Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.13 08:05:00 -
[1] - Quote
Sytonis Auran wrote:Vexen Arc wrote:I would also support adding WP back in for damaging vehicles, not just destroying them.
There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a contribution to my team that should be rewarded? Isn't denying an enemy tank in and of itself reward? By that I mean a HAV, which is freely allowed to roam and amass kills will help its friendly infantry capture objectives and push the enemy back too their spawn. There are other tasks which contribute to a winning team and not all those get immediate tangible rewards, but as per the PSN blog article it does contribute to team reward. Reward for the TEAM? Yes.
PERSONAL reward? Not so much.
Do you see how this is going to be a potentially game-breaking problem for PUGs? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.12.16 14:48:00 -
[2] - Quote
I was thinking about this a lot over the past few days.
I've ended up coming up with an idea which ties this problem in with an otherwise totally unrelated topic as a way to find a solution. Anyone remember the repeated (and continuing) threads about "why don't we get told how much ISK we spent?" showing up every few weeks?
- It's unreasonable for the game to track ISK spent per battle in a game with a player-controlled economy like EVE has, and like DUST is expected to have post-release.
- EVE provides a solution indirectly by having "material value" applied to everything in the game, and used for insurance calculations.
- Material value could be carried over into DUST, and used both for tracking player performance AND for providing post-match "material value lost" stats.
Obviously, this wouldn't tell players the price they personally had to pay for the gear, but it's a measure of the value of what they lost, which would still be useful to many people. Also, if your post-match payout is based on a combination of WP and material value, then they could create a MUCH better-balanced system than we have now.
At present, the game uses a function of your personal WP earnings compared to the team total. If the game also used the material value of everything you killed/destroyed and a small portion of the value of assists, the calculation could be weighted slightly better in favour of players who are actively involved in combat, and particularly those who take down high-value targets.
It doesn't seem fair to me that, even with a system where vehicle kills get more WP, a guy killing a well-fitted Sagaris will get the same amount of profit as the guy who killed a Sica with only the pre-fitted (yellow border) modules and weapons. Valuing the vehicles based on the vehicle tier doesn't work much better, because a totally un-upgraded Sagaris is still an incredibly easy target compared with a well-fitted custom version, which will cost a lot more, but still be treated as the same value in WP terms.
Keeping WP working (mostly) as they do now is fair enough, but there should be a modifier to a player's earnings based on their material destruction, to better reward snipers who actually pick high-value targets, and AV guys who are good at their jobs. |