have normal radius for their tier, if they have the damage of a sleek grenade.
I do prefer the new throwing mechanism. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.03 20:49:00 -
[6] - Quote
I think the reason the M1 seems OP is that its cheap/effective and the dmg drop off is not high enough. At the very edge of the explosive radius is still seems to be able to take out the shield of most suits (or severely dmg them). If the dmg drop off was greater such that only within like a 2 meter radius it does its full 600 dmg and then it drops off fast. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:50:00 -
[7] - Quote
Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on.
And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed
But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:54:00 -
[8] - Quote
semperfi1999 wrote:I think the reason the M1 seems OP is that its cheap/effective and the dmg drop off is not high enough. At the very edge of the explosive radius is still seems to be able to take out the shield of most suits (or severely dmg them). If the dmg drop off was greater such that only within like a 2 meter radius it does its full 600 dmg and then it drops off fast.
Just to clear things up...
militia nades, 400 dmg, 6m radius M1 (lvl3), 500 dmg, 6.6 m radius Core (lvl5) 600 dmg, 7.2 m radius |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
|
Posted - 2013.01.03 20:57:00 -
[9] - Quote
KingBabar wrote:Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS.
Not gonna be rude or anything, but nobody is better at nades then HALO players its kinda our thing |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
|
Posted - 2013.01.03 21:05:00 -
[10] - Quote
ERROR |
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 21:06:00 -
[11] - Quote
ReGnUM STBslayer DEI wrote:KingBabar wrote:Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS. Not gonna be rude or anything, but nobody is better at nades then HALO players its kinda our thing
Its a meaningless discussion in any case, I played a lot of Warhawk back in the days.
And I just realized you had STBSlayer in you name, I like you now!!!!!!!!!!! Love and kisses..... |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.03 21:07:00 -
[12] - Quote
KingBabar wrote:semperfi1999 wrote:I think the reason the M1 seems OP is that its cheap/effective and the dmg drop off is not high enough. At the very edge of the explosive radius is still seems to be able to take out the shield of most suits (or severely dmg them). If the dmg drop off was greater such that only within like a 2 meter radius it does its full 600 dmg and then it drops off fast. Just to clear things up... militia nades, 400 dmg, 6m radius M1 (lvl3), 500 dmg, 6.6 m radius Core (lvl5) 600 dmg, 7.2 m radius
Yea sorry was trying to quote from memory and I got it wrong. Your issue with the nade throwing is off in my opinion. I can put nades where I want them now wherease before they were thrown pretty randomly. To me the nade throwing mechanic is now about the same as the throwing mechanic for MAG (which I thought was pretty well done). However I still think the dropoff is the major issue for why these nades seem OP. |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
|
Posted - 2013.01.03 21:33:00 -
[13] - Quote
KingBabar wrote:ReGnUM STBslayer DEI wrote:KingBabar wrote:Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS. Not gonna be rude or anything, but nobody is better at nades then HALO players its kinda our thing Its a meaningless discussion in any case, I played a lot of Warhawk back in the days. And I just realized you had STBSlayer in you name, I like you now!!!!!!!!!!! Love and kisses.....
Yeah warhawk had some nice nade mechanics. Yeah sorry my ego kinda took over :"(
Anyways, I like now how you can bounce them of wall without them glitching and disappearing |
Paran Tadec
Imperfects Negative-Feedback
904
|
Posted - 2013.01.03 22:00:00 -
[14] - Quote
Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.03 22:16:00 -
[15] - Quote
Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid.
Valid tactic |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.03 22:23:00 -
[16] - Quote
This is why I don't bum rush dead bodies. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.03 22:25:00 -
[17] - Quote
Iron Wolf Saber wrote:This is why I don't bum rush dead bodies.
This is why modern infantry dont rush dead enemies. i want a siucide bomb in equipment that blows up when you get too close to my corpse. |
Paran Tadec
Imperfects Negative-Feedback
904
|
Posted - 2013.01.03 22:26:00 -
[18] - Quote
Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic
Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.03 22:29:00 -
[19] - Quote
Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back.
Skill takes a backseat to denying victory to an enemy. suicide ganking makes this possible and gives me a warm fuzzy feeling
I play to win, not to prove my skillz. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.03 22:44:00 -
[20] - Quote
Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before? |
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 23:05:00 -
[21] - Quote
Gunner Visari wrote:Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before?
The higher tier nades have more dmg and radius, there has never been any passive skills for nades like the hand held weapons. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 23:14:00 -
[22] - Quote
Sorry for the double posting but I just have to ask,
Have anyone gotten a quadruple (is that even a word?) nade kill? I mean, Ive gotten plenty of tripple ones but I just got my first four for the price of one, just moments ago. Could it be a first? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.03 23:36:00 -
[23] - Quote
KingBabar wrote:Sorry for the double posting but I just have to ask,
Have anyone gotten a quadruple (is that even a word?) nade kill? I mean, Ive gotten plenty of tripple ones but I just got my first four for the price of one, just moments ago. Could it be a first?
Ive ganked four people in a row by comboing nades and MD but I think you have hit a jackpot of stupid people. |
Paran Tadec
Imperfects Negative-Feedback
904
|
Posted - 2013.01.04 00:03:00 -
[24] - Quote
Breakin Stuff wrote:Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back. Skill takes a backseat to denying victory to an enemy. suicide ganking makes this possible and gives me a warm fuzzy feeling I play to win, not to prove my skillz.
My point exactly, you did lose if you go down first, its just super easy to get a kill you dont deserve now. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.04 00:14:00 -
[25] - Quote
Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back. Skill takes a backseat to denying victory to an enemy. suicide ganking makes this possible and gives me a warm fuzzy feeling I play to win, not to prove my skillz. My point exactly, you did lose if you go down first, its just super easy to get a kill you dont deserve now.
I deserve it just fine if yer willing to stand on top of my going away present. spite and evil fuel my murder impulse and i will not apologize for my noob tube or my deliberate use of tricks you feel are unsportsmanlike. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2013.01.04 01:02:00 -
[26] - Quote
The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.04 01:12:00 -
[27] - Quote
Gunner Visari wrote:Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before?
Nope.
Its one of those skills that does nothing aside from unlocks
I wouldn't mind a blast radius bonus if its kept 'marginally' within reason at max level.
I'd settle for better fittings. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.04 01:45:00 -
[28] - Quote
I myself would like the timer back.
When I find myself completely surrounded at an allied Supply Depot, I throw nades in all directions and survive the onslaught by killing everyone before they can even peek out of cover.
So as an actual sometimes abuser of the new nades, they need to be bring back the timer for militia and standard nades. I know that it's cheap, and one day, some one will do what I have done to me, and I will know the true bitterness I caused with my emergency spamming.
To all whom I spammed to death: Sorry, I didn't want to die. |
The Polish Hammer
Doomheim
373
|
Posted - 2013.01.04 01:47:00 -
[29] - Quote
Paran Tadec wrote:
My point exactly, you did lose if you go down first, its just super easy to get a kill you dont deserve now.
lol "deserve"
Could you operationally define what it means to "deserve" a kill? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.04 03:21:00 -
[30] - Quote
SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay.
THIS! noobs/scrubs are too predictable gunfight? naaa brah....ill toss a nade......or three..... |
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CCP Frame
C C P C C P Alliance
470
|
Posted - 2013.01.04 03:24:00 -
[31] - Quote
This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. |
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 06:02:00 -
[32] - Quote
CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys.
How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all.
You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow?
And CCP, do you really want this level of random nade spam that we see in the games now in Dust?
First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach?
And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.04 11:20:00 -
[33] - Quote
KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too.
Because the game is designed to be brutal to everyone, not just new players. CCP builds the sandbox, gives us the toys, then makes bets on which of us get buried in it.
THERE IS NO NICHE PROTECTION FOR THE ELITE.
If the rest of us can figure out ways to kill you that are dirty, underhanded, cheap, noobish, etc. I submit that you need to learn something.
Learn to dodge all the grenades were throwing.
Learn to not chase guys like me around corners.
Learn i do everything in my power to deny an idiot a chance to do the teabag thing.
Oh ya, if i blow up your proto fit with a locus grenade? then its working as intended.
No sympathy for the crowd that tells newer and less skilled players to L2play.
We learned to play on our terms, not yours. your turn to adapt now. lets see if you can. dont nerf anything else. the weaponry and armor should not be watered down homogenous one-tactic wonders.
And no you cant have supar AR back. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 11:47:00 -
[34] - Quote
Breakin Stuff wrote:KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Because the game is designed to be brutal to everyone, not just new players. CCP builds the sandbox, gives us the toys, then makes bets on which of us get buried in it. THERE IS NO NICHE PROTECTION FOR THE ELITE. If the rest of us can figure out ways to kill you that are dirty, underhanded, cheap, noobish, etc. I submit that you need to learn something. Learn to dodge all the grenades were throwing. Learn to not chase guys like me around corners. Learn i do everything in my power to deny an idiot a chance to do the teabag thing. Oh ya, if i blow up your proto fit with a locus grenade? then its working as intended. No sympathy for the crowd that tells newer and less skilled players to L2play. We learned to play on our terms, not yours. your turn to adapt now. lets see if you can. dont nerf anything else. the weaponry and armor should not be watered down homogenous one-tactic wonders. And no you cant have supar AR back.
Just so much fail here I dunno were to begin.
First off, my KDR keeps raising, it got a serious buff after the AR nerf which I have agreed to since day 1. The only thing I don't like about the ARs are the utter uselessness of the Breach, which got nerfed way too much.
Learning to dodge all nades simply isn't possible with a 2 sec fuse. There simply isn't time enough for it.
And you really mean that a 400 damage nade should blow up a 544 HP suit, and that this is working as intended? Hell I've several times killed a heavy with full health with my 600 damage core nades, is that also as intended?
And I have adapted to this new mechanics, I get more nade kills now then I ever did before, yesterday in one of the CQC maps I counted over 25 nade kills in a single game, so I have adapted a long time ago.
All of this however has nothing to do with the main issue. We now have a system where its customary to toss nades all over the place, especially when we're close to dieing. There are nades all over the place and this new mechanics is a major advantage for those that cant cook and aim a nade properly, like you had to in the previous build
Do we really want a game that is dominated by 2 sec fused nades being spammed all over the place? That is the issue at hand, and I'd like you to respond to that, not what you think are my general wievs of stuff you really don't know anything about. Its not for protecting my protofit, I do fine no matter what.
Try to keep at the topic at hand and bring something constructive, not the usual "you elites just want this and that or whatever."
I smell a fanboy here. Do you really mean that all the nerfs to the missiles, tanks, dropships and much else and I quote: If the rest of us can figure out ways to kill you that are dirty, underhanded, cheap, noobish, etc. I submit that you need to learn something.
So by your own statement, there is no need for a Beta to adjust various weapons and mechanics to get a fluid fun game for all? Then what are we all doing here? CCP should then just release the game and whatever is OP or idiotic is just stuff that people have to adapt to.
I really hate pre-judging people like you, think you know my wievs and position, its pa
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Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.04 12:04:00 -
[35] - Quote
One i dont care a whit about KDR.
Two, I dont think this shooter needs to be like all the others.
Three, yes I think if you stand on a grenade you should lose your proto fit.
Four, I enjoy the hell out of absolutely brutal mechanics that get people shredded.
Five, I have been killed in about every possible way, never run milita freefits because they suck hardcore and it doesnt matter to me whether I get naded or wonderpopped by a forge. All I see and hear whenever someone howls for nerfs boils down to "My superior gear should equal godmode and anything that acts as a hard counter is wrong."
Its all couched very carefully to not come off as whingeing, and in the interest of balance, but really, its "I want a mechanic change so I cant get ganked in my cooltoyz." because every nerf cry is accompanied by someone saying its unfair how their proto gear gets cracked.
These nerf threads are not only unconstructive, they are ridiculous given that just about everything has been nerfed pretty well over the builds.
Grenadiers got a buff. oh no, grenades are now useful. we cant have that! It means less skilled people have an equalizer!
I have no sympathy. If getting nadepopped is unfair, go back to exclusively running cheapseat fits. But dont come up saying its unfair that people who are new/suck cant have a method of nailing people.
Its a two second timer. you call for three and a half, four. theres a word for nades like that. useless. |
Laurent Cazaderon
Villore Sec Ops Gallente Federation
1155
|
Posted - 2013.01.04 12:54:00 -
[36] - Quote
KingBabar wrote:Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks.
couldnt agree more regarding nades. It's a real non-sense now. i'm a good cook. let me cook ! |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 13:15:00 -
[37] - Quote
"Oh I think the 4 sec fused nade was totally useless since I couldn't be bothered to learn the timeing of them. I need a cruch since without this Easy-mode 2 sec nade I have no way ever of ever killing anybody decent at this game."
Now I stooped down to your level of argument, see how silly it looks?
After telling that its not about protecting my protofits at all, you still keep throwing stuff in my face describing me as an elitist ass-hat. You really need to start comprehending what others are trying to get across to you if you ever want to be taken seriously.
The old 4 sec fuse was very far from useless. I could just lob them over a hill, I could hold them for 1 second for long throws, 2 for intermediate, or I could do hold them for 3 secondds and let them blow up in someones face. If you couldn't use the old nades effectively, then thats entirely your fault, don't blame the game for your own shortcomings.
I am tired of every single engagement in cqc leading to who can spam the most nades. Its boring and I think it will be bad for the game in the long run. Thats all there is to it. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 14:19:00 -
[38] - Quote
KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Only read to the grenade part. Thus I will explain them. Shields are strong against explosives. So the 400 damage will be "nerfed" a bit on shields. However once it reaches armor it's strength increases more so than it decreased on the shields. Thus increasing it to 544. EVE logic. If this still bothers you. There's a thing called tanking. I'd do it with your shields :P
Edit: Besides. This is what grenades are for. This is why our military makes them. To blow things up with a single toss. "I DON'T LIKE THE GRENADES BECAUSE THEY'RE TOO MUCH LIKE GRENAAAAADES WAAAAAAAAAAAH" is all I see when I read the first post. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 14:23:00 -
[39] - Quote
And I honestly don't see any sense in being able to take three nades like we did in the last build. THAT is the nonsense. Any good FPS has someway you can get a nade to kill in one hit without doing anything to enemy first. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2013.01.04 14:30:00 -
[40] - Quote
Ive been reading this tread and it seems to me that what people dont like is the fact that some people use locusts as Panic buttons if they begin to lose, while there is a merit to this tactic i would see it as foolish on behalf of the person doing it as A: you might kill yourself, B: gernade if it hits yourself will kill you out right,
A fix would be to do it like mag make it a slot like in MAG(i know for that origins it will attract hate but i personally dont think orgins should be taken into account if its a better mechanic than we have now), to seperate the gernade to a separate slot would meen it no longer beomes a panic button but a tactical choice you choose to bring a gernade to hand meens you main weapon is now not as useful for time being
Personally i would also suggest getting rid of the gernade insta bleed out that is just annoying not only do you get killed by the poxiest weapon in game you also are penalised for it every time i know gernades take chunks out of people but we are wearing armour so would it not stand to reason that we would not be completly gutted |
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Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 14:32:00 -
[41] - Quote
Gunner Visari wrote:Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before? You could very easily not die by grenades. You were like a nade sponge if you were actually GOOD. Still are if you're actually GOOD. The OP isn't a tryhard because he can't find a counter to grenades with completely realistic mechanics. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 14:40:00 -
[42] - Quote
SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. Get a better fit and I'm sure that it will be made clear that the noob's obvious militia nade only wanted to give you a little tickle :D. WE are supposed to PREPARE for things like this. We are supposed to be ready for anything. We're mercs in game. So why don't we just start PLAYING like mercs? If you DON'T want ALL types of nades ruining your day then for the love of fake tryhards. TRY HARD and SHIELD TANK.
OF COURSE A HIGHER TIER OF NADE IS GONNA DESTROY YOU. If a "noob" runs out of ammo in his mag because it's just not his day (We all have moments where everything is garbage, more so for others) he can strategically plant one at his feet and take cover. What if he already killed three other people and before he could reload you came along and pushed him to the "noobery" you call this? In my experience. I usually ALWAYS have to do this as I'm mowing down enemies to the point where I'm constantly reloading on the frontline. And it's not thanks to the grenade I'm getting the majority of the kills. Otherwise I'd be restocking every three seconds. Not RELOADING every ten. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 14:47:00 -
[43] - Quote
Coyskurk wrote:KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Only read to the grenade part. Thus I will explain them. Shields are strong against explosives. So the 400 damage will be "nerfed" a bit on shields. However once it reaches armor it's strength increases more so than it decreased on the shields. Thus increasing it to 544. EVE logic. If this still bothers you. There's a thing called tanking. I'd do it with your shields :P Edit: Besides. This is what grenades are for. This is why our military makes them. To blow things up with a single toss. "I DON'T LIKE THE GRENADES BECAUSE THEY'RE TOO MUCH LIKE GRENAAAAADES WAAAAAAAAAAAH" is all I see when I read the first post.
First of thanks for the input, I hadn't though about how explosions affect shields and armor differently. An actual factual contributon to the discussion, nice job ! + 1
And to the second part, there is nades that you can actually throw instantly (no settings and so on) that will blow up in 2 seconds? Really? 2 Seconds in real life? (Real life arguments is however a fail since game mechanics and fun is far more important than realism, at least in a futuristic game.)
In any case, I don't really have a big grind against the damage output, its the 2 sec fuse that annoys the hell out of me. Why not have a 4 sec fuse for the normal ones and then bring back the direct hit ones for the cqc spamming? Making people actually having to skill into them.
I still haven't yet seen anybody say, lets keep this mechanic, having people spam 2 sec fused nades all over the place all day long is good for the game because ________________.
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 14:49:00 -
[44] - Quote
Coyskurk wrote:And I honestly don't see any sense in being able to take three nades like we did in the last build. THAT is the nonsense. Any good FPS has someway you can get a nade to kill in one hit without doing anything to enemy first.
What? 3 nades? Not very well placed then, I killed a lot of people with only one, though be it a good hit. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.04 15:39:00 -
[45] - Quote
i like the grenades at the moment, between the terrible throw mechanics and the 2 sec fuse as has been said it equals about 4 secs. Grenades are like rattlers on a snake telling you to not come close to me or make camping harder. I think there is a bigger problem with the noobtubing mass drivers then grenades at the moment but i guess every game has to have a noobtube. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 16:43:00 -
[46] - Quote
KingBabar wrote:Coyskurk wrote:KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Only read to the grenade part. Thus I will explain them. Shields are strong against explosives. So the 400 damage will be "nerfed" a bit on shields. However once it reaches armor it's strength increases more so than it decreased on the shields. Thus increasing it to 544. EVE logic. If this still bothers you. There's a thing called tanking. I'd do it with your shields :P Edit: Besides. This is what grenades are for. This is why our military makes them. To blow things up with a single toss. "I DON'T LIKE THE GRENADES BECAUSE THEY'RE TOO MUCH LIKE GRENAAAAADES WAAAAAAAAAAAH" is all I see when I read the first post. First of thanks for the input, I hadn't though about how explosions affect shields and armor differently. An actual factual contributon to the discussion, nice job ! + 1 And to the second part, there is nades that you can actually throw instantly (no settings and so on) that will blow up in 2 seconds? Really? 2 Seconds in real life? (Real life arguments is however a fail since game mechanics and fun is far more important than realism, at least in a futuristic game.) In any case, I don't really have a big grind against the damage output, its the 2 sec fuse that annoys the hell out of me. Why not have a 4 sec fuse for the normal ones and then bring back the direct hit ones for the cqc spamming? Making people actually having to skill into them. I still haven't yet seen anybody say, lets keep this mechanic, having people spam 2 sec fused nades all over the place all day long is good for the game because ________________.
Yes there are in fact (Or were) short fused grenades for tight area encounters if you need to quickly clear a room or something of the matter. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 16:45:00 -
[47] - Quote
Crm234 wrote:i like the grenades at the moment, between the terrible throw mechanics and the 2 sec fuse as has been said it equals about 4 secs. Grenades are like rattlers on a snake telling you to not come close to me or make camping harder. I think there is a bigger problem with the noobtubing mass drivers then grenades at the moment but i guess every game has to have a noobtube.
You do know that the sights on the mass driver are absolute BS, right? You simply can't do well with a driver while looking down the sights. The new update, seriously, didn't help at all.
Edit (Cos spamming is bad): I don't see how not aiming down sights is noobery. It takes more skill to estimate proectile drop and travel aiming from the hip than it does looking down a sight that normally (we're talking future. Things are more informative now) would show you the trajectory and crap of what the gun is gonna fire. Noob tubing is something a CoD fanboy that gets shot down by too many rockets says when he gets killed by rocketeers when it's his own lack of battlefield awareness. If you're smart you scope out your area even in the heat of battle. I do it, all my friends do it, my rivals do it, why you can't do it is beyond me. Grenade launchers, by the way are intended to be fired from the hip. Mainly underslung.
The constant invasion of noobs making up negative titles for actually skilled players must be suppressed. The existence of these people must be no more. HTFU and deal with the perfectly normal tactics used against you.
This was more of a rant than a pile of facts but it doesn't really matter. You probably were gonna refuse to face the facts anyways as you are dull enough to use the term nubetube on those who rocket kill you without aiming down the sights. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2013.01.04 16:50:00 -
[48] - Quote
I hate the "i'm going down and taking you with me" nade spam as much as the next guy
but.....saying that the grenade mechanics were "great" or "perfect" in prior builds is....well, poor judgement IMO.
Prior builds only half the nades you threw actually detonated, often could go across the map or two feet in front of you regardless of how you tossed them, and sometimes never even came out of your hand. I fail to see how those mechanics are better than they are currently.
Chances are they were so inconsistent before you just didn't notice them as much.
I consider myself fairly decent with nades and while I will complain when I see the death rattle nade come out, the mechanics are much better than they were before.
A good compromise would be to have the skill associated have more of an impact on your ability to use militia variants, throw the grenade accurately, more quickly, and / or with a reduced timer. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.04 17:02:00 -
[49] - Quote
KingBabar wrote:Coyskurk wrote:And I honestly don't see any sense in being able to take three nades like we did in the last build. THAT is the nonsense. Any good FPS has someway you can get a nade to kill in one hit without doing anything to enemy first. What? 3 nades? Not very well placed then, I killed a lot of people with only one, though be it a good hit.
Strange. I constantly was able to take grenades by the pairs. Guess people really do stink. And the grenades fuse doesn't start (Normally) until after it hits something this build. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2013.01.04 17:10:00 -
[50] - Quote
Coyskurk wrote:[quote=Crm234]i like the grenades at the moment, between the terrible throw mechanics and the 2 sec fuse as has been said it equals about 4 secs. Grenades are like rattlers on a snake telling you to not come close to me or make camping harder. I think there is a bigger problem with the noobtubing mass drivers then grenades at the moment but i guess every game has to have a noobtube. /quote]
No noobtubing has been around far longer than COD , Even Socom 2 had the noobtube. I can deal with grenade launchers but all I see is 10 to 15 grenades being spammed through the air with Mass drivers at the moment. Aim 1 and then spam 9 at players is what is happening. This is just not the enemy it happen on my own team once to , its just plain awful to watch someone getting spammed grenaded at spawn. Every FPS has to deal with this problem and usually makes the grenade launcher fire one round with a long reload time to balance it. I think 3 shots would be fine as a compromise but 10 to 15 is to much.
Also grenades are still awful you have to look at the sky to throw straight. |
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 17:18:00 -
[51] - Quote
Jaiden Longshot wrote:I hate the "i'm going down and taking you with me" nade spam as much as the next guy
but.....saying that the grenade mechanics were "great" or "perfect" in prior builds is....well, poor judgement IMO.
Prior builds only half the nades you threw actually detonated, often could go across the map or two feet in front of you regardless of how you tossed them, and sometimes never even came out of your hand. I fail to see how those mechanics are better than they are currently.
Chances are they were so inconsistent before you just didn't notice them as much.
I consider myself fairly decent with nades and while I will complain when I see the death rattle nade come out, the mechanics are much better than they were before.
A good compromise would be to have the skill associated have more of an impact on your ability to use militia variants, throw the grenade accurately, more quickly, and / or with a reduced timer.
The not blowing up thingy was very annoying, I forgot about that. I did not however however have any problems with the consistency of the arch. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2013.01.04 18:28:00 -
[52] - Quote
Breakin Stuff wrote:Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back. Skill takes a backseat to denying victory to an enemy. suicide ganking makes this possible and gives me a warm fuzzy feeling I play to win, not to prove my skillz.
+1. Spoken like a man.
P.S. Hated the Thukkers with a passion. Now that's the definition of a no skill weapon. As far as not bumrushing a corpse, it's just one of those things we gotta learn, like checking for RE at an objective.
When you put yourself in close with an enemy for a kill, you're putting yourself at risk. |
YourDeadAgain76
Red Star.
133
|
Posted - 2013.01.04 18:52:00 -
[53] - Quote
KingBabar wrote:Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks.
+1 Nerf grenades there OP. LOL |
Nova Knife
Seituoda Taskforce Command Caldari State
789
|
Posted - 2013.01.04 19:37:00 -
[54] - Quote
I like how with all this talk of grenades, no one has pointed out that the militia locus grenades are broken.
IMO The sleek variant of grenade needs to become the new 'standard'. The current locus need to be renamed to 'packed' and given a 2.5m blast radius.
I'm fine with grenades being able to OHK, but not at the large radius they have now. Let them require skill + timing to throw. If someone wants to spam them in a wide area? The sleek variants cut the damage in half for a slightly bigger boom zone. They become a weapon for starting or finishing a fight, rather than a instant-win button. Packed variant still lets you crush if you're good at throwing them.
As it stands, there's currently -no reason- to upgrade from a militia grenade at all, since the militia locus can OHK almost anything in common use except a heavy. 1 extra grenade you say? Who needs it when you can just get them back from a nanohive?
Like many others in this thread, I am not a fan of this magical fuse reduction when the nade impacts a surface. CCP completely removed the necessity of cooking grenades to make them awesome, which is terrible. This single change is what has made grenades everyone's 'panic button'.
You want to throw a nade at someone's feet and have it explode and kill them instantly? Fine. You should have to cook that grenade first, not have it blow up just after it lands on it's own.
I do feel the need to point out however, that many of the people I see complaining about the nades, are the same people who were saying stuff like "Grenades throw too slow, speed it up CCP". Well... Wish granted, huh? |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 23:29:00 -
[55] - Quote
There is a huge difference between throwing them fast, and making them explode fast. Im all for the possibility to toss a nade quickly, with a 4 sec fuse it doesnt matter, it was something I wanted purely to be able to throw them faster. At this stage though, I normally cook them so that I can throw them exactly when I want which is very important if you turn or strafe while tossing a nade. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2013.01.05 02:04:00 -
[56] - Quote
Coyskurk wrote:SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. Get a better fit and I'm sure that it will be made clear that the noob's obvious militia nade only wanted to give you a little tickle :D. WE are supposed to PREPARE for things like this. We are supposed to be ready for anything. We're mercs in game. So why don't we just start PLAYING like mercs? If you DON'T want ALL types of nades ruining your day then for the love of fake tryhards. TRY HARD and SHIELD TANK. OF COURSE A HIGHER TIER OF NADE IS GONNA DESTROY YOU. If a "noob" runs out of ammo in his mag because it's just not his day (We all have moments where everything is garbage, more so for others) he can strategically plant one at his feet and take cover. What if he already killed three other people and before he could reload you came along and pushed him to the "noobery" you call this? In my experience. I usually ALWAYS have to do this as I'm mowing down enemies to the point where I'm constantly reloading on the frontline. And it's not thanks to the grenade I'm getting the majority of the kills. Otherwise I'd be restocking every three seconds. Not RELOADING every ten. You have absolutely no clue what you are talking about, and don't even warrant a proper response.
"I'm mowing down enemies" nice 1.4 kdr kid
The fuse change to the grenades was not needed, and did nothing but make them stupidly easy to use now. I'm sorry you like changes that dumb the game down, but you'll still be bad in the end. |
copy left
BurgezzE.T.F Orion Empire
43
|
Posted - 2013.01.05 04:13:00 -
[57] - Quote
um |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.05 04:38:00 -
[58] - Quote
SATORI CORUSCANTi wrote:Coyskurk wrote:SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. Get a better fit and I'm sure that it will be made clear that the noob's obvious militia nade only wanted to give you a little tickle :D. WE are supposed to PREPARE for things like this. We are supposed to be ready for anything. We're mercs in game. So why don't we just start PLAYING like mercs? If you DON'T want ALL types of nades ruining your day then for the love of fake tryhards. TRY HARD and SHIELD TANK. OF COURSE A HIGHER TIER OF NADE IS GONNA DESTROY YOU. If a "noob" runs out of ammo in his mag because it's just not his day (We all have moments where everything is garbage, more so for others) he can strategically plant one at his feet and take cover. What if he already killed three other people and before he could reload you came along and pushed him to the "noobery" you call this? In my experience. I usually ALWAYS have to do this as I'm mowing down enemies to the point where I'm constantly reloading on the frontline. And it's not thanks to the grenade I'm getting the majority of the kills. Otherwise I'd be restocking every three seconds. Not RELOADING every ten. You have absolutely no clue what you are talking about, and don't even warrant a proper response. "I'm mowing down enemies" nice 1.4 kdr kid The fuse change to the grenades was not needed, and did nothing but make them stupidly easy to use now. I'm sorry you like changes that dumb the game down, but you'll still be bad in the end.
Lol. I enjoy the burning sides I get when you say "nice kdr" and "kid' 1) Are you really desperate enough to counter someone by being a major creep and adding them as a contact? 2) When did I say "I'm ten years old"? 3) Excuse me for only JUST starting to do well at the end of last build by moving from a .60 to a 1.4 in little over a week with 3 hours of gameplay every OTHER day. I haven't been on in about eight days either.
So do us all a favor and keep your boast hole closed. You have no idea why my kdr is as it is. The answer isn't always that the person sucks. And a matter of fact. If you really want to look intelligent about this whole thing, you should've waited until you got in a match with me and THEN started blabbing away.
I'm not a fan of the dumbed down changes. I'm only saying that the complaining is as ridiculous as the several false assumptions you just threw at me. At least the OP can be intelligent about things with replies unlike you who thinks the way to victory is being an ass hat that believes themselves to know everything about a person by KDR. So please stop wasting your minutes of life posting extremely unconstructive posts on the forums. (EDIT: I.e. Fuse change not needed = opinion, however, I really agree with you there. cooking is better) |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
|
Posted - 2013.01.05 04:50:00 -
[59] - Quote
One more thing, Satori.
I'm sorry. But not everyone is going to be as skilled as certain people. Just because my kdr is that low right now (Oh deer... I said RIGHT and NOW and placed the words right next to eachother) doesn't mean I can't constantly mow down players in every other match. This right here is probably why your plan for conquest failed in the end, Adolf. You let the text of a simple ratio deceive you.
kdr will still be rising. Deal with it.
I'd explain what I'm really trying to get at here but someone of your stature should be able to figure it out themselves. In all honesty if I came from a corp with a name so sparkly I'd learn to keep my mouth shut when someone I knew nothing about, except kdr, was in my presence. |
Jaiden Longshot
Pink Fluffy Bounty Hunterz RISE of LEGION
217
|
Posted - 2013.01.05 06:05:00 -
[60] - Quote
Coyskurk wrote:One more thing, Satori.
I'm sorry, Adolf. But not everyone is going to be as skilled as certain people. Just because my kdr is that low right now (Oh deer... I said RIGHT and NOW and placed the words right next to eachother) doesn't mean I can't constantly mow down players in every other match. This right here is probably why your plan for conquest failed in the end, Adolf. You let the text of a simple ratio deceive you.
kdr will still be rising. Deal with it.
I'd explain what I'm really trying to get at here but someone of your stature should be able to figure it out themselves. In all honesty if I came from a corp with a name so sparkly I'd learn to keep my mouth shut when someone I knew nothing about, except kdr, was in my presence.
Sounds like you want a corp battle maybe?
If so....please reply here https://forums.dust514.com/default.aspx?g=posts&t=47164&find=unread
|
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PAUL BERNARD
Pink Fluffy Bounty Hunterz RISE of LEGION
76
|
Posted - 2013.01.05 06:09:00 -
[61] - Quote
I'm a straight killer. so what if my KDR is .5
Tomorrow its going to be 2, and the next day its going to 4. But then I'm going on vacation for 8 days, so it will drop during that period.
But I will get it up. I promise. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2013.01.05 06:25:00 -
[62] - Quote
Coyskurk wrote:One more thing, Satori.
I'm sorry, Adolf. But not everyone is going to be as skilled as certain people. Just because my kdr is that low right now (Oh deer... I said RIGHT and NOW and placed the words right next to eachother) doesn't mean I can't constantly mow down players in every other match. This right here is probably why your plan for conquest failed in the end, Adolf. You let the text of a simple ratio deceive you.
kdr will still be rising. Deal with it.
I'd explain what I'm really trying to get at here but someone of your stature should be able to figure it out themselves. In all honesty if I came from a corp with a name so sparkly I'd learn to keep my mouth shut when someone I knew nothing about, except kdr, was in my presence.
Who are you? If you want a corp battle that can be arranged? How much isk are you willing to risk. If you wanna 1 v 1 Satori that can be arranged also. I'd say 20 mil isk either way.
and GG scrub |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2013.01.05 06:32:00 -
[63] - Quote
Coyskurk wrote:SATORI CORUSCANTi wrote:Coyskurk wrote:SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. Get a better fit and I'm sure that it will be made clear that the noob's obvious militia nade only wanted to give you a little tickle :D. WE are supposed to PREPARE for things like this. We are supposed to be ready for anything. We're mercs in game. So why don't we just start PLAYING like mercs? If you DON'T want ALL types of nades ruining your day then for the love of fake tryhards. TRY HARD and SHIELD TANK. OF COURSE A HIGHER TIER OF NADE IS GONNA DESTROY YOU. If a "noob" runs out of ammo in his mag because it's just not his day (We all have moments where everything is garbage, more so for others) he can strategically plant one at his feet and take cover. What if he already killed three other people and before he could reload you came along and pushed him to the "noobery" you call this? In my experience. I usually ALWAYS have to do this as I'm mowing down enemies to the point where I'm constantly reloading on the frontline. And it's not thanks to the grenade I'm getting the majority of the kills. Otherwise I'd be restocking every three seconds. Not RELOADING every ten. You have absolutely no clue what you are talking about, and don't even warrant a proper response. "I'm mowing down enemies" nice 1.4 kdr kid The fuse change to the grenades was not needed, and did nothing but make them stupidly easy to use now. I'm sorry you like changes that dumb the game down, but you'll still be bad in the end. Lol. I enjoy the burning sides I get when you say "nice kdr" and "kid' 1) Are you really desperate enough to counter someone by being a major creep and adding them as a contact? 2) When did I say "I'm ten years old"? 3) Excuse me for only JUST starting to do well at the end of last build by moving from a .60 to a 1.4 in little over a week with 3 hours of gameplay every OTHER day. I haven't been on in about eight days either. So do us all a favor and keep your boast hole closed. You have no idea why my kdr is as it is. The answer isn't always that the person sucks. And a matter of fact. If you really want to look intelligent about this whole thing, you should've waited until you got in a match with me and THEN started blabbing away. I'm not a fan of the dumbed down changes. I'm only saying that the complaining is as ridiculous as the several false assumptions you just threw at me. At least the OP can be intelligent about things with replies unlike you who thinks the way to victory is being an ass hat that believes themselves to know everything about a person by KDR. So please stop wasting your minutes of life posting extremely unconstructive posts on the forums. (EDIT: I.e. Fuse change not needed = opinion, however, I really agree with you there. cooking is better) So what you're saying is, you're mad your kdr is bad? Okay. I didn't even say you suck. I know plenty of people with 1:1 KDRs who are good. Take your "keep your boast hole closed" advice next time maybe? 1.4 is hardly "mowing people down".
I don't even understand what you were getting at. The only thing I have ever said was that the fuse change was wrong, and you say you agree, yet you responded telling me I don't know how to fit my dropsuits(which are all shield tanked mind you).
PS I'm fluffy not sparkly |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.05 07:11:00 -
[64] - Quote
KingBabar wrote:Sorry for the double posting but I just have to ask,
Have anyone gotten a quadruple (is that even a word?) nade kill? I mean, Ive gotten plenty of tripple ones but I just got my first four for the price of one, just moments ago. Could it be a first? Me! Back when they had that map with the single objective, we had killed them all off and they all spawned on a droplink INSIDE THE CRATE WHERE THE OBJECTIVE WAS. 6 'nade kills with a single basic Locus. I miss that map.... |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.05 07:31:00 -
[65] - Quote
KingBabar wrote:"Oh I think the 4 sec fused nade was totally useless since I couldn't be bothered to learn the timeing of them. I need a cruch since without this Easy-mode 2 sec nade I have no way ever of ever killing anybody decent at this game."
Now I stooped down to your level of argument, see how silly it looks?
After telling that its not about protecting my protofits at all, you still keep throwing stuff in my face describing me as an elitist ass-hat. You really need to start comprehending what others are trying to get across to you if you ever want to be taken seriously.
The old 4 sec fuse was very far from useless. I could just lob them over a hill, I could hold them for 1 second for long throws, 2 for intermediate, or I could do hold them for 3 secondds and let them blow up in someones face. If you couldn't use the old nades effectively, then thats entirely your fault, don't blame the game for your own shortcomings.
I am tired of every single engagement in cqc leading to who can spam the most nades. Its boring and I think it will be bad for the game in the long run. Thats all there is to it. It boils down to this:
Learn to adapt.
You see someone pulling a grenade. That gives you from the time you see them start to throw until it hits the ground PLUS the two second timer to move. Don't want to blow up? Watch what your enemy is doing. If they can throw it at their feet, immediately move out of the way.
Since the start of this whole grenade spam I've learned how to move quickly as soon as the grenades start flying. Once every few matches someone will throw one at just the right moment in just the right way to keep me from being able to get away from it, and props to them. They got me fair and square since I have the same capacity to do the same to them.
Just because some people can't be bothered to watch the enemy's movements or some people have trouble adapting to a new enemy tactic doesn't mean it should be reverted to the previous method.
Note to grenade cookers: Cooking is still doable, you just have to learn the new timing. Try it out.
Note to Breakin Stuff: I love your posts, they are always entertaining even if they do not always accurately address all of the issue's properly.
Sorry for the double post |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2013.01.05 08:11:00 -
[66] - Quote
Overlord Ulath wrote:
Just because some people can't be bothered to watch the enemy's movements or some people have trouble adapting to a new enemy tactic doesn't mean it should be reverted to the previous method.
Tell me, what exactly makes this new method better?
Adapting is not the issue. I don't say it is annoying because I die to it, that is my fault, I say it is annoying because it's a get out of jail free card. Get caught out of positioning? Better throw a grenade at my foot. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2013.01.05 08:54:00 -
[67] - Quote
I don't care if there are OP or UP items atm, stats are easy to tweak. I'm more concerned towards this incessant trend towards making everything equal. It is killing the diversity. CCP has focused on making "balanced" maps (lol), "balanced" weapons (double lol), etc. No more attackers/defenders, gap between militia and prototype is negligible, redline keeps getting smaller, cheap mechanics keep getting added (flight ceiling, auto-kill collision, burning armor). Unless CCP is hiding a significant amount of content and ONLY want us to test trivial things like weapon balance, they are wasting massive amounts of time on the wrong things. That is what pisses me off. |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.05 09:31:00 -
[68] - Quote
SATORI CORUSCANTi wrote:Overlord Ulath wrote:
Just because some people can't be bothered to watch the enemy's movements or some people have trouble adapting to a new enemy tactic doesn't mean it should be reverted to the previous method.
Tell me, what exactly makes this new method better? Adapting is not the issue. I don't say it is annoying because I die to it, that is my fault, I say it is annoying because it's a get out of jail free card. Get caught out of positioning? Better throw a grenade at my foot.
I see no issue with it. It's not necessarily better but that doesn't make it inherently worse. Same could be said for almost any game mechanic they change. It's almost always bashed at first, but that doesn't make the change "bad".
As for the validity of the tactic, your "get out of jail free card", put it this way:
I'm about to die in miliseconds! I can either keep shooting and die anyway without taking out the enemy or I can toss a grenade and hope it kills them! What should I do?!
The answer should be obvious. From both a strategic standpoint and a KDR standpoint, attempting to drop a last attempt to finish off the enemy at your feet as you die is a valid tactic. It's a dirty move to be sure, but it is a valid tactic and not a "get out of jail free card". There is nothing wrong with a last ditch effort to finish off an enemy who is overpowering you. This game isn't about fighting honorably, it's about winning at all costs or taking as many enemies with you as you can when you go down. We're mercs and we get paid for killing enemies. Boom boom death presents seems like the least we can expect.
I can understand it is annoying, but I find anything that kills me annoying. That doesn't mean they all need to change though. Droplink campers are annoying. People dropping remote explosives around objectives is annoying. Snipers are annoying. Shotgun scouts are annoying. People who try to run everyone over with their LAV are annoying. Laser rifles are annoying. This new grenade mechanic? Annoying as well. But not broken.
|
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.05 09:41:00 -
[69] - Quote
Overlord Ulath wrote:KingBabar wrote:"Oh I think the 4 sec fused nade was totally useless since I couldn't be bothered to learn the timeing of them. I need a cruch since without this Easy-mode 2 sec nade I have no way ever of ever killing anybody decent at this game."
Now I stooped down to your level of argument, see how silly it looks?
After telling that its not about protecting my protofits at all, you still keep throwing stuff in my face describing me as an elitist ass-hat. You really need to start comprehending what others are trying to get across to you if you ever want to be taken seriously.
The old 4 sec fuse was very far from useless. I could just lob them over a hill, I could hold them for 1 second for long throws, 2 for intermediate, or I could do hold them for 3 secondds and let them blow up in someones face. If you couldn't use the old nades effectively, then thats entirely your fault, don't blame the game for your own shortcomings.
I am tired of every single engagement in cqc leading to who can spam the most nades. Its boring and I think it will be bad for the game in the long run. Thats all there is to it. It boils down to this: Learn to adapt. You see someone pulling a grenade. That gives you from the time you see them start to throw until it hits the ground PLUS the two second timer to move. Don't want to blow up? Watch what your enemy is doing. If they can throw it at their feet, immediately move out of the way. Since the start of this whole grenade spam I've learned how to move quickly as soon as the grenades start flying. Once every few matches someone will throw one at just the right moment in just the right way to keep me from being able to get away from it, and props to them. They got me fair and square since I have the same capacity to do the same to them. Just because some people can't be bothered to watch the enemy's movements or some people have trouble adapting to a new enemy tactic doesn't mean it should be reverted to the previous method. Note to grenade cookers: Cooking is still doable, you just have to learn the new timing. Try it out. Note to Breakin Stuff: I love your posts, they are always entertaining even if they do not always accurately address all of the issue's properly. Sorry for the double post
Here we go again with the learn to adapt BS. Its not at all what this is about. For every EZmode nade that actually kills me I normally get 20 kills myself with this new 2 sec fuse. Someone shots me in the back, I do 180 bunny jump an flings my proto Core nade in his face with more blast radius and 1.5 the amount of damage of a std or militia nade. Try and dodge that.
Being a wannabe CQC expert this is the exact thing Im very good at. But in how many games should I get more nade kills than AR kills before you consider this to be a too nade heavy game?
You even write since the start of his nade spam... So there is a lot of nade spam now and this is good why?
I say again, I havent heard any good argument from any of you supporting this new 2 sec fuse. Please fill in for me,
This new 2 sec fuse mechanic is good for Dust cause gameplay wise it leads to.................
|
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.05 09:51:00 -
[70] - Quote
Well, it leads to needing more situation awareness and a better focus on what your opponent is doing. It leads to players running weaker suits to having a better chance of taking out better suits than their own. It leads to your grenades having a better chance of taking out the targets you intend them to take out. It leads to letting people use grenades from tall places since it's guaranteed to not detonate until it hits something.
Etc.
Also, something doesn't need to be good for Dust to not be bad for it. Tell me, how is it BAD for it? Because all of your excuses for why it should change have already been shown to be weak. Give me 1 good solid reason the new method is BAD for dust and needs to be changed.
EDIT: Also, getting more nade kills than AR kills doesn't make grenades bad, it means you work better with them than the AR
And of course "since the grenade spam". I never said there wasn't one. There is currently also a Mass Driver and Laser Spam. |
|
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
463
|
Posted - 2013.01.05 10:06:00 -
[71] - Quote
I'll put it this way, in every game I have ever played I have been terrible with grenades. I was terrible with them until this build. these 2 sec timers have me actually getting grenade kills and that's what worries me. If I can get multiple kills in a game using a grenade then there is something wrong with grenades. What CCP should do is balance grenades around me. Once I cant get a kill with them then they will be perfectly balanced. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.05 10:50:00 -
[72] - Quote
Overlord Ulath wrote:Well, it leads to needing more situation awareness and a better focus on what your opponent is doing. It leads to players running weaker suits to having a better chance of taking out better suits than their own. It leads to your grenades having a better chance of taking out the targets you intend them to take out. It leads to letting people use grenades from tall places since it's guaranteed to not detonate until it hits something.
Etc.
Also, something doesn't need to be good for Dust to not be bad for it. Tell me, how is it BAD for it? Because all of your excuses for why it should change have already been shown to be weak. Give me 1 good solid reason the new method is BAD for dust and needs to be changed.
EDIT: Also, getting more nade kills than AR kills doesn't make grenades bad, it means you work better with them than the AR
And of course "since the grenade spam". I never said there wasn't one. There is currently also a Mass Driver and Laser Spam.
More situational awareness? I dont buy it. Spam is spam. And the rest of your first paragraph is basically, its easier for all the people who dont bother to learn how to cook, aim and time the nades. Youre basically saying that we should cater to the least skilled players, I get it. So much for a hard core game.
My main gripe with this is that it leads to nade spam, which I dont consider to be a good thing. Throwing a nade, especially in the more closed off cqc maps is the most powerfull weapon perhaps except for the shotguns. Having a 4 sec fuse is a good tradeoff, you have to cook it behind cover for two seconds and dart out and toss it. The 2 sec extra time is a very good tradeoff, since you cant do much else in that time. As it is now, its more or less customary to toss all 3 nade as soon as you see something red close by. If you dont consider this argment, as I have repeated several times in this thread, to be a good argument, then we are on different planets.
Me getting more nade kills than AR kills has nothing to do with my skill on the individual weapons. (I consider myself to be quite good with both.) Its just a matter of it being way too easy to get a nade kills. Why would I risk a gun on gun engagement when a little tap of my L2 gets the job done almost instantly?
The mass driver spam is not legit argument IMO. Its a crowd control weapon by nature. Laser spam? You mean there are more people using them now? I do think they need a slight damage nerf but thats a whole other discusion.
Edit, it has also made the heavies (Which are very nicely balanced IMO) a lot weaker, toss two nades and teire down. Try dodging one in a fatsuit... |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.05 11:31:00 -
[73] - Quote
Overlord Ulath wrote:
Note to grenade cookers: Cooking is still doable, you just have to learn the new timing. Try it out.
Note to Breakin Stuff: I love your posts, they are always entertaining even if they do not always accurately address all of the issue's properly.
Sorry for the double post
I aim to please. No really. Think of me as the guy here to entertain the people here to test out and have fun.
If a game is serious business you're doing it wrong.
My signal to start the motor rolling is universally when someone points out how unfair it is that you really can gank people in expensive stuff with those cheap lawn ornament items we all call "militia." If you dont intend to QQ about how more expensive should always beat cheap, my arrival in your thread, riding my viper (you know which one. its always on fire) should be the signal that maybe, just maybe... I coulda phrased that better so it sounds more rational than "its unfair that his 50 dollar .38 special can destroy my 10k Armani suit!"
CCP is not known for things being fair. Its like drakes in eve. for a long time they were severely OP for their weight class in some instances. It just meant people who wanted to gank them needed to fit different than fighting my talos.
CCP does fun, not fair.
SMILES EVERYONE!
If you think Im bad, wait till Goonwaffe and the TEST Dummies get in here when the game goes completely live. The tears and LOLs will be nothing short of epic. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2013.01.06 00:38:00 -
[74] - Quote
The amount of people in support of a dumbed down game mechanic is sad |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2013.01.06 01:00:00 -
[75] - Quote
I liked the older grenades much better.
Short fuses got Remote Explosive's nerfed, and now nades are able to have 3 and are almost as quick as RE's were.
Isn't this the same type of argument as back then? like come on, if you're for these nades this build. you should rally to give me my beloved RE's back and you can die to a scout running right at you to blow you sky high.
Only skill was making you fail to aim and kill me but framerate back them helped scouts out. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
|
Posted - 2013.01.06 01:09:00 -
[76] - Quote
RolyatDerTeufel wrote:I liked the older grenades much better. Short fuses got Remote Explosive's nerfed, and now nades are able to have 3 and are almost as quick as RE's were. Isn't this the same type of argument as back then? like come on, if you're for these nades this build. you should rally to give me my beloved RE's back and you can die to a scout running right at you to blow you sky high. Only skill was making you fail to aim and kill me but framerate back them helped scouts out. Yeah, I posted in another thread how this is just like the old builds of the beta. I don't think REs came till the third, but it was the same thing with terrible framerate and people just using explosives to kill people. No one bothered shooting their gun, and this is exactly what is happening now. |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.06 02:29:00 -
[77] - Quote
KingBabar wrote: More situational awareness? I dont buy it. Spam is spam. And the rest of your first paragraph is basically, its easier for all the people who dont bother to learn how to cook, aim and time the nades. Youre basically saying that we should cater to the least skilled players, I get it. So much for a hard core game.
CCP perspective- A game is a game, made for fun. The more people who find it fun, the more people there will be to spend cash on it.
Hardcore gamer perspective- people who are new to the game can get kills with them and I find it too easy, so they must be too easy to use.
My perspective- A grenade is a weapon. A very limited range weapon with only 2-3 chances per life to kill someone unless you stand next to a supply depot. As long as it's radius isn't insane and the throw distance isn't stupidly far, it'll do.
And as I said, cooking is still a skill that is rewarding, it just has different timing now. Also, aiming grenades is STILL AND ALWAYS WILL BE important. Dropping a nade at your feet is't the only use for grenades now, as a matter of fact it is the least used grenade tactic by far still.
As for grenade spamming, there was still PLENTY of that going on last build depending on who you were fighting. I used to see 3 people drop gauged hives all beside one corner and just rapid fire grenades down long passageways in ambush. Grenade spam is nothing new, there is just now a new use for it.
And , you are saying that CCP is catering to the least skilled players. No, entirely wrong. These grenades are easy to use for ANYONE, which means the best players benefit from it just as the lesser players do. Just because the lesser players receive a bigger benefit from it does not make it "catering to the least skilled players". When they buffed the Exile AR, all AR players benefited from it not just the new players. That's another debate altogether of course considering the dropped gap between weapons damage etc., but the point stands that all Exile users benefited from the Exile AR damage buff, not just the weakest players who got the most out of the buff.
And to your argument. The 2 second fuse may lead people to play a certain way. But that does not mean they HAVE to play that way. If they use their grenades skillfully, good on them. If they spam them, it's not admirable but it is a valid tactic. You could put it back how it was, or you could not, the problem you seem to be having is that they spam them. If they are cooking a grenade for 2 seconds between grenade spams, is that going to cheer you up and change your mind enough to say it is ok now? It'll be the same thing with 2 seconds between grenade tosses. You are trying to fix a spam problem by changing the item itself. It would be better to have a longer animation and a cooldown between tosses than to keep fooling with when it blows up |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.06 04:40:00 -
[78] - Quote
this is as good as the people in general discussion on the EVE forums: "You don't play game the way i want you to! You're doing it Wrong! CCP needs to nerf you so you can't do it wrong anymore!" |
PIMP MAC DADDY
A.I.
41
|
Posted - 2013.01.06 04:47:00 -
[79] - Quote
KingBabar wrote:Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks. Fused locus grenades should be purchasable |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2013.01.06 06:12:00 -
[80] - Quote
SATORI CORUSCANTi wrote:Overlord Ulath wrote:
Just because some people can't be bothered to watch the enemy's movements or some people have trouble adapting to a new enemy tactic doesn't mean it should be reverted to the previous method.
Tell me, what exactly makes this new method better? Adapting is not the issue. I don't say it is annoying because I die to it, that is my fault, I say it is annoying because it's a get out of jail free card. Get caught out of positioning? Better throw a grenade at my foot.
I used that method last build to great success. It took different timing of course but I was consistently getting more kills in the old build. Now everyone is doing it and more people are responding to that threat by paying attention and getting out of the way.
Now honestly I liked the old method fine (perhaps because it worked for me who knows ) but the point is that the current method didn't introduce something new it just made it more accessible and thus more high profile. Honestly I'm ambivalent regarding which method is used/more balanced, I won't cry if they keep this method but I'd welcome a return to the old way as well.
0.02 ISK Cross
Additional: I'm wondering how many people are actually spending SP on nade skills now, and how many people are investing in best fit shield and/or armor to prevent a militia nade from OHK'ing them. (I've run up against one proto Assault who took 2 militia nades and still had a sliver of life left. I wish I remembered his name because I want to ask him what fit he was running . Either way props to the guy for his fitting chops.
EDIT:
Breakin Stuff wrote:this is as good as the people in general discussion on the EVE forums: "You don't play game the way i want you to! You're doing it Wrong! CCP needs to nerf you so you can't do it wrong anymore!" ^True post is true. Seems like the bablefish is partly deranged and keeps mistranslating "do not like" into "is not balanced" when converting from Gamer into standard english. This forum is rife with examples of the poor babel fish coming up short.
2nd EDIT:
Overlord Ulath wrote: sic EDIT: Also, getting more nade kills than AR kills doesn't make grenades bad, it means you work better with them than the AR
And of course "since the grenade spam". I never said there wasn't one. There is currently also a Mass Driver and Laser Spam.
The above amuses me slightly, simply because there aren't as many nades, drivers or lasers on the field in this build as there were ARs in the prior, and there are still more ARs on the field in any given match than you could expect to see lasers or drivers in the prior build.
The amusement comes in that the average response then was in essence "well it's an AR that's to be expected" but in this build lessor numbers of other more diverse weapons are now "spam". (Note: I know your views so I'm sure what I've outlined above doesn't actually apply to you, it just reminded me of the trend and gave me a chuckle.) |
|
Ulysses Knapse
Nuevo Atlas Corporation
73
|
Posted - 2013.01.06 08:27:00 -
[81] - Quote
There is a reason fuses are so long in real life. It's because the grenades are far more deadly, with a far greater explosion radius, and thus are normally thrown farther (at least by the mentally sane), so they need to have a longer fuse. I don't mind the current fuse. Maybe. It could be a bit longer, but I don't think a long fuse is good for an explosive with such a small radius. If the fuse time is going to be increased, so should the radius. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.06 09:21:00 -
[82] - Quote
Ulysses Knapse wrote:There is a reason fuses are so long in real life..
considering you can suck shrapnel at over 100 meters from a grenade if you're unlucky...
within 5 meters yer dead. within 25, odds are you're dead.
Plus its only 3-5 sec anyway. nowhere near hollywood fuse timers |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.06 12:25:00 -
[83] - Quote
Overlord Ulath wrote:KingBabar wrote: More situational awareness? I dont buy it. Spam is spam. And the rest of your first paragraph is basically, its easier for all the people who dont bother to learn how to cook, aim and time the nades. Youre basically saying that we should cater to the least skilled players, I get it. So much for a hard core game.
CCP perspective- A game is a game, made for fun. The more people who find it fun, the more people there will be to spend cash on it. Hardcore gamer perspective- people who are new to the game can get kills with them and I find it too easy, so they must be too easy to use. My perspective- A grenade is a weapon. A very limited range weapon with only 2-3 chances per life to kill someone unless you stand next to a supply depot. As long as it's radius isn't insane and the throw distance isn't stupidly far, it'll do. And as I said, cooking is still a skill that is rewarding, it just has different timing now. Also, aiming grenades is STILL AND ALWAYS WILL BE important. Dropping a nade at your feet is't the only use for grenades now, as a matter of fact it is the least used grenade tactic by far still. As for grenade spamming, there was still PLENTY of that going on last build depending on who you were fighting. I used to see 3 people drop gauged hives all beside one corner and just rapid fire grenades down long passageways in ambush. Grenade spam is nothing new, there is just now a new use for it. And , you are saying that CCP is catering to the least skilled players. No, entirely wrong. These grenades are easy to use for ANYONE, which means the best players benefit from it just as the lesser players do. Just because the lesser players receive a bigger benefit from it does not make it "catering to the least skilled players". When they buffed the Exile AR, all AR players benefited from it not just the new players. That's another debate altogether of course considering the dropped gap between weapons damage etc., but the point stands that all Exile users benefited from the Exile AR damage buff, not just the weakest players who got the most out of the buff. And to your argument. The 2 second fuse may lead people to play a certain way. But that does not mean they HAVE to play that way. If they use their grenades skillfully, good on them. If they spam them, it's not admirable but it is a valid tactic. You could put it back how it was, or you could not, the problem you seem to be having is that they spam them. If they are cooking a grenade for 2 seconds between grenade spams, is that going to cheer you up and change your mind enough to say it is ok now? It'll be the same thing with 2 seconds between grenade tosses. You are trying to fix a spam problem by changing the item itself. It would be better to have a longer animation and a cooldown between tosses than to keep fooling with when it blows up
LOL the Exile AR is a standard AR with slightly less cpu/pg recuirement. I havn't seen a single AR wielding protosuit with one. So in my opinion its not a change that really affects the elite of this game, perhaps except for the occational AR using heavy which benefits far more from the cheap fitting cost. 95% of the best assault players use the Duvolle anyway. I never had any issues with the so called AR nerf or the Exile, I actually enjoy the game far more now when having to burst my AR, it gives a sence of, I killed this guy because of superior skill, not for having the best setup, which is a very good thing for player satisfaction.
There was some spam in the previous builds, but come on man, be honest, it was never no where near as bad as it is now.
And yes I actually agree a lot with you, this change is a far bigger benefit for me with my proto nades than for all the nubs tossing militia nades, it benefit the best players more than the noobs. Which leads to the natural conclusion of, why does this guy (me) keep complaining about it when he really shouldn't?
- Its simply because I and many with me, don't want a game where almost insta nades dominates as good as every single encounter in cqc. I shoot at a guy now and the response is not to strafe and shoot back, it is to bunny hop all over the place and tossing 3 nades in my general direction making me bunny hop all over the place and normally throwing my own nades since shooting someone and dodging these ultra fast nades at the same time is almost impossible.
So please, pretty please, with sugar on top, can we stop this "elites want the game to cater to them and keep the nubs down" argument, its not what this is about and I'm getting seriously tired of refrazing that twice a day.
If they are cooking a grenade for 2 seconds between grenade spams, is that going to cheer you up and change your mind enough to say it is ok now?
Yes this, its all I'm asking for really. Insta toss them for a 4 sec fuse (good for lobbing over hills and such on the more open maps, and cook them and hold for as long as you want, just toss them after 3 sec cause after 4 they will blow up in your face.
With this we'll be back to the old timeing and it will make just slugging out 3 nades in cqc borderlining pointless since we'l actually be able to dodge them. It will also promot more skillfull and smarter use of the nades and that is definately a good thing in my opininon. |
Crm234
Wraith Shadow Guards
166
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Posted - 2013.01.06 16:38:00 -
[84] - Quote
Thats usually because i already tested your armor with 8 body shots , to find out that my shots did absolutely nothing. Hit detection gets worse the closer you get to me . So now all i can do is stand still long enough for the throw and hop out of the area because the little hit blocks my fast movement or hurts me.
Right now im mid SP and in a fire fire its 50/50 with my AR its 10/90 with a new weapon. |
Coyskurk
3dge of D4rkness SoulWing Alliance
39
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Posted - 2013.01.06 19:06:00 -
[85] - Quote
SATORI CORUSCANTi wrote:Coyskurk wrote:SATORI CORUSCANTi wrote:Coyskurk wrote:SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. Get a better fit and I'm sure that it will be made clear that the noob's obvious militia nade only wanted to give you a little tickle :D. WE are supposed to PREPARE for things like this. We are supposed to be ready for anything. We're mercs in game. So why don't we just start PLAYING like mercs? If you DON'T want ALL types of nades ruining your day then for the love of fake tryhards. TRY HARD and SHIELD TANK. OF COURSE A HIGHER TIER OF NADE IS GONNA DESTROY YOU. If a "noob" runs out of ammo in his mag because it's just not his day (We all have moments where everything is garbage, more so for others) he can strategically plant one at his feet and take cover. What if he already killed three other people and before he could reload you came along and pushed him to the "noobery" you call this? In my experience. I usually ALWAYS have to do this as I'm mowing down enemies to the point where I'm constantly reloading on the frontline. And it's not thanks to the grenade I'm getting the majority of the kills. Otherwise I'd be restocking every three seconds. Not RELOADING every ten. You have absolutely no clue what you are talking about, and don't even warrant a proper response. "I'm mowing down enemies" nice 1.4 kdr kid The fuse change to the grenades was not needed, and did nothing but make them stupidly easy to use now. I'm sorry you like changes that dumb the game down, but you'll still be bad in the end. Lol. I enjoy the burning sides I get when you say "nice kdr" and "kid' 1) Are you really desperate enough to counter someone by being a major creep and adding them as a contact? 2) When did I say "I'm ten years old"? 3) Excuse me for only JUST starting to do well at the end of last build by moving from a .60 to a 1.4 in little over a week with 3 hours of gameplay every OTHER day. I haven't been on in about eight days either. So do us all a favor and keep your boast hole closed. You have no idea why my kdr is as it is. The answer isn't always that the person sucks. And a matter of fact. If you really want to look intelligent about this whole thing, you should've waited until you got in a match with me and THEN started blabbing away. I'm not a fan of the dumbed down changes. I'm only saying that the complaining is as ridiculous as the several false assumptions you just threw at me. At least the OP can be intelligent about things with replies unlike you who thinks the way to victory is being an ass hat that believes themselves to know everything about a person by KDR. So please stop wasting your minutes of life posting extremely unconstructive posts on the forums. (EDIT: I.e. Fuse change not needed = opinion, however, I really agree with you there. cooking is better) So what you're saying is, you're mad your kdr is bad? Okay. I didn't even say you suck. I know plenty of people with 1:1 KDRs who are good. Take your "keep your boast hole closed" advice next time maybe? 1.4 is hardly "mowing people down". I don't even understand what you were getting at. The only thing I have ever said was that the fuse change was wrong, and you say you agree, yet you responded telling me I don't know how to fit my dropsuits(which are all shield tanked mind you). PS I'm fluffy not sparkly Lol. Well you did say I liked dumbed down changes and crap. That's not just saying the fuse is wrong. Which it is. I was only saying throwing a grenade (Even cooking it) at the ground to clear out skill lacking chargers is a good tactic when out of rounds |
Pink Fluffy Paul
Tronhadar Free Guard Minmatar Republic
140
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Posted - 2013.01.06 19:25:00 -
[86] - Quote
So does this mean he doesn't want to corp battle to prove his prowess then? |
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