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Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.29 21:43:00 -
[1] - Quote
This thread is going to address the LR complaints. So please, if you have a rebuttel (and im not a bias *******, i believe maybe some can shed light on the otherside), make sure it is a rebuttel and NOT a broken record of arguments ive already debunked. If you want to argue with my logic, that is one thing, if you are going to repeat in some variation the quotes i am arguing, with out addressing my counter argument, then you are an insignificant critical thinker, and tbh, probably shouldn't have a right to vote in your country.
Logic people, logic, thats the currency of this topic.
OH MY GOD, ITS A LASER RIFLE!
"It only takes 5 seconds on anybody and it kills you!"
There are very few weapons that would not kill you in optimal if placed on you accurately for a full 5 seconds, LRs also build up heat damage.
"Well, I've been killed in two seconds!"
First, if your a scout, shut your mouth and get out of my topic. Otherwise, you were in optimal range, probably shield heavy (LRs deal shield bonus dmg), and the LR was most likely already heating up, the longer it runs (while draining ammo) the more dmg it deals. You also could of been in a weak suit, standard/militia are easy to make quick work of.
"Well i'm a heavy! Explain that you condescending stain to my eyes"
You have some disadvantages, such as slowness, its easy to keep a LR's accuracy on something that cant zigzag/move out of the way, meaning it will take the full brunt. This being said, ive never seen a heavy go down in 2 seconds from an LR, not saying it doesnt happen, weaker suits maybe its possible with a Viziam, but ive never seen it. Since naturally heavies are armour heavy they have the most resistance, to some degree it does make up for thier slowness.
Its no secret that higher-end heavy gear needs a buff, as well, so remember dont always look at the weapon killing you and think it's the weapon. I'd still say as far as LRs go vs Heavies, heavies do the job of tanking the longest in regards to LR, i wouldnt say its entirely broken. If you're in optimal range, that is your issue and you need to get out of it, sometimes you cant, be a little more aware next time.
*Next!*
"Its OP! The thing is unstoppable, simply put."
Its called CQC, just because your not equipped to deal with every single scenario does not make a weapon OP. You shouldnt be able to have a fair chance against an LR at range (excluding snipers obviously who beat everyone in range), the point is your in optimal.
KEEP IN MIND LRs DO NOT PERFORM AT ALL AT CLOSE RANGE. I would argue LRs have the hardest counter in the game, because you are simply ****** (especially as a logi which has no sidearm, as i am) if someone comes in close.
DO YOU WANT EVERY WEAPON TO HAVE THE SAME STATS, LET THERE BE 0 VARIATION OR CLOSE TO IT? (If you answered yes to this rhetorical question, you're one of the reasons this game might die. Feel happy, killer of my dreams, slaughterer of competitive play. If this is the overwhelming feeling, i guess im just a runner in a speed walker's world)
And if you die from an LR 1v1 at close range its not the weapon, its because you are honestly not a good player (or are having a bad day) dont be butthurt, im stating a fact not an insult. We were all there once, but you're certainly not getting better by placing blame on other things.
*Next!*
"Well good luck getting close when you get pegged down all the time from a distance, you have no hope against it."
If you walked into a position where you are pinned down/in the open/in no way able to fall back to pull off a flank, then your playing the FPS wrong. Situational awareness is #1 in larger map FPS' and is essential in becoming a good player. Being in its optimal range will obviously get you killed quicker, keep this in mind when you see someone with an LR
If you are not soloing and have corp mates/friends, organize a flank, your pinned down so his attention is on you, probably thirsty for a kill, get your buddies to find away around, or atleast alleviate pressure so you have a chance to fall back.
Any LR player in corp of competent people will have players around him supporting him, so if that squad beats you, dont blame it on the LR, they have greater situational awareness and chemistry, case closed. Not the LR's fault. LR has a hard counter, you KNOW what you need to do, its about completing that goal and its far from impossible, especially if you're with buddies.
Game is not meant to be for a bunch of pubstars and solo artists, its ultimately a team game and has been presented as such by CCP, so when people need to really think through what they are arguing and NOT BE EXPECTING TO HAVE EQUAL FOOTING 1v1 IN EVERY SCENARIO, because that is not the point of the game.
Things can become OP, when there is never a hard counter to a weapon in combination with brute strength, that = OP (I.e. missile turrets of a couple builds ago), but do not start feeding CCP OP complaints because you are not equipped or are not as skilled as other players.
This is addressed equally to some top notch players who think, for whatever reason, in any given situation they should be able to see the same raw strength/dmg they see usually when kiling people. Use you're head you egomaniacs, there are counters for things, if you are in their optimal and not doing the correct moves to counter, you won't live. |
Lance 2ballzStrong
SyNergy Gaming
641
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Posted - 2012.12.29 21:49:00 -
[2] - Quote
too much logic in this... expect to be trolled. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
|
Posted - 2012.12.29 21:58:00 -
[3] - Quote
Well said +1 |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.29 22:06:00 -
[4] - Quote
You know that the only thing wrong with the LR right now is that you can boost its range to the absurd with the sharpshooter skill. Everything else is pretty much fine. The heat buildup might need to be sped up a tiny bit to bring the LR more in line with the recoil of traditional guns, but everything else...yeah, there's no reason to rant about it. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.29 22:06:00 -
[5] - Quote
head diplo goin innnnnnnnnnn!!!!!!!!!!!!!! |
MItt R0mney
Doomheim
58
|
Posted - 2012.12.29 22:11:00 -
[6] - Quote
+1 OP... +1.... |
SickJ
French unchained corporation
48
|
Posted - 2012.12.29 22:20:00 -
[7] - Quote
LRs are also sniper bait. That beam is visible a mile away. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.29 22:21:00 -
[8] - Quote
YOU ARE WRONG!!!!!!!!!!!
Nah, just kidding. Great post OP. |
MItt R0mney
Doomheim
58
|
Posted - 2012.12.29 22:36:00 -
[9] - Quote
I think most people who feel that laser rifles are overpowered don't really understand the weapon mechanics behind it. It truly is a unique weapon the breaks away from the same old SMG/AR/Shotty/Sniper mold that is in every single game. This is why I was drawn to it.
If you feel the laser rifle is overpowered. Try it and see for yourself. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2012.12.29 22:39:00 -
[10] - Quote
Where are the haters? looks like this orbital logic strike owned them |
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Enkidu Camuel
Tritan-Industries Legacy Rising
69
|
Posted - 2012.12.29 22:41:00 -
[11] - Quote
Finally a really good thread! +1 OP, good job. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.29 23:55:00 -
[12] - Quote
Leither Yiltron wrote:You know that the only thing wrong with the LR right now is that you can boost its range to the absurd with the sharpshooter skill. Everything else is pretty much fine. The heat buildup might need to be sped up a tiny bit to bring the LR more in line with the recoil of traditional guns, but everything else...yeah, there's no reason to rant about it.
Some facts from Mr Musta Tornius: https://forums.dust514.com/default.aspx?g=posts&m=356717#post356717
Starting from Lasers:
Max Range: 81m Optimal Range: 61 - 78m Meta Level: 1
Elm-7 Laser Rifle Max Range: 84m Optimal Range: 62 - 79m Meta Level: 4
Viziam Laser Rifle Max Range: 84m Optimal Range: 62 - 79m Meta Level: 8
And here are some of the most popular AR's:
Tactical Assault Rifle Max Range: 110m Optimal Range: 1 - 71m Meta Level: 2
GEK-38 Assault Rifle Max Range: 83m Optimal Range: 1 - 37m Meta Level: 5
'Gorewreck' GK-13 Burst Assault Rifle Max Range: 88m Optimal Range: 1 - 39m Meta Level: 7
'Killswitch' GEK-38 Assault Rifle Max Range: 92m Optimal Range: 1 - 41m Meta Level: 7
Duvolle Assault Rifle Max Range: 87m Optimal Range: 1 - 39m Meta Level: 8
Clearly your statement as it is is incorrect as the LR range is very much the same as AR's (with the exception of TAR's which are longer although have issues). Skills are not the issue because sharpshooter skille increases by percentage which is the same to both weapons.
BUT the laser rifles are able to project their damage in inverse manner to AR's: while AR's are now getting inaccurate over range, laser stays accurate. But that is balanced nicely by total lack of stopping power in CQC which is very important. |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2012.12.29 23:57:00 -
[13] - Quote
Laser riflez are simple OP, I have level one with a toxin and can destroy anyone, far, medium, cqc, no problem. please do not tell me that my own weapon isn't OP because it is, and it's militia. |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.12.30 00:19:00 -
[14] - Quote
Just because you put a lot of effort into making your post seem like a weapon is not OP does not mean it's not OP. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.30 00:49:00 -
[15] - Quote
Cerebral Wolf Jr wrote:Just because you put a lot of effort into making your post seem like a weapon is not OP does not mean it's not OP.
And? Any rebuttal? Any opinion on the topic at hand, not the aesthetics of the post? |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.30 00:51:00 -
[16] - Quote
KEROSIINI-TERO wrote:
BUT the laser rifles are able to project their damage in inverse manner to AR's: while AR's are now getting inaccurate over range, laser stays accurate.
This is the only relevant part of your post. The range at maximum for laser rifles makes them a healthy replacement for sniper rifles, which I don't think anyone really wants. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.30 00:54:00 -
[17] - Quote
MItt R0mney wrote:I think most people who feel that laser rifles are overpowered don't really understand the weapon mechanics behind it. It truly is a unique weapon the breaks away from the same old SMG/AR/Shotty/Sniper mold that is in every single game. This is why I was drawn to it.
If you feel the laser rifle is overpowered. Try it and see for yourself.
This is my feeling too, it is such a unique weapon with a style you really dont see in any kind of FPS. The hard-counter balances it very well and i think a lot of people dont have an appreciation for the thought process that went behind balancing the weapon.
Most people just feel if they get outplayed/aren't suited for a particular situation that it must be an OP weapon, they really do have to understand the mechanics of the weapon.
|
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.30 00:57:00 -
[18] - Quote
MItt R0mney wrote:I think most people who feel that laser rifles are overpowered don't really understand the weapon mechanics behind it. It truly is a unique weapon the breaks away from the same old SMG/AR/Shotty/Sniper mold that is in every single game. This is why I was drawn to it.
If you feel the laser rifle is overpowered. Try it and see for yourself.
I'd like to bring up one game I played with you. qua and You had me trapped behind a rock/cover while you fired with Lasers. I ran around and up close, and took you out easily because your laser did nothing to me at that range, but by that time Aqua's laser was charged enough to finish me off. Balance. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.30 01:01:00 -
[19] - Quote
Leither Yiltron wrote:KEROSIINI-TERO wrote:
BUT the laser rifles are able to project their damage in inverse manner to AR's: while AR's are now getting inaccurate over range, laser stays accurate.
This is the only relevant part of your post. The range at maximum for laser rifles makes them a healthy replacement for sniper rifles, which I don't think anyone really wants.
They are not replacing snipers, snipers have enormous range, it's kind of outlandish to think LRs are a 'healthy replacement' for snipers. LR players are still required to be on the battlefield, still very susceptible to flanking and tactics, a sniper can be up in the mountains with little fear of anything but other snipers, a person with an OB and a grudge, or someone rattled enough to waste his time ttrying to flank a sniper (which often, a sniper will detect before it happens since they have the height advantage)
You took a soundbyte of what he said and completely ignored LRs have a heavy counter of CQC as they are essentially useless while still being amongst the fray. Flanking is one of the oldest and most common tactics in warfare, flanking is your friend, head on attacks are not the answer. A solo LRman will not be able to prevent being slaughtered against someone who makes an effort to flank, one in a squad can amongst pubsters, against another squad of organized players its best tactics win.
LR being out of the norm does not make it OP |
Leither Yiltron
KILL-EM-QUICK RISE of LEGION
417
|
Posted - 2012.12.30 01:12:00 -
[20] - Quote
Good luck with that, then, dude. I'm not averse to other people taking low-efficiency options in they really want to do that. |
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Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.30 01:17:00 -
[21] - Quote
I haven't used the laser rifle as much as in Codex, but there was a problem there where 1 nanohive could never be drained by repeatedly recharging ammo unlike other weapons. I could never run out of ammo no matter how long I stayed alive and shooting.
Keep the range it operates at, especially short range ineffectiveness, but damage build up and overheating need tweaking. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.30 01:19:00 -
[22] - Quote
Okay play against them on the ambush map for the asia game show and tell me that they dont have ridiculous properties.
For everyone who say they arent effective in CQC, they are indeed effective unless you are literally within spitting distance of them. This is because the way they work with increasing damage for duration rather than range. Meaning they are effective at range because by the time the beam hits you it has been travelling for a long enough time that its hot enough to burn, at close range same thing because ppl can keep them swinging like a light saber.
They do need a tweak but where that tweak is im not sure. It could and should likely be in the physics of the weapon either it needs to overheat quicker or take longer to cooldown so that it is more likely to overheat if you dont kill your target quickly and are constantly needed to refocus the beam if you can keep the aim steady and pulse the beam to keep it from overheating.
If those things are done then a complimentary increase in either clip size or max clips need to be given to balance the weapon out. Fact is the ineffective at close range argument is not enough of an argument to state the weapon has balance |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2012.12.30 01:20:00 -
[23] - Quote
Leither Yiltron wrote:
This is the only relevant part of your post. The range at maximum for laser rifles makes them a healthy replacement for sniper rifles, which I don't think anyone really wants.
Yeah. I want that. Why should a proud soldier of the Amarr empire be forced to use a caldari slugthrower to damage enemies at long range?
besides - there are a few reasons the laser file seems OP but it actually isn't.
the first and foremost reason is that damage mods are bugged. they are not supposed to stack this well, as the item description says there should be a stacking penalty. removing that extra 10-20% damage that many lasers get from 2-3 complex damage mod will mean the damage when the beam is fully heated will be much less.
the second reason the LR seems OP is that the old counters that used to work don't anymore. An AR cannot out shoot a LR at range anymore. Hybrid blasters (the AR is an example, the shotgun is another) are not long range weapons. they have crazy dps in CQC but don't expect too much from it at range. get in close and you'll have a better chance.
the third reason the LR seems op is the fact that not all the weapons that will be in dust have been released yet. who knows what will be added to change things up so don't call in the nerf-hammer onto the LR quite yet.
these factors all snowball into lasers seeming like the deadliest thing out there but in reality the things that need to be changed aren't so much the gun itself it is a few things surrounding the gun.
|
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.30 01:53:00 -
[24] - Quote
Talos Alomar wrote:Leither Yiltron wrote:
This is the only relevant part of your post. The range at maximum for laser rifles makes them a healthy replacement for sniper rifles, which I don't think anyone really wants.
Yeah. I want that. Why should a proud soldier of the Amarr empire be forced to use a caldari slugthrower to damage enemies at long range? besides - there are a few reasons the laser file seems OP but it actually isn't. the first and foremost reason is that damage mods are bugged. they are not supposed to stack this well, as the item description says there should be a stacking penalty. removing that extra 10-20% damage that many lasers get from 2-3 complex damage mod will mean the damage when the beam is fully heated will be much less. the second reason the LR seems OP is that the old counters that used to work don't anymore. An AR cannot out shoot a LR at range anymore. Hybrid blasters (the AR is an example, the shotgun is another) are not long range weapons. they have crazy dps in CQC but don't expect too much from it at range. get in close and you'll have a better chance. the third reason the LR seems op is the fact that not all the weapons that will be in dust have been released yet. who knows what will be added to change things up so don't call in the nerf-hammer onto the LR quite yet. these factors all snowball into lasers seeming like the deadliest thing out there but in reality the things that need to be changed aren't so much the gun itself it is a few things surrounding the gun.
I have yet to use damage mods with a laser rifle, yet can rack up 3 kills with an ELM on the HK assault game. Granted, people heavily cluster on that map usually in 1 of 2 places, but damage should be considered without complex mods too. |
Silax Minour
Doomheim
29
|
Posted - 2012.12.30 02:29:00 -
[25] - Quote
Am I the only one that just runs straight at LR users? Get closer, their dam/acc goes down while mine goes up. Simple enough. Not perfect, for sure, but works about 2/3rds of the time. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.30 02:56:00 -
[26] - Quote
be carefull what you wish for. A faster heat up is aswell a faster increase of damage. If you dont realise that you can make it OP cause when that thing gets temperature its a killing machine beyond believe. The heat up bar on the side (like with a HMG) is not just there as a warning when you should stop shoting its aswell there to tell you that the laser will do much more damage so it has 2 functions. So instead of 30 rounds of a laser rifle to kill some 1 you might will only need 10 when you would add more heat up by firing. Its like playing with fire. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.30 03:19:00 -
[27] - Quote
Lasers are not OP. Not at all, I can kill 2 people with the first half of the clip, then kill 4 more with the rest of the clip because of over heat damage. I can pretty much do that barely letting go of the trigger too. Then I have my trust SMG next to me to kill the close up enemies.
Yeah not OP at all.
Sarcasm |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.30 03:31:00 -
[28] - Quote
Omnipotens Zitro wrote:Lasers are not OP. Not at all, I can kill 2 people with the first half of the clip, then kill 4 more with the rest of the clip because of over heat damage. I can pretty much do that barely letting go of the trigger too. Then I have my trust SMG next to me to kill the close up enemies.
Yeah not OP at all.
Sarcasm
Tbh a good player can do the same with a proto AR with similiar ratio in ammo, so dont see the argument unless you want to elaborate. You cant do this in any scenario in any case, but when people cluster and arent in top notch gear, sure it can work out that way, but thats thier issue and being at range, its also not a common occurance
Where as a proto AR can kill 4 in closer range with exausting a similiar amount of ammo when thinking on a ratio standpoint.
And still time elapses between spotting, so LR can heat up, and nabbing the kill. Giving people an ability to spot you. Some people will heat up before they hit a target to stay clandestine, and thats a viable strategy, but fact is it doesnt deal automatic damage like an AR |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.30 03:44:00 -
[29] - Quote
Victor 'LifeLine' Ramous wrote:Omnipotens Zitro wrote:Lasers are not OP. Not at all, I can kill 2 people with the first half of the clip, then kill 4 more with the rest of the clip because of over heat damage. I can pretty much do that barely letting go of the trigger too. Then I have my trust SMG next to me to kill the close up enemies.
Yeah not OP at all.
Sarcasm Tbh a good player can do the same with a proto AR with similiar ratio in ammo, so dont see the argument unless you want to elaborate. You cant do this in any scenario in any case, but when people cluster and arent in top notch gear, sure it can work out that way, but thats thier issue and being at range, its also not a common occurance Where as a proto AR can kill 4 in closer range with exausting a similiar amount of ammo when thinking on a ratio standpoint. This being said i call BS on the 'first half a clip' part, maybe 1 kill first half, 3 kills second half , because second half is usually the well heated end of it. This is significant because it means there is still time before you spot the prey and actually nab the kill a proto AR can't kill any decent heavy in one clip. I can't 6 piece anything with a AR, so yeah.
I'm sorry you such a scrub that you can't do it. Doesn't mean it doesn't happen. Man I have 8 pieced with one clip on the Viziam. So stop this stupid BS that it ain't OP.
Most of you guys don't see it anyways because many of you guys back out at the sight of an Imperfects squad. The other day we made a whole team quit. 4v8 and they all just backed out, with some notable names of course.
It is like with any gun, doesn't mean you can't do it, means that it is impossible. Lasers are easy mode. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.30 03:47:00 -
[30] - Quote
Omnipotens Zitro wrote:Victor 'LifeLine' Ramous wrote:Omnipotens Zitro wrote:Lasers are not OP. Not at all, I can kill 2 people with the first half of the clip, then kill 4 more with the rest of the clip because of over heat damage. I can pretty much do that barely letting go of the trigger too. Then I have my trust SMG next to me to kill the close up enemies.
Yeah not OP at all.
Sarcasm Tbh a good player can do the same with a proto AR with similiar ratio in ammo, so dont see the argument unless you want to elaborate. You cant do this in any scenario in any case, but when people cluster and arent in top notch gear, sure it can work out that way, but thats thier issue and being at range, its also not a common occurance Where as a proto AR can kill 4 in closer range with exausting a similiar amount of ammo when thinking on a ratio standpoint. This being said i call BS on the 'first half a clip' part, maybe 1 kill first half, 3 kills second half , because second half is usually the well heated end of it. This is significant because it means there is still time before you spot the prey and actually nab the kill a proto AR can't kill any decent heavy in one clip. I can't 6 piece anything with a AR, so yeah.
Edited my post a a bit, but i can still reply to this as it doesnt pertain to edit.
Yeah an LR can kill a decent heavy in one clip, if a heavy stays in the open to be hit and at a distance. But that's where specialization and team tactics some into play. Which then draws a question as to how 'decent' they are to be in the open.
In similiar sense, so can a proto AR if a heavy made himself easy prey like that. With an AR you also get a lot of mobility, so that makes up for it, where as an LR user you dont have that mobility |
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Omnipotens Zitro
Doomheim
425
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Posted - 2012.12.30 03:57:00 -
[31] - Quote
Victor 'LifeLine' Ramous wrote:Omnipotens Zitro wrote:Victor 'LifeLine' Ramous wrote:Omnipotens Zitro wrote:Lasers are not OP. Not at all, I can kill 2 people with the first half of the clip, then kill 4 more with the rest of the clip because of over heat damage. I can pretty much do that barely letting go of the trigger too. Then I have my trust SMG next to me to kill the close up enemies.
Yeah not OP at all.
Sarcasm Tbh a good player can do the same with a proto AR with similiar ratio in ammo, so dont see the argument unless you want to elaborate. You cant do this in any scenario in any case, but when people cluster and arent in top notch gear, sure it can work out that way, but thats thier issue and being at range, its also not a common occurance Where as a proto AR can kill 4 in closer range with exausting a similiar amount of ammo when thinking on a ratio standpoint. This being said i call BS on the 'first half a clip' part, maybe 1 kill first half, 3 kills second half , because second half is usually the well heated end of it. This is significant because it means there is still time before you spot the prey and actually nab the kill a proto AR can't kill any decent heavy in one clip. I can't 6 piece anything with a AR, so yeah. Edited my post a a bit, but i can still reply to this as it doesnt pertain to edit. Yeah an LR can kill a decent heavy in one clip, if a heavy stays in the open to be hit and at a distance. But that's where specialization and team tactics some into play. Which then draws a question as to how 'decent' they are to be in the open. In similiar sense, so can a proto AR if a heavy made himself easy prey like that. With an AR you also get a lot of mobility, so that makes up for it, where as an LR user you dont have that mobility
Just STFU and think before you post! Laser have exactly the same mobility as an AR! Lasers don't make you slower do they? No!!!
I run around with the laser, I just stay in optimal range of everybody.
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Victor 'LifeLine' Ramous
SyNergy Gaming
242
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Posted - 2012.12.30 04:09:00 -
[32] - Quote
Omnipotens Zitro wrote:Victor 'LifeLine' Ramous wrote:Omnipotens Zitro wrote:Victor 'LifeLine' Ramous wrote:Omnipotens Zitro wrote:Lasers are not OP. Not at all, I can kill 2 people with the first half of the clip, then kill 4 more with the rest of the clip because of over heat damage. I can pretty much do that barely letting go of the trigger too. Then I have my trust SMG next to me to kill the close up enemies.
Yeah not OP at all.
Sarcasm Tbh a good player can do the same with a proto AR with similiar ratio in ammo, so dont see the argument unless you want to elaborate. You cant do this in any scenario in any case, but when people cluster and arent in top notch gear, sure it can work out that way, but thats thier issue and being at range, its also not a common occurance Where as a proto AR can kill 4 in closer range with exausting a similiar amount of ammo when thinking on a ratio standpoint. This being said i call BS on the 'first half a clip' part, maybe 1 kill first half, 3 kills second half , because second half is usually the well heated end of it. This is significant because it means there is still time before you spot the prey and actually nab the kill a proto AR can't kill any decent heavy in one clip. I can't 6 piece anything with a AR, so yeah. Edited my post a a bit, but i can still reply to this as it doesnt pertain to edit. Yeah an LR can kill a decent heavy in one clip, if a heavy stays in the open to be hit and at a distance. But that's where specialization and team tactics some into play. Which then draws a question as to how 'decent' they are to be in the open. In similiar sense, so can a proto AR if a heavy made himself easy prey like that. With an AR you also get a lot of mobility, so that makes up for it, where as an LR user you dont have that mobility Just STFU and think before you post! Laser have exactly the same mobility as an AR! Lasers don't make you slower do they? No!!! I run around with the laser, I just stay in optimal range of everybody.
Sure they do, you're not as forced to ADS, with LR you always are, hence it lowers mobility (CQC = high mobility, and ARs are effective in CQC). Eitherway i dont see the issue, you stay optimal range with everybody, your using it well... why is it OP? If someone flanks close up then chances are they will kill you. I dont get why it has to be OP because people dont realize not to attack at range. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
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Posted - 2012.12.30 04:18:00 -
[33] - Quote
Damage build up when hot is quite honestly ridiculous. Lvl 1 laser fries 2 heavies in about 10-15 ammo. Last 10-15 in the clip mind. The REAL problem is that while almost all other weapons Proto damage was tuned down, lasers were left the same AND has mechanic fixes (heat up times ect). Swarmer is the same (do some quick Maths with a top swarm & damage mods for DPS). It's overpowered, because it wasn't rebalanced like the rest. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.30 04:22:00 -
[34] - Quote
Tony Calif wrote:Damage build up when hot is quite honestly ridiculous. Lvl 1 laser fries 2 heavies in about 10-15 ammo. Last 10-15 in the clip mind. The REAL problem is that while almost all other weapons Proto damage was tuned down, lasers were left the same AND has mechanic fixes (heat up times ect). Swarmer is the same (do some quick Maths with a top swarm & damage mods for DPS). It's overpowered, because it wasn't rebalanced like the rest.
Keep in mind a lot of people that can do it stack dual high end dmg mods in thier suits as it doesn't have a penalty currently, it may be causing a lot of the ridiculous numbers im seeing people bring up that i havn't experienced in my own play with the LR
Not saying the LR needs no adjustment necessarily, i do state in the original post that I'm open to the otherside, however i do disagree with the idea that it's OP or significantly broken. Before anything happens with LR though that is one thing i'd like to see fixed. |
Omnipotens Zitro
Doomheim
425
|
Posted - 2012.12.30 04:27:00 -
[35] - Quote
[quote=Victor 'LifeLine' Ramous][quote=Victor 'LifeLine' Ramous] The Imperfects have already have shown that lasers are OP. I can kill anybody with the damn toxin. We have went on the HK server and camped the South part of the map with all lasers. Guess what happen? Not one of us died and we combined to have 60+ kills. Yeah that CQC combat where laser suck, didn't even happen because nobody could reach my un-effective range because the lasers melted them in 2 seconds.
The only way a laser dies is if he doesn't see the enemy coming.
I can hold one corner of the map all by my self with the laser. Hey anybody can hold the corner of the map and have a great AOE with the laser all by themselves.
|
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.30 04:31:00 -
[36] - Quote
Omnipotens Zitro wrote:[quote=Victor 'LifeLine' Ramous][quote=Victor 'LifeLine' Ramous] The Imperfects have already have shown that lasers are OP. I can kill anybody with the damn toxin. We have went on the HK server and camped the South part of the map with all lasers. Guess what happen? Not one of us died and we combined to have 60+ kills. Yeah that CQC combat where laser suck, didn't even happen because nobody could reach my un-effective range because the lasers melted them in 2 seconds.
The only way a laser dies is if he doesn't see the enemy coming.
I can hold one corner of the map all by my self with the laser. Hey anybody can hold the corner of the map and have a great AOE with the laser all by themselves.
Okay... so, let me get this straight, you stayed in a corner of a map with lasers and got kills. So you stat padded? Are you going to call snipers OP if a group of snipers went up in hills and just camped an entire game, feeding eachother nanohives and picking off people?
At the end of the day, you may of gotten that but i question how effective you'd be against an organized squad or team with that tactic, chances are you'd have to move around because points are being taken and you'd end up losing the game.
Weapon isnt OP, you're just pubstarring. |
Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.30 05:02:00 -
[37] - Quote
Calling the LR OP because it's got the right optimal range for the Asia game show map is silly. It just so happens that particular map is constructed in a way that benefits LR. The distance from cover point to cover point just happens to be conducive for the mid-long game. It says more about the map design than the LR. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.30 05:30:00 -
[38] - Quote
Victor 'LifeLine' Ramous wrote:Omnipotens Zitro wrote:[quote=Victor 'LifeLine' Ramous][quote=Victor 'LifeLine' Ramous] The Imperfects have already have shown that lasers are OP. I can kill anybody with the damn toxin. We have went on the HK server and camped the South part of the map with all lasers. Guess what happen? Not one of us died and we combined to have 60+ kills. Yeah that CQC combat where laser suck, didn't even happen because nobody could reach my un-effective range because the lasers melted them in 2 seconds.
The only way a laser dies is if he doesn't see the enemy coming.
I can hold one corner of the map all by my self with the laser. Hey anybody can hold the corner of the map and have a great AOE with the laser all by themselves.
Okay... so, let me get this straight, you stayed in a corner of a map with lasers and got kills. So you stat padded? Are you going to call snipers OP if a group of snipers went up in hills and just camped an entire game, feeding eachother nanohives and picking off people? At the end of the day, you may of gotten that but i question how effective you'd be against an organized squad or team with that tactic, chances are you'd have to move around because points are being taken and you'd end up losing the game. Weapon isnt OP, you're just pubstarring.
Well unlike lasers, snipers don't fire a continuos beam of sunshine that can damage me, i can make a sniper miss and dodge their fire while firing back, You cant not in any way shape or form make a LR miss their target all you can do is take cover from it. Which half the time doesnt work because it seems laser at time cut right through the obstacles and bend ever so slightly around objects, it doesnt do a good job of blocking the beam like it should that is nonsense. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2012.12.30 05:38:00 -
[39] - Quote
Gunner Visari wrote:Victor 'LifeLine' Ramous wrote:Omnipotens Zitro wrote:[quote=Victor 'LifeLine' Ramous][quote=Victor 'LifeLine' Ramous] The Imperfects have already have shown that lasers are OP. I can kill anybody with the damn toxin. We have went on the HK server and camped the South part of the map with all lasers. Guess what happen? Not one of us died and we combined to have 60+ kills. Yeah that CQC combat where laser suck, didn't even happen because nobody could reach my un-effective range because the lasers melted them in 2 seconds.
The only way a laser dies is if he doesn't see the enemy coming.
I can hold one corner of the map all by my self with the laser. Hey anybody can hold the corner of the map and have a great AOE with the laser all by themselves.
Okay... so, let me get this straight, you stayed in a corner of a map with lasers and got kills. So you stat padded? Are you going to call snipers OP if a group of snipers went up in hills and just camped an entire game, feeding eachother nanohives and picking off people? At the end of the day, you may of gotten that but i question how effective you'd be against an organized squad or team with that tactic, chances are you'd have to move around because points are being taken and you'd end up losing the game. Weapon isnt OP, you're just pubstarring. Well unlike lasers, snipers don't fire a continuos beam of sunshine that can damage me, i can make a sniper miss and dodge their fire while firing back, You cant not in any way shape or form make a LR miss their target all you can do is take cover from it. Which half the time doesnt work because it seems laser at time cut right through the obstacles and bend ever so slightly around objects, it doesnt do a good job of blocking the beam like it should that is nonsense.
True, but unlike snipers you are put in amongst other foot soldiers, yeah you keep range as someone who has an LR but you are never unreachable UNLESS you in a nook/perch where you can have a good line of site and pick people off.
But by that same logic, a shotty in a hallway is OP because he is forcing himself to deal with CQC.
Shotty is not OP in a hallway, that is the environment what it is meant to deal most damage in.
While someone may be able to get kills these ways, the question on (outside of an ambush game) whether they are going to win the game or not still remains, and probably not if the LR person is just keep to a particular spot on the map to stat pad. LRs may seem OP in pubs but thats because people in pubs are usually disorganized messes, in an clan match LRs are no more or less OP then an AR or a Shotty. Where ARs are general multirole weapons, Shotties have thier speciality in CQC and LRs have thier specialty in range, but not near to the same degree as a sniper, its meant to be a more active range weapon.
Edit: Obviously obstacle part you are talking about does not pertain to weapon itself and is a map glitch, or maybe you had not covered yourself as well as you had thought.
Edit 2: You can make an LR miss its target technically but agreed it is harder. But tbh, it is not hard to dodge and tank rays enough to get to cover, UNLESS:
1) it is already pre-heated. In which case the player has a relatively smaller margin of time (and had already spent time heating it up) in order to peg you. There was a charge occurring that could also give away his position.
2) You were caught out in the open, which is on the player.
LRs also give away position to anyone in the vicinity (beam), which helps bring attention to the attack you are receiving, something that would not occur with other weapons. Sure they may get you down, but they have to be on thier toes to maintain distance with other players closing in on them.
Edit 3: A lot of this comes down to squad tactics, the weapon itself i dont see as OP, it fulfills its particular niche and lacks considerably outside of that niche |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.12.30 07:24:00 -
[40] - Quote
Leither Yiltron wrote:KEROSIINI-TERO wrote:
BUT the laser rifles are able to project their damage in inverse manner to AR's: while AR's are now getting inaccurate over range, laser stays accurate.
This is the only relevant part of your post. The range at maximum for laser rifles makes them a healthy replacement for sniper rifles, which I don't think anyone really wants.
Don't snipers have a greater max range then 84m? I've been running lasers on my main now for a week or two now, and I can say it is a very situational weapon. Its great at optimal range but when someone gets close to mid range its worthless. On my alt I tend to use the exile and I can say that weapon is waaaayyyyy more versatile. |
|
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.30 07:39:00 -
[41] - Quote
ALM1GHTY STATIUS wrote:Laser riflez are simple OP, I have level one with a toxin and can destroy anyone, far, medium, cqc, no problem. please do not tell me that my own weapon isn't OP because it is, and it's militia.
There is no such thing as a militia laser. quit being obvious when you troll, it makes you look dumb. 1/10. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.30 07:57:00 -
[42] - Quote
Laser rifles wont win skirmish matches simply cause you cant assault a objective with it. Oh and about getting 35 kills + on a ambush match against idiots is not really hard to pull off. With a laser you get yourself in a nice position where hostile players wont spawn stright next to you due to the spawn system. And i know what the Impotents try to achieve here. 1. getting lasers nerfed 2. getting their TAC AR back how it was before it got balanced
both points combined would mean that they can again outrange lasers with more damage with their modded controllers. Basically they want their "I WIN BUTTON" on the rapid fire controller back. Sorry but this aint going to happend.
WASTED MONEY |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2012.12.30 08:32:00 -
[43] - Quote
The dark cloud wrote:Laser rifles wont win skirmish matches simply cause you cant assault a objective with it. Oh and about getting 35 kills + on a ambush match against idiots is not really hard to pull off. With a laser you get yourself in a nice position where hostile players wont spawn stright next to you due to the spawn system. And i know what the Impotents try to achieve here. 1. getting lasers nerfed 2. getting their TAC AR back how it was before it got balanced both points combined would mean that they can again outrange lasers with more damage with their modded controllers. Basically they want their "I WIN BUTTON" on the rapid fire controller back. Sorry but this aint going to happend. WASTED MONEY
We're sorry, but we now require skill to win at DUST 514, purchasing a controller that handles the messy details of trigger pulls by holding it down on single fire weapons is no longer a viable option. thank you drive through.
Working as intended. |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.30 21:54:00 -
[44] - Quote
I've been noticing a lot of laser rifle kills auto bleed out their target. Anyone else experience this?
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Baal Roo
Subdreddit Test Alliance Please Ignore
809
|
Posted - 2012.12.30 22:40:00 -
[45] - Quote
Sytonis Auran wrote:I've been noticing a lot of laser rifle kills auto bleed out their target. Anyone else experience this?
headshots |
Tinodi
Doomheim
39
|
Posted - 2012.12.31 11:00:00 -
[46] - Quote
Lance 2ballzStrong wrote:too much logic in this... expect to be trolled.
JW v Weingarten wrote:Where are the haters? looks like this orbital logic strike owned them What else can you do against someone rocking a proto logicstics suit? |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.31 18:19:00 -
[47] - Quote
Omnipotens Zitro wrote:[quote=Victor 'LifeLine' Ramous][quote=Victor 'LifeLine' Ramous] The Imperfects have already have shown that lasers are OP. I can kill anybody with the damn toxin. We have went on the HK server and camped the South part of the map with all lasers. Guess what happen? Not one of us died and we combined to have 60+ kills. Yeah that CQC combat where laser suck, didn't even happen because nobody could reach my un-effective range because the lasers melted them in 2 seconds.
The only way a laser dies is if he doesn't see the enemy coming.
I can hold one corner of the map all by my self with the laser. Hey anybody can hold the corner of the map and have a great AOE with the laser all by themselves.
In that case it is ONLY holding - not attacking objectives or roaming around. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.12.31 18:23:00 -
[48] - Quote
I repeat what I said elsewhere:
While considering if any weapons system is OP, consider this:
Can it be used to roam solo? Own people where-ever you go?
If the answer is 'no', it is very likely that the weapon is NOT OP.
Some weapons can be great support weapons but requiring a team and lacking otherwise.
EDIT: Corrected a heavy typo which changed the meaning: added the 'NOT' into the not op sentence. |
Free Beers
Internal Error. Negative-Feedback
1031
|
Posted - 2012.12.31 20:32:00 -
[49] - Quote
Once you understand how to best use a laser its deadly. You can't nerf player skill and really good players will figure out lasers like all the other weapons and be good at them.
That said, even a scrub like me has figured out how to heat up the laser and swipe it past someones head and drop them instantly. I don't have problem with lasers in general but the alpha damage that is capable is OVER POWERED. Honestly with my skill its easier to kill people with the Laser then the tac rifle from last build.
Sorry to say but it really sounds like your trying to justifiy your weapon ahead of time. Since AR's got an informal range nerf this build with iron sights its much harder for anyone to engage a good laser player. Just like last build where good tac players were OP because of range and damage so is the viz laser.
Alpha damage is bad in games like this. I still think grenades and shotguns need to be reworked along with lasers.
As someone else posted this the dust proverb
Nerf rock, paper is fine -scissors
Stop trying to justify it because you use it and are a good player it just shows your biased. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.12.31 20:41:00 -
[50] - Quote
Fix broken dmg mods 1st tbh that being said always have said the viziam laser needs to be looked at i honestly dont have much of a problem with the standard and ELM but i know when u stack some broken dmg mods on the viziam its nasty
is the gun itself OP? idk ppl i know use it and those outside my corp that use it as well im sure they stack dmg mods which are still fckin broken.......
fix the mods 1st then lets see what happens then TWEAK the viziam to suit
PS: lolnades.....seems every gunfight now is a nade fest, dont really have a problem with shotguns tho...maybe militia ones but the rest do as they are intended |
|
Free Beers
Internal Error. Negative-Feedback
1031
|
Posted - 2012.12.31 20:58:00 -
[51] - Quote
I think damage mods are part of issue Mavado but not the main thing. The stacking issue barely gives you 5% using 3 of them so thats not an excuse at all.
Under current game design long range weapons benefit from the fact that they can stack (broken or not) damage mods instead of tanking. So lasers have built in advantage in suit fittings perspective too.
Skytt mentioned this before in IRC but lasers should be damage-over-time on target instead of building up and then swipping across someone after you have built up heat. This would put it in line with how other guns work and add more skill invovled. Now when i use a laser i just R1 away from a red and swipe across him a few times and kill him.
As I said before once you figure out how to use it a laser becomes a low skill weapon and add to that the alpha damage it can produce and it OP. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.31 21:48:00 -
[52] - Quote
I think everyone who says lazer are fine because they are crap at close range is simply lying to themselves. The fact is lazer still do plenty of damage at close range especially if the heat build is already there from having just recently killed someone.
Yes if you just started firing your lazer then they are pathetic at close range.
I was originally in the lazer are fine camp but that because i hadnt had much experience with or against them and i dont like draw conclusions without some data.
As it is lazer work just as well if not better even in the 20m range, they have the largest and greatest length of range in terms of gap between min effective and maximum effective range. It is frankly too wide for a continously fired weapon that increases its damage the greater the duration it is on,, the main problem is that it can be swung like a lightsaber rather than having to be controlled on a target.
Lazer yes do get hotter with time but their beam really should have an increasing effect when it has an object to focus on.
Facts are facts the lazer has problems and isnt balanced, i would not say OP because that implies unbeatable and unstoppable that they are not,
But they are not balanced as well as people would like to think they are. Saying i use a lazer and die plenty is not a valid argument to say the weapon itself is balanced. It's weakness is hardly a weakness if it can be overcome by simply sweeping, continuing to fire and backing up while doing so.
Edit- And no i dont rush LR head on unless i am quite literally in a quick toss nade distance(stone's throw) 5m whatever helps you visualize how close i really am before i just straight up rush them while strafing and firing.
Which also reminds me the thing about lazer that probably annoys people is unlike other weapons you cant dodge lazer fire and even when you do the damage is that much worse when they finally do make contact with you.
Edit2-Also what is with the imp hate, i relatively new to the forums so im not quite sure what it is. Ive faced off against enough of them, they are annoying in some of thier pubstomping techniques but all in all i dont get it, also seen plenty of imps using lazers so it doesnt seem like they are QQing for the sake of it. Perhaps i just havent been around enough to understand it fully. |
Tinodi
Doomheim
39
|
Posted - 2012.12.31 22:11:00 -
[53] - Quote
Of course you can kill people with a laser in cqc, but it clearly has a huge disadvantage. Maybe it's because I've rocked a laser for awhile, but honestly I don't think it's nearly as bad as people think... still shock over The AR balancing maybe. The key to both defeating and succeeding with the laser rifle is keeping a firm control over distance. With that in mind, I haven't noticed getting killed an inordinate number of times. I'm actually happy enough where things stand now that I'd like to see some new content, personally. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.01 02:06:00 -
[54] - Quote
damage up close is crap compared to a militia assault rifle. In fact a militia assault rifle has a higher DPS then a laser rifle up close even if it build up heat and then it barely gets the same damage output as a SMG. At point blank range you might get 25% efficency rating on shields (armor is even worse) so you would do 5HP damage per hit with no heat up. With max heat up maybe you get a damage of 8-10HP on shields. Oh and the best counter against a laser rifle is a heavy type-1 with armor plates and aswell a laser rifle (type-2 has more shields and is with that easy to kill.) You could aswell get a sniper rifle and shot him from far away. Another option is to get up close and shot him with a AR or shotgun. If you see a well known laser rifle user he will allways keep distance and eventually camp a good overview spot. when he starts to get kills his position is extreme easy to spot due to the beam which is visible for the whole team. If you let a laser rifle guy go flawless with tons of kills its your fault in not reacting to the situation. Its not a ordinary AR guy, a Laser in a good position should allways be a number 1 priority to kill cause he can do a very good job of area denial. |
Free Beers
Internal Error. Negative-Feedback
1031
|
Posted - 2013.01.01 02:51:00 -
[55] - Quote
The dark cloud wrote:damage up close is crap compared to a militia assault rifle. In fact a militia assault rifle has a higher DPS then a laser rifle up close even if it build up heat and then it barely gets the same damage output as a SMG. At point blank range you might get 25% efficency rating on shields (armor is even worse) so you would do 5HP damage per hit with no heat up. With max heat up maybe you get a damage of 8-10HP on shields. Oh and the best counter against a laser rifle is a heavy type-1 with armor plates and aswell a laser rifle (type-2 has more shields and is with that easy to kill.) You could aswell get a sniper rifle and shot him from far away. Another option is to get up close and shot him with a AR or shotgun. If you see a well known laser rifle user he will allways keep distance and eventually camp a good overview spot. when he starts to get kills his position is extreme easy to spot due to the beam which is visible for the whole team. If you let a laser rifle guy go flawless with tons of kills its your fault in not reacting to the situation. Its not a ordinary AR guy, a Laser in a good position should allways be a number 1 priority to kill cause he can do a very good job of area denial.
the optimal range of a laser isn't so much the issue. Example a few builds back no one used the excuse that a minddrive smg was really bad at 50 meters because it was used and under 15 meters. Same can be said for Lasers. I never bother with laser close up I switch to smg. Saying its bad up close has no bearing on how it performs in its optimal which is the issue being discussed. I used a proto laser quite at bit myself and its easily broken in context with other guns. That said I am well aware that the informal AR nerf (temp iron sights only does play a part in the strong feelings against lasers)
What it comes down to is a combination of the items below.
1) As with snipers long range weapons such as Lasers benefit from the user always being able to fit damage mods without a real trade off. Example AR players have to weight the risk/reward of damage vs tank. the stacking mod issue doesn't play that big of role really.
2) Accuracy of a laser when you swipe it across someone is 100% where as other guns can't offer you that type of ability. I hardly every aim for head but will still catch it a bunch. Watching high level suits lose shields instantly then the merc die just as fast when i make my second swipe back across him is telling. I'm not some super skilled fps guy either but using a laser i have much higher kdr then with any other weapon.
3) The only player skill factor is the preheat needed. Once you get that down its faily simple to preheat and swipe across players with high alpha damage. The alpha damage is my only real concern because ccp had reduced ehp of suits and scaled down damage of weapons consistantly to make dust about gun fights not he who shoots first.
Now i am not calling for a nerf of lasers but I think with the combination of 3 things i listed above they are a bit broken ths build. Add to that having highly skilled players using them they will get a bad rap anyways.
So many bad players in dust just want everything that kills them nerfed. I would prefer ccp to look as the issue objectiving in it parts and assess it as part of the bigger picutre. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 04:21:00 -
[56] - Quote
Okay i just played with the lazer today just to give it a go, yes people are right it does crappy damage at close range so i had to use my smg but even then as someone posted before its about how good it is at its optimal range and the poor map design that often allows on one route of entry to an elevated area. Yes counter lazer can stop it and sometimes a sniper can stop it often more times just disrupt it until the lazer turns their focus on them.
But i just went 11/2 on top of the scaffolding above E in ambush, granted its ambush but still, there only a few points of attack most of which i can cover but has 2 snipers up there. Compounding the issue and this might be why lazer are downright nasty in some people's hand is i am using a navi controller and cheap optical mouse. Because of this i can keep my pointer on the lazer with almost no loss of contact especially if i use my left stick to match strafe speed.
I didnt use one damage modifier, i had a type II suit, nano hive, sharpshooter at 3, LR operation at 3, and Weaponry 4 on my alt character. its very weak in terms of what it could be when fully maxed, and this was only the std tier I LR.
Now i grant you it may not just be the LR itself obviously the mouse use may be as big the reason perhaps bigger, you're free to argue that but im sure there are plenty of controller users that can keep it steady just fine, especially since half the time you can just strafe and not really even have to adjust the aim.
Also everyone will say its because i stayed in its range and it did its job. But its hard to fight something that can prevent you from ever getting in range. I mean as an area of denial weapon it perhaps works to well, even if i dont get you someone else usually will and if they dont and force you out of cover i will. The same can't be said of HMGs, MD, or SR with the SAME LEVEL OF FREQUENCY OF SUCCESS(emphasis not yelling).
With regards to overheating and low clip. I found that my OCD nature of reloading after a kill works well when you have two hives to throw, are up at elevation and cant really be killed too easily. And the gun barely ever overheated because i could pulse |
ALM1GHTY STATIUS
Imperfects Negative-Feedback
261
|
Posted - 2013.01.01 04:36:00 -
[57] - Quote
Breakin Stuff wrote:ALM1GHTY STATIUS wrote:Laser riflez are simple OP, I have level one with a toxin and can destroy anyone, far, medium, cqc, no problem. please do not tell me that my own weapon isn't OP because it is, and it's militia. There is no such thing as a militia laser. quit being obvious when you troll, it makes you look dumb. 1/10.
militia is now the same thing as standard, doesn't matter now they're the same thing, lasers are OP even with militia. |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.01 04:59:00 -
[58] - Quote
ALM1GHTY STATIUS wrote:Breakin Stuff wrote:ALM1GHTY STATIUS wrote:Laser riflez are simple OP, I have level one with a toxin and can destroy anyone, far, medium, cqc, no problem. please do not tell me that my own weapon isn't OP because it is, and it's militia. There is no such thing as a militia laser. quit being obvious when you troll, it makes you look dumb. 1/10. militia is now the same thing as standard, doesn't matter now they're the same thing, lasers are OP even with militia.
score downgraded -1/10 for being dumb
any weapon that costs 6k minimum and has no cheapie version in the militia store doesn't get militia status no matter how you wish otherwise. Lasers, even basic cheap ones come out of my wallet when you burn my dropsuits.
Now, when CCP releases one that costs 500 ISK for the special kids that requires no SP investment I'll reconsider, until then, do we need to spell things out in crayon so you can understand it better? if you're going to make accusations of OPness use evidence that is not anecdotal. |
Tinodi
Doomheim
39
|
Posted - 2013.01.01 08:34:00 -
[59] - Quote
I think what we're seeing here is a bunch of factors leading people to cry OP as if this were anywhere near as bad as AR's were (it isn't):
- People used to rocking AR's now have to face up to a viable opponent who can beat them at range. Old tactics die slowly. As common knowledge adapts on how to deal with them, it'll die down.
- Everybody and their mama shield tanks... turns out there really is a downside to that now :p.
- Lasers could probably use slight tweaking, but the other forces makes it seem like a way bigger deal than it really is.
- Damage mods could use tweaking.
I'm probably missing a few. I still don't see where the great gnashing of teeth comes from... I remember watching the kill feed show every. single. kill. for nearly a whole match being AR's before. I haven't seen even close to that with lasers. The only time I see a laser tearing people apart is when they are doing their job; defending a position at range with teammates covering anyone who slips into close range. |
Musta Tornius
BetaMax.
265
|
Posted - 2013.01.01 09:06:00 -
[60] - Quote
Just a fyi. Laser has a roughly 750 rpm firing rate and although it looks like a beam weapon damage is done to targets in pulses like an assault rifle.
Facts seems to get lost in heated debating as always. |
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2013.01.01 09:16:00 -
[61] - Quote
Try firing a laser at a shield tank. Like an HAV. Then try stacking damage mods and do it again. Then come back and say "it's not broken, that Sagaris deserved to die in 3 clips".
When people said "my AR can't kill a tank" CCP put in lasers.
CQC? It's called scrambler pistol. 400% headshots ftw. The fact you can have 2 over powered guns on 1 suit is super kewl.
Edit: no other weapon gains 25%damage at Proto vs standard/advanced grade. Tweeeeeks needed. Logic vs Data |
Breakin Stuff
Immobile Infantry
680
|
Posted - 2013.01.01 11:14:00 -
[62] - Quote
Tony Calif wrote:Try firing a laser at a shield tank. Like an HAV. Then try stacking damage mods and do it again. Then come back and say "it's not broken, that Sagaris deserved to die in 3 clips".
When people said "my AR can't kill a tank" CCP put in lasers.
CQC? It's called scrambler pistol. 400% headshots ftw. The fact you can have 2 over powered guns on 1 suit is super kewl.
Edit: no other weapon gains 25%damage at Proto vs standard/advanced grade. Tweeeeeks needed. Logic vs Data
yeah, the damage mods need to suffer from diminishing returns like everything else. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.01 16:41:00 -
[63] - Quote
Tony Calif wrote:Try firing a laser at a shield tank. Like an HAV. Then try stacking damage mods and do it again. Then come back and say "it's not broken, that Sagaris deserved to die in 3 clips".
When people said "my AR can't kill a tank" CCP put in lasers.
On LR's AV capabilities:
LR can't take out tanks, even shield tanks. I've tested 2-3 clips of Viziam onto them and that resulted as loss of maybe 20% shield. So, what they can do is assist in taking tanks down when you have a blue tank/other AV firing on red tank.
Even then, firing three clips and reloading, takes quite a time.
In case I'm wrong, I'm gonna retest it within two days. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.01 16:52:00 -
[64] - Quote
Seems that this thread is going on two levels:
1) are laser rifles OP?
2) do laser rifles need tuning down or some other form of tweaking?
Because those two subtopics are not the same.
1) Being OP suggests that a weapon in question is superior in most cases and being 'the' weapon to use with no room for others. That results in defensive comments from people, most LR users but not all, that no nerf is needed. (I'm strong in my opinion that LR is not OP).
2) Now, THAT is the subject we should focus on. Is LR too strong in some part, even though it is supposed to be it's speciality? Is it doing something outside of it's speciality too well? Is it too weak in it's speciality? Could it's functionality (not power) be better, made smarter? Does it promote compromises and selections in both using and fitting?
(on that, I'm willing to say the heated up damage and the damage curve is too high - it CAN be tuned down or tweaked. More on that in my next post where I elaborate a bit.) |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.01 17:08:00 -
[65] - Quote
On heated up damage and the damage curve in general:
I'm willing to admit it is somewhat too high. But, everyone should remember it has still to be heated up giving plenty of warning to aware players and commits in when to try to hit.
I see two ways to balance things:
A) balance the heating up curve a bit, tune down the highest dps of last seconds. But, as a trade-off, tune up the early parts a bit. What this does is taking some 'lightsabring' away and reduce some surprise las-mauling.
B) Remake the laser damage model to heat up per time on target. That is what everybody initially expected the LR to do. But there's a big but. It may not be possible to code in well - system would have to track how many ticks a target has had consequtively. That system might be quite vulnerable to bad hit detection and and bad latency. (only dust programmers would be able to give answer to that)
That would take away LR's area denial and group control properties as each target would have to be cooked separately.
Furthermore, it would be very very difficult to use if it requires to have LR on target for several seconds without missing a single tick!
Because of those last two points, the LR would most likely require damage buff in it's early heating curve as it is very unlikely that anyone would be able to keep 'beam' on infantry target spot on for 8 seconds or so, without a single loss of tick due aiming or bad hit detection. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 17:09:00 -
[66] - Quote
Musta Tornius wrote:Just a fyi. Laser has a roughly 750 rpm firing rate and although it looks like a beam weapon damage is done to targets in pulses like an assault rifle.
Facts seems to get lost in heated debating as always.
I would love to know where that fact comes from, since nowhere in the description or attributes section does it state a rpm firing rate. Heat build up per second yes RPM firing rate no.
Love it when people pull random "facts" and dont back them up. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2013.01.01 17:15:00 -
[67] - Quote
Gunner Visari wrote:Musta Tornius wrote:Just a fyi. Laser has a roughly 750 rpm firing rate and although it looks like a beam weapon damage is done to targets in pulses like an assault rifle.
Facts seems to get lost in heated debating as always. I would love to know where that fact comes from, since nowhere in the description or attributes section does it state a rpm firing rate. Heat build up per second yes RPM firing rate no. Love it when people pull random "facts" and dont back them up.
There was a proper thread on the calculation. Sadly Mr Musta didn't link it, but I'm trying to find out. Gonna edit it here when I find...
EDIT: Link: https://forums.dust514.com/default.aspx?g=posts&m=389533#post389533
There's some cool fact... |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2013.01.01 17:50:00 -
[68] - Quote
Okay its some nice numbers, but im a bit skeptical if only because i cant properly follow your work in the above link.
I see you have factored in the damage coeffcient, Is that per "shot" is that the coefficient and how does the heat build up per second then factor into the damage.
You say damage is done in pulses, suggesting that there is a break in which if the beam is focused on a target it does no damage. Based on your calculation it is 80ms. Now that is faster than the human eye can react, so obviously its too quick for me to perceive the stop in damage, from my end it looks as if the beam is continuing to damage, and when it "pulses" im simply getting an amplified level of damage, not a break in damage dealt and with an subsequent increase.
All the math suggest is that damage done occurs in a linear fashion until it reaches overheating and that with each successive "shot" it becomes slightly stronger, this doesnt suggest or prove that the beam is firing in a pulsatile fashion, only the damage is increasing in a pulsatile fashion. |
Victor 'LifeLine' Ramous
SyNergy Gaming
242
|
Posted - 2013.01.01 20:38:00 -
[69] - Quote
Free Beers wrote:The dark cloud wrote:damage up close is crap compared to a militia assault rifle. In fact a militia assault rifle has a higher DPS then a laser rifle up close even if it build up heat and then it barely gets the same damage output as a SMG. At point blank range you might get 25% efficency rating on shields (armor is even worse) so you would do 5HP damage per hit with no heat up. With max heat up maybe you get a damage of 8-10HP on shields. Oh and the best counter against a laser rifle is a heavy type-1 with armor plates and aswell a laser rifle (type-2 has more shields and is with that easy to kill.) You could aswell get a sniper rifle and shot him from far away. Another option is to get up close and shot him with a AR or shotgun. If you see a well known laser rifle user he will allways keep distance and eventually camp a good overview spot. when he starts to get kills his position is extreme easy to spot due to the beam which is visible for the whole team. If you let a laser rifle guy go flawless with tons of kills its your fault in not reacting to the situation. Its not a ordinary AR guy, a Laser in a good position should allways be a number 1 priority to kill cause he can do a very good job of area denial. the optimal range of a laser isn't so much the issue. Example a few builds back no one used the excuse that a minddrive smg was really bad at 50 meters because it was used and under 15 meters. Same can be said for Lasers. I never bother with laser close up I switch to smg. Saying its bad up close has no bearing on how it performs in its optimal which is the issue being discussed. I used a proto laser quite at bit myself and its easily broken in context with other guns. That said I am well aware that the informal AR nerf (temp iron sights only does play a part in the strong feelings against lasers) What it comes down to is a combination of the items below. 1) As with snipers long range weapons such as Lasers benefit from the user always being able to fit damage mods without a real trade off. Example AR players have to weight the risk/reward of damage vs tank. the stacking mod issue doesn't play that big of role really. 2) Accuracy of a laser when you swipe it across someone is 100% where as other guns can't offer you that type of ability. I hardly every aim for head but will still catch it a bunch. Watching high level suits lose shields instantly then the merc die just as fast when i make my second swipe back across him is telling. I'm not some super skilled fps guy either but using a laser i have much higher kdr then with any other weapon. 3) The only player skill factor is the preheat needed. Once you get that down its faily simple to preheat and swipe across players with high alpha damage. The alpha damage is my only real concern because ccp had reduced ehp of suits and scaled down damage of weapons consistantly to make dust about gun fights not he who shoots first. Now i am not calling for a nerf of lasers but I think with the combination of 3 things i listed above they are a bit broken ths build. Add to that having highly skilled players using them they will get a bad rap anyways. So many bad players in dust just want everything that kills them nerfed. I would prefer ccp to look as the issue objectiving in it parts and assess it as part of the bigger picutre.
+1 for rationality
I personally still dont see standard and elm as OP, viziam the alpha damage can be seen as a bit much. it would be easier to make this decision with 1) Dmg Mods fixed (i saw your argument, but still it does at least cancel a factor out) and 2) if i knew the gear of the people i killed.
Assuming damage mods aren't as big of a factor, and gear factor is relatively null, then i see alpha damage of viziam needing to go down.
Now mechanics of the LR itself, if they made it so it heated up on the person, making the buildup accuracy dependant, they would have to make sure the buildup/multiplier doesnt do a hard reset whenever the LR strays off the person, its way too easy to zigzag out of an LRs beam (atm not as significant factor as buildup occurs within weapon). I would not be entirely against that tbh, but I would not want CCP to rush it as LRs are genuinely one of the more unique weapons of the game.
If they can get the mechanic right then that change increases the skill factor of the weapon. I would not want to see a significant DPS decrease yet, that can always happen after, add in more skill factor by the mechanic change first if they are going to do that, can always easily tweak dmg #s later. If they do tweak, maybe viziam and slightly. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2013.01.01 20:43:00 -
[70] - Quote
the laser rifle damage build up should stay how it is at the moment cause the beam itself gets hoter and with that the laser rifle itself. Just read the description of it. It has 3 laser beams inside of it which form then 1 beam. This results in a lower initial damage but the longer you fire the more heat it produces and with that a more stable and devestating beam. Just think of it with a HMG the longer you fire the more accurate it get but in this case its more damage. Its a core mechanic of the weapon. And the bullcrap with stay on the target for a certain amount of time wont work. Cause as soon you would see a laser beam every 1 starts bunny hopping making it a useless weapon. |
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Imp Smash
On The Brink
51
|
Posted - 2013.01.07 13:35:00 -
[71] - Quote
My 2 isk.
In its current incarnation the LR overcharge numbers are a bit high. Either drop the bonus a little or require the beam to stay roughly on target and it wil be pretty fair. I think the LR concept is sound personally. However I did see a squadie fire up in the air for a bit then bring the laser down in an arc like a scythe and drop 4 assaults instantly. That seemed a bit off to me.
Edit note: I say roughly on target not exactly on target. As in if you make contact every half second or so the charge can keep going. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
391
|
Posted - 2013.01.07 23:36:00 -
[72] - Quote
Imp Smash wrote:My 2 isk.
In its current incarnation the LR overcharge numbers are a bit high. Either drop the bonus a little or require the beam to stay roughly on target and it wil be pretty fair. I think the LR concept is sound personally. However I did see a squadie fire up in the air for a bit then bring the laser down in an arc like a scythe and drop 4 assaults instantly. That seemed a bit off to me.
Edit note: I say roughly on target not exactly on target. As in if you make contact every half second or so the charge can keep going.
I like the fact that when you use the LR you have to decide whether or not you start shooting the beam on target to waste as little ammo as possible or charge the beam a bit so you don't spook the red dot into cover.
I don't think changing that aspect of the LR will make the game better. |
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