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Alduradvoratrelundar Dvora
Seituoda Taskforce Command Caldari State
7
|
Posted - 2012.12.26 16:28:00 -
[1] - Quote
So I'm a little hesitant to start this keeping in mind the fact I'm talking about CCP's plans - which are far above the hands of mere mortals like myself. However lately I've been going over the videos from the 2009 EVE Online fanfest, and I can't help but think that everything felt a lot more updated back then than it does now. The scale of their maps and the like for one thing, but the vehicles and general fluidity of the gameplay as well. Other things I can understand, like being inside the war barge and all the fancy stuff that doesn't really have to be reviewed by beta testers. Still can't help but wonder though.
What do you think? CCP holding back because they think they need to focus on only the things they've given us, they've totally scrapped previous ideas, they didn't like them and decided to work on them some more? What?
Just trying to wrap my head around it now, because I have this sense of doom that CCP might have changed the entire thing, and I honestly loved everything in the 2009 DUST demo.
For those needing help to reference:
2009 DUST demo part 1: http://www.youtube.com/watch?v=ED-YF-v7WCw&feature=youtube_gdata_player
2009 DUST demo part 2: http://www.youtube.com/watch?v=SvDKbiUnxTA
All comments appreciated |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.26 16:32:00 -
[2] - Quote
I would like to say I'm an optimist but unfortunately. Have not seen enough improvement in this game in over 9 months of beta testing to think anything will ever make the game look like what they have advertised. Just seems like more hype from another of the usual game companies. I give this game a 5% chance of improvement and success at this point |
Jayquan18
The Southern Legion
42
|
Posted - 2012.12.26 16:39:00 -
[3] - Quote
CCP already have everything designed and finished. It's just to large to implement in the beta right now. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.26 16:42:00 -
[4] - Quote
2009 footage is running on a PC using the carbon engine (EvE character design jobby) iirc. I believe they switched to unreal due to cost, but one day they'll release the carbon version (add your own salt as needed). The difference is clear, but I think they're doing pretty well with the Unreal engine now. Just need the player count up :D |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.26 16:42:00 -
[5] - Quote
Jayquan18 wrote:CCP already have everything designed and finished. It's just to large to implement in the beta right now. Lol man you people are a dime a dozen. Always thinking the promises of a game company will fulfill your every wish when is reality they have plans to fulfill 10% of what you dream and they'll implement it poorly |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.26 16:58:00 -
[6] - Quote
Firestorm Zulu wrote:Jayquan18 wrote:CCP already have everything designed and finished. It's just to large to implement in the beta right now. Lol man you people are a dime a dozen. Always thinking the promises of a game company will fulfill your every wish when is reality they have plans to fulfill 10% of what you dream and they'll implement it poorly You people are a nickel a dozen. Haters, just wanting the game to fail. |
Oxskull Duncarino
Shadow Company HQ
162
|
Posted - 2012.12.26 17:01:00 -
[7] - Quote
Tony Calif wrote:2009 footage is running on a PC using the carbon engine (EvE character design jobby) iirc. I believe they switched to unreal due to cost, but one day they'll release the carbon version (add your own salt as needed). The difference is clear, but I think they're doing pretty well with the Unreal engine now. Just need the player count up :D I'm only in since the start of September but I can see great changes just in that time. I'm with Tony Calif on the player count. Plus increased squad size. Fun and games |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.26 17:16:00 -
[8] - Quote
Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.26 17:21:00 -
[9] - Quote
I would also like to point out that the 2009 was designed for PC, not consoles with such delimintating factors such as 256mbs memory. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.26 17:27:00 -
[10] - Quote
Iron Wolf Saber wrote:I would also like to point out that the 2009 was designed for PC, not consoles with such delimintating factors such as 256mbs memory.
Isn't this game being tested on PS3 for the possible release on PS4? |
|
Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.26 17:29:00 -
[11] - Quote
Supposedly from what I heard the carbon engine had issues with some of the things they wanted to do. It was designed for mostly EVE in mind. They tried to work it into the FPS aspect. Also as one above poster said it was being made for PC. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.26 19:20:00 -
[12] - Quote
There were some problems in that old beta that are not apparent in the videos from 2009. Some have reported that the fighters for instance were so fast and that the maps were so small in relation that fighter jets that they often flew out into the red zones. But I guess there were other problems with the game that were just as less apparent than the fighter jet issue. Such as the carbon engine itself among others. |
Stongtea The First
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.12.26 19:20:00 -
[13] - Quote
Just returned to the beta having had a YLOD (cause unknown....) in september.
Changes I can see are:
-HMG's got nerfed. -Forge guns got buffed. (or tanks got nerfed?) -Tanks got monumentally expensive -Maps have changed for the worse. Where has assaulting the base gone? -LOTS more things to do with your aurum.
Very few bug fixes seen.....
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.26 19:24:00 -
[14] - Quote
Jayquan18 wrote:CCP already have everything designed and finished. It's just to large to implement in the beta right now.
LOLWUT
They don't even know what their own plans are, how mich district capture and stuff have we seen mechanics wise?
I have faith in CCP but please don't suck up. I hope they finish it all and I am confident they will, but thats a fallacy you just stated. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 19:32:00 -
[15] - Quote
Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
Well, I'm more of hoping to enter the Eve universe without an Eve account. The potential is amazing. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 19:46:00 -
[16] - Quote
J'Jor Da'Wg wrote:Jayquan18 wrote:CCP already have everything designed and finished. It's just to large to implement in the beta right now. LOLWUT They don't even know what their own plans are, how mich district capture and stuff have we seen mechanics wise? I have faith in CCP but please don't suck up. I hope they finish it all and I am confident they will, but thats a fallacy you just stated. It isn't that unbelievable: they already had all that stuff designed (how else could you see it in that video then?), but it isn't a walk in that park to put it on a new engine, on a different platform. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.26 19:53:00 -
[17] - Quote
Maybe CCP needs not kid everyone on that what we have here is a large scale warfare game. Rather they should focus on semi-tactical urban conflict. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 19:54:00 -
[18] - Quote
Noraa Anderson wrote:Maybe CCP needs not kid everyone on that what we have here is a large scale warfare game. Rather they should focus on semi-tactical urban conflict. Go back to CoD |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2012.12.26 20:09:00 -
[19] - Quote
Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D
The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:)
How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.26 20:33:00 -
[20] - Quote
THE GREY CARDINAL wrote:Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:) How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D
In nothing you just said had anything to do with a battlefield that fears me the most about this beta, the battlefield experience is boring and really grey and bland. You can scream skills till your blue in the face but I dont care about that as a non RPG player. I have played games for over 2 years after I hit the max level because they were fun not because I had to collect all the skills. There is really no reason to care about a conquered planet if only 8 vs 8 did it.
As to my other corp mate I really hope so I really do , but at the moment without an Eve account it just feels like a black hole to me of money |
|
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.26 20:54:00 -
[21] - Quote
Scheneighnay McBob wrote:Go back to CoD
I see you're pretty eloquent and of critical thought when it comes to counter-arguments. I'm glad to see that we're all above any type of fanboy mentality here.
It's not difficult to describe Dust 514 as an impressive game with its cross-platform capabilities and universal warfare theatre that every soldier can affect as powerfully as ripples in water may cause a violent ocean wave. It's not hard to describe the infantry, vehicle and aircraft battles, how they take place amongst hundreds of players, where clashes rage on and are funded by the skills of mercenary factions alone.
But cut to the actual game and from the outside it just looks bland, mostly vacant maps without the player count to fill them. For a newcomer on the inside you are loaded with a steep learning curve yet restricted from accessing the true meat of the game. It's a far cry from any wow factor other than 'wow, this is just a grey shooty game with grinding'. It's a far cry from the intense, immersive action seen in the 2009 trailer.
There is only the platform to blame. The PS3 just can't support the types of player counts and maps and dynamics that everyone is imagining the release version of Dust 514 to have. I would never want to see this game dumbed down. The learning curve is good and even now the Beta is an enjoyable experience that has started to become unrivalled by the glut of competitive FPS out there. But somewhere, something has to be adapted or redacted. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.27 01:27:00 -
[22] - Quote
Crm234 wrote:THE GREY CARDINAL wrote:Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:) How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D In nothing you just said had anything to do with a battlefield that fears me the most about this beta, the battlefield experience is boring and really grey and bland. You can scream skills till your blue in the face but I dont care about that as a non RPG player. I have played games for over 2 years after I hit the max level because they were fun not because I had to collect all the skills. There is really no reason to care about a conquered planet if only 8 vs 8 did it. As to my other corp mate I really hope so I really do , but at the moment without an Eve account it just feels like a black hole to me of money Agreed, I could play a game with skills that take only one week to cap but if it Gave me huge planetary battlefields with realistic combat and clan warfare I would play for years. I'd probably spend $60 a month to keep buying uniforms for my clan. Instead we get spreadsheet on battlefield with **** poor FPS mechanics and no wow factor |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.12.27 01:43:00 -
[23] - Quote
._. I don't see how you guys can say "I don't feel immersed. This is bad." When all we have done is play the same ole daily public contracts. They have just started testing actual orbital bombardment from EVE players while we play with the precision strike.
*Shrugs* I'm just having fun while testing out stuff.
I can't say how it improved from 09 to 2012 but from the last few builds Dust feels way better. I'm waiting on a few mechanics to be fixed and then the addition of some new stuff like weapon customization, corporation armory, and other things. |
Je-NOVA
Zumari Force Projection Caldari State
3
|
Posted - 2012.12.27 01:54:00 -
[24] - Quote
That gallente assault rifle with a mass driver attached would be nasty in this current build. If it does have a noob tube give it less ammo in a clip. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.27 06:22:00 -
[25] - Quote
I think they've run into hardware limitations and have to scale down. The game was laggy as hell just a build ago. They fixed it to where it's just OK for now. This is not my area of expertise but I think if you increased player count the hardware would not be able to handle it - there would be too much lag. |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.12.27 09:10:00 -
[26] - Quote
Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
Your doing it wrong.Planetside 2 is fun i like it but Dust feels more rewarding and addicting.I thought i accidentally started BF3 when i played Planetside 2.It just feels like a scif open world game with gameplay exactly like generic shooters.Planetside 2 didnt even get any reviews above 8. In fact almost all of them were around 7 based on players and 7.5-8 based on critics.Honestly even though i dont know how MAG is still has a better epic factor than any other MMO out there. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2012.12.27 11:32:00 -
[27] - Quote
Crm234 wrote:THE GREY CARDINAL wrote:Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:) How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D In nothing you just said had anything to do with a battlefield that fears me the most about this beta, the battlefield experience is boring and really grey and bland. You can scream skills till your blue in the face but I dont care about that as a non RPG player. I have played games for over 2 years after I hit the max level because they were fun not because I had to collect all the skills. There is really no reason to care about a conquered planet if only 8 vs 8 did it. As to my other corp mate I really hope so I really do , but at the moment without an Eve account it just feels like a black hole to me of money
What I said was related to the battlefield, but not in a visceral/superficial way. I can understand the disappointment of someone who isn't an RPG fan, especially in the beta phase. Everyone is running around with different builds, trying things out etc. There is no coordination (generally) and this is especially true for squad formations and tactics...this also contributes to a less than enthused perception of the game I guess.
I am an RPG fan, so the DUST proposition is amazing in my eyes. I'm also a future thinker and can catch glimpses of the big picture even if it's later down the line. I like what I see when I cast my eyes to the game's potential. I can't wait to see the corporation king fu in the months and years to come. I want to see carefully composed squad set ups and tactics and well executed objective handling.
As far as the battlefield now...I see things like a dropship fly past an objective and drop off a squad who all inertia damp to the ground, or I see an orbital strike wipe out a group and I get a mercgasm. :D I am a logi and really enjoy my role on the battlefield which I guess helps. But back to my main point, I think the wow factor will reach more people when they start seeing more coordination and skill on the battlefield...or maybe the game just isn't for you. :)
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.27 12:32:00 -
[28] - Quote
There are some things that I don't see in the beta that are in the '09 trailer are good framerate, the avatars look like men instead of alien clones, indoor map, etc.
One small thing that I noticed was that the player made a lateral sprint move. We can't do that in this beta....does that mean we will be able to?
I also saw that infantry was equipped with a rocket launcher along with his assault rifle! Did they change their mind or will we be able to? That would solve a lot of issues |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.27 13:54:00 -
[29] - Quote
THE GREY CARDINAL wrote:Crm234 wrote:THE GREY CARDINAL wrote:Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:) How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D In nothing you just said had anything to do with a battlefield that fears me the most about this beta, the battlefield experience is boring and really grey and bland. You can scream skills till your blue in the face but I dont care about that as a non RPG player. I have played games for over 2 years after I hit the max level because they were fun not because I had to collect all the skills. There is really no reason to care about a conquered planet if only 8 vs 8 did it. As to my other corp mate I really hope so I really do , but at the moment without an Eve account it just feels like a black hole to me of money What I said was related to the battlefield, but not in a visceral/superficial way. I can understand the disappointment of someone who isn't an RPG fan, especially in the beta phase. Everyone is running around with different builds, trying things out etc. There is no coordination (generally) and this is especially true for squad formations and tactics...this also contributes to a less than enthused perception of the game I guess. I am an RPG fan, so the DUST proposition is amazing in my eyes. I'm also a future thinker and can catch glimpses of the big picture even if it's later down the line. I like what I see when I cast my eyes to the game's potential. I can't wait to see the corporation king fu in the months and years to come. I want to see carefully composed squad set ups and tactics and well executed objective handling. As far as the battlefield now...I see things like a dropship fly past an objective and drop off a squad who all inertia damp to the ground, or I see an orbital strike wipe out a group and I get a mercgasm. :D I am a logi and really enjoy my role on the battlefield which I guess helps. But back to my main point, I think the wow factor will reach more people when they start seeing more coordination and skill on the battlefield...or maybe the game just isn't for you. :)
To summarize this guy ^. "I want to mine rocks!" Get out of our fps |
Qualin Hess
BurgezzE.T.F
0
|
Posted - 2012.12.27 13:55:00 -
[30] - Quote
My only problem with the game so far is player count and map size. For a game that is supposed to be simulating planetary and system wide warfare its a little on the lame side that the player count is so low. Having said that I've still been enjoying the battles a lot and I'm still very much enthused by the game. Roll on release date :) |
|
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2012.12.27 15:01:00 -
[31] - Quote
Firestorm Zulu wrote: To summarize this guy ^. "I want to mine rocks!" Get out of our fps
Thank you Mr Zulu for the attempted summary, however, it was erroneous. :) Please don't let this dissuade you from summarising future posts...with practice, your interpretation skills should improve! |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.27 15:16:00 -
[32] - Quote
This is the only way I can explain this beta right now without getting the "insert" dust defenses. You see a brand new car it has leather seats,sun roof, GPS video car radio, killer speakers, temp controlled AC
but has no wheels or engine. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
|
Posted - 2012.12.27 16:09:00 -
[33] - Quote
Considering it is a free Beta, I believe CCP is developing Dust just fine.
Also, consider that sometimes the journey is more rewarding than the finishline. What is so appealing about Dust in my opinion is the potential, whether it is realized or not. The thought of participating in an ever changing universe like New Eden and the ability to rant/discuss on the forums about changes/additions you want to see in the game is the real treasure of Dust514. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.12.27 17:35:00 -
[34] - Quote
Alduradvoratrelundar Dvora wrote:
I'm sure many of these features will be making its way into the public when CCP wants it too.
This build is last before open beta and they state it's set the foundation of some incredible stuff in future updates.
I am personally having a lot of fun with just the basic game modes and the gear we have if we could play part 1's game mode again the Skirmish 1.0 was a lot better then Skirmish 2.0. It made attackers have to destroy assets before MCC would start it's way to the docking area of the map.
They say they have a commander in the MCC but we only have NPC commanders right now.
Now for each video piece:
Part 1. The map would be amazing to play on and would make such a difference in the way each corp could approach the objectives. The map would allow cover from orbitals A LOT better. Overview Map has been improved a lot. instead of their basic overview of a region they gave us a real time map. The HUD now is a lot better. Fighter ship to fly needs to get itself in here when we get a game mode with more players and larger size. Nanite Injector cannot heal ourselves though (which would be pretty interesting feature. to run and hide, inject yourself and rep armor a bit quicker for a short time)
Part 2. I want bunny hopping in war barge, and our other rooms and areas to see in there, but no reason for us to download that part till release to be honest. Commander screen would be really odd to see, cause of the players themselves have to call in their own vehicles at their own free will. Seeing that would be interesting. MCC staging area would be cool to work in and see other then that hallway they showed to be honest. Trophies I don't get exactly but saving clips from games would be nice if I didn't already have a game recorder. haha.
Overall, a very pleasurable feeling about where this game will be in time. |
Alduradvoratrelundar Dvora
Seituoda Taskforce Command Caldari State
7
|
Posted - 2012.12.28 05:44:00 -
[35] - Quote
There has obviously been many changes been made since the 2009 demo, examples lining up such as the nanite injector and ability to carry a swarm launcher (at this time only a rocket launcher) and assault rifle together. CCP has changed it to focus more on armour and shields, eliminating the need for the nanite injector until death occurs (I can't be certain, but I believe the lore surrounding the nanite injector is supposed to effect your body, whilst giving you a little bit of armour so you don't instantaneously die). However, other things, such as the Fighter Jets, interior of buildings, and so forth are things that most definitely will be put in the game, and yet aren't here for the moment. A pilotable MCC that can deploy installations is also a must, though I think we can all understand the reasons why CCP hasn't been able to implement it for the moment.
Many have said that CCP has changed it's engine since that time, so thank-you for that piece of information, I didn't know that before. Let's hope they can acclimatise to the new one quickly, eh?
What do you think they should keep from the 2009 demo to move into the current game? Personally, I think there are so many things in the demo that would just make me not play anything else but DUST. Anyone see the water, and the bridges going over it? It's up to standards with the trailer that everyone was saying would be awesome if they manage to implement that far. However, there are other things - like the noob tube and ability to put swarm launchers alongside an AR that I agree with CCP needs to be worked over - at least to a moderate degree.
Again, thanks for all the replies guys!! |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.12.28 06:13:00 -
[36] - Quote
This is ridiculous, that map has an awesome design that our maps are lacking severely, the LAV design is 20x cooler, plus it doesn't look like the guy is trying to skate on ice while he is driving it. HAVs look incredibly slow yet impossible to kill (as they should be) and they have about 5 more installations in that map than we have seen in our beta. They have jets, which look awesome yet we are still lacking, and that explosion when the MCC was destroyed looked epic. Everything in this demo from THREE ******* YEARS AGO looks more epic than what we have now. I have faith this will happen EVENTUALLY but I don't see why they removed these things for our beta. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.28 08:30:00 -
[37] - Quote
At least we are playing a tru-to-life beta, not like BF3 where we got an 6 month old build that had people falling through the floors |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.28 14:49:00 -
[38] - Quote
Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.28 15:42:00 -
[39] - Quote
Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0
I agree, it's obvious we have a lot of eve people in here right now who are trying to focus on other parts of the game and tend not to worry about the actual FPS part. My question to you, do you have confidence that once this goes public that significant changes will still happen? I'm not very optimistic at this point.
P.S. For all the people still saying that what we have is excellent for a free beta, remember thy some people payed 30 dollars for a merc pack (buying the game) and also have been dumping cash into aurum. If I was one of those people I would be pretty irate about the current state of this game |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.28 15:50:00 -
[40] - Quote
It's not in a bad state. The framework is there, now we need some enhancements, to make it seem as if the battlefield is alive. Maybe gunshot indicators, better lighting, fluid animations, etc. |
|
Odiain Suliis
ZionTCD Legacy Rising
112
|
Posted - 2012.12.28 15:52:00 -
[41] - Quote
Firestorm Zulu wrote:P.S. For all the people still saying that what we have is excellent for a free beta, remember thy some people payed 30 dollars for a merc pack (buying the game) and also have been dumping cash into aurum. If I was one of those people I would be pretty irate about the current state of this game
I wouldn't call this free for those that got here by having EVE account, since in order to go that rout one has to have payed account in EVE.
|
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.28 15:58:00 -
[42] - Quote
Firestorm Zulu wrote:Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 I agree, it's obvious we have a lot of eve people in here right now who are trying to focus on other parts of the game and tend not to worry about the actual FPS part. My question to you, do you have confidence that once this goes public that significant changes will still happen? I'm not very optimistic at this point. P.S. For all the people still saying that what we have is excellent for a free beta, remember thy some people payed 30 dollars for a merc pack (buying the game) and also have been dumping cash into aurum. If I was one of those people I would be pretty irate about the current state of this game
I don't know man , I think this game would do a lot better if it re classified itself from a MMOFPS to a action RPG. To me if just feels like a game that never wanted to be in the FPS genre or have its player base. I don't think there are many FPS players in this beta anymore from lack of FPS discussion in development of Dust. Even the controls don't fit the PS3 and Sony will not be happy with that once it goes open. Right now its ok cause were in closed beta, but sony is not going to let a keyboard embarrass its controller on a exclusive. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.28 16:13:00 -
[43] - Quote
Crm234 wrote:Firestorm Zulu wrote:Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 I agree, it's obvious we have a lot of eve people in here right now who are trying to focus on other parts of the game and tend not to worry about the actual FPS part. My question to you, do you have confidence that once this goes public that significant changes will still happen? I'm not very optimistic at this point. P.S. For all the people still saying that what we have is excellent for a free beta, remember thy some people payed 30 dollars for a merc pack (buying the game) and also have been dumping cash into aurum. If I was one of those people I would be pretty irate about the current state of this game I don't know man , I think this game would do a lot better if it re classified itself from a MMOFPS to a action RPG. To me if just feels like a game that never wanted to be in the FPS genre or have its player base. I don't think there are many FPS players in this beta anymore from lack of FPS discussion in development of Dust. Even the controls don't fit the PS3 and Sony will not be happy with that once it goes open. Right now its ok cause were in closed beta, but sony is not going to let a keyboard embarrass its controller on a exclusive.
Good point about the keyboard. Speaking of controls, I wonder why they decided to copy halo vehicle controls instead of more realistic vehicle controls.
I just watched those two 2009 videos again and have to say it looked like CCP knew what they were doing, has the unreal engine really dumbed this game down this much? I sincerely hope that they are trying to cope with server problems at this stage in the beta. It worries me though that they tweak seemingly unimportant things instead of addressing the much larger concerns.
This forum is going to light up with console player discontent when it goes public. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.28 16:32:00 -
[44] - Quote
I loved that trailer with the dropship landing and that trailer alone made me want to play Dust. For some reason they abandon everything about that trailer.
One on the main concepts was we don't care about Eve, that was a great concept for getting a new player base that didn't like MMORPG`s, but somehow that message just got smashed to pieces. Your a good guy Zulu , its refreshing not to have to go on full defensive of every word you say . |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2012.12.28 16:49:00 -
[45] - Quote
I'm often surprised by people's bloated feelings of entitlement...or maybe it's disappointment because CCPs timing/strategy/efforts don't agree with their expectations. No one forced anyone to spend AUR here, and this investment in no way puts an obligation on CCP to magically release some update that will make this game the Medal of Duty: Modern Warfighter Ops 3 some people seemingly want it to become. That investment will be refunded at launch so no one has lost anything. Also, CCP are an MMO developer with no real FPS experience, it's to be expected that the road will be bumpy.
I'm glad I can be patient and realistic...it makes my DUST 514 experience all the better. Love Chromosome, love my logi and my mass driver. Can't wait to see what early 2013 brings, I have a feeling its going to be explosive ;). Keep it up CCP! :P
|
BigussDikkuss
Amarr Templars Amarr Empire
42
|
Posted - 2012.12.28 16:51:00 -
[46] - Quote
THE GREY CARDINAL wrote:No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. :D
Now THAT is a bunch of hogwash and you know it. |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.28 16:59:00 -
[47] - Quote
THE GREY CARDINAL wrote:I'm often surprised by people's bloated feelings of entitlement...or maybe it's disappointment because CCPs timing/strategy/efforts don't agree with their expectations. No one forced anyone to spend AUR here, and this investment in no way puts an obligation on CCP to magically release some update that will make this game the Medal of Duty: Modern Warfighter Ops 3 some people seemingly want it to become. That investment will be refunded at launch so no one has lost anything. Also, CCP are an MMO developer with no real FPS experience, it's to be expected that the road will be bumpy.
I'm glad I can be patient and realistic...it makes my DUST 514 experience all the better. Love Chromosome, love my logi and my mass driver. Can't wait to see what early 2013 brings, I have a feeling its going to be explosive ;). Keep it up CCP! :P
Wow you know one FPS game ha ha, No one blames CCP for its inexperience. Its the fact that it does nothing to correct that.
When im sick i go to a doctor When my car breaks down i go to a mechanic When i need legal advice i talk to a lawyer So when making a console MMOFPS you should talk to console FPS player, not loading in MMORPG PC players that CCP seemed to have done. Of course the beta is so way off course from a FPS game |
Ghural
The Southern Legion
63
|
Posted - 2012.12.29 00:18:00 -
[48] - Quote
I like the large maps in the 2009 demo. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.29 02:03:00 -
[49] - Quote
Icy Tiger wrote:It's not in a bad state. The framework is there, now we need some enhancements, to make it seem as if the battlefield is alive. Maybe gunshot indicators, better lighting, fluid animations, etc.
It's in a **** poor state compared to those demos of 3 nearly 4 years ago. I'd trade the graphics of now for those if we got the maps and smooth play of those demos. What your playing at the moment is a sci fi esc bf3 conquest game only with out the polish
I think your all in for a shock when the final player count is sorted , it wont be nearly as large as we were all lead to believe
And whats so exciting about having a pc player being able to interact ?
Hows that going to make the core fps game work better . The game just dosn't inspire me, seems ccp trying to make it into a jack of all trades . |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.29 02:17:00 -
[50] - Quote
fenrir storm wrote:Icy Tiger wrote:It's not in a bad state. The framework is there, now we need some enhancements, to make it seem as if the battlefield is alive. Maybe gunshot indicators, better lighting, fluid animations, etc. It's in a **** poor state compared to those demos of 3 nearly 4 years ago. I'd trade the graphics of now for those if we got the maps and smooth play of those demos. What your playing at the moment is a sci fi esc bf3 conquest game only with out the polish I think your all in for a shock when the final player count is sorted , it wont be nearly as large as we were all lead to believe
Eve players trying to make this game an eve expansion instead of its own game. Every time I see a thread about mtacs, secondary market, more modules, more skills, it makes me even more dissapointed. CCP needs to get some real feedback in these forums. The long winded posts by the eve players who type their posts with a thesoraurus so they appear smart is bogging down the real feedback this game needs. |
|
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.29 02:35:00 -
[51] - Quote
Firestorm Zulu wrote:fenrir storm wrote:Icy Tiger wrote:It's not in a bad state. The framework is there, now we need some enhancements, to make it seem as if the battlefield is alive. Maybe gunshot indicators, better lighting, fluid animations, etc. It's in a **** poor state compared to those demos of 3 nearly 4 years ago. I'd trade the graphics of now for those if we got the maps and smooth play of those demos. What your playing at the moment is a sci fi esc bf3 conquest game only with out the polish I think your all in for a shock when the final player count is sorted , it wont be nearly as large as we were all lead to believe Eve players trying to make this game an eve expansion instead of its own game. Every time I see a thread about mtacs, secondary market, more modules, more skills, it makes me even more dissapointed. CCP needs to get some real feedback in these forums. The long winded posts by the eve players who type their posts with a thesoraurus so they appear smart is bogging down the real feedback this game needs.
Yup, and when these eve players start flooding the market with isk it will make for a very lopsided game.
It will become a game of those who have and those that don't, and those that don't will be very frustrated.
Trouble is most can't see that the reason for eve interaction is to get dust players to play eve to support there dust account thus the free to play game becomes a pay monthly sub game..
Those demos are far superior to what we have now, makes you think |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.29 02:50:00 -
[52] - Quote
fenrir storm wrote:Firestorm Zulu wrote:fenrir storm wrote:Icy Tiger wrote:It's not in a bad state. The framework is there, now we need some enhancements, to make it seem as if the battlefield is alive. Maybe gunshot indicators, better lighting, fluid animations, etc. It's in a **** poor state compared to those demos of 3 nearly 4 years ago. I'd trade the graphics of now for those if we got the maps and smooth play of those demos. What your playing at the moment is a sci fi esc bf3 conquest game only with out the polish I think your all in for a shock when the final player count is sorted , it wont be nearly as large as we were all lead to believe Eve players trying to make this game an eve expansion instead of its own game. Every time I see a thread about mtacs, secondary market, more modules, more skills, it makes me even more dissapointed. CCP needs to get some real feedback in these forums. The long winded posts by the eve players who type their posts with a thesoraurus so they appear smart is bogging down the real feedback this game needs. Yup, and when these eve players start flooding the market with isk it will make for a very lopsided game. It will become a game of those who have and those that don't, and those that don't will be very frustrated. Trouble is most can't see that the reason for eve interaction is to get dust players to play eve to support there dust account thus the free to play game becomes a pay monthly sub game.. Those demos are far superior to what we have now, makes you think
I bet they had a funding problem. Switching engines has caused so many delays and poor feature implementation that all funding now comes from AUR and merc packs. Minimal eve money probably goes into this game ever since they started losing the player base in their own game so they had to divert resources back into their cash cow. Jita riots in 2010 probably screwed dust development to about 5 chinese guys in shanghai trying to make a "ground breaking game" all by themselves
|
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.29 03:08:00 -
[53] - Quote
Firestorm Zulu wrote:fenrir storm wrote:Firestorm Zulu wrote:fenrir storm wrote:Icy Tiger wrote:It's not in a bad state. The framework is there, now we need some enhancements, to make it seem as if the battlefield is alive. Maybe gunshot indicators, better lighting, fluid animations, etc. It's in a **** poor state compared to those demos of 3 nearly 4 years ago. I'd trade the graphics of now for those if we got the maps and smooth play of those demos. What your playing at the moment is a sci fi esc bf3 conquest game only with out the polish I think your all in for a shock when the final player count is sorted , it wont be nearly as large as we were all lead to believe Eve players trying to make this game an eve expansion instead of its own game. Every time I see a thread about mtacs, secondary market, more modules, more skills, it makes me even more dissapointed. CCP needs to get some real feedback in these forums. The long winded posts by the eve players who type their posts with a thesoraurus so they appear smart is bogging down the real feedback this game needs. Yup, and when these eve players start flooding the market with isk it will make for a very lopsided game. It will become a game of those who have and those that don't, and those that don't will be very frustrated. Trouble is most can't see that the reason for eve interaction is to get dust players to play eve to support there dust account thus the free to play game becomes a pay monthly sub game.. Those demos are far superior to what we have now, makes you think I bet they had a funding problem. Switching engines has caused so many delays and poor feature implementation that all funding now comes from AUR and merc packs. Minimal eve money probably goes into this game ever since they started losing the player base in their own game so they had to divert resources back into their cash cow. Jita riots in 2010 probably screwed dust development to about 5 chinese guys in shanghai trying to make a "ground breaking game" all by themselves
Your more cynical than I am I had great hopes for dust but the longer I participate in this so called beta the more I can see it not working as I was lead to believe. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.29 03:16:00 -
[54] - Quote
fenrir storm wrote:Firestorm Zulu wrote:fenrir storm wrote:
Yup, and when these eve players start flooding the market with isk it will make for a very lopsided game.
It will become a game of those who have and those that don't, and those that don't will be very frustrated.
Trouble is most can't see that the reason for eve interaction is to get dust players to play eve to support there dust account thus the free to play game becomes a pay monthly sub game..
Those demos are far superior to what we have now, makes you think
I bet they had a funding problem. Switching engines has caused so many delays and poor feature implementation that all funding now comes from AUR and merc packs. Minimal eve money probably goes into this game ever since they started losing the player base in their own game so they had to divert resources back into their cash cow. Jita riots in 2010 probably screwed dust development to about 5 chinese guys in shanghai trying to make a "ground breaking game" all by themselves Your more cynical than I am I had great hopes for dust but the longer I participate in this so called beta the more I can see it not working as I was lead to believe.
Ya I'm probably too negative at times but I feel like its called for because I have to compete with "great job ccp! Keep up the great work , best game evaaaaar!" We need reality here, not dillusion. The fact I still participate in these forums shows that I still have hope for this game but my patience is running thin since I've been participating since April |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.29 03:49:00 -
[55] - Quote
Firestorm Zulu wrote:fenrir storm wrote:Firestorm Zulu wrote:fenrir storm wrote:
Yup, and when these eve players start flooding the market with isk it will make for a very lopsided game.
It will become a game of those who have and those that don't, and those that don't will be very frustrated.
Trouble is most can't see that the reason for eve interaction is to get dust players to play eve to support there dust account thus the free to play game becomes a pay monthly sub game..
Those demos are far superior to what we have now, makes you think
I bet they had a funding problem. Switching engines has caused so many delays and poor feature implementation that all funding now comes from AUR and merc packs. Minimal eve money probably goes into this game ever since they started losing the player base in their own game so they had to divert resources back into their cash cow. Jita riots in 2010 probably screwed dust development to about 5 chinese guys in shanghai trying to make a "ground breaking game" all by themselves Your more cynical than I am I had great hopes for dust but the longer I participate in this so called beta the more I can see it not working as I was lead to believe. Ya I'm probably too negative at times but I feel like its called for because I have to compete with "great job ccp! Keep up the great work , best game evaaaaar!" We need reality here, not dillusion. The fact I still participate in these forums shows that I still have hope for this game but my patience is running thin since I've been participating since April
True I've been here for 5 builds now (sure it is ) and it's like one step forward 3 steps back, trouble is those who used to say it as it is have mostly given up and the fanboys have taken over. |
Enji Elric
Matari Combat Research and Manufacture Inc. Zombie Ninja Space Bears
176
|
Posted - 2012.12.29 05:53:00 -
[56] - Quote
Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 not what i ment
with EA/DICE the BF3 closed beta that came with MOH was complete crap. the build was 3.5 months old when they gave it out and all of the issues had previously been fixed. with DUST we are actually testing mechanics and bugs and doing reporting. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.29 13:17:00 -
[57] - Quote
Enji Elric wrote:Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 not what i ment with EA/DICE the BF3 closed beta that came with MOH was complete crap. the build was 3.5 months old when they gave it out and all of the issues had previously been fixed. with DUST we are actually testing mechanics and bugs and doing reporting.
I'm impressed with dice patches and notes. Dust gives you a little over one page and dice would give you a novel |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.29 15:16:00 -
[58] - Quote
I enjoyed the BF3 beta last year i believe, even with the same map. You could see the potential and the ability to play with all the weapons and test them.If it had more than 24 players and didn't lie about frostbite player cap. I would of bought it that year the controls were amazing. Though I will say the sniper problem in metro really turned me off and Dust has the same problem |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.29 17:20:00 -
[59] - Quote
Back in the pre fanfest build, wang mentioned not even half the memory was being used. I'd be curious to hear how much more capacity this game has for gameplay and visual improvements. A hard number would be nice |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.29 17:37:00 -
[60] - Quote
Enji Elric wrote:Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 not what i ment with EA/DICE the BF3 closed beta that came with MOH was complete crap. the build was 3.5 months old when they gave it out and all of the issues had previously been fixed. with DUST we are actually testing mechanics and bugs and doing reporting.
Just so that everyone knows, and for the record, I hate EA and everything they stand for.
That is all. |
|
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.29 20:33:00 -
[61] - Quote
Maken Tosch wrote:Enji Elric wrote:Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 not what i ment with EA/DICE the BF3 closed beta that came with MOH was complete crap. the build was 3.5 months old when they gave it out and all of the issues had previously been fixed. with DUST we are actually testing mechanics and bugs and doing reporting. Just so that everyone knows, and for the record, I hate EA and everything they stand for. That is all. You don't have to like them , but you are playing their handy work every day. Bf2 2005 just modded. Oh how's the second eve is great like farm thread going. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.29 20:48:00 -
[62] - Quote
Crm234 wrote:Maken Tosch wrote:Enji Elric wrote:Crm234 wrote:Its just a different beta , but same result. For BF3 it was the coding on the floor and for Dust its FPS mechanics. Both companies are trying to get the most bang for there buck with updates. For CCP its adding new skills and weapons but having no clue how to implement them into a FPS game.
Im waiting for the open beta to finally get this game fixed , its not in till PS3 players actually play this game that it will be fixed to perfection past the Eve 2.0 not what i ment with EA/DICE the BF3 closed beta that came with MOH was complete crap. the build was 3.5 months old when they gave it out and all of the issues had previously been fixed. with DUST we are actually testing mechanics and bugs and doing reporting. Just so that everyone knows, and for the record, I hate EA and everything they stand for. That is all. You don't have to like them , but you are playing their handy work every day. Bf2 2005 just modded. Oh how's the second eve is great like farm thread going.
Was bf2 unreal engine? |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.29 20:59:00 -
[63] - Quote
ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed the bf2 coding and added upon it for some solid ground for the connections. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.29 21:36:00 -
[64] - Quote
If I was optimistic I would say ccp decided the unreal engine was enough for the limited lifespan of the ps3 and they will use carbon on the ps4. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.29 22:33:00 -
[65] - Quote
If you're being optimistic then you still expect a PS4. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.12.29 22:49:00 -
[66] - Quote
The game looks and feel better than previous builds. I think their major concern is stability. Anyways they have seven years support for dust 514. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.30 00:09:00 -
[67] - Quote
Crm234 wrote:ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed the bf2 coding and added upon it for some solid ground for the connections.
They have a couple of ex dice (bf ) people on board for this game, pity they didn't give them the lead in development at least the game may have a real direction to head for then.
Vehicles mat even be ballanced and handle better then
As for the PS4 the specs and hardware that is being toted about various web dosn't fill me with much optimism either especially the AMD graphics card that is already out classed |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.30 05:03:00 -
[68] - Quote
fenrir storm wrote:Crm234 wrote:ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed the bf2 coding and added upon it for some solid ground for the connections. They have a couple of ex dice (bf ) people on board for this game, pity they didn't give them the lead in development at least the game may have a real direction to head for then. Vehicles mat even be ballanced and handle better then As for the PS4 the specs and hardware that is being toted about various web dosn't fill me with much optimism either especially the AMD graphics card that is already out classed I would be content if the ps4s hardware could make dust look like a frostbite 2 game with a high player count and all the bells, whistles, and gimmicks dust has to offer (plus excellent FPS mechanics) |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.30 23:33:00 -
[69] - Quote
Firestorm Zulu wrote:fenrir storm wrote:Crm234 wrote:ill be honest i dont know coding but i swear it all feels the same as bf2. Wiki said refract engine, but i think as others have said either Dice or ex Dice had a hand in Dust. Personally i think they grabbed the bf2 coding and added upon it for some solid ground for the connections. They have a couple of ex dice (bf ) people on board for this game, pity they didn't give them the lead in development at least the game may have a real direction to head for then. Vehicles mat even be ballanced and handle better then As for the PS4 the specs and hardware that is being toted about various web dosn't fill me with much optimism either especially the AMD graphics card that is already out classed I would be content if the ps4s hardware could make dust look like a frostbite 2 game with a high player count and all the bells, whistles, and gimmicks dust has to offer (plus excellent FPS mechanics)
For that my friend they should of released it on pc, ps is not going to be able to handle 80 players per side it just dosn't have the grunt to have them all in the same area without splitting and instanceing them. Remember what looks quite powerful today is out classed in 6 months and if they go with those AMD cards they are over 12 months old or more now |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.31 00:38:00 -
[70] - Quote
thats total bs, the only reason i would agree with you on that is because this beta has always felt like an add on to eve and not its own game. The reason why we dont have 80 players is so most eve players can feel good about their shiny new modules. it takes a lot of processing power to process different gear that all looks the same but different stats to each gek or blindfire. this beta is lagging way to much as it for as low as the player count is now.
mmorpg`s get away with things like that because FPS require a lot more information to between player tracking. |
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fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 00:59:00 -
[71] - Quote
Crm234 wrote:thats total bs, the only reason i would agree with you on that is because this beta has always felt like an add on to eve and not its own game. The reason why we dont have 80 players is so most eve players can feel good about their shiny new modules. it takes a lot of processing power to process different gear that all looks the same but different stats to each gek or blindfire. this beta is lagging way to much as it for as low as the player count is now.
mmorpg`s get away with things like that because FPS require a lot more information to between player tracking.
Explain bf3 on pc compared to ps3 then same game one has a signiffcantly higher player count than the other |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.31 01:29:00 -
[72] - Quote
for starter EA lied about the player cap completely so even the pc could do 128 player but they said it could only handle 64.
two BF3 had little players because the bad company croud basically ruined the game that had only 24 players.
it was trying to compete with COD with a 2 year old engine and with the deathmatch type approach
Bf3 wanted trees falling down , the water to look real, walls to blow up, and glass to shatter all these things aren't in dust either that would explain the lag.
its also because COD got so large and halo did that the games basically lost their roots and tried to copy. i have used this before but if a game 8 years older than dust can run 64 and 128 players. Mag ran more players in its low count mode. |
fenrir storm
Tronhadar Free Guard Minmatar Republic
314
|
Posted - 2012.12.31 01:40:00 -
[73] - Quote
But those players wernt all in the same area at the same time they were instanced sort of the ps just cant handle it, wish it could .
Look up the specs for ps4 (orbis) I know they are speculation but the hard ware is already dated , console is always going to be 3 steps behind even if sony allow for more band width |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.31 01:54:00 -
[74] - Quote
mag always had 64 players at least in the same map in the same area and then you could move to the other side if you wanted . the PS3 can do a lot its just you can make a jack of all trades game that dust wants to be and thats what were seeing. you have to pick a direction and go for it .
this is how all development goes oh were just not used to the coding yet, then it always heads to oh the system is 2 old. Right now this should be the PS3 golden year of games because it knows the code so well . give this beta to modders and i promise you wonderful things could happen in 1 month |
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