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1. Missile turrets nerfed - in General Discussions [original thread]
Sleepy Zan wrote: Cyn Bruin wrote: They are supposed to be Air-Buses, not missle platforms. We are getting more air vehicles that will add the "killer" aspect back into it. When the fighters come out, it'll then be infantrys turn to cry ag...
- by Phantom Cheshire - at 2012.11.22 07:42:00
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2. Missile turrets nerfed - in General Discussions [original thread]
Free Beers wrote: Phantom Cheshire wrote: Free Beers wrote: Genova you knew damn well this day would come. CCP wasn't going to let scrubs like you to winbutton dust because you new how to push r1 really well. How stupid do you have to b...
- by Phantom Cheshire - at 2012.11.22 07:40:00
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3. Missile turrets nerfed - in General Discussions [original thread]
Free Beers wrote: Genova you knew damn well this day would come. CCP wasn't going to let scrubs like you to winbutton dust because you new how to push r1 really well. How stupid do you have to be to think that was even remotely the way it was...
- by Phantom Cheshire - at 2012.11.22 06:53:00
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4. Very bad fix - in General Discussions [original thread]
DJINN leukoplast wrote: It's a dropship, not a gunship. The pilots of Dust 514 will eventually be getting some seriously badass flying machines designed to attack and dominate... but remember that the dropship isn't supposed to play that role. ...
- by Phantom Cheshire - at 2012.11.22 06:45:00
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5. Missile turrets nerfed - in General Discussions [original thread]
Genova cell SIN wrote: In my latest experience with rockets i went 4 and 2 and we were in the air for most of the match until our ship was forged to the ground. The missiles have been way over nerfed not only has the blast radius been shrunk if...
- by Phantom Cheshire - at 2012.11.22 06:34:00
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6. Very bad fix - in General Discussions [original thread]
exegr wrote: Free Beers wrote: More QQ. This is rich coming from a corp that just spams vehicles. Can't camp and spam winmissiles anymore? Boofkingwhoo scrub It goes both ways now, doesn't it? https://forums.dust514.com/default.aspx?g...
- by Phantom Cheshire - at 2012.11.22 00:05:00
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7. My take on the missile nerf - in General Discussions [original thread]
Necrodermis wrote: EnglishSnake wrote: lol 56-0 Against randoms half the time who use milita and basic AV to try and destroy a tank with no teamwork what do you expect against idiots? Even then forge guns do the AV work damn well with so...
- by Phantom Cheshire - at 2012.11.21 21:57:00
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8. Jack Boost....that man is hard to kill - in General Discussions [original thread]
Knightshade Belladonna wrote: Phantom Cheshire wrote: Just out maneuver him. If you play smart you will flank and trap him with easter eggs. Not saying he isn't difficult to kill. He is a great player. Just play smarter or group wave. y...
- by Phantom Cheshire - at 2012.11.21 21:52:00
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9. Still complaining about vehicles? - in General Discussions [original thread]
Veigar Mordekaiser wrote: Oh man I love today! Yesterday "tanks are OP QQ nerf them to ****!" Today "WTF CCP!? Why did you nerf missle turrets so bad!? Now vehicles suck!" This comunity needs to make up it's mind about what it does and does not...
- by Phantom Cheshire - at 2012.11.21 21:48:00
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10. Still complaining about vehicles? - in General Discussions [original thread]
Sha Kharn Clone wrote: Kosen Driago wrote: Some people get blown up a few times and they say the game is broken.... I went 56/0 in a LAV...yea its soo not broken and I'm sure the enemy team totaly agree. If the other team really cant...
- by Phantom Cheshire - at 2012.11.21 21:47:00
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11. Jack Boost....that man is hard to kill - in General Discussions [original thread]
Just out maneuver him. If you play smart you will flank and trap him with easter eggs. Not saying he isn't difficult to kill. He is a great player. Just play smarter or group wave.
- by Phantom Cheshire - at 2012.11.21 21:41:00
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12. Missile turrets nerfed - in General Discussions [original thread]
dust badger wrote: The dark cloud wrote: well tanks can still use blasters but you do have to remember that dropships had only 1 option and that where missiles. Basically they are now unarmed. Drop ships only had one option if they wante...
- by Phantom Cheshire - at 2012.11.21 21:35:00
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13. My take on the missile nerf - in General Discussions [original thread]
BMSTUBBYx wrote: Yeah because HAV drivers going 56-0 was balanced. Against a team of Randoms it is.
- by Phantom Cheshire - at 2012.11.21 21:30:00
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14. Very bad fix - in General Discussions [original thread]
Victor 'LifeLine' Ramous wrote: To OP... Its a dropship, not supposed to be a particular strong weapon of war. Keep in mind that there are actual flying assault vehicles coming out in the future. Plus upgraded properly im sure they are still a...
- by Phantom Cheshire - at 2012.11.21 21:24:00
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15. Very bad fix - in General Discussions [original thread]
Infantry > AV > Vehicles > Infantry Vehicles are supposed to mop people who aren't specialized to deal with them. Ccp just wants to appease all the AUR infantry users who were losing their assault suits to dropships. When your militia gre...
- by Phantom Cheshire - at 2012.11.21 21:22:00
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16. My thoughts on drop ships. - in General Discussions [original thread]
Necrodermis wrote: NewOldMan wrote: Dropships aren't overpowered, they are actually rather well balanced. The main thing people fail to notice is the fact that it requires a great amount of skill to successfully pilot a Drop ship while avoid...
- by Phantom Cheshire - at 2012.11.06 22:02:00
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17. Dropships and swarms - in Feedback/Requests [original thread]
Make injector prop mods easier to fit on a dp. My myron PG struggles to fit nothing but a prop. Props arent all that effective anyways.
- by Phantom Cheshire - at 2012.11.02 16:32:00
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18. Dropship = Transport ship - in Feedback/Requests [original thread]
2-3 decent forges can pin dropships with no problems. It just requires teamwork and decent aim.
- by Phantom Cheshire - at 2012.11.02 15:56:00
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19. Southpaw Aerial Controls. [bug] - in Technical Support/Bugs [original thread]
I'm a pilot who prefers to use the southpaw controller set up. It is quite difficult now due to the game changing my module select button from L2 (Southpaw) to R2 (default). Now every time I need to use an active module I run the risk of slowing d...
- by Phantom Cheshire - at 2012.10.03 12:51:00
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20. Bonus for waiting - in General Discussions [original thread]
Or they can award you with the ability to play the game. Don't be greedy for having to wait a little while. Minimal hate intended.
- by Phantom Cheshire - at 2012.10.01 18:09:00
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