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Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.11.21 21:32:00 -
[1] - Quote
I'm posting in ALL the missile threads saying this, but...
I like ALL the Missile nerfs except the splash radius reduction.
If they did everything exactly as it is now, but bumped the splash radius of all missiles back to where they were, or at least close to that point, I'd be happy with the performance of my tanks. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.21 22:42:00 -
[2] - Quote
Phantom Cheshire wrote:gg if you get a serious kill using anything but missles in any situation. I've seen an AV Dropship with Railgun Turrets once.
It worked pretty well, actually. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.22 00:43:00 -
[3] - Quote
Scheneighnay McBob wrote:Missiles obviously still aren't that bad.
For a while, my methana (with a prototype blaster, best damage mod on the market, and good gunner) got all the infantry into hiding.
Than along came an LAV with a missile launcher, and it kept me on the run for the rest of the battle. Small Missiles aren't great any more, but they work reasonably well.
LARGE Missile Turrets are broken. And bumping their blast radius back up would almost entirely fix them, imo. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.22 01:12:00 -
[4] - Quote
Genova cell SIN wrote:In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!! My Sica's Militia Small Missile Turret works just fine. I can hit hard enough to one-shot some Militia Assaults. Well-fitted Scouts can tank a near-miss, but that's not a problem for me.
Large Missile Turrets need fixing. Small Missile Turrets could use a SLIGHT range buff, a SLIGHT splash damage buff, OR a SLIGHT buff to radius. Pick ONE, and they'll be in line with where vehicle weapons should be.
Stop whining over your DROPSHIP no longer being effective as a GUNSHIP. |
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