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Alduradvoratrelundar Dvora
Seituoda Taskforce Command Caldari State
7
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Posted - 2012.12.26 16:28:00 -
[1] - Quote
So I'm a little hesitant to start this keeping in mind the fact I'm talking about CCP's plans - which are far above the hands of mere mortals like myself. However lately I've been going over the videos from the 2009 EVE Online fanfest, and I can't help but think that everything felt a lot more updated back then than it does now. The scale of their maps and the like for one thing, but the vehicles and general fluidity of the gameplay as well. Other things I can understand, like being inside the war barge and all the fancy stuff that doesn't really have to be reviewed by beta testers. Still can't help but wonder though.
What do you think? CCP holding back because they think they need to focus on only the things they've given us, they've totally scrapped previous ideas, they didn't like them and decided to work on them some more? What?
Just trying to wrap my head around it now, because I have this sense of doom that CCP might have changed the entire thing, and I honestly loved everything in the 2009 DUST demo.
For those needing help to reference:
2009 DUST demo part 1: http://www.youtube.com/watch?v=ED-YF-v7WCw&feature=youtube_gdata_player
2009 DUST demo part 2: http://www.youtube.com/watch?v=SvDKbiUnxTA
All comments appreciated |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.26 16:32:00 -
[2] - Quote
I would like to say I'm an optimist but unfortunately. Have not seen enough improvement in this game in over 9 months of beta testing to think anything will ever make the game look like what they have advertised. Just seems like more hype from another of the usual game companies. I give this game a 5% chance of improvement and success at this point |
Jayquan18
The Southern Legion
42
|
Posted - 2012.12.26 16:39:00 -
[3] - Quote
CCP already have everything designed and finished. It's just to large to implement in the beta right now. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.26 16:42:00 -
[4] - Quote
2009 footage is running on a PC using the carbon engine (EvE character design jobby) iirc. I believe they switched to unreal due to cost, but one day they'll release the carbon version (add your own salt as needed). The difference is clear, but I think they're doing pretty well with the Unreal engine now. Just need the player count up :D |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.26 16:42:00 -
[5] - Quote
Jayquan18 wrote:CCP already have everything designed and finished. It's just to large to implement in the beta right now. Lol man you people are a dime a dozen. Always thinking the promises of a game company will fulfill your every wish when is reality they have plans to fulfill 10% of what you dream and they'll implement it poorly |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.12.26 16:58:00 -
[6] - Quote
Firestorm Zulu wrote:Jayquan18 wrote:CCP already have everything designed and finished. It's just to large to implement in the beta right now. Lol man you people are a dime a dozen. Always thinking the promises of a game company will fulfill your every wish when is reality they have plans to fulfill 10% of what you dream and they'll implement it poorly You people are a nickel a dozen. Haters, just wanting the game to fail. |
Oxskull Duncarino
Shadow Company HQ
162
|
Posted - 2012.12.26 17:01:00 -
[7] - Quote
Tony Calif wrote:2009 footage is running on a PC using the carbon engine (EvE character design jobby) iirc. I believe they switched to unreal due to cost, but one day they'll release the carbon version (add your own salt as needed). The difference is clear, but I think they're doing pretty well with the Unreal engine now. Just need the player count up :D I'm only in since the start of September but I can see great changes just in that time. I'm with Tony Calif on the player count. Plus increased squad size. Fun and games |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.26 17:16:00 -
[8] - Quote
Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
|
Iron Wolf Saber
BetaMax.
2866
|
Posted - 2012.12.26 17:21:00 -
[9] - Quote
I would also like to point out that the 2009 was designed for PC, not consoles with such delimintating factors such as 256mbs memory. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
|
Posted - 2012.12.26 17:27:00 -
[10] - Quote
Iron Wolf Saber wrote:I would also like to point out that the 2009 was designed for PC, not consoles with such delimintating factors such as 256mbs memory.
Isn't this game being tested on PS3 for the possible release on PS4? |
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Octavian Vetiver
Dog Nation United Relativity Alliance
152
|
Posted - 2012.12.26 17:29:00 -
[11] - Quote
Supposedly from what I heard the carbon engine had issues with some of the things they wanted to do. It was designed for mostly EVE in mind. They tried to work it into the FPS aspect. Also as one above poster said it was being made for PC. |
Maken Tosch
Planetary Response Organisation Test Friends Please Ignore
1591
|
Posted - 2012.12.26 19:20:00 -
[12] - Quote
There were some problems in that old beta that are not apparent in the videos from 2009. Some have reported that the fighters for instance were so fast and that the maps were so small in relation that fighter jets that they often flew out into the red zones. But I guess there were other problems with the game that were just as less apparent than the fighter jet issue. Such as the carbon engine itself among others. |
Stongtea The First
Seituoda Taskforce Command Caldari State
3
|
Posted - 2012.12.26 19:20:00 -
[13] - Quote
Just returned to the beta having had a YLOD (cause unknown....) in september.
Changes I can see are:
-HMG's got nerfed. -Forge guns got buffed. (or tanks got nerfed?) -Tanks got monumentally expensive -Maps have changed for the worse. Where has assaulting the base gone? -LOTS more things to do with your aurum.
Very few bug fixes seen.....
|
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.12.26 19:24:00 -
[14] - Quote
Jayquan18 wrote:CCP already have everything designed and finished. It's just to large to implement in the beta right now.
LOLWUT
They don't even know what their own plans are, how mich district capture and stuff have we seen mechanics wise?
I have faith in CCP but please don't suck up. I hope they finish it all and I am confident they will, but thats a fallacy you just stated. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 19:32:00 -
[15] - Quote
Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
Well, I'm more of hoping to enter the Eve universe without an Eve account. The potential is amazing. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 19:46:00 -
[16] - Quote
J'Jor Da'Wg wrote:Jayquan18 wrote:CCP already have everything designed and finished. It's just to large to implement in the beta right now. LOLWUT They don't even know what their own plans are, how mich district capture and stuff have we seen mechanics wise? I have faith in CCP but please don't suck up. I hope they finish it all and I am confident they will, but thats a fallacy you just stated. It isn't that unbelievable: they already had all that stuff designed (how else could you see it in that video then?), but it isn't a walk in that park to put it on a new engine, on a different platform. |
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.26 19:53:00 -
[17] - Quote
Maybe CCP needs not kid everyone on that what we have here is a large scale warfare game. Rather they should focus on semi-tactical urban conflict. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.12.26 19:54:00 -
[18] - Quote
Noraa Anderson wrote:Maybe CCP needs not kid everyone on that what we have here is a large scale warfare game. Rather they should focus on semi-tactical urban conflict. Go back to CoD |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2012.12.26 20:09:00 -
[19] - Quote
Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D
The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:)
How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D |
Crm234
Wraith Shadow Guards
166
|
Posted - 2012.12.26 20:33:00 -
[20] - Quote
THE GREY CARDINAL wrote:Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:) How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D
In nothing you just said had anything to do with a battlefield that fears me the most about this beta, the battlefield experience is boring and really grey and bland. You can scream skills till your blue in the face but I dont care about that as a non RPG player. I have played games for over 2 years after I hit the max level because they were fun not because I had to collect all the skills. There is really no reason to care about a conquered planet if only 8 vs 8 did it.
As to my other corp mate I really hope so I really do , but at the moment without an Eve account it just feels like a black hole to me of money |
|
Noraa Anderson
Nox Aeterna Security
184
|
Posted - 2012.12.26 20:54:00 -
[21] - Quote
Scheneighnay McBob wrote:Go back to CoD
I see you're pretty eloquent and of critical thought when it comes to counter-arguments. I'm glad to see that we're all above any type of fanboy mentality here.
It's not difficult to describe Dust 514 as an impressive game with its cross-platform capabilities and universal warfare theatre that every soldier can affect as powerfully as ripples in water may cause a violent ocean wave. It's not hard to describe the infantry, vehicle and aircraft battles, how they take place amongst hundreds of players, where clashes rage on and are funded by the skills of mercenary factions alone.
But cut to the actual game and from the outside it just looks bland, mostly vacant maps without the player count to fill them. For a newcomer on the inside you are loaded with a steep learning curve yet restricted from accessing the true meat of the game. It's a far cry from any wow factor other than 'wow, this is just a grey shooty game with grinding'. It's a far cry from the intense, immersive action seen in the 2009 trailer.
There is only the platform to blame. The PS3 just can't support the types of player counts and maps and dynamics that everyone is imagining the release version of Dust 514 to have. I would never want to see this game dumbed down. The learning curve is good and even now the Beta is an enjoyable experience that has started to become unrivalled by the glut of competitive FPS out there. But somewhere, something has to be adapted or redacted. |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.27 01:27:00 -
[22] - Quote
Crm234 wrote:THE GREY CARDINAL wrote:Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:) How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D In nothing you just said had anything to do with a battlefield that fears me the most about this beta, the battlefield experience is boring and really grey and bland. You can scream skills till your blue in the face but I dont care about that as a non RPG player. I have played games for over 2 years after I hit the max level because they were fun not because I had to collect all the skills. There is really no reason to care about a conquered planet if only 8 vs 8 did it. As to my other corp mate I really hope so I really do , but at the moment without an Eve account it just feels like a black hole to me of money Agreed, I could play a game with skills that take only one week to cap but if it Gave me huge planetary battlefields with realistic combat and clan warfare I would play for years. I'd probably spend $60 a month to keep buying uniforms for my clan. Instead we get spreadsheet on battlefield with **** poor FPS mechanics and no wow factor |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.12.27 01:43:00 -
[23] - Quote
._. I don't see how you guys can say "I don't feel immersed. This is bad." When all we have done is play the same ole daily public contracts. They have just started testing actual orbital bombardment from EVE players while we play with the precision strike.
*Shrugs* I'm just having fun while testing out stuff.
I can't say how it improved from 09 to 2012 but from the last few builds Dust feels way better. I'm waiting on a few mechanics to be fixed and then the addition of some new stuff like weapon customization, corporation armory, and other things. |
Je-NOVA
Zumari Force Projection Caldari State
3
|
Posted - 2012.12.27 01:54:00 -
[24] - Quote
That gallente assault rifle with a mass driver attached would be nasty in this current build. If it does have a noob tube give it less ammo in a clip. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
132
|
Posted - 2012.12.27 06:22:00 -
[25] - Quote
I think they've run into hardware limitations and have to scale down. The game was laggy as hell just a build ago. They fixed it to where it's just OK for now. This is not my area of expertise but I think if you increased player count the hardware would not be able to handle it - there would be too much lag. |
CLONE 2774
Tritan-Industries Legacy Rising
83
|
Posted - 2012.12.27 09:10:00 -
[26] - Quote
Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
Your doing it wrong.Planetside 2 is fun i like it but Dust feels more rewarding and addicting.I thought i accidentally started BF3 when i played Planetside 2.It just feels like a scif open world game with gameplay exactly like generic shooters.Planetside 2 didnt even get any reviews above 8. In fact almost all of them were around 7 based on players and 7.5-8 based on critics.Honestly even though i dont know how MAG is still has a better epic factor than any other MMO out there. |
THE GREY CARDINAL
PSU GHOST SYNDICATE
31
|
Posted - 2012.12.27 11:32:00 -
[27] - Quote
Crm234 wrote:THE GREY CARDINAL wrote:Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:) How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D In nothing you just said had anything to do with a battlefield that fears me the most about this beta, the battlefield experience is boring and really grey and bland. You can scream skills till your blue in the face but I dont care about that as a non RPG player. I have played games for over 2 years after I hit the max level because they were fun not because I had to collect all the skills. There is really no reason to care about a conquered planet if only 8 vs 8 did it. As to my other corp mate I really hope so I really do , but at the moment without an Eve account it just feels like a black hole to me of money
What I said was related to the battlefield, but not in a visceral/superficial way. I can understand the disappointment of someone who isn't an RPG fan, especially in the beta phase. Everyone is running around with different builds, trying things out etc. There is no coordination (generally) and this is especially true for squad formations and tactics...this also contributes to a less than enthused perception of the game I guess.
I am an RPG fan, so the DUST proposition is amazing in my eyes. I'm also a future thinker and can catch glimpses of the big picture even if it's later down the line. I like what I see when I cast my eyes to the game's potential. I can't wait to see the corporation king fu in the months and years to come. I want to see carefully composed squad set ups and tactics and well executed objective handling.
As far as the battlefield now...I see things like a dropship fly past an objective and drop off a squad who all inertia damp to the ground, or I see an orbital strike wipe out a group and I get a mercgasm. :D I am a logi and really enjoy my role on the battlefield which I guess helps. But back to my main point, I think the wow factor will reach more people when they start seeing more coordination and skill on the battlefield...or maybe the game just isn't for you. :)
|
Ydubbs81 RND
Ahrendee Mercenaries Legacy Rising
886
|
Posted - 2012.12.27 12:32:00 -
[28] - Quote
There are some things that I don't see in the beta that are in the '09 trailer are good framerate, the avatars look like men instead of alien clones, indoor map, etc.
One small thing that I noticed was that the player made a lateral sprint move. We can't do that in this beta....does that mean we will be able to?
I also saw that infantry was equipped with a rocket launcher along with his assault rifle! Did they change their mind or will we be able to? That would solve a lot of issues |
Firestorm Zulu
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.12.27 13:54:00 -
[29] - Quote
THE GREY CARDINAL wrote:Crm234 wrote:THE GREY CARDINAL wrote:Crm234 wrote:Its just there is no wow factor in Dust in my opinion . The only ones that get really excited about Dust own Eve accounts and looking for new ways to improve their Eve accounts through Dust. All the potential that is talked about is not a great battlefield , but crafting ,mining, and selling things on a marketplace. I wont be surprised if the planet conquering system is just the corp battles of 8 vs 8 players.
All you have to do is just watch Planetside 2 videos on youtube to get that immersion and wow factor that you never feel in Dust playing it.
No wow factor? There is PLENTY of wow factor for me personally. Planetside 2, as awesome as it is, is a MUCH watered down version of DUST 514. PS2 may have a higher level of wow sheen at the moment, but hows that amalgamation of the PC/console going? :) No one has done what CCP is doing, for that reason I dare say they have slightly more on their plate than the PS2 team did during development. It must be nice just having to make sure your game looks and plays nice. :D The wow factor in DUST 514 is that battles mean something. PS2 has you warring over one planet? DUST will have 7,500 of them to fight over. There are 100 skills in the beta alone and we know there are going to be more skills added at launch I see wow in the complete flexibility CCP has afforded through the dropsuit and module system. PS2 has...7 defined classes? WOW? lol :) Comparing a released game and a game still in closed beta is an unbalanced comparison though really.:) How could I not love a free to play MMO RPG FPS on PS3 that supports Move and M&K, as well as custom soundtrack and is getting a Vita app. The Chromosome build completely revolutionised my DUST experience too. I have never had so much fun playing as I do in this build. The controls are awesome and the game looks way better than it did at E3. I am VERY happy with where the game is at now and can't wait to watch the rest of it unfold. :D In nothing you just said had anything to do with a battlefield that fears me the most about this beta, the battlefield experience is boring and really grey and bland. You can scream skills till your blue in the face but I dont care about that as a non RPG player. I have played games for over 2 years after I hit the max level because they were fun not because I had to collect all the skills. There is really no reason to care about a conquered planet if only 8 vs 8 did it. As to my other corp mate I really hope so I really do , but at the moment without an Eve account it just feels like a black hole to me of money What I said was related to the battlefield, but not in a visceral/superficial way. I can understand the disappointment of someone who isn't an RPG fan, especially in the beta phase. Everyone is running around with different builds, trying things out etc. There is no coordination (generally) and this is especially true for squad formations and tactics...this also contributes to a less than enthused perception of the game I guess. I am an RPG fan, so the DUST proposition is amazing in my eyes. I'm also a future thinker and can catch glimpses of the big picture even if it's later down the line. I like what I see when I cast my eyes to the game's potential. I can't wait to see the corporation king fu in the months and years to come. I want to see carefully composed squad set ups and tactics and well executed objective handling. As far as the battlefield now...I see things like a dropship fly past an objective and drop off a squad who all inertia damp to the ground, or I see an orbital strike wipe out a group and I get a mercgasm. :D I am a logi and really enjoy my role on the battlefield which I guess helps. But back to my main point, I think the wow factor will reach more people when they start seeing more coordination and skill on the battlefield...or maybe the game just isn't for you. :)
To summarize this guy ^. "I want to mine rocks!" Get out of our fps |
Qualin Hess
BurgezzE.T.F
0
|
Posted - 2012.12.27 13:55:00 -
[30] - Quote
My only problem with the game so far is player count and map size. For a game that is supposed to be simulating planetary and system wide warfare its a little on the lame side that the player count is so low. Having said that I've still been enjoying the battles a lot and I'm still very much enthused by the game. Roll on release date :) |
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