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Thread Statistics | Show CCP posts - 1 post(s) |
Overlord Ulath
Doomheim
85
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Posted - 2013.01.05 07:11:00 -
[1] - Quote
KingBabar wrote:Sorry for the double posting but I just have to ask,
Have anyone gotten a quadruple (is that even a word?) nade kill? I mean, Ive gotten plenty of tripple ones but I just got my first four for the price of one, just moments ago. Could it be a first? Me! Back when they had that map with the single objective, we had killed them all off and they all spawned on a droplink INSIDE THE CRATE WHERE THE OBJECTIVE WAS. 6 'nade kills with a single basic Locus. I miss that map.... |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.05 07:31:00 -
[2] - Quote
KingBabar wrote:"Oh I think the 4 sec fused nade was totally useless since I couldn't be bothered to learn the timeing of them. I need a cruch since without this Easy-mode 2 sec nade I have no way ever of ever killing anybody decent at this game."
Now I stooped down to your level of argument, see how silly it looks?
After telling that its not about protecting my protofits at all, you still keep throwing stuff in my face describing me as an elitist ass-hat. You really need to start comprehending what others are trying to get across to you if you ever want to be taken seriously.
The old 4 sec fuse was very far from useless. I could just lob them over a hill, I could hold them for 1 second for long throws, 2 for intermediate, or I could do hold them for 3 secondds and let them blow up in someones face. If you couldn't use the old nades effectively, then thats entirely your fault, don't blame the game for your own shortcomings.
I am tired of every single engagement in cqc leading to who can spam the most nades. Its boring and I think it will be bad for the game in the long run. Thats all there is to it. It boils down to this:
Learn to adapt.
You see someone pulling a grenade. That gives you from the time you see them start to throw until it hits the ground PLUS the two second timer to move. Don't want to blow up? Watch what your enemy is doing. If they can throw it at their feet, immediately move out of the way.
Since the start of this whole grenade spam I've learned how to move quickly as soon as the grenades start flying. Once every few matches someone will throw one at just the right moment in just the right way to keep me from being able to get away from it, and props to them. They got me fair and square since I have the same capacity to do the same to them.
Just because some people can't be bothered to watch the enemy's movements or some people have trouble adapting to a new enemy tactic doesn't mean it should be reverted to the previous method.
Note to grenade cookers: Cooking is still doable, you just have to learn the new timing. Try it out.
Note to Breakin Stuff: I love your posts, they are always entertaining even if they do not always accurately address all of the issue's properly.
Sorry for the double post |
Overlord Ulath
Doomheim
85
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Posted - 2013.01.05 09:31:00 -
[3] - Quote
SATORI CORUSCANTi wrote:Overlord Ulath wrote:
Just because some people can't be bothered to watch the enemy's movements or some people have trouble adapting to a new enemy tactic doesn't mean it should be reverted to the previous method.
Tell me, what exactly makes this new method better? Adapting is not the issue. I don't say it is annoying because I die to it, that is my fault, I say it is annoying because it's a get out of jail free card. Get caught out of positioning? Better throw a grenade at my foot.
I see no issue with it. It's not necessarily better but that doesn't make it inherently worse. Same could be said for almost any game mechanic they change. It's almost always bashed at first, but that doesn't make the change "bad".
As for the validity of the tactic, your "get out of jail free card", put it this way:
I'm about to die in miliseconds! I can either keep shooting and die anyway without taking out the enemy or I can toss a grenade and hope it kills them! What should I do?!
The answer should be obvious. From both a strategic standpoint and a KDR standpoint, attempting to drop a last attempt to finish off the enemy at your feet as you die is a valid tactic. It's a dirty move to be sure, but it is a valid tactic and not a "get out of jail free card". There is nothing wrong with a last ditch effort to finish off an enemy who is overpowering you. This game isn't about fighting honorably, it's about winning at all costs or taking as many enemies with you as you can when you go down. We're mercs and we get paid for killing enemies. Boom boom death presents seems like the least we can expect.
I can understand it is annoying, but I find anything that kills me annoying. That doesn't mean they all need to change though. Droplink campers are annoying. People dropping remote explosives around objectives is annoying. Snipers are annoying. Shotgun scouts are annoying. People who try to run everyone over with their LAV are annoying. Laser rifles are annoying. This new grenade mechanic? Annoying as well. But not broken.
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Overlord Ulath
Doomheim
85
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Posted - 2013.01.05 09:51:00 -
[4] - Quote
Well, it leads to needing more situation awareness and a better focus on what your opponent is doing. It leads to players running weaker suits to having a better chance of taking out better suits than their own. It leads to your grenades having a better chance of taking out the targets you intend them to take out. It leads to letting people use grenades from tall places since it's guaranteed to not detonate until it hits something.
Etc.
Also, something doesn't need to be good for Dust to not be bad for it. Tell me, how is it BAD for it? Because all of your excuses for why it should change have already been shown to be weak. Give me 1 good solid reason the new method is BAD for dust and needs to be changed.
EDIT: Also, getting more nade kills than AR kills doesn't make grenades bad, it means you work better with them than the AR
And of course "since the grenade spam". I never said there wasn't one. There is currently also a Mass Driver and Laser Spam. |
Overlord Ulath
Doomheim
85
|
Posted - 2013.01.06 02:29:00 -
[5] - Quote
KingBabar wrote: More situational awareness? I dont buy it. Spam is spam. And the rest of your first paragraph is basically, its easier for all the people who dont bother to learn how to cook, aim and time the nades. Youre basically saying that we should cater to the least skilled players, I get it. So much for a hard core game.
CCP perspective- A game is a game, made for fun. The more people who find it fun, the more people there will be to spend cash on it.
Hardcore gamer perspective- people who are new to the game can get kills with them and I find it too easy, so they must be too easy to use.
My perspective- A grenade is a weapon. A very limited range weapon with only 2-3 chances per life to kill someone unless you stand next to a supply depot. As long as it's radius isn't insane and the throw distance isn't stupidly far, it'll do.
And as I said, cooking is still a skill that is rewarding, it just has different timing now. Also, aiming grenades is STILL AND ALWAYS WILL BE important. Dropping a nade at your feet is't the only use for grenades now, as a matter of fact it is the least used grenade tactic by far still.
As for grenade spamming, there was still PLENTY of that going on last build depending on who you were fighting. I used to see 3 people drop gauged hives all beside one corner and just rapid fire grenades down long passageways in ambush. Grenade spam is nothing new, there is just now a new use for it.
And , you are saying that CCP is catering to the least skilled players. No, entirely wrong. These grenades are easy to use for ANYONE, which means the best players benefit from it just as the lesser players do. Just because the lesser players receive a bigger benefit from it does not make it "catering to the least skilled players". When they buffed the Exile AR, all AR players benefited from it not just the new players. That's another debate altogether of course considering the dropped gap between weapons damage etc., but the point stands that all Exile users benefited from the Exile AR damage buff, not just the weakest players who got the most out of the buff.
And to your argument. The 2 second fuse may lead people to play a certain way. But that does not mean they HAVE to play that way. If they use their grenades skillfully, good on them. If they spam them, it's not admirable but it is a valid tactic. You could put it back how it was, or you could not, the problem you seem to be having is that they spam them. If they are cooking a grenade for 2 seconds between grenade spams, is that going to cheer you up and change your mind enough to say it is ok now? It'll be the same thing with 2 seconds between grenade tosses. You are trying to fix a spam problem by changing the item itself. It would be better to have a longer animation and a cooldown between tosses than to keep fooling with when it blows up |
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