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Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.21 20:00:00 -
[1] - Quote
GLOO GLOO wrote:Feel mad darky cloudy ? lol how the tables have turned |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.21 20:15:00 -
[2] - Quote
GLOO GLOO wrote:Sleepy Zan wrote:GLOO GLOO wrote:Feel mad darky cloudy ? lol how the tables have turned On my side, still mad they didn't make it BEFORE the tourny just wait for the inevitable, infantry only gladiator arena tournaments |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.22 07:20:00 -
[3] - Quote
Genova cell SIN wrote:[quote=Garrett Blacknova][quote=Genova cell SIN]In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if you are caught in it you would see your pet gerbil could survive it making this a direct hit weapon and a close range one at that because the missile disappears into thin air after 200 meters. This is such an unfair nerf to players who spect into drop ships and missile turrets millions of sp were talking here. so how do we fix this nerf into more of a compromise. Increase the range by at least 100 meters because 200 is a pathetic insult my paintball gun shoots further, but keep the same tiny blast radius this gives enemy units a chance to get to cover as well as av guys to get a few more shots off before getting to cover but if you are just standing there or running out in the open and i put a rocket less than 2 meters away IT SHOULD do a lethal amount of damage especially to militia fittings. I feel this is a good compromise STAND THERE and you take rockets RUN and you will probably live so PLEASE CCP give us back our blast damage and keep the tiny radius taking away both is rendering the turret useless. They sit there and laugh at you through a storm of missiles. This sound like call of duty mischief.
I realize getting 64/0 matches is absurd but those were the ones where nobody was trying to shoot us down, it only takes 1 or 2 prototype forge blasts or swarm rockets. Teamwork and the right stuff takes care of any vehicle. CCP you give them the right stuff they just complain because they cant use teamwork. GIVE US THE MISSILE BLAST DAMAGE BACK!!! lol Someone wants to go 60/0 again.
I've been a gunner before and it's not that hard to get near direct hits from a dropship. I do agree that they were over nerfed, CCP has a knack for that. Like Garrett Blacknova said, "a SLIGHT range buff, a SLIGHT splash damage buff, OR a SLIGHT buff to radius." Me personally, I would focus on both a range buff and a damage buff, but defiantly not back to where it originally was. If dropships are meant to do what CCP claims they are meant to do I would focus more on buffing their hp so they can take a hit and not focusing so much on the amount of damage their turrets do. |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.22 07:39:00 -
[4] - Quote
Cyn Bruin wrote: They are supposed to be Air-Buses, not missle platforms. We are getting more air vehicles that will add the "killer" aspect back into it. When the fighters come out, it'll then be infantrys turn to cry again.
aaand the cycle continues... |
Sleepy Zan
Internal Error. Negative-Feedback
2046
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Posted - 2012.11.23 21:41:00 -
[5] - Quote
Phantom Cheshire wrote:Sleepy Zan wrote:Cyn Bruin wrote: They are supposed to be Air-Buses, not missle platforms. We are getting more air vehicles that will add the "killer" aspect back into it. When the fighters come out, it'll then be infantrys turn to cry again.
aaand the cycle continues... Yea the QQ that will be Dust when the actual damage dealers roll out. Although one would assume the addition of fighters would keep gunships somewhat in check. lol gunships, MTACs ftw
and I'm sure infantry will have loads of fun in the event that bombers are added to the game. |
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