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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:15:00 -
[1] - Quote
Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.03 20:20:00 -
[2] - Quote
I like the new toss mechanic as it is actually consistent now. Before I would try to throw a nade close to me and my guy would launch it into orbit before it fell and landed down close to where I was aiming. Grenades with the 2 second fuse after it had hit something isnt too bad. The fall off dmg with distance should probably be greater but otherwise I think they are pretty well done now.....expect when they randomly dont blow up. |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
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Posted - 2013.01.03 20:29:00 -
[3] - Quote
KingBabar wrote:Well my personal favorite is the new nade mechanics. It used to be perfet, yes it was you scrub, now its spamorama.
Almost everyone I am about to kill at close range toss off a nade at my feet blowing up 2 sec later, this needs to stop.
Bring back the 4 second delay and let the worlds best Dust nade thrower, ME, own the scrubs with my superior timeing and skill.
Bring back the direct hit nades, but limit the damage to 400 like the Fused Locus nades, at lvl 5 grenadier, the 600 damage the Tukkers did was just too much.
Thanks.
you think you nade better then me... Long way to go little one |
Sleepy Zan
Internal Error. Negative-Feedback
2049
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Posted - 2013.01.03 20:33:00 -
[4] - Quote
Partially agree with the OP in that grenades need a longer fuse and should be cooked if they want to run around insta-killing people rather then simply spamming them. However, imo a grenade that detonates on contact should do around 250 pts of splash damage at the most. It would still work to damage someone before thukkering them and killing them or the other way around but definitley not 400 pts to insta-kill lower tier suits. Even then though there should be a slower rate of replenishing them in nanohives or supply depots to prevent spam. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2013.01.03 20:41:00 -
[5] - Quote
IMHO the M1 grenade is op currently. I've used the core too, and it's not worth the extra fitting costs. M1 is the only thing I put on my starter fits. IMHO there are a couple of interesting options. 1.) remove the ability to cook grenades, as there is no point anymore. Instead, holding down R1 would give a high throwing arc, like previous builds. 2.) contact grenades could have normal radius for their tier, if they have the damage of a sleek grenade.
I do prefer the new throwing mechanism. |
semperfi1999
Internal Error. Negative-Feedback
317
|
Posted - 2013.01.03 20:49:00 -
[6] - Quote
I think the reason the M1 seems OP is that its cheap/effective and the dmg drop off is not high enough. At the very edge of the explosive radius is still seems to be able to take out the shield of most suits (or severely dmg them). If the dmg drop off was greater such that only within like a 2 meter radius it does its full 600 dmg and then it drops off fast. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:50:00 -
[7] - Quote
Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on.
And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed
But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 20:54:00 -
[8] - Quote
semperfi1999 wrote:I think the reason the M1 seems OP is that its cheap/effective and the dmg drop off is not high enough. At the very edge of the explosive radius is still seems to be able to take out the shield of most suits (or severely dmg them). If the dmg drop off was greater such that only within like a 2 meter radius it does its full 600 dmg and then it drops off fast.
Just to clear things up...
militia nades, 400 dmg, 6m radius M1 (lvl3), 500 dmg, 6.6 m radius Core (lvl5) 600 dmg, 7.2 m radius |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
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Posted - 2013.01.03 20:57:00 -
[9] - Quote
KingBabar wrote:Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS.
Not gonna be rude or anything, but nobody is better at nades then HALO players its kinda our thing |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
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Posted - 2013.01.03 21:05:00 -
[10] - Quote
ERROR |
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KingBabar
Seraphim Initiative. CRONOS.
443
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Posted - 2013.01.03 21:06:00 -
[11] - Quote
ReGnUM STBslayer DEI wrote:KingBabar wrote:Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS. Not gonna be rude or anything, but nobody is better at nades then HALO players its kinda our thing
Its a meaningless discussion in any case, I played a lot of Warhawk back in the days.
And I just realized you had STBSlayer in you name, I like you now!!!!!!!!!!! Love and kisses..... |
semperfi1999
Internal Error. Negative-Feedback
317
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Posted - 2013.01.03 21:07:00 -
[12] - Quote
KingBabar wrote:semperfi1999 wrote:I think the reason the M1 seems OP is that its cheap/effective and the dmg drop off is not high enough. At the very edge of the explosive radius is still seems to be able to take out the shield of most suits (or severely dmg them). If the dmg drop off was greater such that only within like a 2 meter radius it does its full 600 dmg and then it drops off fast. Just to clear things up... militia nades, 400 dmg, 6m radius M1 (lvl3), 500 dmg, 6.6 m radius Core (lvl5) 600 dmg, 7.2 m radius
Yea sorry was trying to quote from memory and I got it wrong. Your issue with the nade throwing is off in my opinion. I can put nades where I want them now wherease before they were thrown pretty randomly. To me the nade throwing mechanic is now about the same as the throwing mechanic for MAG (which I thought was pretty well done). However I still think the dropoff is the major issue for why these nades seem OP. |
ReGnUM STBslayer DEI
Amarr Templars Amarr Empire
158
|
Posted - 2013.01.03 21:33:00 -
[13] - Quote
KingBabar wrote:ReGnUM STBslayer DEI wrote:KingBabar wrote:Well the intention was to make a list, not only discuss nade mechanics. I was waiting for the speed nerf, the closer damage gap and so on. And Regnum, this build perhpas but I seriously doubt its true for the previous builds, in which case I salute you, you have to be very good indeed But how anyone can defend the new idiotic nade arch is beyond my comprehension.... I aim up and theyre thrown down, what a lot of BS. Not gonna be rude or anything, but nobody is better at nades then HALO players its kinda our thing Its a meaningless discussion in any case, I played a lot of Warhawk back in the days. And I just realized you had STBSlayer in you name, I like you now!!!!!!!!!!! Love and kisses.....
Yeah warhawk had some nice nade mechanics. Yeah sorry my ego kinda took over :"(
Anyways, I like now how you can bounce them of wall without them glitching and disappearing |
Paran Tadec
Imperfects Negative-Feedback
904
|
Posted - 2013.01.03 22:00:00 -
[14] - Quote
Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.03 22:16:00 -
[15] - Quote
Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid.
Valid tactic |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.03 22:23:00 -
[16] - Quote
This is why I don't bum rush dead bodies. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.03 22:25:00 -
[17] - Quote
Iron Wolf Saber wrote:This is why I don't bum rush dead bodies.
This is why modern infantry dont rush dead enemies. i want a siucide bomb in equipment that blows up when you get too close to my corpse. |
Paran Tadec
Imperfects Negative-Feedback
904
|
Posted - 2013.01.03 22:26:00 -
[18] - Quote
Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic
Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.03 22:29:00 -
[19] - Quote
Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back.
Skill takes a backseat to denying victory to an enemy. suicide ganking makes this possible and gives me a warm fuzzy feeling
I play to win, not to prove my skillz. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.03 22:44:00 -
[20] - Quote
Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before? |
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KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 23:05:00 -
[21] - Quote
Gunner Visari wrote:Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before?
The higher tier nades have more dmg and radius, there has never been any passive skills for nades like the hand held weapons. |
KingBabar
Seraphim Initiative. CRONOS.
443
|
Posted - 2013.01.03 23:14:00 -
[22] - Quote
Sorry for the double posting but I just have to ask,
Have anyone gotten a quadruple (is that even a word?) nade kill? I mean, Ive gotten plenty of tripple ones but I just got my first four for the price of one, just moments ago. Could it be a first? |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.03 23:36:00 -
[23] - Quote
KingBabar wrote:Sorry for the double posting but I just have to ask,
Have anyone gotten a quadruple (is that even a word?) nade kill? I mean, Ive gotten plenty of tripple ones but I just got my first four for the price of one, just moments ago. Could it be a first?
Ive ganked four people in a row by comboing nades and MD but I think you have hit a jackpot of stupid people. |
Paran Tadec
Imperfects Negative-Feedback
904
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Posted - 2013.01.04 00:03:00 -
[24] - Quote
Breakin Stuff wrote:Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back. Skill takes a backseat to denying victory to an enemy. suicide ganking makes this possible and gives me a warm fuzzy feeling I play to win, not to prove my skillz.
My point exactly, you did lose if you go down first, its just super easy to get a kill you dont deserve now. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.04 00:14:00 -
[25] - Quote
Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Breakin Stuff wrote:Paran Tadec wrote:Grenades are OP now, every gun fight ends with the loser dropping a nade at his feet so he can try to get a kill on the other guy. Stupid. Valid tactic Or you lack skill. If we're gonna put the game back on easy mode, give the large rail guns their splash back. Skill takes a backseat to denying victory to an enemy. suicide ganking makes this possible and gives me a warm fuzzy feeling I play to win, not to prove my skillz. My point exactly, you did lose if you go down first, its just super easy to get a kill you dont deserve now.
I deserve it just fine if yer willing to stand on top of my going away present. spite and evil fuel my murder impulse and i will not apologize for my noob tube or my deliberate use of tricks you feel are unsportsmanlike. |
SATORI CORUSCANTi
Pink Fluffy Bounty Hunterz RISE of LEGION
253
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Posted - 2013.01.04 01:02:00 -
[26] - Quote
The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay. |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2013.01.04 01:12:00 -
[27] - Quote
Gunner Visari wrote:Im not sure about earilier builds but in the current one leveling up grenadier doesnt do anything in terms of radius or dmg of the grenade all they do is unlock the higher tier nades.
Was it different before?
Nope.
Its one of those skills that does nothing aside from unlocks
I wouldn't mind a blast radius bonus if its kept 'marginally' within reason at max level.
I'd settle for better fittings. |
Bojo The Mighty
Bojo's School of the Trades
435
|
Posted - 2013.01.04 01:45:00 -
[28] - Quote
I myself would like the timer back.
When I find myself completely surrounded at an allied Supply Depot, I throw nades in all directions and survive the onslaught by killing everyone before they can even peek out of cover.
So as an actual sometimes abuser of the new nades, they need to be bring back the timer for militia and standard nades. I know that it's cheap, and one day, some one will do what I have done to me, and I will know the true bitterness I caused with my emergency spamming.
To all whom I spammed to death: Sorry, I didn't want to die. |
The Polish Hammer
Doomheim
373
|
Posted - 2013.01.04 01:47:00 -
[29] - Quote
Paran Tadec wrote:
My point exactly, you did lose if you go down first, its just super easy to get a kill you dont deserve now.
lol "deserve"
Could you operationally define what it means to "deserve" a kill? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2013.01.04 03:21:00 -
[30] - Quote
SATORI CORUSCANTi wrote:The 2second timer is ridiculous. Every single noob you see now doesn't even bother shooting their gun, they just throw nades at their feet as they run away. I don't know when the last time I killed someone and they weren't dropping a grenade was. It's annoying and takes away from gameplay.
THIS! noobs/scrubs are too predictable gunfight? naaa brah....ill toss a nade......or three..... |
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