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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.06 22:10:00 -
[1] - Quote
At this point forge gunning is extremely fun.
However something is broken with the pay out system. I took out a Prometheus, assisted on two tanks and countless LAVs, went 13-9 and received 68,000 isk.
My forge gun alone is 100,000 isk. So needless to say I lost money.
I normally don't die this much except while forge gunning so if everyone (tank drivers) want to keep saying skill into forge guns that s the answer to the overpowered splash damage done by missiles.
They say this because they are laughing inside knowing that a forge gunner is an easy kill.
I mean my best damage forge gun is awesome but its a suicide run. I have to stand still for six seconds maybe five with my skills not sure. So first shot you have the surprise, but let me tell you that tank guy knows where he was shot from and in 5-6 seconds for my second shot he could practically drive across the map in that amount of time and run me over.
If payouts were great for taking out a 400,000 plus Prometheus or tank then maybe forge gunning would be the answer but until the payouts are increased forge gun in is a money pit. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.06 22:19:00 -
[2] - Quote
Forge Guns are the best answer to DROPSHIPS in the current build, because they can usually one-shot if you're on a similar level in terms of tech level and SP investment.
But against ground vehicles, Swarms are better. You don't need as long to get a lock, you can duck into cover as you're firing, you can curve shots to misdirect your target's return fire, and Assaults or even Scouts can carry them, allowing much greater mobility than a Heavy suit.
Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. If you can keep your ammo supply up (Depot or Nanohive), a couple of decent Swarm Launchers can control a surprisingly wide area. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.06 22:40:00 -
[3] - Quote
Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.06 22:48:00 -
[4] - Quote
HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much Edit(Yea) i went 11-4 against infantry in my tank and i got 400,000 isk for some reason but when i destroied 2 vehicles and almost got the same wps. i got 200,000 isk. needless to say i was shocked Lol |
Sephirian Fair
ZionTCD Legacy Rising
48
|
Posted - 2012.11.06 22:54:00 -
[5] - Quote
Amen to that. I'll never forget the match where a team brought in a Sagaris and a Surya and I killed them both. Here I'm thinking I'm about to score one hell of a paycheck, get to the end screen and see 160K ISK. I sat there for a moment or two, just staring at that wondering how the hell ISK payouts are determined. It sure as hell isn't based on the value of the gear the enemy team uses. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.06 22:55:00 -
[6] - Quote
I went 4/7 in match, but took out at least 3 dropships. Less than 100k isk for my efforts.
+1 |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.11.06 23:58:00 -
[7] - Quote
I've noticed the same, though using an Aurum forge gun on a virtually free suit so I personally don't lose much of anything for dying 10x to take out a tank/dropship. A decent kit on a Prometheus including hull is about 750k, maybe more if the pilot has cash to burn. I've had similar matches where I dropped or assisted dropping multiple tanks and dropships plus infantry kills and come in with less ISK than if I had come in as an AR or even as a sniper.
I would have thought that if you had killed or assisted killing 3 mil ISK or more in equipment that it would pay out better than run-and-gun killing mostly militia suits/militia fits. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.11.07 00:14:00 -
[8] - Quote
Payouts for vehicle destruction need to increase. Swarm launchers need a tracking fix so they are faster than a dropship, but don't turn as well so they can be made to overshoot, however they travel in the most linear path to the dropship possible. Perhaps speeding up once firmly vectored in. Another dropship countermeasure could be ECCM pods or flares or chaff of something...
Thats my fix to dropships and SL
But yes, +1 to OP |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.07 00:44:00 -
[9] - Quote
If you're talking about the match I think you are, because I know I played 2 matches with you today, one of those deaths would have been to my profile dampened shotgun Scout.
You and your teamates did a fast job on my Gunnlogi. I was impressed. |
XXVVXX
Amarr Templars Amarr Empire
31
|
Posted - 2012.11.07 00:47:00 -
[10] - Quote
Mobius Wyvern wrote:If you're talking about the match I think you are, because I know I played 2 matches with you today, one of those deaths would have been to my profile dampened shotgun Scout. You and your teamates did a fast job on my Gunnlogi. I was impressed.
Your a sneaky one with that shottie |
|
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.07 00:48:00 -
[11] - Quote
Rail guns are a good second for AV. problem with them is there range. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.11.07 01:04:00 -
[12] - Quote
HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much
poped two gunlogi's earlier today and only was rewarded around 200k for my efforts |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.11.07 01:13:00 -
[13] - Quote
i wish dropships would insta blow like tanks do. i'm on an alt with forge gun and i'll work on a tank only to have it hide and usually something else takes it out. i get no credit. :( |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.07 01:33:00 -
[14] - Quote
Garrett Blacknova wrote:Forge Guns are the best answer to DROPSHIPS in the current build, because they can usually one-shot if you're on a similar level in terms of tech level and SP investment.
But against ground vehicles, Swarms are better. You don't need as long to get a lock, you can duck into cover as you're firing, you can curve shots to misdirect your target's return fire, and Assaults or even Scouts can carry them, allowing much greater mobility than a Heavy suit.
Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. If you can keep your ammo supply up (Depot or Nanohive), a couple of decent Swarm Launchers can control a surprisingly wide area. actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.11.07 01:50:00 -
[15] - Quote
Scheneighnay McBob wrote:actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first
Turret installations are deployable now?
And to reply to someone else. Actually the payouts for taking out Vehicles are real crappy. Got the death blows on a myron, Viper, and 2 other drop ships in 1 game earlier. Got Jack crap for isk at the end, something like 120k, which is right around when I get normally. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.07 03:07:00 -
[16] - Quote
Conraire wrote:Scheneighnay McBob wrote:actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first Turret installations are deployable now? And to reply to someone else. Actually the payouts for taking out Vehicles are real crappy. Got the death blows on a myron, Viper, and 2 other drop ships in 1 game earlier. Got Jack crap for isk at the end, something like 120k, which is right around when I get normally. Fitting a railgun to an LAV or HAV has its perks- anti aircraft is one of them |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.11.07 03:12:00 -
[17] - Quote
Scheneighnay McBob wrote:Conraire wrote:Scheneighnay McBob wrote:actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first Turret installations are deployable now? And to reply to someone else. Actually the payouts for taking out Vehicles are real crappy. Got the death blows on a myron, Viper, and 2 other drop ships in 1 game earlier. Got Jack crap for isk at the end, something like 120k, which is right around when I get normally. Fitting a railgun to an LAV or HAV has its perks- anti aircraft is one of them
It seems that it would be, but without knowing how long before the next skill wipe.. erm.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.07 12:58:00 -
[18] - Quote
HowDidThatTaste wrote:At this point forge gunning is extremely fun. However something is broken with the pay out system. I took out a Prometheus, assisted on two tanks and countless LAVs, went 13-9 and received 68,000 isk. My forge gun alone is 100,000 isk. So needless to say I lost money. I normally don't die this much except while forge gunning so if everyone (tank drivers) want to keep saying skill into forge guns that s the answer to the overpowered splash damage done by missiles. They say this because they are laughing inside knowing that a forge gunner is an easy kill. I mean my best damage forge gun is awesome but its a suicide run. I have to stand still for six seconds maybe five with my skills not sure. So first shot you have the surprise, but let me tell you that tank guy knows where he was shot from and in 5-6 seconds for my second shot he could practically drive across the map in that amount of time and run me over. If payouts were great for taking out a 400,000 plus Prometheus or tank then maybe forge gunning would be the answer but until the payouts are increased forge gun in is a money pit.
lol i wish even with my 'OP' missiles the splash damage doesnt carry on over that little small hill the forge gunners hide behind so they get free shots while my missiles do nothing even tho im hitting just infront of where he is, or they hide and snipe across the map in general |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.07 13:21:00 -
[19] - Quote
I agree with English on the tank driver jibe, a decent forge gunner won't sit in the open leaving himself vulnerable to spam.
As for the rewards I've had mixed experiences tbh. For example in the last build I came up against Sha Kharn and two team mates in tanks. I was with my old tank crew from the "OP" tank build and so we knew we'd have a fight on our hands.
We killed nothing but each other the entire match, ie no infantry kills. I lost a sagaris and a team mate lost two gunnlogi's. The enemy tank team lost 3-4 sagaris's. My loot for that match was 890k Isk, which didn't cover my losses but it was a great fight so didn't care.
Then in our recent tournament battle I killed 2 tanks, 2 dropships and a few LAV's. I finished the match with 680k ISK.
What I'm saying with this is that perhaps there's something broken in the way infantry gets rewarded from killing vehicles, as when I've killed big money targets I tend to get a semi decent payout. I'd always thought you got like a quarter of the vehicles worth as payout for killing it, it seems that's just not the case. |
Waruiko DUST
G I A N T
90
|
Posted - 2012.11.07 14:22:00 -
[20] - Quote
Meh I drive armor for the most part so Forge guns only deal me 70% damage base and are more annoying then anything.
Its those 130% damage free swarms that can curve around my cover to hit me anyway and 130% damage missiles turrets that get me. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.07 16:32:00 -
[21] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:Forge Guns are the best answer to DROPSHIPS in the current build, because they can usually one-shot if you're on a similar level in terms of tech level and SP investment.
But against ground vehicles, Swarms are better. You don't need as long to get a lock, you can duck into cover as you're firing, you can curve shots to misdirect your target's return fire, and Assaults or even Scouts can carry them, allowing much greater mobility than a Heavy suit.
Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. If you can keep your ammo supply up (Depot or Nanohive), a couple of decent Swarm Launchers can control a surprisingly wide area. actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first
I was meaning the best INFANTRY answer. Sorry. Yeah, vehicles have some better options for anti-dropship, but a Forge is still a pretty good choice, and you spawn with it in your hands already, unlike the vehicles. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.07 16:34:00 -
[22] - Quote
XXVVXX wrote:Mobius Wyvern wrote:If you're talking about the match I think you are, because I know I played 2 matches with you today, one of those deaths would have been to my profile dampened shotgun Scout. You and your teamates did a fast job on my Gunnlogi. I was impressed. Your a sneaky one with that shottie Nahtlog came up with the fit. He's better with it than I am. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.07 16:45:00 -
[23] - Quote
Man howthattaste you must really suck I started up a heavy account yestarday it is sitting at a 2.4 k/d and going up. I have killed 4 myrons with the first assault forge gun in one game. killed a gunnlogi and many sicas No idea what your trouble is. I have been able to hold down top spot almost every game i am in for warpoints a and was able to hold down most kills most of the time. Really man you get in a 1v1 situation and you just rip up proto assault suits like they are paper. If you forge and you are smart you can take out gunnlogis with the first forge and no damage modes I am guessing issikone is much better. And when the tank runs you can basically hit them accross the map with out even skilling into range prof.
Just because your a heavy does not mean you should be a one man army. right now heavies rip dropships up if your any good. Tanks melt to the forge. Your able to use splash damage to 2 hit kill and direct hits 1 hit kill with a forge. And if people dare to come close just pull out a advanced SMG and they are torn apart.
I would put 1k down that either your squad really sucks so they can not defend you. or your one of those idiots that expect to stand in the middle of the road with your forge and kill a tank 1v1.
Now if you posted something like The isk rewards for killing tanks is crap or that even though you do the most damage to the tank yet you do not get rewarded and some militant swarm robs your kill. Or you loose your kill to burn damage blowing up the tank. I would say yes viable rage.
|
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.07 21:33:00 -
[24] - Quote
Caeli SineDeo wrote:Man howthattaste you must really suck I started up a heavy account yestarday it is sitting at a 2.4 k/d and going up. I have killed 4 myrons with the first assault forge gun in one game. killed a gunnlogi and many sicas No idea what your trouble is. I have been able to hold down top spot almost every game i am in for warpoints a and was able to hold down most kills most of the time. Really man you get in a 1v1 situation and you just rip up proto assault suits like they are paper. If you forge and you are smart you can take out gunnlogis with the first forge and no damage modes I am guessing issikone is much better. And when the tank runs you can basically hit them accross the map with out even skilling into range prof.
Just because your a heavy does not mean you should be a one man army. right now heavies rip dropships up if your any good. Tanks melt to the forge. Your able to use splash damage to 2 hit kill and direct hits 1 hit kill with a forge. And if people dare to come close just pull out a advanced SMG and they are torn apart.
I would put 1k down that either your squad really sucks so they can not defend you. or your one of those idiots that expect to stand in the middle of the road with your forge and kill a tank 1v1.
Now if you posted something like The isk rewards for killing tanks is crap or that even though you do the most damage to the tank yet you do not get rewarded and some militant swarm robs your kill. Or you loose your kill to burn damage blowing up the tank. I would say yes viable rage.
Actually Taste is one of the better heavies I've seen in game. He is actually pointing out what you said in your last paragraph, there is something wrong with the isk rewards for destroying vehicles. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.07 22:06:00 -
[25] - Quote
Caeli SineDeo wrote:Man howthattaste you must really suck I started up a heavy account yestarday it is sitting at a 2.4 k/d and going up. I have killed 4 myrons with the first assault forge gun in one game. killed a gunnlogi and many sicas No idea what your trouble is. I have been able to hold down top spot almost every game i am in for warpoints a and was able to hold down most kills most of the time. Really man you get in a 1v1 situation and you just rip up proto assault suits like they are paper. If you forge and you are smart you can take out gunnlogis with the first forge and no damage modes I am guessing issikone is much better. And when the tank runs you can basically hit them accross the map with out even skilling into range prof.
Just because your a heavy does not mean you should be a one man army. right now heavies rip dropships up if your any good. Tanks melt to the forge. Your able to use splash damage to 2 hit kill and direct hits 1 hit kill with a forge. And if people dare to come close just pull out a advanced SMG and they are torn apart.
I would put 1k down that either your squad really sucks so they can not defend you. or your one of those idiots that expect to stand in the middle of the road with your forge and kill a tank 1v1.
Now if you posted something like The isk rewards for killing tanks is crap or that even though you do the most damage to the tank yet you do not get rewarded and some militant swarm robs your kill. Or you loose your kill to burn damage blowing up the tank. I would say yes viable rage.
I like your style. So how would you like to pay me the 1k. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.11.08 01:09:00 -
[26] - Quote
Scheneighnay McBob wrote: Fitting a railgun to an LAV or HAV has its perks- anti aircraft is one of them
Yes which is why I want the fragmented Railgun, a rail-shotgun in essence. But to be on topic, I only used the forge gun like a sniper. I backed up into the shadows around buildings and shot at punks in a firefight. That actually seems to works as long as you're not too far away or there aren't any snipers or dropships that notice you. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.08 16:59:00 -
[27] - Quote
Just happened to get in a match at the end. I took out one eryx and killed two passengers game ends I get 40,000 isk. So it is seems there is no pay out on vehicle cause I get that much for killing two people alone |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.08 19:13:00 -
[28] - Quote
Garrett Blacknova wrote:Forge Guns are the best answer to DROPSHIPS in the current build, because they can usually one-shot if you're on a similar level in terms of tech level and SP investment.
But against ground vehicles, Swarms are better. You don't need as long to get a lock, you can duck into cover as you're firing, you can curve shots to misdirect your target's return fire, and Assaults or even Scouts can carry them, allowing much greater mobility than a Heavy suit.
Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. If you can keep your ammo supply up (Depot or Nanohive), a couple of decent Swarm Launchers can control a surprisingly wide area. You are either new or have no idea of what you speak.
Gunlogi with a large missile turret and +20% damage mod on it's small and large missile turrets, plus bonuses from the ones on the guns for example. As soon as that missile turret sees you, you are toast. They can duck behind a mountain, pop out and fire off a volley of OHK missiles, and disappear in less time than it takes for you to even lock on, let alone for your swarms to reach them.
You cannot get close enough to counter the hiding behind mountains because the rest of their AR loaded team would have to be completely inept to not see you sneaking around the whole map looking for an optimal shot at a tank with nothing but a swarm launcher and a SMG or pistol, so that means you are constantly taken out by snipers, foot soldiers, the tank itself, and every runt in between who dares to try to use a different weapon because all you have is an SMG/pistol for defense.
So swarms are not the answer either.
And as for OHK a dropship with a forge gun, I myself have been able to make a Viper with over 3000 shields. Do you see very many forge guns that do 3500+ damage to take out it's armor and shields? I don't think so. And that's IF you can even hit the damn thing with it being able to flying out of range in less time than it takes for you to charge a shot.
Neither forge or swarms are the answer, they are merely fun toys that do well against weak (swarms) or incompetently driven/gunned (forge) vehicles.
The fact that orbital strikes don't hardly damage tanks and can't be locked onto dropships bugs me too, but that's another topic. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 20:54:00 -
[29] - Quote
Overlord Zero wrote:You are either new or have no idea of what you speak.
Gunlogi with a large missile turret and +20% damage mod on it's small and large missile turrets, plus bonuses from the ones on the guns for example. As soon as that missile turret sees you, you are toast. They can duck behind a mountain, pop out and fire off a volley of OHK missiles, and disappear in less time than it takes for you to even lock on, let alone for your swarms to reach them.
You cannot get close enough to counter the hiding behind mountains because the rest of their AR loaded team would have to be completely inept to not see you sneaking around the whole map looking for an optimal shot at a tank with nothing but a swarm launcher and a SMG or pistol, so that means you are constantly taken out by snipers, foot soldiers, the tank itself, and every runt in between who dares to try to use a different weapon because all you have is an SMG/pistol for defense.
So swarms are not the answer either.
And as for OHK a dropship with a forge gun, I myself have been able to make a Viper with over 3000 shields. Do you see very many forge guns that do 3500+ damage to take out it's armor and shields? I don't think so. And that's IF you can even hit the damn thing with it being able to flying out of range in less time than it takes for you to charge a shot.
Neither forge or swarms are the answer, they are merely fun toys that do well against weak (swarms) or incompetently driven/gunned (forge) vehicles.
The fact that orbital strikes don't hardly damage tanks and can't be locked onto dropships bugs me too, but that's another topic.
3 players with Militia Swarm Launchers on the AV Starter fits. 0 cost to set up, and 0 cost to replace after death.
A handful of snipers/AR guys on your team to hold the enemy AR guys at bay while one or two of your Swarm guys move to better firing positions - possibly using a starter fit LAV or two for transport.
Get lined up with 2 or 3 different angles on the target, and they can pop back into cover only to realise they'e just popped OUT of cover for another guy.
Their missiles have travel time too, and if you're not where they expect you to be when they pop out to shoot, they'll miss their chance by the time they have to retreat. Reposition, not far, just a little, while the target's hiding. Your snipers and AR guys can prevent their infantry from getting a good bead on the Swarm users, which means they don't get to pre-emptively target you - they HAVE to come out of hiding to find their targets.
And if you're using Profile Dampeners with your AV fitting, you're even harder to spot.
I've seen a couple of FREE starter fits take out multiple Gunnlogis in a single match.
I've personally killed a Sagaris with a BPO-modified AV Starter fit. Obviously, not alone, but I landed the finishing blow.
Dropships get to cheat the system a little because of the dodgy pathing, but if you're good with Swarms, you can manipulate the pathing glitches to your advantage against ground targets. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.08 21:03:00 -
[30] - Quote
Garrett Blacknova wrote:Overlord Zero wrote:You are either new or have no idea of what you speak.
Gunlogi with a large missile turret and +20% damage mod on it's small and large missile turrets, plus bonuses from the ones on the guns for example. As soon as that missile turret sees you, you are toast. They can duck behind a mountain, pop out and fire off a volley of OHK missiles, and disappear in less time than it takes for you to even lock on, let alone for your swarms to reach them.
You cannot get close enough to counter the hiding behind mountains because the rest of their AR loaded team would have to be completely inept to not see you sneaking around the whole map looking for an optimal shot at a tank with nothing but a swarm launcher and a SMG or pistol, so that means you are constantly taken out by snipers, foot soldiers, the tank itself, and every runt in between who dares to try to use a different weapon because all you have is an SMG/pistol for defense.
So swarms are not the answer either.
And as for OHK a dropship with a forge gun, I myself have been able to make a Viper with over 3000 shields. Do you see very many forge guns that do 3500+ damage to take out it's armor and shields? I don't think so. And that's IF you can even hit the damn thing with it being able to flying out of range in less time than it takes for you to charge a shot.
Neither forge or swarms are the answer, they are merely fun toys that do well against weak (swarms) or incompetently driven/gunned (forge) vehicles.
The fact that orbital strikes don't hardly damage tanks and can't be locked onto dropships bugs me too, but that's another topic. 3 players with Militia Swarm Launchers on the AV Starter fits. 0 cost to set up, and 0 cost to replace after death. A handful of snipers/AR guys on your team to hold the enemy AR guys at bay while one or two of your Swarm guys move to better firing positions - possibly using a starter fit LAV or two for transport. Get lined up with 2 or 3 different angles on the target, and they can pop back into cover only to realise they'e just popped OUT of cover for another guy. Their missiles have travel time too, and if you're not where they expect you to be when they pop out to shoot, they'll miss their chance by the time they have to retreat. Reposition, not far, just a little, while the target's hiding. Your snipers and AR guys can prevent their infantry from getting a good bead on the Swarm users, which means they don't get to pre-emptively target you - they HAVE to come out of hiding to find their targets. And if you're using Profile Dampeners with your AV fitting, you're even harder to spot. I've seen a couple of FREE starter fits take out multiple Gunnlogis in a single match. I've personally killed a Sagaris with a BPO-modified AV Starter fit. Obviously, not alone, but I landed the finishing blow. Dropships get to cheat the system a little because of the dodgy pathing, but if you're good with Swarms, you can manipulate the pathing glitches to your advantage against ground targets. Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
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