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HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.06 22:10:00 -
[1] - Quote
At this point forge gunning is extremely fun.
However something is broken with the pay out system. I took out a Prometheus, assisted on two tanks and countless LAVs, went 13-9 and received 68,000 isk.
My forge gun alone is 100,000 isk. So needless to say I lost money.
I normally don't die this much except while forge gunning so if everyone (tank drivers) want to keep saying skill into forge guns that s the answer to the overpowered splash damage done by missiles.
They say this because they are laughing inside knowing that a forge gunner is an easy kill.
I mean my best damage forge gun is awesome but its a suicide run. I have to stand still for six seconds maybe five with my skills not sure. So first shot you have the surprise, but let me tell you that tank guy knows where he was shot from and in 5-6 seconds for my second shot he could practically drive across the map in that amount of time and run me over.
If payouts were great for taking out a 400,000 plus Prometheus or tank then maybe forge gunning would be the answer but until the payouts are increased forge gun in is a money pit. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.06 22:19:00 -
[2] - Quote
Forge Guns are the best answer to DROPSHIPS in the current build, because they can usually one-shot if you're on a similar level in terms of tech level and SP investment.
But against ground vehicles, Swarms are better. You don't need as long to get a lock, you can duck into cover as you're firing, you can curve shots to misdirect your target's return fire, and Assaults or even Scouts can carry them, allowing much greater mobility than a Heavy suit.
Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. If you can keep your ammo supply up (Depot or Nanohive), a couple of decent Swarm Launchers can control a surprisingly wide area. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.06 22:40:00 -
[3] - Quote
Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.06 22:48:00 -
[4] - Quote
HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much Edit(Yea) i went 11-4 against infantry in my tank and i got 400,000 isk for some reason but when i destroied 2 vehicles and almost got the same wps. i got 200,000 isk. needless to say i was shocked Lol |
Sephirian Fair
ZionTCD Legacy Rising
48
|
Posted - 2012.11.06 22:54:00 -
[5] - Quote
Amen to that. I'll never forget the match where a team brought in a Sagaris and a Surya and I killed them both. Here I'm thinking I'm about to score one hell of a paycheck, get to the end screen and see 160K ISK. I sat there for a moment or two, just staring at that wondering how the hell ISK payouts are determined. It sure as hell isn't based on the value of the gear the enemy team uses. |
Chunky Munkey
Amarr Templars Amarr Empire
285
|
Posted - 2012.11.06 22:55:00 -
[6] - Quote
I went 4/7 in match, but took out at least 3 dropships. Less than 100k isk for my efforts.
+1 |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.11.06 23:58:00 -
[7] - Quote
I've noticed the same, though using an Aurum forge gun on a virtually free suit so I personally don't lose much of anything for dying 10x to take out a tank/dropship. A decent kit on a Prometheus including hull is about 750k, maybe more if the pilot has cash to burn. I've had similar matches where I dropped or assisted dropping multiple tanks and dropships plus infantry kills and come in with less ISK than if I had come in as an AR or even as a sniper.
I would have thought that if you had killed or assisted killing 3 mil ISK or more in equipment that it would pay out better than run-and-gun killing mostly militia suits/militia fits. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.11.07 00:14:00 -
[8] - Quote
Payouts for vehicle destruction need to increase. Swarm launchers need a tracking fix so they are faster than a dropship, but don't turn as well so they can be made to overshoot, however they travel in the most linear path to the dropship possible. Perhaps speeding up once firmly vectored in. Another dropship countermeasure could be ECCM pods or flares or chaff of something...
Thats my fix to dropships and SL
But yes, +1 to OP |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.07 00:44:00 -
[9] - Quote
If you're talking about the match I think you are, because I know I played 2 matches with you today, one of those deaths would have been to my profile dampened shotgun Scout.
You and your teamates did a fast job on my Gunnlogi. I was impressed. |
XXVVXX
Amarr Templars Amarr Empire
31
|
Posted - 2012.11.07 00:47:00 -
[10] - Quote
Mobius Wyvern wrote:If you're talking about the match I think you are, because I know I played 2 matches with you today, one of those deaths would have been to my profile dampened shotgun Scout. You and your teamates did a fast job on my Gunnlogi. I was impressed.
Your a sneaky one with that shottie |
|
ugg reset
ZionTCD Legacy Rising
234
|
Posted - 2012.11.07 00:48:00 -
[11] - Quote
Rail guns are a good second for AV. problem with them is there range. |
slap26
Pink Fluffy Bounty Hunterz RISE of LEGION
462
|
Posted - 2012.11.07 01:04:00 -
[12] - Quote
HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much
poped two gunlogi's earlier today and only was rewarded around 200k for my efforts |
Ima Leet
Imperfects Negative-Feedback
321
|
Posted - 2012.11.07 01:13:00 -
[13] - Quote
i wish dropships would insta blow like tanks do. i'm on an alt with forge gun and i'll work on a tank only to have it hide and usually something else takes it out. i get no credit. :( |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.07 01:33:00 -
[14] - Quote
Garrett Blacknova wrote:Forge Guns are the best answer to DROPSHIPS in the current build, because they can usually one-shot if you're on a similar level in terms of tech level and SP investment.
But against ground vehicles, Swarms are better. You don't need as long to get a lock, you can duck into cover as you're firing, you can curve shots to misdirect your target's return fire, and Assaults or even Scouts can carry them, allowing much greater mobility than a Heavy suit.
Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. If you can keep your ammo supply up (Depot or Nanohive), a couple of decent Swarm Launchers can control a surprisingly wide area. actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first |
Conraire
Zumari Force Projection Caldari State
52
|
Posted - 2012.11.07 01:50:00 -
[15] - Quote
Scheneighnay McBob wrote:actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first
Turret installations are deployable now?
And to reply to someone else. Actually the payouts for taking out Vehicles are real crappy. Got the death blows on a myron, Viper, and 2 other drop ships in 1 game earlier. Got Jack crap for isk at the end, something like 120k, which is right around when I get normally. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.11.07 03:07:00 -
[16] - Quote
Conraire wrote:Scheneighnay McBob wrote:actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first Turret installations are deployable now? And to reply to someone else. Actually the payouts for taking out Vehicles are real crappy. Got the death blows on a myron, Viper, and 2 other drop ships in 1 game earlier. Got Jack crap for isk at the end, something like 120k, which is right around when I get normally. Fitting a railgun to an LAV or HAV has its perks- anti aircraft is one of them |
Cortez The Killer
Immobile Infantry
187
|
Posted - 2012.11.07 03:12:00 -
[17] - Quote
Scheneighnay McBob wrote:Conraire wrote:Scheneighnay McBob wrote:actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first Turret installations are deployable now? And to reply to someone else. Actually the payouts for taking out Vehicles are real crappy. Got the death blows on a myron, Viper, and 2 other drop ships in 1 game earlier. Got Jack crap for isk at the end, something like 120k, which is right around when I get normally. Fitting a railgun to an LAV or HAV has its perks- anti aircraft is one of them
It seems that it would be, but without knowing how long before the next skill wipe.. erm.
|
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.11.07 12:58:00 -
[18] - Quote
HowDidThatTaste wrote:At this point forge gunning is extremely fun. However something is broken with the pay out system. I took out a Prometheus, assisted on two tanks and countless LAVs, went 13-9 and received 68,000 isk. My forge gun alone is 100,000 isk. So needless to say I lost money. I normally don't die this much except while forge gunning so if everyone (tank drivers) want to keep saying skill into forge guns that s the answer to the overpowered splash damage done by missiles. They say this because they are laughing inside knowing that a forge gunner is an easy kill. I mean my best damage forge gun is awesome but its a suicide run. I have to stand still for six seconds maybe five with my skills not sure. So first shot you have the surprise, but let me tell you that tank guy knows where he was shot from and in 5-6 seconds for my second shot he could practically drive across the map in that amount of time and run me over. If payouts were great for taking out a 400,000 plus Prometheus or tank then maybe forge gunning would be the answer but until the payouts are increased forge gun in is a money pit.
lol i wish even with my 'OP' missiles the splash damage doesnt carry on over that little small hill the forge gunners hide behind so they get free shots while my missiles do nothing even tho im hitting just infront of where he is, or they hide and snipe across the map in general |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.11.07 13:21:00 -
[19] - Quote
I agree with English on the tank driver jibe, a decent forge gunner won't sit in the open leaving himself vulnerable to spam.
As for the rewards I've had mixed experiences tbh. For example in the last build I came up against Sha Kharn and two team mates in tanks. I was with my old tank crew from the "OP" tank build and so we knew we'd have a fight on our hands.
We killed nothing but each other the entire match, ie no infantry kills. I lost a sagaris and a team mate lost two gunnlogi's. The enemy tank team lost 3-4 sagaris's. My loot for that match was 890k Isk, which didn't cover my losses but it was a great fight so didn't care.
Then in our recent tournament battle I killed 2 tanks, 2 dropships and a few LAV's. I finished the match with 680k ISK.
What I'm saying with this is that perhaps there's something broken in the way infantry gets rewarded from killing vehicles, as when I've killed big money targets I tend to get a semi decent payout. I'd always thought you got like a quarter of the vehicles worth as payout for killing it, it seems that's just not the case. |
Waruiko DUST
G I A N T
90
|
Posted - 2012.11.07 14:22:00 -
[20] - Quote
Meh I drive armor for the most part so Forge guns only deal me 70% damage base and are more annoying then anything.
Its those 130% damage free swarms that can curve around my cover to hit me anyway and 130% damage missiles turrets that get me. |
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.07 16:32:00 -
[21] - Quote
Scheneighnay McBob wrote:Garrett Blacknova wrote:Forge Guns are the best answer to DROPSHIPS in the current build, because they can usually one-shot if you're on a similar level in terms of tech level and SP investment.
But against ground vehicles, Swarms are better. You don't need as long to get a lock, you can duck into cover as you're firing, you can curve shots to misdirect your target's return fire, and Assaults or even Scouts can carry them, allowing much greater mobility than a Heavy suit.
Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. If you can keep your ammo supply up (Depot or Nanohive), a couple of decent Swarm Launchers can control a surprisingly wide area. actually, railguns (besides militia and possibly standard small railguns) are the best way to take them down- IF you get them deployed without the dropship killing you first
I was meaning the best INFANTRY answer. Sorry. Yeah, vehicles have some better options for anti-dropship, but a Forge is still a pretty good choice, and you spawn with it in your hands already, unlike the vehicles. |
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.11.07 16:34:00 -
[22] - Quote
XXVVXX wrote:Mobius Wyvern wrote:If you're talking about the match I think you are, because I know I played 2 matches with you today, one of those deaths would have been to my profile dampened shotgun Scout. You and your teamates did a fast job on my Gunnlogi. I was impressed. Your a sneaky one with that shottie Nahtlog came up with the fit. He's better with it than I am. |
Caeli SineDeo
Imperfects Negative-Feedback
294
|
Posted - 2012.11.07 16:45:00 -
[23] - Quote
Man howthattaste you must really suck I started up a heavy account yestarday it is sitting at a 2.4 k/d and going up. I have killed 4 myrons with the first assault forge gun in one game. killed a gunnlogi and many sicas No idea what your trouble is. I have been able to hold down top spot almost every game i am in for warpoints a and was able to hold down most kills most of the time. Really man you get in a 1v1 situation and you just rip up proto assault suits like they are paper. If you forge and you are smart you can take out gunnlogis with the first forge and no damage modes I am guessing issikone is much better. And when the tank runs you can basically hit them accross the map with out even skilling into range prof.
Just because your a heavy does not mean you should be a one man army. right now heavies rip dropships up if your any good. Tanks melt to the forge. Your able to use splash damage to 2 hit kill and direct hits 1 hit kill with a forge. And if people dare to come close just pull out a advanced SMG and they are torn apart.
I would put 1k down that either your squad really sucks so they can not defend you. or your one of those idiots that expect to stand in the middle of the road with your forge and kill a tank 1v1.
Now if you posted something like The isk rewards for killing tanks is crap or that even though you do the most damage to the tank yet you do not get rewarded and some militant swarm robs your kill. Or you loose your kill to burn damage blowing up the tank. I would say yes viable rage.
|
Sleepy Zan
Internal Error. Negative-Feedback
2046
|
Posted - 2012.11.07 21:33:00 -
[24] - Quote
Caeli SineDeo wrote:Man howthattaste you must really suck I started up a heavy account yestarday it is sitting at a 2.4 k/d and going up. I have killed 4 myrons with the first assault forge gun in one game. killed a gunnlogi and many sicas No idea what your trouble is. I have been able to hold down top spot almost every game i am in for warpoints a and was able to hold down most kills most of the time. Really man you get in a 1v1 situation and you just rip up proto assault suits like they are paper. If you forge and you are smart you can take out gunnlogis with the first forge and no damage modes I am guessing issikone is much better. And when the tank runs you can basically hit them accross the map with out even skilling into range prof.
Just because your a heavy does not mean you should be a one man army. right now heavies rip dropships up if your any good. Tanks melt to the forge. Your able to use splash damage to 2 hit kill and direct hits 1 hit kill with a forge. And if people dare to come close just pull out a advanced SMG and they are torn apart.
I would put 1k down that either your squad really sucks so they can not defend you. or your one of those idiots that expect to stand in the middle of the road with your forge and kill a tank 1v1.
Now if you posted something like The isk rewards for killing tanks is crap or that even though you do the most damage to the tank yet you do not get rewarded and some militant swarm robs your kill. Or you loose your kill to burn damage blowing up the tank. I would say yes viable rage.
Actually Taste is one of the better heavies I've seen in game. He is actually pointing out what you said in your last paragraph, there is something wrong with the isk rewards for destroying vehicles. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.07 22:06:00 -
[25] - Quote
Caeli SineDeo wrote:Man howthattaste you must really suck I started up a heavy account yestarday it is sitting at a 2.4 k/d and going up. I have killed 4 myrons with the first assault forge gun in one game. killed a gunnlogi and many sicas No idea what your trouble is. I have been able to hold down top spot almost every game i am in for warpoints a and was able to hold down most kills most of the time. Really man you get in a 1v1 situation and you just rip up proto assault suits like they are paper. If you forge and you are smart you can take out gunnlogis with the first forge and no damage modes I am guessing issikone is much better. And when the tank runs you can basically hit them accross the map with out even skilling into range prof.
Just because your a heavy does not mean you should be a one man army. right now heavies rip dropships up if your any good. Tanks melt to the forge. Your able to use splash damage to 2 hit kill and direct hits 1 hit kill with a forge. And if people dare to come close just pull out a advanced SMG and they are torn apart.
I would put 1k down that either your squad really sucks so they can not defend you. or your one of those idiots that expect to stand in the middle of the road with your forge and kill a tank 1v1.
Now if you posted something like The isk rewards for killing tanks is crap or that even though you do the most damage to the tank yet you do not get rewarded and some militant swarm robs your kill. Or you loose your kill to burn damage blowing up the tank. I would say yes viable rage.
I like your style. So how would you like to pay me the 1k. |
Bojo The Mighty
Bojo's School of the Trades
428
|
Posted - 2012.11.08 01:09:00 -
[26] - Quote
Scheneighnay McBob wrote: Fitting a railgun to an LAV or HAV has its perks- anti aircraft is one of them
Yes which is why I want the fragmented Railgun, a rail-shotgun in essence. But to be on topic, I only used the forge gun like a sniper. I backed up into the shadows around buildings and shot at punks in a firefight. That actually seems to works as long as you're not too far away or there aren't any snipers or dropships that notice you. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.08 16:59:00 -
[27] - Quote
Just happened to get in a match at the end. I took out one eryx and killed two passengers game ends I get 40,000 isk. So it is seems there is no pay out on vehicle cause I get that much for killing two people alone |
Overlord Zero
Doomheim
75
|
Posted - 2012.11.08 19:13:00 -
[28] - Quote
Garrett Blacknova wrote:Forge Guns are the best answer to DROPSHIPS in the current build, because they can usually one-shot if you're on a similar level in terms of tech level and SP investment.
But against ground vehicles, Swarms are better. You don't need as long to get a lock, you can duck into cover as you're firing, you can curve shots to misdirect your target's return fire, and Assaults or even Scouts can carry them, allowing much greater mobility than a Heavy suit.
Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. If you can keep your ammo supply up (Depot or Nanohive), a couple of decent Swarm Launchers can control a surprisingly wide area. You are either new or have no idea of what you speak.
Gunlogi with a large missile turret and +20% damage mod on it's small and large missile turrets, plus bonuses from the ones on the guns for example. As soon as that missile turret sees you, you are toast. They can duck behind a mountain, pop out and fire off a volley of OHK missiles, and disappear in less time than it takes for you to even lock on, let alone for your swarms to reach them.
You cannot get close enough to counter the hiding behind mountains because the rest of their AR loaded team would have to be completely inept to not see you sneaking around the whole map looking for an optimal shot at a tank with nothing but a swarm launcher and a SMG or pistol, so that means you are constantly taken out by snipers, foot soldiers, the tank itself, and every runt in between who dares to try to use a different weapon because all you have is an SMG/pistol for defense.
So swarms are not the answer either.
And as for OHK a dropship with a forge gun, I myself have been able to make a Viper with over 3000 shields. Do you see very many forge guns that do 3500+ damage to take out it's armor and shields? I don't think so. And that's IF you can even hit the damn thing with it being able to flying out of range in less time than it takes for you to charge a shot.
Neither forge or swarms are the answer, they are merely fun toys that do well against weak (swarms) or incompetently driven/gunned (forge) vehicles.
The fact that orbital strikes don't hardly damage tanks and can't be locked onto dropships bugs me too, but that's another topic. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 20:54:00 -
[29] - Quote
Overlord Zero wrote:You are either new or have no idea of what you speak.
Gunlogi with a large missile turret and +20% damage mod on it's small and large missile turrets, plus bonuses from the ones on the guns for example. As soon as that missile turret sees you, you are toast. They can duck behind a mountain, pop out and fire off a volley of OHK missiles, and disappear in less time than it takes for you to even lock on, let alone for your swarms to reach them.
You cannot get close enough to counter the hiding behind mountains because the rest of their AR loaded team would have to be completely inept to not see you sneaking around the whole map looking for an optimal shot at a tank with nothing but a swarm launcher and a SMG or pistol, so that means you are constantly taken out by snipers, foot soldiers, the tank itself, and every runt in between who dares to try to use a different weapon because all you have is an SMG/pistol for defense.
So swarms are not the answer either.
And as for OHK a dropship with a forge gun, I myself have been able to make a Viper with over 3000 shields. Do you see very many forge guns that do 3500+ damage to take out it's armor and shields? I don't think so. And that's IF you can even hit the damn thing with it being able to flying out of range in less time than it takes for you to charge a shot.
Neither forge or swarms are the answer, they are merely fun toys that do well against weak (swarms) or incompetently driven/gunned (forge) vehicles.
The fact that orbital strikes don't hardly damage tanks and can't be locked onto dropships bugs me too, but that's another topic.
3 players with Militia Swarm Launchers on the AV Starter fits. 0 cost to set up, and 0 cost to replace after death.
A handful of snipers/AR guys on your team to hold the enemy AR guys at bay while one or two of your Swarm guys move to better firing positions - possibly using a starter fit LAV or two for transport.
Get lined up with 2 or 3 different angles on the target, and they can pop back into cover only to realise they'e just popped OUT of cover for another guy.
Their missiles have travel time too, and if you're not where they expect you to be when they pop out to shoot, they'll miss their chance by the time they have to retreat. Reposition, not far, just a little, while the target's hiding. Your snipers and AR guys can prevent their infantry from getting a good bead on the Swarm users, which means they don't get to pre-emptively target you - they HAVE to come out of hiding to find their targets.
And if you're using Profile Dampeners with your AV fitting, you're even harder to spot.
I've seen a couple of FREE starter fits take out multiple Gunnlogis in a single match.
I've personally killed a Sagaris with a BPO-modified AV Starter fit. Obviously, not alone, but I landed the finishing blow.
Dropships get to cheat the system a little because of the dodgy pathing, but if you're good with Swarms, you can manipulate the pathing glitches to your advantage against ground targets. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.08 21:03:00 -
[30] - Quote
Garrett Blacknova wrote:Overlord Zero wrote:You are either new or have no idea of what you speak.
Gunlogi with a large missile turret and +20% damage mod on it's small and large missile turrets, plus bonuses from the ones on the guns for example. As soon as that missile turret sees you, you are toast. They can duck behind a mountain, pop out and fire off a volley of OHK missiles, and disappear in less time than it takes for you to even lock on, let alone for your swarms to reach them.
You cannot get close enough to counter the hiding behind mountains because the rest of their AR loaded team would have to be completely inept to not see you sneaking around the whole map looking for an optimal shot at a tank with nothing but a swarm launcher and a SMG or pistol, so that means you are constantly taken out by snipers, foot soldiers, the tank itself, and every runt in between who dares to try to use a different weapon because all you have is an SMG/pistol for defense.
So swarms are not the answer either.
And as for OHK a dropship with a forge gun, I myself have been able to make a Viper with over 3000 shields. Do you see very many forge guns that do 3500+ damage to take out it's armor and shields? I don't think so. And that's IF you can even hit the damn thing with it being able to flying out of range in less time than it takes for you to charge a shot.
Neither forge or swarms are the answer, they are merely fun toys that do well against weak (swarms) or incompetently driven/gunned (forge) vehicles.
The fact that orbital strikes don't hardly damage tanks and can't be locked onto dropships bugs me too, but that's another topic. 3 players with Militia Swarm Launchers on the AV Starter fits. 0 cost to set up, and 0 cost to replace after death. A handful of snipers/AR guys on your team to hold the enemy AR guys at bay while one or two of your Swarm guys move to better firing positions - possibly using a starter fit LAV or two for transport. Get lined up with 2 or 3 different angles on the target, and they can pop back into cover only to realise they'e just popped OUT of cover for another guy. Their missiles have travel time too, and if you're not where they expect you to be when they pop out to shoot, they'll miss their chance by the time they have to retreat. Reposition, not far, just a little, while the target's hiding. Your snipers and AR guys can prevent their infantry from getting a good bead on the Swarm users, which means they don't get to pre-emptively target you - they HAVE to come out of hiding to find their targets. And if you're using Profile Dampeners with your AV fitting, you're even harder to spot. I've seen a couple of FREE starter fits take out multiple Gunnlogis in a single match. I've personally killed a Sagaris with a BPO-modified AV Starter fit. Obviously, not alone, but I landed the finishing blow. Dropships get to cheat the system a little because of the dodgy pathing, but if you're good with Swarms, you can manipulate the pathing glitches to your advantage against ground targets. Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 21:08:00 -
[31] - Quote
BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them.
Obviously.
Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.08 21:11:00 -
[32] - Quote
Garrett Blacknova wrote:BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them. Obviously. Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. u nvr mentioned forge guns all u said 3 milita swarms can kill a tank and i was just proving u wrong. btw this thread is why forge guns need to be cheaper. But none the less nice finish on tht sagaris Lol. i remember when i got the finishing blows on a gunnlogi with a toxin. :D |
Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2012.11.10 02:37:00 -
[33] - Quote
HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much
Out of interest, could the reduced payout be a reflection of the time it takes taking drop ships or HAV's out, compared to the amount of infantry kills you'd normally get?
If not, it does sound like rewards aren't being calculated correctly. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.10 04:22:00 -
[34] - Quote
BobThe843CakeMan wrote:Garrett Blacknova wrote:BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them. Obviously. Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. u nvr mentioned forge guns all u said 3 milita swarms can kill a tank and i was just proving u wrong. btw this thread is why forge guns need to be cheaper. But none the less nice finish on tht sagaris Lol. i remember when i got the finishing blows on a gunnlogi with a toxin. :D
I agree the forge gun prices are to steep |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.10 04:24:00 -
[35] - Quote
Sytonis Auran wrote:HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much Out of interest, could the reduced payout be a reflection of the time it takes taking drop ships or HAV's out, compared to the amount of infantry kills you'd normally get? If not, it does sound like rewards aren't being calculated correctly.
they are not being calculated correctly for ****. One match I killed 2 dropships a tank and 3 lav, got only 60k isk. Another match I took out 1 tank and killed like 4 guys, racked up some assists but died a shitload of times... it gave me 280k isk o.0, something isn't right lol |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.10 04:44:00 -
[36] - Quote
Pay the forge master!
Watch hem die.
We as forge gunners want this to be the answer. A liitle help cccp |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 12:56:00 -
[37] - Quote
BobThe843CakeMan wrote:Garrett Blacknova wrote:BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them. Obviously. Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. u nvr mentioned forge guns all u said 3 milita swarms can kill a tank and i was just proving u wrong. btw this thread is why forge guns need to be cheaper. But none the less nice finish on tht sagaris Lol. i remember when i got the finishing blows on a gunnlogi with a toxin. :D
I said they can kill a tank. And they can. I never said they can kill ANY tank. A well-fitted shield tanked Gunnlogi would be possible for 3 Militia Swarms to take down, but you'd need luck on your side, and some good covering fire from the rest of your team while you're doing it.
I said that I've seen a couple of players (that's 2) take down multiple Gunnlogis in a single match using only starter AV fits. That's also true. They weren't well-fitted Gunnlogis, and they hadn't been shield tanked particularly well. They were still Gunnlogis, and we skill killed 3 of them with 0 cost to ourselves. I died twice, the other guy died 3 times. One death each to the tanks themselves, and a couple of AR or Sniper deaths while we were busy. If they had been taking the Militia Swarms easily, I'd have been bringing a better Swarm Launcher. I don't use Forge Guns this build, I don't have a Forge fitting at the moment, the guy I was running AV with in that match did, but didn't think it was necessary at the time.
Garrett Blacknova wrote:Even a Militia Swarm Launcher can deal visible damage to the toughest tanks.
That's the core point of the post where you started arguing against me, and it's still true. Best shield-tanked Sagaris I've seen will still feel a Militia Swarm - not as a major threat, but at least a noticeable one. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.11.10 13:21:00 -
[38] - Quote
Light damage mods are your friends ... if you get hit while you're HAV hunting you're dead ... I have a 40k advanced swarm fit with advanced rep and plate and dual advanced damage mods that shreads HAVs.
I've only just started running it, used to tank the high slots for survivability, but the HAVs are getting good now and a cheap high damage fit is needed to take them out.
But this is all off topic ...
I agree payouts seem a bit off ... I'm not sure if payouts are somehow based on the value you are risking aswell. For the HAV killing HAV post earlier getting high payouts it would make sense.
I also seem to notice when I run free fits I earn less than I do running 40-50k fits when getting similar results in vehicle kills and suit losses etc.
Anyone else noticed this as a possible factor in the calculation ? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 13:33:00 -
[39] - Quote
Needless Sacermendor wrote:Light damage mods are your friends ... if you get hit while you're HAV hunting you're dead ... I have a 40k advanced swarm fit with advanced rep and plate and dual advanced damage mods that shreads HAVs.
I've only just started running it, used to tank the high slots for survivability, but the HAVs are getting good now and a cheap high damage fit is needed to take them out.
But this is all off topic ...
I agree payouts seem a bit off ... I'm not sure if payouts are somehow based on the value you are risking aswell. For the HAV killing HAV post earlier getting high payouts it would make sense.
I also seem to notice when I run free fits I earn less than I do running 40-50k fits when getting similar results in vehicle kills and suit losses etc.
Anyone else noticed this as a possible factor in the calculation ?
I haven't tested it in this build, but I know my testing in the later stages of the E3 build looked like that was how things worked. I'd be more surprised if they changed than than kept it the same, since none of the patch notes since that time have mentioned a change in that regard. |
Joey-Number1
Maniacal Miners INC The Omega Industries
32
|
Posted - 2012.11.10 15:07:00 -
[40] - Quote
HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much
Yes and no to the killing of players, I am playing scout with A-series dropsuit and specialist sniper rifle, I kill maybe 10 to 15,24 players a game I got to 4k SP and max 110 k isk. So something is wrong with more stuff, not just with tanks and dropships. |
|
Overlord Zero
Doomheim
75
|
Posted - 2012.11.10 15:59:00 -
[41] - Quote
Garrett Blacknova wrote:BobThe843CakeMan wrote:Garrett Blacknova wrote:BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them. Obviously. Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. u nvr mentioned forge guns all u said 3 milita swarms can kill a tank and i was just proving u wrong. btw this thread is why forge guns need to be cheaper. But none the less nice finish on tht sagaris Lol. i remember when i got the finishing blows on a gunnlogi with a toxin. :D I said they can kill a tank. And they can. I never said they can kill ANY tank. A well-fitted shield tanked Gunnlogi would be possible for 3 Militia Swarms to take down, but you'd need luck on your side, and some good covering fire from the rest of your team while you're doing it. I said that I've seen a couple of players (that's 2) take down multiple Gunnlogis in a single match using only starter AV fits. That's also true. They weren't well-fitted Gunnlogis, and they hadn't been shield tanked particularly well. They were still Gunnlogis, and we skill killed 3 of them with 0 cost to ourselves. I died twice, the other guy died 3 times. One death each to the tanks themselves, and a couple of AR or Sniper deaths while we were busy. If they had been taking the Militia Swarms easily, I'd have been bringing a better Swarm Launcher. I don't use Forge Guns this build, I don't have a Forge fitting at the moment, the guy I was running AV with in that match did, but didn't think it was necessary at the time. Garrett Blacknova wrote:Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. That's the core point of the post where you started arguing against me, and it's still true. Best shield-tanked Sagaris I've seen will still feel a Militia Swarm - not as a major threat, but at least a noticeable one.
You are missing the over all point. This may work in corp battles where everyone in your team works together to open a path to the tank for you (if they are able to), but in general battles that will never happen. 3 militia swarms. That means you only have 1 squad mate left to clear a path for all 3 of you through all of the snipers and AR's so you can get a clear shot at the tank (since the blueberries couldn't care less you wanna kill the tank). And depending on the map, the tank can outmaneuver your weak swarms easily. Ever tried this trick around the north buildings in Line Harvest? Crates, walls, ceilings, and stupid swarms that fly right into stuff instead of heading straight to the target kind of stop your strategy in it's tracks even IF your one squad mate can clear a path. Manus peak? Swarms have flown into cliffs and rocks directly to my right on that map so many times that I'm starting to think the map is bugged. In fact, there are maybe 10 small areas collectively over every map available that would allow you to pull off such a thing without something going wrong. IF the tank is in such a place, IF you have someone to clear you a path, IF you have the ammo, IF you have 3 people with swarms, IF you are able to dodge every volley, IF you can somehow not have your swarms detouring into the face of a mountain on the way to the target, then yeah, you might have a chance.
ie, it's a broken system. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 16:19:00 -
[42] - Quote
Overlord Zero wrote:You are missing the over all point. This may work in corp battles where everyone in your team works together to open a path to the tank for you (if they are able to), but in general battles that will never happen. 3 militia swarms. That means you only have 1 squad mate left to clear a path for all 3 of you through all of the snipers and AR's so you can get a clear shot at the tank (since the blueberries couldn't care less you wanna kill the tank). And depending on the map, the tank can outmaneuver your weak swarms easily. Ever tried this trick around the north buildings in Line Harvest? Crates, walls, ceilings, and stupid swarms that fly right into stuff instead of heading straight to the target kind of stop your strategy in it's tracks even IF your one squad mate can clear a path. Manus peak? Swarms have flown into cliffs and rocks directly to my right on that map so many times that I'm starting to think the map is bugged. In fact, there are maybe 10 small areas collectively over every map available that would allow you to pull off such a thing without something going wrong. IF the tank is in such a place, IF you have someone to clear you a path, IF you have the ammo, IF you have 3 people with swarms, IF you are able to dodge every volley, IF you can somehow not have your swarms detouring into the face of a mountain on the way to the target, then yeah, you might have a chance.
ie, it's a broken system.
Swarm pathing is horrifically buggy. Not going to argue against that. When they're behaving, though, they're brilliant.
And when I've seen 3 Militia Swarms working together effectively, it's usually been a squad of 2 Swarms with 2 guys backing them up, and a third Swarm guy who's tagged along because his Squad Leader sucks (or because he just happens to be in the area. I've also seen times where 2 squads of total strangers have ended up coordinating you you get 3 Swarms and FIVE people backing them up, in spite of the fact that it's a pub match.
Also, my Swarms seem to misbehave far less than yours. There are a handful of places I've encountered - but it's maybe, MAYBE a total of 10 points, spread across ALL the maps, where I have trouble. The rest of the time, I'm fine. Pretty sure it's less than 10, actually, but there are a few points on a couple of maps where I've only been exploring with my "Free Hugs" builds, not as an AV guy. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.14 14:44:00 -
[43] - Quote
Who cares about the war poimts . Show me the money! At this point there is no huge payoff for killing a tank, perceived or not ccp.
Ccp has made the comment that if you join late in a match you only get partial points, which means if you soloed a tank and a drop ship and a few lavs in a few minutes at the end of a match you only get 68,,000 isk for your efforts true story.
Not sure how my perception of low isk payout works?
IF I might add to this.... in a recent thread someone brought it to my attention, the above... plus this little gem. The contract you are playing for payment is already decided. Meaning that you can't turn to the corporation that hired you and pull the Construction Contractors bread and butter......There were some problems, we are going to have to charge you more MONEY.
Killing enemy soldiers nets you more money as most games are based on the fact that if you deplete the other sides clones, however that does not apply to vehicles..... I wish CCP would clarify some points. I believe the way CCP explained in the thread I have no idea how to find, that the vehicles only cost the player money.... destroying 1 does not immediately transfer the cost of the vehicle over to the destroyer.... it is written off as a loss, while the vehicle if effective can make the player money that uses it.
So it seems we get no extra isk for killing a tank or drop ship! So it really makes hunting tanks and drop ships an expense and no way to recoup your losses. As a matter of fact you loose more isk in the fact you could have been hunting mercs and actually receiving isk .
No reward for killing vehicles is a problem. |
Kain Spero
Imperfects Negative-Feedback
898
|
Posted - 2012.11.14 15:42:00 -
[44] - Quote
I agree with the above. I also think they need to work out something where you get some sort of incremental payment for doing the majority of the damage, but not laying the final blow on the vehicle. Last night got a tank down to basically no health and a squad mate finished it off with his AR. He got the payout and I got squat (although I did owe him some isk for accidentally squishing him with a LAV).
I really liked in the E3 build that we got warpoints for every time we did significant damage to a vehicle. If breaking up the payout would introduce to much wonkiness code-wise then the war point split might be a good compromise. I would much rather have the ISK though. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.11.14 17:39:00 -
[45] - Quote
Wakko03 wrote:HowDidThatTaste wrote:Who cares about the war poimts . Show me the money! At this point there is no huge payoff for killing a tank, perceived or not ccp. Ccp has made the comment that if you join late in a match you only get partial points, which means if you soloed a tank and a drop ship and a few lavs in a few minutes at the end of a match you only get 68,,000 isk for your efforts true story. Not sure how my perception of low isk payout works? IF I might add to this.... in a recent thread someone brought it to my attention, the above... plus this little gem. The contract you are playing for payment is already decided. Meaning that you can't turn to the corporation that hired you and pull the Construction Contractors bread and butter......There were some problems, we are going to have to charge you more MONEY. Killing enemy soldiers nets you more money as most games are based on the fact that if you deplete the other sides clones, however that does not apply to vehicles..... I wish CCP would clarify some points. I believe the way CCP explained in the thread I have no idea how to find, that the vehicles only cost the player money.... destroying 1 does not immediately transfer the cost of the vehicle over to the destroyer.... it is written off as a loss, while the vehicle if effective can make the player money that uses it.
Can anyone find out what the system is supposed to be doing from ccp, is it working as intended -- in which case I say some things needs to be discussed. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2012.11.14 18:36:00 -
[46] - Quote
I leveled up to forge gun 5 and profency forge 5 ,This is what I am seeing ,CCP seems to be dailing back the Forge gun range. I could hit RDV'S at B down at C and now they are out of range. (Heavy Sharpshooter 2 |
Wakko03
Better Hide R Die
134
|
Posted - 2012.11.15 16:34:00 -
[47] - Quote
So, nobody has a problem with getting no additional money (isk) for taking out a vehicle, while getting extra money for using one.....curious.
Oh and if you are going to plagarize a post at least have the decency to admit it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 17:09:00 -
[48] - Quote
Wakko03 wrote:So, nobody has a problem with getting no additional money (isk) for taking out a vehicle, while getting extra money for using one.....curious.
Oh and if you are going to plagarize a post at least have the decency to admit it. Pretty sure nobody's arguing that you SHOULDN'T get rewarded for taking the vehicle out. We've spent the whole thread discussing ways to adjust the system so you DO get rewarded for taking them out.
I'm rather partial to WPs for Kills and Assists using the same system as Syndicate (I'm sure other games do it too, that was the first to come to mind).
Whatever the target is, there's a WP value attached. The percentage of damage you deal should be applied to that value to determine how much of the reward goes to each player.
Using Syndicate's example, if a kill is worth 100 points on a specific enemy, and one player deals 70% of the damage, then another kills the target, the killer gets credit for the kill - which goes towards their K/D and kill count, but only gets 30 points, while the guy who did more damage gets 70 points, but doesn't count the kill.
If they double the WP reward for a kill, then 2 Assists at +25 and a kill at +50 will turn into 100 points split between the players based on how much damage they actually dealt to the target.
The problem with this system is that shields regenerate (in Syndicate, shields work very differently, and breaking them is rewarded independently of the kill) and armour can be repaired. If there was a time limit on Assist points, that might work - any damage you deal has to result in a kill within, for example, 10 seconds, or the points "reset" and you no longer get any credit for the kill. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.15 17:37:00 -
[49] - Quote
Wakko03 wrote:So, nobody has a problem with getting no additional money (isk) for taking out a vehicle, while getting extra money for using one.....curious.
Oh and if you are going to plagarize a post at least have the decency to admit it.
I certainly apologize for reposting your great post! Since I get all the glory for it or something
I copied and pasted it cause I was on my phone.
Any way thank you so much for your wonderful addition to our public discussion |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.19 15:16:00 -
[50] - Quote
Well now that tanks will be half price the forge gun is going to be more expensive to run than ever?
I just hope the payouts are going to make up for it. Cause I love my forge gun, can't wait for some tasty tanks. |
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Wakko03
Better Hide R Die
134
|
Posted - 2012.11.19 15:28:00 -
[51] - Quote
Does that mean the vehicle abusers will finally lose the rebuttal that it is because my tank costs so much?
Does it mean that ccp thinks they have fixed the swarm missles to not act like duds 3/4 of the time or fixed their everything but the target targeting? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.19 15:46:00 -
[52] - Quote
HowDidThatTaste wrote:Well now that tanks will be half price the forge gun is going to be more expensive to run than ever?
I just hope the payouts are going to make up for it. Cause I love my forge gun, can't wait for some tasty tanks. Please don't tell me they're cutting vehicle prices...
I just started skilling into vehicles on my alt, and I STILL think this is a terrible idea...
EDIT: Never mind. It's an event, only lasting a week, not a permanent cut to prices. |
THE-BEAST
Amarr Templars Amarr Empire
54
|
Posted - 2012.11.20 03:17:00 -
[53] - Quote
So I just blew up two gun logis. Not sure how much help I got but I sure thought I would get a hug payday. But I only got 148,000 isk is this all we get for that kinda work and suit loss? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 03:31:00 -
[54] - Quote
THE-BEAST wrote:So I just blew up two gun logis. Not sure how much help I got but I sure thought I would get a hug payday. But I only got 148,000 isk is this all we get for that kinda work and suit loss? Apparently that's part of the "payouts don't work right" glitch.
CCP have officially claimed that you get reduced payouts for being in a match less time and that causes the appearance of lower payouts, but many people still insist they've tested and confirmed the game doesn't pay out for vehicle destruction. I haven't heard any definitive confirmation since the testing has supposedly happened, but I haven't seen the evidence people are claiming. While I haven't actively tested it, their conclusions SEEM to match my personal experience, but I don't consider my situation to have been monitored accurately enough to judge. |
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