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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.21 12:52:00 -
[1] - Quote
Allright blast radius and splash damage has beeing nerfed on all missile turrets. (stats before and after the nerf) -Large fragmented ST-201 missiles: blast radius: 6.8m damage: 150HP
now: blast radius: 4.0m damage: 80HP
-small fragmented St-1: blast radius: 6.8m damage: 180
now: blast radius: 2.7m damage: 75HP
Seriously CCP? The turrets itself where fine the only thing that made them OP where the bonuses from skillbooks combined with damage mods. Well i go back to blaster cause you can take out infantry with that crap.
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Grenwal Hiesenberg
Shadow Company HQ
225
|
Posted - 2012.11.21 12:54:00 -
[2] - Quote
..... |
Gunner Needed
The Southern Legion
111
|
Posted - 2012.11.21 12:55:00 -
[3] - Quote
Ouch!
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KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.11.21 12:56:00 -
[4] - Quote
The dark cloud wrote:Seriously CCP? The turrets itself where fine the only thing that made them OP where the bonuses from skillbooks combined with damage mods. Well i go back to blaster cause you can take out infantry with that crap.
First of all missiles were just overall OP, Mr. vehicle specialist.
Second of all isn't the blaster meant for infantry in the first place? |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.21 12:58:00 -
[5] - Quote
I know my large turrets have a 5m spalsh radius and the small has 2.5m radius but its the ******* point of a missile its an AOE weapon its like firing an RPG at someone
I dont use them missiles so it will be intresting to see if it been nerfed from 5m to whatever like 3m probs
What they could have done is left the turret skillbook the same and give out turret damage bonuses then for each racial turret like hybrids it gives like -5% to heat build up and prof could be -5% to cooldown time so the real changes would be with how the turret operates and also the damage increase would have to be with damage mods |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.21 13:03:00 -
[6] - Quote
well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.11.21 13:03:00 -
[7] - Quote
This is a positive change. It's been a long time coming, but it's nice to see something being done. |
Icy Tiger
Universal Allies Inc.
1026
|
Posted - 2012.11.21 13:07:00 -
[8] - Quote
No, it's a slight nerf. Use the cycled one's they work better now, and missiles aren't an insta-kill. You and I and everyone here all knew they were overpowered as hell. And don't worry, they'll probably push back in the other direction later and balance it all out. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 13:12:00 -
[9] - Quote
Feel mad darky cloudy ? |
Fargen Icehole
SyNergy Gaming
67
|
Posted - 2012.11.21 13:14:00 -
[10] - Quote
True, might be re-balanced in the future. Re: Dropship being unarmed... it still has a weapon, just not an OP weapon now. Also, remember, the dropship is supposed to be a light ship, medium and heavy ships will likely have more guns when they are introduced in the future. |
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dust badger
BetaMax.
283
|
Posted - 2012.11.21 13:15:00 -
[11] - Quote
The dark cloud wrote:well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed.
Drop ships only had one option if they wanted to camp, or skirt around the edges of the map at high speeds and high altitudes
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.21 13:15:00 -
[12] - Quote
well i can ditch now dropships and LAV's. Here comes the all fit blaster tank. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.11.21 13:16:00 -
[13] - Quote
At last ... now there might be a bit of variety to what we get slaughtered by when vehicles deploy.
With any luck they'll now have a range aswell ... to stop the heaviest snipers in the game ... there's enough complaint on here about snipers doing nothing good ... well HAVs half the time are exactly the same hilltop snipers doing nothing good for their team.
Edited : dropships do still need some attention though ... they having a hard time fitting in balanced ... swarms should be able to hit them but not 1 shot at equal ish levels ... and they should have defensive capabilities without becoming gunships (that's what gunships will be for) |
KryptixX
Imperfects Negative-Feedback
320
|
Posted - 2012.11.21 13:22:00 -
[14] - Quote
The dark cloud wrote:well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed.
Dropships were never meant to be flying death machines, those are the gunships and fighters.
Small turrets on dropships are for defensive purposes, not to 1 or even 2 shot. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.21 13:37:00 -
[15] - Quote
Needless Sacermendor wrote:At last ... now there might be a bit of variety to what we get slaughtered by when vehicles deploy.
With any luck they'll now have a range aswell ... to stop the heaviest snipers in the game ... there's enough complaint on here about snipers doing nothing good ... well HAVs half the time are exactly the same hilltop snipers doing nothing good for their team.
Edited : dropships do still need some attention though ... they having a hard time fitting in balanced ... swarms should be able to hit them but not 1 shot at equal ish levels ... and they should have defensive capabilities without becoming gunships (that's what gunships will be for) variety? What? We have missiles, railguns and blasters. Now 2 out off 3 turrets are not even aible to take on infantry. All what left are blasters. They are good if you can aim and its allmost a insta kill with large turrets. Just wait till we get there where all tankers are using blasters and getting rid off the guys hiding behind hills with swarm launchers. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 13:42:00 -
[16] - Quote
The dark cloud wrote:Needless Sacermendor wrote:At last ... now there might be a bit of variety to what we get slaughtered by when vehicles deploy.
With any luck they'll now have a range aswell ... to stop the heaviest snipers in the game ... there's enough complaint on here about snipers doing nothing good ... well HAVs half the time are exactly the same hilltop snipers doing nothing good for their team.
Edited : dropships do still need some attention though ... they having a hard time fitting in balanced ... swarms should be able to hit them but not 1 shot at equal ish levels ... and they should have defensive capabilities without becoming gunships (that's what gunships will be for) variety? What? We have missiles, railguns and blasters. Now 2 out off 3 turrets are not even aible to take on infantry. All what left are blasters. They are good if you can aim and its allmost a insta kill with large turrets. Just wait till we get there where all tankers are using blasters and getting rid off the guys hiding behind hills with swarm launchers.
You are really afraid to play infantery ... Because it's the best way to kill infantry now, and this is how it's suppose to be ...
You want to play vehicules ? Well, you'll fight others vehicules... They now still have a tactic/strategic value, but they won't rox everything everytime anymore, AND THIS IS THE GOOD WAY, not an EASY MODE !!!
Well, good to see that CCP is opening their eyes !!! Maybe I'll come back a few on Codex to test thoos good hotfix !!
Bye bye easy mode !!! Now come on the field take your bullets in your head !!! |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.21 13:53:00 -
[17] - Quote
Now here come the forge gun overpowered threads from the tankies.
I'm doing a little dance, |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 13:55:00 -
[18] - Quote
And just forgot the direct damages stats... |
Jason Pearson
Seraphim Initiative. CRONOS.
742
|
Posted - 2012.11.21 14:06:00 -
[19] - Quote
You will never see a Dropship doing what it's meant to do. You all curse them out but never look at what problems the Dropship will face. Dropship comes in to pick troops up, 1 shotted by a breach forge. 2/3 shotted by normal Forge Guns. IF the Dropship slows down to pick up troops or drop them off (precise drop offs, not flinging people into the distance) Swarms either kill it off (due to be chased by 4 volleys or more) or flips it instantly.
If the damage done by missile launchers has been nerfed (which I agree with completely) and they're bad at being offensive vehicles, the Dropship then needs a buff to it's Shields and Armor, otherwise nobody will use it unless they want to **** about with it. Also, the Dropship is a Medium Aircraft, not a light aircraft. It's described as a Heavy Vehicle too. So yeah, don't go all "BUT THE LORE SAYS IT'S MEAN TO " or "THE DROPSHIP IS A LIGHT VEHICLE" It's not. |
Governor Odius
Doomheim
177
|
Posted - 2012.11.21 14:14:00 -
[20] - Quote
Well, time to start practicing using my dropship for drops. Here's hoping transport assists get implemented soon! |
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.21 14:16:00 -
[21] - Quote
you forgot 1 big point. How are dropships pilots are now aible to gain any WP at all? You dont get points for picking people up or dropping them on a nice location. Nor do you get any WP for spawns from a mobile CRU. LAV's are kinda pointless aswell now cause they had the firepower from the small missile turrets to quickly attack and then bail if there is any kind off AV. This is not possible with small blasters cause they do like 21HP per shot. Compare that to a assault rifle and you can laugh your ass off. It takes a huge amount off time to kill any 1 with a small blaster turret and you need to stand still otherwise the gunner cant aim. That beeing sayd is that the gunner is totally exposed and can be picked off very easy during that time with any kind off weapon. Another thing is that small blaster have actually recoil that kick you off the target while assault rifles have 0 recoil. Small railguns are no option cause off the charge time and low amount off damage delivered to the target. In my opinion we need new turrets ASAP for the vehicles cause the only 1 that does a good amount off damage against infantry are large blaster turrets. And thats it. |
Moochie Cricket
SyNergy Gaming
143
|
Posted - 2012.11.21 14:17:00 -
[22] - Quote
I cant wait till I can get on and still dominate from the sky. Im thinking this nerf is only going to matter for the pilots who circle the map. I mostly hover and the nerf only means it will take an extra shot or two for my gunners, which would only take an extra second or two.
I could be wrong because I havent tried it out yet but if it works out as i think then only skilled pilots will fly (and survive) while still getting a respectable amount of points. Sure there may be a 25% decrease in the amount of kills but that would still be enough to have a large presence on the battlefield.
Unfortunately I cant test my ideas till saturday |
Reimus Klinsman
BetaMax.
319
|
Posted - 2012.11.21 14:29:00 -
[23] - Quote
how about we all play the game for the week before we make judgements on the change. I do think missiles need larger blast radius but they were too OP. Perhaps in the future they'll take another damage nerf but get blast radius buff. Either way I'm excited to see the new changes. |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.21 14:30:00 -
[24] - Quote
Moochie Cricket wrote:I cant wait till I can get on and still dominate from the sky. Im thinking this nerf is only going to matter for the pilots who circle the map. I mostly hover and the nerf only means it will take an extra shot or two for my gunners, which would only take an extra second or two.
I could be wrong because I havent tried it out yet but if it works out as i think then only skilled pilots will fly (and survive) while still getting a respectable amount of points. Sure there may be a 25% decrease in the amount of kills but that would still be enough to have a large presence on the battlefield.
Unfortunately I cant test my ideas till saturday
Pilots circle due to:
A) ISK, SP, and player skill free starter swarm launchers and B) Forge guns
Swarms just got buffed, though I can't tell from the description exactly how. I suspect they now turn inside the ships radius. That could be both good and bad for pilots. Bad in that you can no longer fly over a set shot at you, nor can you outrun them by flying in a circle. Bad also in that the redzone prevents you from flying away in a straight line far enough to lose them. Good in that they would then slam into cover rather than fly around it.
Forge guns aren't going away, and they LOVE stationary targets.
The verdict will be in well before you get back on Saturday. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.21 16:00:00 -
[25] - Quote
The dark cloud wrote:well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed.
So dropships will now be used to drop people off.
What blasphemy is this? |
Ted Nugget
SVER True Blood Unclaimed.
74
|
Posted - 2012.11.21 16:05:00 -
[26] - Quote
ZeHealingHurts HurtingHeals wrote:The dark cloud wrote:well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. So dropships will now be used to drop people off. What blasphemy is this?
well the splash damage aint the best for them anymore either |
poopchucker9900
SVER True Blood Unclaimed.
30
|
Posted - 2012.11.21 16:08:00 -
[27] - Quote
KryptixX wrote:The dark cloud wrote:Seriously CCP? The turrets itself where fine the only thing that made them OP where the bonuses from skillbooks combined with damage mods. Well i go back to blaster cause you can take out infantry with that crap.
First of all missiles were just overall OP, Mr. vehicle specialist. Second of all isn't the blaster meant for infantry in the first place? i think we have already covered the fact that blasters were meant for infantry ...........
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.21 16:16:00 -
[28] - Quote
ZeHealingHurts HurtingHeals wrote:The dark cloud wrote:well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. So dropships will now be used to drop people off. What blasphemy is this? Ok then tell me how are pilots now getting SP/WP? All pilots will probably go 0-0 with 0WP. I would be quite happy if you would get rewarded with like 25WP for every spawn in your dropship (or any other vehicle that has a mobile CRU) but no we dont get that cause only drop uplinks have this feature which is bollocks. |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.11.21 16:24:00 -
[29] - Quote
The dark cloud wrote:ZeHealingHurts HurtingHeals wrote:The dark cloud wrote:well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. So dropships will now be used to drop people off. What blasphemy is this? Ok then tell me how are pilots now getting SP/WP? All pilots will probably go 0-0 with 0WP. I would be quite happy if you would get rewarded with like 25WP for every spawn in your dropship (or any other vehicle that has a mobile CRU) but no we dont get that cause only drop uplinks have this feature which is bollocks. So because this still isn't implemented the dropship should act as a gunship? Some logi's are still using the repair tool even though it doesn't give any SP for the time being.
|
lordjanuz
Norwegian Dust514 Corporation
88
|
Posted - 2012.11.21 16:32:00 -
[30] - Quote
This reminds me on Caldari and missiles in EVE , missiles in EVE are also nerfed down to nothing, but its cool to look at,,,,, |
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The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.21 16:34:00 -
[31] - Quote
I know the issue but it cant be helped yet. WP in the match is aswell a factor off ISK gain and nobody will use a dropship if you get very low payouts like 50.000ISK. While on the other hand a fully loaded dropship can cost you easy between 300-400 grand each. And investing so much ISK just for transport is not acceptable. It would be so easy to give the pilot WP for spawns or drops outs from his dropship. Basically pilot= WP when some 1 from your team spawns on you. And the thing with logis using a repair tool, well i see only 1 guy every 10 matches doing it. And i dont think these guys are happy that they aint getting WP for doing so. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.21 16:40:00 -
[32] - Quote
Raise your hand if you didn't think vehicle specialists were going to cry about this nerf. :looks: Yea, no hands up.
They need to do this to balance the game, the infantry cried about nerfing AV when it spawned Tank-a-thon 2012 last build. Did the vehicle women cry about the nerf on AV then? Nope.
The game is cyclical and they are doing their best to balance stuff out. There is always going to be someone pouting on the forums about their class getting nerfed, happens in every MMO. Do I really need to throw out the "Adapt or Die" motto?
Be happy... at least every vehicle user out there can stock up on 100s of different vehicles to spam Pub games with, considering they aren't going to wipe the characters for the next build. |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 16:41:00 -
[33] - Quote
Off course pilots need rewards, and this is the point that they need to fix...
Put other turrets or rebuff missiles one is kitten !!! It's for noobeasymoder to play a FPS only with turrets ... They have a support value, not an OP one !!! And DS are not gunship (sure that we'll see you in a fighter if they show up....)
We're maybe on the good way to play a real FPS shooter, and I think this is where you're so mad , or maybe it's because now your gunners need to skill in hybrid passiv turrets, and you need it too ...
Well, you talked about adaptation, now it's your turn, but I'm sure that you'll find the next cheat, don't have a wore on it |
Bendtner92
Imperfects Negative-Feedback
369
|
Posted - 2012.11.21 16:41:00 -
[34] - Quote
The dark cloud wrote:I know the issue but it cant be helped yet. WP in the match is aswell a factor off ISK gain and nobody will use a dropship if you get very low payouts like 50.000ISK. While on the other hand a fully loaded dropship can cost you easy between 300-400 grand each. And investing so much ISK just for transport is not acceptable. It would be so easy to give the pilot WP for spawns or drops outs from his dropship. Basically pilot= WP when some 1 from your team spawns on you. And the thing with logis using a repair tool, well i see only 1 guy every 10 matches doing it. And i dont think these guys are happy that they aint getting WP for doing so. You read what you want to read.
Nowhere did I say that the logi's using the repair tool are happy about getting no WP. CCP is looking to add some things for the dropship pilot to be able to get WP, but just because that's not in yet doesn't mean that the dropship shouldn't function as a dropship.
Also, when we get bigger maps and transport of any kind is valuable, you can bet people will want dropships to transport people.
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Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.21 17:09:00 -
[35] - Quote
You all laughed at me in local chat when I said I'm starting to throw SP into gallente LAVs and hybrid turrets. You all said they suck and it's not worth it.
WHO'S LAUGHING NOW?!?!?!?!?!?!?! |
Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.11.21 18:54:00 -
[36] - Quote
The most basic reason that dropships are not being used for transport is that the game isn't set up for them to do so.
Dropships are the public transprot of DUST. Think taxi or bus.
Now take a look at our maps. Do you see any maps that you can't hike with a few moments?
If you do want to run somewhere fast and you are in your heavy suit you still wouldn't call for a taxi or wait at the bus stop for a ride. No, you would call in your own ride. Starter LAV's are free, so why would you put in a call and wait for someone to pick you up? Maybe in pre-planed attak in a corporate match, but the average blueberry can't spell teamwork, much less be bothered to be on coms.
Those of us who love to fly would still do so despite paltry rewards, but we can't make people ride with us. Even if CCP gave me 50 WP for every spawn and a share of WP after dropoff it still wouldn't help me out. They would have to provide some incentive to people to call for a ride. Absent that, it's not going to be used.
Ask yourself, "When's the last time I thought about hitching a dropship ride?" |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.21 19:45:00 -
[37] - Quote
The dark cloud wrote:ZeHealingHurts HurtingHeals wrote:The dark cloud wrote:well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. So dropships will now be used to drop people off. What blasphemy is this? Ok then tell me how are pilots now getting SP/WP? All pilots will probably go 0-0 with 0WP. I would be quite happy if you would get rewarded with like 25WP for every spawn in your dropship (or any other vehicle that has a mobile CRU) but no we dont get that cause only drop uplinks have this feature which is bollocks.
I'd like for my Repair Tool to give me WP, but golly gee, it doesn't.
You use the Dropship to get the satisfaction from helping your team win, just like you'd use a Repair Tool to help your team win.
I'm sure that in the future, they'll implement this feature, like they will with the Repair Tool (well, fixing it and giving it back). Until then, be happy with contributing to your teams win and becoming more skilled in piloting. |
Flyingconejo
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2012.11.21 19:58:00 -
[38] - Quote
Good point.
But you'll have to admit that the repair tool does not cost 200.000+ ISK
Missile turrets were OP. They needed a nerf, and blasters and railguns a light buff.
They went too far with the first and did none of the second. So now we have three useless kinds of turrets, and the game is poorer for it.
No problem though, they probably will get it right next time. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.21 20:00:00 -
[39] - Quote
GLOO GLOO wrote:Feel mad darky cloudy ? lol how the tables have turned |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.11.21 20:02:00 -
[40] - Quote
Sleepy Zan wrote:GLOO GLOO wrote:Feel mad darky cloudy ? lol how the tables have turned
On my side, still mad they didn't make it BEFORE the tourny |
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Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.21 20:15:00 -
[41] - Quote
GLOO GLOO wrote:Sleepy Zan wrote:GLOO GLOO wrote:Feel mad darky cloudy ? lol how the tables have turned On my side, still mad they didn't make it BEFORE the tourny just wait for the inevitable, infantry only gladiator arena tournaments |
ReGnUM PERFECTION DEI
402
|
Posted - 2012.11.21 20:23:00 -
[42] - Quote
The dark cloud wrote:Allright blast radius and splash damage has beeing nerfed on all missile turrets. (stats before and after the nerf) -Large fragmented ST-201 missiles: blast radius: 6.8m damage: 150HP
now: blast radius: 4.0m damage: 80HP
-small fragmented St-1: blast radius: 6.8m damage: 180
now: blast radius: 2.7m damage: 75HP
Seriously CCP? The turrets itself where fine the only thing that made them OP where the bonuses from skillbooks combined with damage mods. Well i go back to blaster cause you can take out infantry with that crap.
So basically, the OP has just come to conclusion that not only is he a Non-factor in Corp matches, but now he is a Non-factor in Pub matches as well.
Sorry your transport vehicle cannot go 50+ in matches anymore... guess you might have to actually transport people now LMFAO |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
108
|
Posted - 2012.11.21 20:27:00 -
[43] - Quote
Flyingconejo wrote:Good point.
But you'll have to admit that the repair tool does not cost 200.000+ ISK Repair Tool doesn't have the ability to kill either, although I wouldn't be opposed to it for teh lulz.
Flyingconejo wrote:Missile turrets were OP. They needed a nerf, and blasters and railguns a light buff. I really only thought the radius needed a nerf. Surprised at the way they handled it, but things will set into place eventually.
I can't speak on the Blaster/Railgun turrets before the missile nerf, since I never saw them used, but i've seen them used today with great effect. The turrets are starting to fill into roles and people are coming up to help with the objective more often. I love it.
Flyingconejo wrote:No problem though, they probably will get it right next time.
YOU FOOL! YOU'VE JINXED US ALL!
|
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.21 20:36:00 -
[44] - Quote
ReGnUM PERFECTION DEI wrote:
So basically, the OP has just come to conclusion that not only is he a Non-factor in Corp matches, but now he is a Non-factor in Pub matches as well.
Sorry your transport vehicle cannot go 50+ in matches anymore... guess you might have to actually transport people now LMFAO
Not really im skilled into tanks aswell. Silly regnum thinks that i put all my SP on a single horse how foolish. Actually i can handle quite good the stabilized large blaster. And nope im not calling in any dropships cause i wont get any SP and WP by doing that. And just lol its never me who goes 50+. But i will when i get pilot controlled turrets which are strapped on a gunship. Im mainly sad that my beloved LAV's have lost it function completely. R.I.P. Saga. |
ReGnUM PERFECTION DEI
402
|
Posted - 2012.11.21 20:53:00 -
[45] - Quote
The dark cloud wrote:ReGnUM PERFECTION DEI wrote:
So basically, the OP has just come to conclusion that not only is he a Non-factor in Corp matches, but now he is a Non-factor in Pub matches as well.
Sorry your transport vehicle cannot go 50+ in matches anymore... guess you might have to actually transport people now LMFAO
Not really im skilled into tanks aswell. Silly regnum thinks that i put all my SP on a single horse how foolish. Actually i can handle quite good the stabilized large blaster. And nope im not calling in any dropships cause i wont get any SP and WP by doing that. And just lol its never me who goes 50+. But i will when i get pilot controlled turrets which are strapped on a gunship. Im mainly sad that my beloved LAV's have lost it function completely. R.I.P. Saga.
Cool story bro |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 21:32:00 -
[46] - Quote
I'm posting in ALL the missile threads saying this, but...
I like ALL the Missile nerfs except the splash radius reduction.
If they did everything exactly as it is now, but bumped the splash radius of all missiles back to where they were, or at least close to that point, I'd be happy with the performance of my tanks. |
Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.21 21:35:00 -
[47] - Quote
dust badger wrote:The dark cloud wrote:well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. Drop ships only had one option if they wanted to camp, or skirt around the edges of the map at high speeds and high altitudes
gg if you get a serious kill using anything but missles in any situation. |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.21 22:40:00 -
[48] - Quote
maybe you should join your corp mates and run around on ground (which i have never seen you during my ccp imposed foray into EU servers)
its always fun to battle sha karn when he is on his knife alt. infantry will always be path to victory in dust best have more than a scrub vehicle game |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 22:42:00 -
[49] - Quote
Phantom Cheshire wrote:gg if you get a serious kill using anything but missles in any situation. I've seen an AV Dropship with Railgun Turrets once.
It worked pretty well, actually. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.11.21 23:53:00 -
[50] - Quote
As the victim of many rocket (let's be honest, they're not really missiles) attacks, I do have to say that out of the three things done, only the splash damage was redefined well. There should be a some dispersion but, if the forums are any indication, not quite as much as they've implemented. The range and splash radius should have been left alone. And they really should fix the throw caused by even the slightest vehicle movement. |
|
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.22 00:17:00 -
[51] - Quote
Missiles obviously still aren't that bad.
For a while, my methana (with a prototype blaster, best damage mod on the market, and good gunner) got all the infantry into hiding.
Than along came an LAV with a missile launcher, and it kept me on the run for the rest of the battle. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.22 00:43:00 -
[52] - Quote
Scheneighnay McBob wrote:Missiles obviously still aren't that bad.
For a while, my methana (with a prototype blaster, best damage mod on the market, and good gunner) got all the infantry into hiding.
Than along came an LAV with a missile launcher, and it kept me on the run for the rest of the battle. Small Missiles aren't great any more, but they work reasonably well.
LARGE Missile Turrets are broken. And bumping their blast radius back up would almost entirely fix them, imo. |
Genova cell SIN
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.11.22 01:02:00 -
[53] - Quote
In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!!
|
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.22 01:12:00 -
[54] - Quote
Genova cell SIN wrote:In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!! My Sica's Militia Small Missile Turret works just fine. I can hit hard enough to one-shot some Militia Assaults. Well-fitted Scouts can tank a near-miss, but that's not a problem for me.
Large Missile Turrets need fixing. Small Missile Turrets could use a SLIGHT range buff, a SLIGHT splash damage buff, OR a SLIGHT buff to radius. Pick ONE, and they'll be in line with where vehicle weapons should be.
Stop whining over your DROPSHIP no longer being effective as a GUNSHIP. |
Genova cell SIN
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.11.22 04:41:00 -
[55] - Quote
Garrett Blacknova wrote:Genova cell SIN wrote:In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!! My Sica's Militia Small Missile Turret works just fine. I can hit hard enough to one-shot some Militia Assaults. Well-fitted Scouts can tank a near-miss, but that's not a problem for me. Large Missile Turrets need fixing. Small Missile Turrets could use a SLIGHT range buff, a SLIGHT splash damage buff, OR a SLIGHT buff to radius. Pick ONE, and they'll be in line with where vehicle weapons should be. Stop whining over your DROPSHIP no longer being effective as a GUNSHIP.
not only is it done as a gunship how the bloody hell are you going to land in a hot zone without a proper area of affect weapon because its like good luck hitting someone with a blaster or a railgun. Im not whining about dropships im saying the missile turret got a double nerf PLUS you can only kill those guys with your small gunnlogi turrets because you are less than 50 meters from them. the drop ship is an air vehicle that fits turrets who say we cant attack with them. like i said before it only takes a few forge blasts to get us, probably about the a third of what a tank can take. We get one shotted by tanks we can almost never stop because of swarms. If your blue dots cant pull it together to take down a flying bus then they deserve to die. A gunship would have something more evil than the small missile turret. i cant wait till you little cod pricks start complaining about artillery turrets and jets.
|
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.22 04:45:00 -
[56] - Quote
Genova cell SIN wrote:Garrett Blacknova wrote:Genova cell SIN wrote:In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!! My Sica's Militia Small Missile Turret works just fine. I can hit hard enough to one-shot some Militia Assaults. Well-fitted Scouts can tank a near-miss, but that's not a problem for me. Large Missile Turrets need fixing. Small Missile Turrets could use a SLIGHT range buff, a SLIGHT splash damage buff, OR a SLIGHT buff to radius. Pick ONE, and they'll be in line with where vehicle weapons should be. Stop whining over your DROPSHIP no longer being effective as a GUNSHIP. not only is it done as a gunship how the bloody hell are you going to land in a hot zone without a proper area of affect weapon because its like good luck hitting someone with a blaster or a railgun. Im not whining about dropships im saying the missile turret got a double nerf PLUS you can only kill those guys with your small gunnlogi turrets because you are less than 50 meters from them. the drop ship is an air vehicle that fits turrets who say we cant attack with them. like i said before it only takes a few forge blasts to get us, probably about the a third of what a tank can take. We get one shotted by tanks we can almost never stop because of swarms. If your blue dots cant pull it together to take down a flying bus then they deserve to die. A gunship would have something more evil than the small missile turret. i cant wait till you little cod pricks start complaining about artillery turrets and jets.
I love the tears you no skill drop ship *****. This day was coming scrub boy. |
Genova cell SIN
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.11.22 04:48:00 -
[57] - Quote
The dropship is a flying bus that you happen to be able to fit missile turretts on. its ccp that let us stack damage mods and spec into a built in 35% mod with the use of 1.6 million sp ANYONE with a breach forge can shoot us down, tanks blow us up swarms catch us off guard. I dont see the unfair advantage here that led to the complete uselessness of the small missile turret. |
Genova cell SIN
Crux Special Tasks Group Gallente Federation
8
|
Posted - 2012.11.22 04:49:00 -
[58] - Quote
Free Beers wrote:Genova cell SIN wrote:Garrett Blacknova wrote:Genova cell SIN wrote:In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!! My Sica's Militia Small Missile Turret works just fine. I can hit hard enough to one-shot some Militia Assaults. Well-fitted Scouts can tank a near-miss, but that's not a problem for me. Large Missile Turrets need fixing. Small Missile Turrets could use a SLIGHT range buff, a SLIGHT splash damage buff, OR a SLIGHT buff to radius. Pick ONE, and they'll be in line with where vehicle weapons should be. Stop whining over your DROPSHIP no longer being effective as a GUNSHIP. not only is it done as a gunship how the bloody hell are you going to land in a hot zone without a proper area of affect weapon because its like good luck hitting someone with a blaster or a railgun. Im not whining about dropships im saying the missile turret got a double nerf PLUS you can only kill those guys with your small gunnlogi turrets because you are less than 50 meters from them. the drop ship is an air vehicle that fits turrets who say we cant attack with them. like i said before it only takes a few forge blasts to get us, probably about the a third of what a tank can take. We get one shotted by tanks we can almost never stop because of swarms. If your blue dots cant pull it together to take down a flying bus then they deserve to die. A gunship would have something more evil than the small missile turret. i cant wait till you little cod pricks start complaining about artillery turrets and jets. I love the tears you no skill drop ship *****. This day was coming scrub boy. CCP here is an example of the retardation that lurks in the forums thank you for your addition free beers |
Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.22 06:34:00 -
[59] - Quote
Genova cell SIN wrote:In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!!
+1 |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.22 06:41:00 -
[60] - Quote
Genova you knew damn well this day would come. CCP wasn't going to let scrubs like you to winbutton dust because you new how to push r1 really well.
How stupid do you have to be to think that was even remotely the way it was going to be?
I read your post and thats all i could think about. You really thought thats what dust was going to be. So boo-fking-hoo scrub boy.
|
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Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.22 06:53:00 -
[61] - Quote
Free Beers wrote:Genova you knew damn well this day would come. CCP wasn't going to let scrubs like you to winbutton dust because you new how to push r1 really well.
How stupid do you have to be to think that was even remotely the way it was going to be?
I read your post and thats all i could think about. You really thought thats what dust was going to be. So boo-fking-hoo scrub boy.
This guy is the sole reason they should give us missles back. Your AR not kill vehicles? |
Free Beers
Internal Error. Negative-Feedback
1032
|
Posted - 2012.11.22 07:08:00 -
[62] - Quote
Phantom Cheshire wrote:Free Beers wrote:Genova you knew damn well this day would come. CCP wasn't going to let scrubs like you to winbutton dust because you new how to push r1 really well.
How stupid do you have to be to think that was even remotely the way it was going to be?
I read your post and thats all i could think about. You really thought thats what dust was going to be. So boo-fking-hoo scrub boy.
This guy is the sole reason they should give us missles back. Your AR not kill vehicles?
I have swarms and forges that work just fine. I can use plenty of different weapons and have skilled into them as such. Genova justs QQ because thats all the game he has.
Love me or hate me but i speak the truth on this one. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.22 07:20:00 -
[63] - Quote
Genova cell SIN wrote:[quote=Garrett Blacknova][quote=Genova cell SIN]In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!! lol Someone wants to go 60/0 again.
I've been a gunner before and it's not that hard to get near direct hits from a dropship. I do agree that they were over nerfed, CCP has a knack for that. Like Garrett Blacknova said, "a SLIGHT range buff, a SLIGHT splash damage buff, OR a SLIGHT buff to radius." Me personally, I would focus on both a range buff and a damage buff, but defiantly not back to where it originally was. If dropships are meant to do what CCP claims they are meant to do I would focus more on buffing their hp so they can take a hit and not focusing so much on the amount of damage their turrets do. |
Cyn Bruin
Imperfects Negative-Feedback
651
|
Posted - 2012.11.22 07:33:00 -
[64] - Quote
They are supposed to be Air-Buses, not missle platforms. We are getting more air vehicles that will add the "killer" aspect back into it. When the fighters come out, it'll then be infantrys turn to cry again. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.22 07:39:00 -
[65] - Quote
Cyn Bruin wrote: They are supposed to be Air-Buses, not missle platforms. We are getting more air vehicles that will add the "killer" aspect back into it. When the fighters come out, it'll then be infantrys turn to cry again.
aaand the cycle continues... |
Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.22 07:40:00 -
[66] - Quote
Free Beers wrote:Phantom Cheshire wrote:Free Beers wrote:Genova you knew damn well this day would come. CCP wasn't going to let scrubs like you to winbutton dust because you new how to push r1 really well.
How stupid do you have to be to think that was even remotely the way it was going to be?
I read your post and thats all i could think about. You really thought thats what dust was going to be. So boo-fking-hoo scrub boy.
This guy is the sole reason they should give us missles back. Your AR not kill vehicles? I have swarms and forges that work just fine. I can use plenty of different weapons and have skilled into them as such. Genova justs QQ because thats all the game he has. Love me or hate me but i speak the truth on this one.
Bashing a player for what they are good at doing. I have had gunners that can't hit the broadside of an mcc. He has put time and sp in buffing his turret skills. If someone took your AR away you would be angry as well. As it seems you are acting angrier than the majority of pilots and gunners affected by this nerf. If you aren't an avid dropship gunner then your opinions on missle damage or dropships in general is useless. If missles were too effective then reduce their effectiveness. Not turn them into bottlerockets. |
Phantom Cheshire
Zumari Force Projection Caldari State
8
|
Posted - 2012.11.22 07:42:00 -
[67] - Quote
Sleepy Zan wrote:Cyn Bruin wrote: They are supposed to be Air-Buses, not missle platforms. We are getting more air vehicles that will add the "killer" aspect back into it. When the fighters come out, it'll then be infantrys turn to cry again.
aaand the cycle continues...
Yea the QQ that will be Dust when the actual damage dealers roll out. Although one would assume the addition of fighters would keep gunships somewhat in check. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.11.22 10:41:00 -
[68] - Quote
As a dropship pilot, I LOVE the changes. Now I finally feel like I'm doing something that requires a little finesse and piloting skills. I always refused to do the lame flying in a wide circle raining missiles BS most of the other pilots were doing, and now it feels like actually flying evasively and thinking about where you're at on the map has a purpose.
Dropships are just fine, and are more fun to fly post hotfix than they were before, don't let the cry babies tell you otherwise. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.11.22 16:04:00 -
[69] - Quote
i would allready be happy if i could replace the small missiles with a proper HMG and no a blaster is not even close to a HMG. Personally i think the HMG for heavy's should also be aible to be fit on any kind of vehicle aswell. That would give for example LAV's their firepower back and dropships who would fly close to the ground still a threat and not just be viewed as a flying pinata. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2012.11.22 16:08:00 -
[70] - Quote
The dark cloud wrote:i would allready be happy if i could replace the small missiles with a proper HMG and no a blaster is not even close to a HMG. Personally i think the HMG for heavy's should also be aible to be fit on any kind of vehicle aswell. That would give for example LAV's their firepower back and dropships who would fly close to the ground still a threat and not just be viewed as a flying pinata.
autocannons soon (tm) |
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Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.11.22 22:59:00 -
[71] - Quote
Ok. So I played a bit with a rocket installation. Not my skill set but hey. Splash damage reduction fine. Splash Radius reduction is a bit too much. Range reduction is too much. Dispersion is so bad I had rockets shooting off out of the outer reticule and even hitting the buildings well outside my firing line. I agree that it's now more broken than before. And remember, this is coming from someone who hardly uses rockets. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.23 21:41:00 -
[72] - Quote
Phantom Cheshire wrote:Sleepy Zan wrote:Cyn Bruin wrote: They are supposed to be Air-Buses, not missle platforms. We are getting more air vehicles that will add the "killer" aspect back into it. When the fighters come out, it'll then be infantrys turn to cry again.
aaand the cycle continues... Yea the QQ that will be Dust when the actual damage dealers roll out. Although one would assume the addition of fighters would keep gunships somewhat in check. lol gunships, MTACs ftw
and I'm sure infantry will have loads of fun in the event that bombers are added to the game. |
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