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Thread Statistics | Show CCP posts - 1 post(s) |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:15:00 -
[1] - Quote
Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:50:00 -
[2] - Quote
Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on.
And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed
But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:54:00 -
[3] - Quote
semperfi1999 wrote:I think the reason the M1 seems OP is that its cheap/effective and the dmg drop off is not high enough. At the very edge of the explosive radius is still seems to be able to take out the shield of most suits (or severely dmg them). If the dmg drop off was greater such that only within like a 2 meter radius it does its full 600 dmg and then it drops off fast.
Just to clear things up...
militia nades, 400 dmg, 6m radius M1 (lvl3), 500 dmg, 6.6 m radius Core (lvl5) 600 dmg, 7.2 m radius |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 21:06:00 -
[4] - Quote
ReGnUM STBslayer DEI wrote:KingBabar wrote:Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS. Not gonna be rude or anything, but nobody is better at nades then HALO players its kinda our thing
Its a meaningless discussion in any case, I played a lot of Warhawk back in the days.
And I just realized you had STBSlayer in you name, I like you now!!!!!!!!!!! Love and kisses..... |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 23:05:00 -
[5] - Quote
Gunner Visari wrote:Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before?
The higher tier nades have more dmg and radius, there has never been any passive skills for nades like the hand held weapons. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 23:14:00 -
[6] - Quote
Sorry for the double posting but I just have to ask,
Have anyone gotten a quadruple (is that even a word?) nade kill? I mean, Ive gotten plenty of tripple ones but I just got my first four for the price of one, just moments ago. Could it be a first? |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 06:02:00 -
[7] - Quote
CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys.
How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all.
You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow?
And CCP, do you really want this level of random nade spam that we see in the games now in Dust?
First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach?
And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 11:47:00 -
[8] - Quote
Breakin Stuff wrote:KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Because the game is designed to be brutal to everyone, not just new players. CCP builds the sandbox, gives us the toys, then makes bets on which of us get buried in it. THERE IS NO NICHE PROTECTION FOR THE ELITE. If the rest of us can figure out ways to kill you that are dirty, underhanded, cheap, noobish, etc. I submit that you need to learn something. Learn to dodge all the grenades were throwing. Learn to not chase guys like me around corners. Learn i do everything in my power to deny an idiot a chance to do the teabag thing. Oh ya, if i blow up your proto fit with a locus grenade? then its working as intended. No sympathy for the crowd that tells newer and less skilled players to L2play. We learned to play on our terms, not yours. your turn to adapt now. lets see if you can. dont nerf anything else. the weaponry and armor should not be watered down homogenous one-tactic wonders. And no you cant have supar AR back.
Just so much fail here I dunno were to begin.
First off, my KDR keeps raising, it got a serious buff after the AR nerf which I have agreed to since day 1. The only thing I don't like about the ARs are the utter uselessness of the Breach, which got nerfed way too much.
Learning to dodge all nades simply isn't possible with a 2 sec fuse. There simply isn't time enough for it.
And you really mean that a 400 damage nade should blow up a 544 HP suit, and that this is working as intended? Hell I've several times killed a heavy with full health with my 600 damage core nades, is that also as intended?
And I have adapted to this new mechanics, I get more nade kills now then I ever did before, yesterday in one of the CQC maps I counted over 25 nade kills in a single game, so I have adapted a long time ago.
All of this however has nothing to do with the main issue. We now have a system where its customary to toss nades all over the place, especially when we're close to dieing. There are nades all over the place and this new mechanics is a major advantage for those that cant cook and aim a nade properly, like you had to in the previous build
Do we really want a game that is dominated by 2 sec fused nades being spammed all over the place? That is the issue at hand, and I'd like you to respond to that, not what you think are my general wievs of stuff you really don't know anything about. Its not for protecting my protofit, I do fine no matter what.
Try to keep at the topic at hand and bring something constructive, not the usual "you elites just want this and that or whatever."
I smell a fanboy here. Do you really mean that all the nerfs to the missiles, tanks, dropships and much else and I quote: If the rest of us can figure out ways to kill you that are dirty, underhanded, cheap, noobish, etc. I submit that you need to learn something.
So by your own statement, there is no need for a Beta to adjust various weapons and mechanics to get a fluid fun game for all? Then what are we all doing here? CCP should then just release the game and whatever is OP or idiotic is just stuff that people have to adapt to.
I really hate pre-judging people like you, think you know my wievs and position, its pa
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 13:15:00 -
[9] - Quote
"Oh I think the 4 sec fused nade was totally useless since I couldn't be bothered to learn the timeing of them. I need a cruch since without this Easy-mode 2 sec nade I have no way ever of ever killing anybody decent at this game."
Now I stooped down to your level of argument, see how silly it looks?
After telling that its not about protecting my protofits at all, you still keep throwing stuff in my face describing me as an elitist ass-hat. You really need to start comprehending what others are trying to get across to you if you ever want to be taken seriously.
The old 4 sec fuse was very far from useless. I could just lob them over a hill, I could hold them for 1 second for long throws, 2 for intermediate, or I could do hold them for 3 secondds and let them blow up in someones face. If you couldn't use the old nades effectively, then thats entirely your fault, don't blame the game for your own shortcomings.
I am tired of every single engagement in cqc leading to who can spam the most nades. Its boring and I think it will be bad for the game in the long run. Thats all there is to it. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 14:47:00 -
[10] - Quote
Coyskurk wrote:KingBabar wrote:CCP Frame wrote:This thread is now moved to Feedback/Requests section as it is more suitable for it :)
Keep it constructive, guys. How about you being a little constructive and tell us what the reasons for implementing this obviously very spam and noob friendly new mechanics was? And Id like to hear if this issue is under discussion in the DEV team at all. You might also tell me why a 400 HP damage nade takes out my 544 hp protosuit in one blow? And CCP, do you really want this level of random nade spam that we see in the games now in Dust? First time I ever got any DEVs in my thread and instead of commenting the issue at hand, you tell us to be constructive, how about you practice what you preach? And I mean it, this is currently my nr 1. issue with Dust, it really takes out much of the joy for me and obviously many others too. Only read to the grenade part. Thus I will explain them. Shields are strong against explosives. So the 400 damage will be "nerfed" a bit on shields. However once it reaches armor it's strength increases more so than it decreased on the shields. Thus increasing it to 544. EVE logic. If this still bothers you. There's a thing called tanking. I'd do it with your shields :P Edit: Besides. This is what grenades are for. This is why our military makes them. To blow things up with a single toss. "I DON'T LIKE THE GRENADES BECAUSE THEY'RE TOO MUCH LIKE GRENAAAAADES WAAAAAAAAAAAH" is all I see when I read the first post.
First of thanks for the input, I hadn't though about how explosions affect shields and armor differently. An actual factual contributon to the discussion, nice job ! + 1
And to the second part, there is nades that you can actually throw instantly (no settings and so on) that will blow up in 2 seconds? Really? 2 Seconds in real life? (Real life arguments is however a fail since game mechanics and fun is far more important than realism, at least in a futuristic game.)
In any case, I don't really have a big grind against the damage output, its the 2 sec fuse that annoys the hell out of me. Why not have a 4 sec fuse for the normal ones and then bring back the direct hit ones for the cqc spamming? Making people actually having to skill into them.
I still haven't yet seen anybody say, lets keep this mechanic, having people spam 2 sec fused nades all over the place all day long is good for the game because ________________.
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 14:49:00 -
[11] - Quote
Coyskurk wrote:And I honestly don't see any sense in being able to take three nades like we did in the last build. THAT is the nonsense. Any good FPS has someway you can get a nade to kill in one hit without doing anything to enemy first.
What? 3 nades? Not very well placed then, I killed a lot of people with only one, though be it a good hit. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 17:18:00 -
[12] - Quote
Jaiden Longshot wrote:I hate the "i'm going down and taking you with me" nade spam as much as the next guy
but.....saying that the grenade mechanics were "great" or "perfect" in prior builds is....well, poor judgement IMO.
Prior builds only half the nades you threw actually detonated, often could go across the map or two feet in front of you regardless of how you tossed them, and sometimes never even came out of your hand. I fail to see how those mechanics are better than they are currently.
Chances are they were so inconsistent before you just didn't notice them as much.
I consider myself fairly decent with nades and while I will complain when I see the death rattle nade come out, the mechanics are much better than they were before.
A good compromise would be to have the skill associated have more of an impact on your ability to use militia variants, throw the grenade accurately, more quickly, and / or with a reduced timer.
The not blowing up thingy was very annoying, I forgot about that. I did not however however have any problems with the consistency of the arch. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.04 23:29:00 -
[13] - Quote
There is a huge difference between throwing them fast, and making them explode fast. Im all for the possibility to toss a nade quickly, with a 4 sec fuse it doesnt matter, it was something I wanted purely to be able to throw them faster. At this stage though, I normally cook them so that I can throw them exactly when I want which is very important if you turn or strafe while tossing a nade. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.05 09:41:00 -
[14] - Quote
Overlord Ulath wrote:KingBabar wrote:"Oh I think the 4 sec fused nade was totally useless since I couldn't be bothered to learn the timeing of them. I need a cruch since without this Easy-mode 2 sec nade I have no way ever of ever killing anybody decent at this game."
Now I stooped down to your level of argument, see how silly it looks?
After telling that its not about protecting my protofits at all, you still keep throwing stuff in my face describing me as an elitist ass-hat. You really need to start comprehending what others are trying to get across to you if you ever want to be taken seriously.
The old 4 sec fuse was very far from useless. I could just lob them over a hill, I could hold them for 1 second for long throws, 2 for intermediate, or I could do hold them for 3 secondds and let them blow up in someones face. If you couldn't use the old nades effectively, then thats entirely your fault, don't blame the game for your own shortcomings.
I am tired of every single engagement in cqc leading to who can spam the most nades. Its boring and I think it will be bad for the game in the long run. Thats all there is to it. It boils down to this: Learn to adapt. You see someone pulling a grenade. That gives you from the time you see them start to throw until it hits the ground PLUS the two second timer to move. Don't want to blow up? Watch what your enemy is doing. If they can throw it at their feet, immediately move out of the way. Since the start of this whole grenade spam I've learned how to move quickly as soon as the grenades start flying. Once every few matches someone will throw one at just the right moment in just the right way to keep me from being able to get away from it, and props to them. They got me fair and square since I have the same capacity to do the same to them. Just because some people can't be bothered to watch the enemy's movements or some people have trouble adapting to a new enemy tactic doesn't mean it should be reverted to the previous method. Note to grenade cookers: Cooking is still doable, you just have to learn the new timing. Try it out. Note to Breakin Stuff: I love your posts, they are always entertaining even if they do not always accurately address all of the issue's properly. Sorry for the double post
Here we go again with the learn to adapt BS. Its not at all what this is about. For every EZmode nade that actually kills me I normally get 20 kills myself with this new 2 sec fuse. Someone shots me in the back, I do 180 bunny jump an flings my proto Core nade in his face with more blast radius and 1.5 the amount of damage of a std or militia nade. Try and dodge that.
Being a wannabe CQC expert this is the exact thing Im very good at. But in how many games should I get more nade kills than AR kills before you consider this to be a too nade heavy game?
You even write since the start of his nade spam... So there is a lot of nade spam now and this is good why?
I say again, I havent heard any good argument from any of you supporting this new 2 sec fuse. Please fill in for me,
This new 2 sec fuse mechanic is good for Dust cause gameplay wise it leads to.................
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.05 10:50:00 -
[15] - Quote
Overlord Ulath wrote:Well, it leads to needing more situation awareness and a better focus on what your opponent is doing. It leads to players running weaker suits to having a better chance of taking out better suits than their own. It leads to your grenades having a better chance of taking out the targets you intend them to take out. It leads to letting people use grenades from tall places since it's guaranteed to not detonate until it hits something.
Etc.
Also, something doesn't need to be good for Dust to not be bad for it. Tell me, how is it BAD for it? Because all of your excuses for why it should change have already been shown to be weak. Give me 1 good solid reason the new method is BAD for dust and needs to be changed.
EDIT: Also, getting more nade kills than AR kills doesn't make grenades bad, it means you work better with them than the AR
And of course "since the grenade spam". I never said there wasn't one. There is currently also a Mass Driver and Laser Spam.
More situational awareness? I dont buy it. Spam is spam. And the rest of your first paragraph is basically, its easier for all the people who dont bother to learn how to cook, aim and time the nades. Youre basically saying that we should cater to the least skilled players, I get it. So much for a hard core game.
My main gripe with this is that it leads to nade spam, which I dont consider to be a good thing. Throwing a nade, especially in the more closed off cqc maps is the most powerfull weapon perhaps except for the shotguns. Having a 4 sec fuse is a good tradeoff, you have to cook it behind cover for two seconds and dart out and toss it. The 2 sec extra time is a very good tradeoff, since you cant do much else in that time. As it is now, its more or less customary to toss all 3 nade as soon as you see something red close by. If you dont consider this argment, as I have repeated several times in this thread, to be a good argument, then we are on different planets.
Me getting more nade kills than AR kills has nothing to do with my skill on the individual weapons. (I consider myself to be quite good with both.) Its just a matter of it being way too easy to get a nade kills. Why would I risk a gun on gun engagement when a little tap of my L2 gets the job done almost instantly?
The mass driver spam is not legit argument IMO. Its a crowd control weapon by nature. Laser spam? You mean there are more people using them now? I do think they need a slight damage nerf but thats a whole other discusion.
Edit, it has also made the heavies (Which are very nicely balanced IMO) a lot weaker, toss two nades and teire down. Try dodging one in a fatsuit... |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.06 12:25:00 -
[16] - Quote
Overlord Ulath wrote:KingBabar wrote: More situational awareness? I dont buy it. Spam is spam. And the rest of your first paragraph is basically, its easier for all the people who dont bother to learn how to cook, aim and time the nades. Youre basically saying that we should cater to the least skilled players, I get it. So much for a hard core game.
CCP perspective- A game is a game, made for fun. The more people who find it fun, the more people there will be to spend cash on it. Hardcore gamer perspective- people who are new to the game can get kills with them and I find it too easy, so they must be too easy to use. My perspective- A grenade is a weapon. A very limited range weapon with only 2-3 chances per life to kill someone unless you stand next to a supply depot. As long as it's radius isn't insane and the throw distance isn't stupidly far, it'll do. And as I said, cooking is still a skill that is rewarding, it just has different timing now. Also, aiming grenades is STILL AND ALWAYS WILL BE important. Dropping a nade at your feet is't the only use for grenades now, as a matter of fact it is the least used grenade tactic by far still. As for grenade spamming, there was still PLENTY of that going on last build depending on who you were fighting. I used to see 3 people drop gauged hives all beside one corner and just rapid fire grenades down long passageways in ambush. Grenade spam is nothing new, there is just now a new use for it. And , you are saying that CCP is catering to the least skilled players. No, entirely wrong. These grenades are easy to use for ANYONE, which means the best players benefit from it just as the lesser players do. Just because the lesser players receive a bigger benefit from it does not make it "catering to the least skilled players". When they buffed the Exile AR, all AR players benefited from it not just the new players. That's another debate altogether of course considering the dropped gap between weapons damage etc., but the point stands that all Exile users benefited from the Exile AR damage buff, not just the weakest players who got the most out of the buff. And to your argument. The 2 second fuse may lead people to play a certain way. But that does not mean they HAVE to play that way. If they use their grenades skillfully, good on them. If they spam them, it's not admirable but it is a valid tactic. You could put it back how it was, or you could not, the problem you seem to be having is that they spam them. If they are cooking a grenade for 2 seconds between grenade spams, is that going to cheer you up and change your mind enough to say it is ok now? It'll be the same thing with 2 seconds between grenade tosses. You are trying to fix a spam problem by changing the item itself. It would be better to have a longer animation and a cooldown between tosses than to keep fooling with when it blows up
LOL the Exile AR is a standard AR with slightly less cpu/pg recuirement. I havn't seen a single AR wielding protosuit with one. So in my opinion its not a change that really affects the elite of this game, perhaps except for the occational AR using heavy which benefits far more from the cheap fitting cost. 95% of the best assault players use the Duvolle anyway. I never had any issues with the so called AR nerf or the Exile, I actually enjoy the game far more now when having to burst my AR, it gives a sence of, I killed this guy because of superior skill, not for having the best setup, which is a very good thing for player satisfaction.
There was some spam in the previous builds, but come on man, be honest, it was never no where near as bad as it is now.
And yes I actually agree a lot with you, this change is a far bigger benefit for me with my proto nades than for all the nubs tossing militia nades, it benefit the best players more than the noobs. Which leads to the natural conclusion of, why does this guy (me) keep complaining about it when he really shouldn't?
- Its simply because I and many with me, don't want a game where almost insta nades dominates as good as every single encounter in cqc. I shoot at a guy now and the response is not to strafe and shoot back, it is to bunny hop all over the place and tossing 3 nades in my general direction making me bunny hop all over the place and normally throwing my own nades since shooting someone and dodging these ultra fast nades at the same time is almost impossible.
So please, pretty please, with sugar on top, can we stop this "elites want the game to cater to them and keep the nubs down" argument, its not what this is about and I'm getting seriously tired of refrazing that twice a day.
If they are cooking a grenade for 2 seconds between grenade spams, is that going to cheer you up and change your mind enough to say it is ok now?
Yes this, its all I'm asking for really. Insta toss them for a 4 sec fuse (good for lobbing over hills and such on the more open maps, and cook them and hold for as long as you want, just toss them after 3 sec cause after 4 they will blow up in your face.
With this we'll be back to the old timeing and it will make just slugging out 3 nades in cqc borderlining pointless since we'l actually be able to dodge them. It will also promot more skillfull and smarter use of the nades and that is definately a good thing in my opininon. |
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