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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.12 11:41:00 -
[1] - Quote
This seems like a huge problem for people hunting tanks.
we all know tanks will be getting more power again
so the following way isk is distributed it is in effect discouraging AV players.
If you spend most of a match hunting tanks you probably died a lot from infantry and said tanks, but more importantly you sacrificed your slaying time to hunt tanks giving you much less of the final payout. Not sure about you guys but this doesn't seem to reward the person doing all the work and incurring the most expense.
If we increased wp then it would reward more for tank killing efforts, however then it gives other tankers even bigger payouts for hunting other tanks not sure what the answer is?
This is a quote of how the isk payout is calculated.
"A portion of the reward pool for each battle depends on the value of items destroyed in the battle. If the battle saw countless vehicles and expensive prototype gear destroyed, everyone is in for bigger rewards. ISK rewards are calculated as follows for each participant
Team rewards: The total rewards calculated from the value destroyed are split between the participating teams, with the winning team earning a larger share. Then, each participant earns a cut of the total rewards that their team received based on the time they spent in the battle. If you're late to the party, you'll earn a smaller cut.
Individual rewards: Finally, every participant receives a reward based on their individual contribution on the battlefield. Mercs earn war points based on their actions in the course of each battle, and the more war points you score, the higher your cut of the total payout." Original article. http://www.ps3news.com/playstation-3-psn-news/ccp-outlines-war-and-profit-in-dust-514-for-playstation-3/ |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.12.12 12:06:00 -
[2] - Quote
I don't know why they removed WP for doing partial damage on a vehicle. They could bring that back, so AV guys get WP for damaging a vehicle that retreats before it's destroyed.
It wouldn't give other tanks that much of a bonus to their WP because if they hunt a tank they usually kill it or die themself, whereas an AV guy might do partial damage to the same tank ten times in the same match. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.12.12 12:31:00 -
[3] - Quote
I've run assault swarm for last few builds and it's increasingly harder to make it profitable.
Yes damage rewards should return for those times the vehicle gets away or infantry kills you before you take it out. Your infantry are getting kills and assists while they lose the infantry battle, but you get nothing.
Half the time I don't even get any assist points for doing 95% of the damage, then a militia swarm gets the kill shot ... not sure what that's all about ... it can't be time based because I've done the bulk of the damage and then 5 seconds later see the kill and get nothing.
It's also near impossible to make a profit in public matches when I spend the match in AV ... the rewards don't cover half what it costs in suits and a less expensive suit wouldn't come close to threatening the HAVs being fielded. This could be more to do with matchmaking, which when fixed I would be fielded on a more balanced team so my infantry should provide better support and I shouldn't die so much ... hopefully.
I've had to resort to fitting an AR, which I'm getting better at using, just to boost my income / sp rewards. Never used one in previous builds, SMG used to be effective enough to perma-run my Swarm fit, but it just doesn't cut it these days. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.12.12 12:41:00 -
[4] - Quote
If the wp for damage was returned it would help.
The isk from a vehicle kill could be weighted to the people that damaged it instead of the team pool. Say for example, a hav kill gives 1/2 of isk reward goes to team pool and the other half is divided among the av guys/girls by kill, assist, and damage wp.
The vehicles that are damaged and then burn or crash give no kill wp. A burning vehicle should give a kill to last person to damage it. A dropship that crashes soon enough after a hit to give a kill assist probably crashed because of the hit, so it is a kill. |
charlesnette dalari
Creative Killers
159
|
Posted - 2012.12.12 13:37:00 -
[5] - Quote
i have suggested in the past that not just for vehicles but all kills that i think the person doing the most damage to a vehicle or a dropsuit should get the kill as well as the WP reward rather than the current system we have of whoever gets the last lucky shot in. i think this would be a more fair way of giving rewards than just the person with the last lucky shot on a gimped tank getting the reward since did their last lucky shot require as much skill as the guy who did 95% of the damage? i realize this would increase server load but i think it would be worth it but simply my opinion.
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Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.12.12 13:37:00 -
[6] - Quote
+1 on WP for heavy damage to vehicles. Otherwise solo/new players just won't get anything from facing tanks (as some guys with a Proto forge/swarm will get the kill). |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.12.12 14:18:00 -
[7] - Quote
no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP
You are aible to get in total 300WP for killing 1 tank. How about you shut up with dumb ideas like that. Logis dont get WP for repairing so why should AV stand out off the masses? Sorry to burst your bubble but its good how it is at the moment. Another thing is people with forgeguns are very well capable in killing infantry just with splash damage to gain more WP. Long story short: sucks for you buddy so deal with it. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.12.12 17:03:00 -
[8] - Quote
WHEN you actually kill a fully manned tank, that is funny. Last night, I was the only person on my team with a mic..... for about 20-30 rounds and I was the only one hunting tanks, I was the only other SL who set a frago, when I did pull out my forge suit......nobody on my team would throw out a nano hive; I ended up having to try to make it back over to my previously dropped nano-hive on the far side of the map from my assault suit.... so after I ran out of ammo I had to run (in my fat suit) and try to melee the tank.
How many people get +30 for riding in a tank or dropship?
At the same time, since I get no bonus for fighting the tank.... I say since someone was such a weak player and needed to call out the tank to win you should only get 1/2 the WP for using it. 50 for a kill, you needed a tank; IT should only be +25, and assists should be +12. As for why, it should be this way, since Logi's don't get WP because people BOOSTED.
So, I was also looking thru the skills last night, I failed to see turret sharpshooter skill anywhere, same thing for vehicle turret ammo capacity, not to even mention rapid reload or even weapon upgrade.
As for Forge vs Infantry... if you don't have some elevated position or a least a small hill to stand on, the shot will miss unless you are very lucky, you can't even shoot at your feet and kill the smg scout in front of you. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.12 17:11:00 -
[9] - Quote
The dark cloud wrote:no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP
You are aible to get in total 300WP for killing 1 tank. How about you shut up with dumb ideas like that. Logis dont get WP for repairing so why should AV stand out off the masses? Sorry to burst your bubble but its good how it is at the moment. Another thing is people with forgeguns are very well capable in killing infantry just with splash damage to gain more WP. Long story short: sucks for you buddy so deal with it.
Maybe we go one step further and remove all assist points form tankers, if your gunners get a kill the driver gets nothing same with the the passengers. To make it even everytime a tank kills a guy with an av load out a tanker gets 0 wp. How fast would you be screaming unfair?
I understand your a tank driver and don't want any changes that may effect you, but at the current set up the payout is not balanced to AV . And that is what we are trying to discuss here. |
Overlord Ulath
Doomheim
85
|
Posted - 2012.12.12 17:11:00 -
[10] - Quote
Perhaps reward WP for vehicles based on the weapon you use? 20 points for each swarm missile that connects with a vehicle, 40 points for each forge blast that connects? Something like that might seem like a bit much, but when you are hunting down a self repairing murder machine for 11 minutes, your chances for getting points for fighting infantry or hacking are slim to none. |
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843 pano
843 Boot Camp
200
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Posted - 2012.12.12 17:21:00 -
[11] - Quote
Tank hunting with a breach forge is pretty much a suicide mission with no reward and a high cost. I worked on and chased away a pesky tank an entire match and got killed multiple times from red dots flanking me. Hard to hit infantry with a 6 second charge time. I kept the tank at bay but paid the price with a 0/6 KDR and 340 SP. It's kinda hard to kill a top tear tank when you're the only guy fielding heavy AV... but someone's got to do it.
+1 for more rewards for the people who do damage to a tank over the course of the match. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.12.12 17:22:00 -
[12] - Quote
The dark cloud wrote:no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP
I usually get half of it because "last 1% left" was take off by some dude with AR, or Militia Locus Grenade.
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steadyhand amarr
Imperfects Negative-Feedback
338
|
Posted - 2012.12.12 17:25:00 -
[13] - Quote
The dark cloud wrote:no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP
You are aible to get in total 300WP for killing 1 tank. How about you shut up with dumb ideas like that. Logis dont get WP for repairing so why should AV stand out off the masses? Sorry to burst your bubble but its good how it is at the moment. Another thing is people with forgeguns are very well capable in killing infantry just with splash damage to gain more WP. Long story short: sucks for you buddy so deal with it. Is this a troll or are u generally that unable to perform forword thinking. Or think of the impact outside your own area |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.12 17:28:00 -
[14] - Quote
The dark cloud wrote:no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP
You are aible to get in total 300WP for killing 1 tank. How about you shut up with dumb ideas like that. Logis dont get WP for repairing so why should AV stand out off the masses? Sorry to burst your bubble but its good how it is at the moment. Another thing is people with forgeguns are very well capable in killing infantry just with splash damage to gain more WP. Long story short: sucks for you buddy so deal with it.
firstly, it isnt 150WP for destroying a tank. It is 100; reason you see 150, is b/c it adds the kill into it already (if 1 person), so its 250WP for a full tank kill, which is PATHETIC, as that equals 5 kills on the ground which is simple enough. The basic tank hull destruction need a WP increase of at least 2-300% percent (pending on level... militia/adv/marauder); and partial damage to follow along with it
It's also funny how you say "WHEN YOU KILL" ; ie if it happens. So essentially what you are saying here is: "hey, go spec into something that is effective against vehicles, but if i dont actually kill it, there is no rewards for it and i'm most likely gana be killed in the process so i'll only be losing suits/isk" ; however, when vehicles, you get kill assists on infantry, along w/ people being in the vehicle if didnt do any damage get WP for the tankers kills. BIt one sided isn't it?
As is; yes, partial damage WP need to be added back, along w/ tuning AV weapon cost to make it cost effective; and in how distributing isk for vehicle kills go about.
As is, running AV (be it SL or FG, more so FG possibly) is as or more costly then any other infantry specialization in game based on kills per death (dont mean kd, but mean your job). |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.12.12 17:42:00 -
[15] - Quote
The dark cloud wrote:no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP
You are aible to get in total 300WP for killing 1 tank. How about you shut up with dumb ideas like that. Logis dont get WP for repairing so why should AV stand out off the masses? Sorry to burst your bubble but its good how it is at the moment. Another thing is people with forgeguns are very well capable in killing infantry just with splash damage to gain more WP. Long story short: sucks for you buddy so deal with it. First off ... Logis DO get wp for repairing ! ... it may have been temporarily removed until the farming issue is resolved, but wp for vehicle damage have just been removed ... no mention of temporary or bugged or any exploitation issue.
Secondly "when you kill a fully manned tank" is a bit optimistic ! I get maybe one HAV kill in 20 battles due to either a militia AV getting the kill shot after I've done all the damage (for zero points) or the HAV running and hiding deep in the red zone or my being taken out by infantry. How many wp does your specialisation earn you in 20 battles !?
Thirdly I've recently tried out the Forge at basic level and yes it is capable of one shotting infantry at long ranges ... a reasonable though tricky side line for that type of AV, but my swarm launcher can't damage anything other than vehicles or installations and the SMG has poor range to engage anything, AR cut you to pieces, HMG have same range near enough. I take out all the turret installations I can for the extra few wp, but turrets are a worthwhile hackable asset, I'd rather not resort to their unnecessary destruction for a few points, but other than LAVs it's about all I get.
Finally ... How about you shut up with dumb objections to anything that might alter your outright dominance in vehicle vs AV. |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.12.12 18:00:00 -
[16] - Quote
Berserker007 wrote:The dark cloud wrote:no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP
You are aible to get in total 300WP for killing 1 tank. How about you shut up with dumb ideas like that. Logis dont get WP for repairing so why should AV stand out off the masses? Sorry to burst your bubble but its good how it is at the moment. Another thing is people with forgeguns are very well capable in killing infantry just with splash damage to gain more WP. Long story short: sucks for you buddy so deal with it. firstly, it isnt 150WP for destroying a tank. It is 100;
I'm just commenting on this part. You're wrong. I get 150 + 50 when I kill a tank, sorry. (200 WP on most tanks, 300 if I'm lucky.) |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.12.12 18:02:00 -
[17] - Quote
Fielding av is risky business esp if it is swarms...since they cannot hurt men...after the vehicles are dead all I can rely on is my pistol and good luck matching any ar with that... |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.12.12 18:20:00 -
[18] - Quote
William HBonney wrote:Fielding av is risky business esp if it is swarms...since they cannot hurt men...after the vehicles are dead all I can rely on is my pistol and good luck matching any ar with that... I know some are v.effective with that pistol, but I much prefer the SMG ... least you get a reasonable sight on it, it's not great but it's useable at a bit of range if you have a cover or terrain advantage. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.12 18:21:00 -
[19] - Quote
Jason Pearson wrote:Berserker007 wrote:The dark cloud wrote:no additional WP for AV. Its allready good enough when you kill a fully manned tank. 150WP for the tank kill itself 50WP for each dead person in the tank =another 150 WP
You are aible to get in total 300WP for killing 1 tank. How about you shut up with dumb ideas like that. Logis dont get WP for repairing so why should AV stand out off the masses? Sorry to burst your bubble but its good how it is at the moment. Another thing is people with forgeguns are very well capable in killing infantry just with splash damage to gain more WP. Long story short: sucks for you buddy so deal with it. firstly, it isnt 150WP for destroying a tank. It is 100; I'm just commenting on this part. You're wrong. I get 150 + 50 when I kill a tank, sorry. (200 WP on most tanks, 300 if I'm lucky.)
is weird, as know i've killed a sica still attached to an RDV and only got 100. Either way, whether it is 250 or 300 WP for a full tank (as more often then not, it isnt), the WP amount dont justify the work needed to do so |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.12.12 18:23:00 -
[20] - Quote
Most tank kills are 150WP for the top tanks and 75 i think for other tanks
Dropship is 75
Bolas 150
LAV 40
Then kills added on after
As for WP on damaging a vehicle then tanks should have that also because we damage each other quite a bit with 1 shot before we have to hide and rep we do that much damage
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Vexen Arc
OSG Planetary Operations Covert Intervention
10
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Posted - 2012.12.12 18:33:00 -
[21] - Quote
I would also support adding WP back in for damaging vehicles, not just destroying them.
There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a contribution to my team that should be rewarded? |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.12.12 18:35:00 -
[22] - Quote
EnglishSnake wrote:As for WP on damaging a vehicle then tanks should have that also because we damage each other quite a bit with 1 shot before we have to hide and rep we do that much damage I'd have to agree ... damage is damage, but I still think your assist points are a bit much in HAVs, a gunner can sit there doing nothing and list in the top 3 on the leaderboard.
I've just had a thought ...
Were damage points removed because they were adding to the orbital spam from the LAV repair exploits
Never saw this mentioned, but it kind of makes sense ... maybe this was actually only temporary aswell ... hmm ... if so I retract that part of my reply to Dark Cloud ... the rest still stands though.
Edited : No scratch that ... they wouldn't have got damage points would they. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.12.12 18:37:00 -
[23] - Quote
Needless Sacermendor wrote:EnglishSnake wrote:As for WP on damaging a vehicle then tanks should have that also because we damage each other quite a bit with 1 shot before we have to hide and rep we do that much damage I'd have to agree ... damage is damage, but I still think your assist points are a bit much in HAVs, a gunner can sit there doing nothing and list in the top 3 on the leaderboard. I've just had a thought ... Were damage points removed because they were adding to the orbital spam from the LAV repair exploits Never saw this mentioned, but it kind of makes sense ... maybe this was actually only temporary aswell ... hmm ... if so I retract that part of my reply to Dark Cloud ... the rest still stands though.
i believe they removed damage WP, as it tied into the WP repairing code; but this is me thinking way back to things i think i remember reading/hearing |
Riot Ruckus
Doomheim
56
|
Posted - 2012.12.12 21:57:00 -
[24] - Quote
HowDidThatTaste wrote:This seems like a huge problem for people hunting tanks. we all know tanks will be getting more power again so the following way isk is distributed it is in effect discouraging AV players. If you spend most of a match hunting tanks you probably died a lot from infantry and said tanks, but more importantly you sacrificed your slaying time to hunt tanks giving you much less of the final payout. Not sure about you guys but this doesn't seem to reward the person doing all the work and incurring the most expense. If we increased wp then it would reward more for tank killing efforts, however then it gives other tankers even bigger payouts for hunting other tanks not sure what the answer is? This is a quote of how the isk payout is calculated. "A portion of the reward pool for each battle depends on the value of items destroyed in the battle. If the battle saw countless vehicles and expensive prototype gear destroyed, everyone is in for bigger rewards. ISK rewards are calculated as follows for each participant Team rewards: The total rewards calculated from the value destroyed are split between the participating teams, with the winning team earning a larger share. Then, each participant earns a cut of the total rewards that their team received based on the time they spent in the battle. If you're late to the party, you'll earn a smaller cut. Individual rewards: Finally, every participant receives a reward based on their individual contribution on the battlefield. Mercs earn war points based on their actions in the course of each battle, and the more war points you score, the higher your cut of the total payout." Original article. http://www.ps3news.com/playstation-3-psn-news/ccp-outlines-war-and-profit-in-dust-514-for-playstation-3/
This information is probably not accurate. according to the bug blog on the bug board CCP CMDR WANG:[BUG/FEEDBACK] Vehicle destruction ISK issue - not rewarding players that destroy them Status: This may be due to a misunderstanding of how the reward system works. A dev blog to explain this will be out soon. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.12.12 22:36:00 -
[25] - Quote
Riot Ruckus wrote:HowDidThatTaste wrote:This seems like a huge problem for people hunting tanks. we all know tanks will be getting more power again so the following way isk is distributed it is in effect discouraging AV players. If you spend most of a match hunting tanks you probably died a lot from infantry and said tanks, but more importantly you sacrificed your slaying time to hunt tanks giving you much less of the final payout. Not sure about you guys but this doesn't seem to reward the person doing all the work and incurring the most expense. If we increased wp then it would reward more for tank killing efforts, however then it gives other tankers even bigger payouts for hunting other tanks not sure what the answer is? This is a quote of how the isk payout is calculated. "A portion of the reward pool for each battle depends on the value of items destroyed in the battle. If the battle saw countless vehicles and expensive prototype gear destroyed, everyone is in for bigger rewards. ISK rewards are calculated as follows for each participant Team rewards: The total rewards calculated from the value destroyed are split between the participating teams, with the winning team earning a larger share. Then, each participant earns a cut of the total rewards that their team received based on the time they spent in the battle. If you're late to the party, you'll earn a smaller cut. Individual rewards: Finally, every participant receives a reward based on their individual contribution on the battlefield. Mercs earn war points based on their actions in the course of each battle, and the more war points you score, the higher your cut of the total payout." Original article. http://www.ps3news.com/playstation-3-psn-news/ccp-outlines-war-and-profit-in-dust-514-for-playstation-3/ This information is probably not accurate. according to the bug blog on the bug board CCP CMDR WANG:[BUG/FEEDBACK] Vehicle destruction ISK issue - not rewarding players that destroy them Status: This may be due to a misunderstanding of how the reward system works. A dev blog to explain this will be out soon. I don't know ... his linked article seems fairly legit ... that screenshot isn't of the current or any previous build ... it has 655 mil sp for starters (which could be altered I know) but look at the s roll bar across the top with L1 and R1 options to scroll through ... that's never been there. |
Pent'noir
Algintal Core Gallente Federation
62
|
Posted - 2012.12.12 22:50:00 -
[26] - Quote
It would be nice to get those wp for damaging a tank. I'll sometimes spend the entire match trying to destroy or put a dent in a tank that just kills me over and over. While I find it fun to throw 10 or 20 av dropsuits at them, it would be nice to get some wp for doing some dmg. |
Reimus Klinsman
BetaMax.
320
|
Posted - 2012.12.12 23:04:00 -
[27] - Quote
Yeah. Partial damage needs to be brought back and it needs to be based on the tanks primary defensive systems rather than just armor. Previously it seemed like attacking armor tankers was much more profitable than shield tankers. Also they could include a WP modifier to infantry that attack vehicles. Alternatively, while tanks can fill every battlefield role, they could have a modifier for killing infantry have reduces the amount of WP given. That would make tanks far more likely to kill vehicles but since most infantry doesn't stand a chance against tanks, it would even out (KDR for tanks is typically obsenely high) |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.12.13 01:12:00 -
[28] - Quote
Vexen Arc wrote:I would also support adding WP back in for damaging vehicles, not just destroying them.
There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a contribution to my team that should be rewarded?
Isn't denying an enemy tank in and of itself reward? By that I mean a HAV, which is freely allowed to roam and amass kills will help its friendly infantry capture objectives and push the enemy back too their spawn.
There are other tasks which contribute to a winning team and not all those get immediate tangible rewards, but as per the PSN blog article it does contribute to team reward. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.12.13 05:56:00 -
[29] - Quote
It seems that a majority of us agree that wp or isk payouts for AV should be increased to help offset the expense of running the vital role of AV.
Let's hope ccp reads this and will work with us to come up with a solution. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.13 08:05:00 -
[30] - Quote
Sytonis Auran wrote:Vexen Arc wrote:I would also support adding WP back in for damaging vehicles, not just destroying them.
There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a contribution to my team that should be rewarded? Isn't denying an enemy tank in and of itself reward? By that I mean a HAV, which is freely allowed to roam and amass kills will help its friendly infantry capture objectives and push the enemy back too their spawn. There are other tasks which contribute to a winning team and not all those get immediate tangible rewards, but as per the PSN blog article it does contribute to team reward. Reward for the TEAM? Yes.
PERSONAL reward? Not so much.
Do you see how this is going to be a potentially game-breaking problem for PUGs? |
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