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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.08 21:08:00 -
[31] - Quote
BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them.
Obviously.
Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.11.08 21:11:00 -
[32] - Quote
Garrett Blacknova wrote:BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them. Obviously. Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. u nvr mentioned forge guns all u said 3 milita swarms can kill a tank and i was just proving u wrong. btw this thread is why forge guns need to be cheaper. But none the less nice finish on tht sagaris Lol. i remember when i got the finishing blows on a gunnlogi with a toxin. :D |
Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2012.11.10 02:37:00 -
[33] - Quote
HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much
Out of interest, could the reduced payout be a reflection of the time it takes taking drop ships or HAV's out, compared to the amount of infantry kills you'd normally get?
If not, it does sound like rewards aren't being calculated correctly. |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.10 04:22:00 -
[34] - Quote
BobThe843CakeMan wrote:Garrett Blacknova wrote:BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them. Obviously. Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. u nvr mentioned forge guns all u said 3 milita swarms can kill a tank and i was just proving u wrong. btw this thread is why forge guns need to be cheaper. But none the less nice finish on tht sagaris Lol. i remember when i got the finishing blows on a gunnlogi with a toxin. :D
I agree the forge gun prices are to steep |
Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.11.10 04:24:00 -
[35] - Quote
Sytonis Auran wrote:HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much Out of interest, could the reduced payout be a reflection of the time it takes taking drop ships or HAV's out, compared to the amount of infantry kills you'd normally get? If not, it does sound like rewards aren't being calculated correctly.
they are not being calculated correctly for ****. One match I killed 2 dropships a tank and 3 lav, got only 60k isk. Another match I took out 1 tank and killed like 4 guys, racked up some assists but died a shitload of times... it gave me 280k isk o.0, something isn't right lol |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.10 04:44:00 -
[36] - Quote
Pay the forge master!
Watch hem die.
We as forge gunners want this to be the answer. A liitle help cccp |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 12:56:00 -
[37] - Quote
BobThe843CakeMan wrote:Garrett Blacknova wrote:BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them. Obviously. Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. u nvr mentioned forge guns all u said 3 milita swarms can kill a tank and i was just proving u wrong. btw this thread is why forge guns need to be cheaper. But none the less nice finish on tht sagaris Lol. i remember when i got the finishing blows on a gunnlogi with a toxin. :D
I said they can kill a tank. And they can. I never said they can kill ANY tank. A well-fitted shield tanked Gunnlogi would be possible for 3 Militia Swarms to take down, but you'd need luck on your side, and some good covering fire from the rest of your team while you're doing it.
I said that I've seen a couple of players (that's 2) take down multiple Gunnlogis in a single match using only starter AV fits. That's also true. They weren't well-fitted Gunnlogis, and they hadn't been shield tanked particularly well. They were still Gunnlogis, and we skill killed 3 of them with 0 cost to ourselves. I died twice, the other guy died 3 times. One death each to the tanks themselves, and a couple of AR or Sniper deaths while we were busy. If they had been taking the Militia Swarms easily, I'd have been bringing a better Swarm Launcher. I don't use Forge Guns this build, I don't have a Forge fitting at the moment, the guy I was running AV with in that match did, but didn't think it was necessary at the time.
Garrett Blacknova wrote:Even a Militia Swarm Launcher can deal visible damage to the toughest tanks.
That's the core point of the post where you started arguing against me, and it's still true. Best shield-tanked Sagaris I've seen will still feel a Militia Swarm - not as a major threat, but at least a noticeable one. |
Needless Sacermendor
Red Fox Brigade
208
|
Posted - 2012.11.10 13:21:00 -
[38] - Quote
Light damage mods are your friends ... if you get hit while you're HAV hunting you're dead ... I have a 40k advanced swarm fit with advanced rep and plate and dual advanced damage mods that shreads HAVs.
I've only just started running it, used to tank the high slots for survivability, but the HAVs are getting good now and a cheap high damage fit is needed to take them out.
But this is all off topic ...
I agree payouts seem a bit off ... I'm not sure if payouts are somehow based on the value you are risking aswell. For the HAV killing HAV post earlier getting high payouts it would make sense.
I also seem to notice when I run free fits I earn less than I do running 40-50k fits when getting similar results in vehicle kills and suit losses etc.
Anyone else noticed this as a possible factor in the calculation ? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 13:33:00 -
[39] - Quote
Needless Sacermendor wrote:Light damage mods are your friends ... if you get hit while you're HAV hunting you're dead ... I have a 40k advanced swarm fit with advanced rep and plate and dual advanced damage mods that shreads HAVs.
I've only just started running it, used to tank the high slots for survivability, but the HAVs are getting good now and a cheap high damage fit is needed to take them out.
But this is all off topic ...
I agree payouts seem a bit off ... I'm not sure if payouts are somehow based on the value you are risking aswell. For the HAV killing HAV post earlier getting high payouts it would make sense.
I also seem to notice when I run free fits I earn less than I do running 40-50k fits when getting similar results in vehicle kills and suit losses etc.
Anyone else noticed this as a possible factor in the calculation ?
I haven't tested it in this build, but I know my testing in the later stages of the E3 build looked like that was how things worked. I'd be more surprised if they changed than than kept it the same, since none of the patch notes since that time have mentioned a change in that regard. |
Joey-Number1
Maniacal Miners INC The Omega Industries
32
|
Posted - 2012.11.10 15:07:00 -
[40] - Quote
HowDidThatTaste wrote:Maybe something is just broke on the payouts when the tanks and droships die.
Anyone else getting little isk for killing tanks and dropships?
Its easy to get 140,-200 isk killing folks
But killing just tanks and ships is not yielding much
Yes and no to the killing of players, I am playing scout with A-series dropsuit and specialist sniper rifle, I kill maybe 10 to 15,24 players a game I got to 4k SP and max 110 k isk. So something is wrong with more stuff, not just with tanks and dropships. |
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Overlord Zero
Doomheim
75
|
Posted - 2012.11.10 15:59:00 -
[41] - Quote
Garrett Blacknova wrote:BobThe843CakeMan wrote:Garrett Blacknova wrote:BobThe843CakeMan wrote:Have u met a good shield tank. not mine. but a sagaris or well fit gunnlogi. Milita swarms. they laugh at those. Lol
When you're not up against cheaply-fitted tanks, you bring something that costs more than NO ISK AT ALL to fight them. Obviously. Also, that Sagaris had lost its shields already when I landed my finishing blow. Something called a "Forge Gun" - maybe you've heard of them? One of the turrets landed a kill on the guy before he could finish the job, but fortunately, Mr Militia Fit (I was actually LAV hunting at the time) was in the right place to get a lucky shot before the shields came back. u nvr mentioned forge guns all u said 3 milita swarms can kill a tank and i was just proving u wrong. btw this thread is why forge guns need to be cheaper. But none the less nice finish on tht sagaris Lol. i remember when i got the finishing blows on a gunnlogi with a toxin. :D I said they can kill a tank. And they can. I never said they can kill ANY tank. A well-fitted shield tanked Gunnlogi would be possible for 3 Militia Swarms to take down, but you'd need luck on your side, and some good covering fire from the rest of your team while you're doing it. I said that I've seen a couple of players (that's 2) take down multiple Gunnlogis in a single match using only starter AV fits. That's also true. They weren't well-fitted Gunnlogis, and they hadn't been shield tanked particularly well. They were still Gunnlogis, and we skill killed 3 of them with 0 cost to ourselves. I died twice, the other guy died 3 times. One death each to the tanks themselves, and a couple of AR or Sniper deaths while we were busy. If they had been taking the Militia Swarms easily, I'd have been bringing a better Swarm Launcher. I don't use Forge Guns this build, I don't have a Forge fitting at the moment, the guy I was running AV with in that match did, but didn't think it was necessary at the time. Garrett Blacknova wrote:Even a Militia Swarm Launcher can deal visible damage to the toughest tanks. That's the core point of the post where you started arguing against me, and it's still true. Best shield-tanked Sagaris I've seen will still feel a Militia Swarm - not as a major threat, but at least a noticeable one.
You are missing the over all point. This may work in corp battles where everyone in your team works together to open a path to the tank for you (if they are able to), but in general battles that will never happen. 3 militia swarms. That means you only have 1 squad mate left to clear a path for all 3 of you through all of the snipers and AR's so you can get a clear shot at the tank (since the blueberries couldn't care less you wanna kill the tank). And depending on the map, the tank can outmaneuver your weak swarms easily. Ever tried this trick around the north buildings in Line Harvest? Crates, walls, ceilings, and stupid swarms that fly right into stuff instead of heading straight to the target kind of stop your strategy in it's tracks even IF your one squad mate can clear a path. Manus peak? Swarms have flown into cliffs and rocks directly to my right on that map so many times that I'm starting to think the map is bugged. In fact, there are maybe 10 small areas collectively over every map available that would allow you to pull off such a thing without something going wrong. IF the tank is in such a place, IF you have someone to clear you a path, IF you have the ammo, IF you have 3 people with swarms, IF you are able to dodge every volley, IF you can somehow not have your swarms detouring into the face of a mountain on the way to the target, then yeah, you might have a chance.
ie, it's a broken system. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.10 16:19:00 -
[42] - Quote
Overlord Zero wrote:You are missing the over all point. This may work in corp battles where everyone in your team works together to open a path to the tank for you (if they are able to), but in general battles that will never happen. 3 militia swarms. That means you only have 1 squad mate left to clear a path for all 3 of you through all of the snipers and AR's so you can get a clear shot at the tank (since the blueberries couldn't care less you wanna kill the tank). And depending on the map, the tank can outmaneuver your weak swarms easily. Ever tried this trick around the north buildings in Line Harvest? Crates, walls, ceilings, and stupid swarms that fly right into stuff instead of heading straight to the target kind of stop your strategy in it's tracks even IF your one squad mate can clear a path. Manus peak? Swarms have flown into cliffs and rocks directly to my right on that map so many times that I'm starting to think the map is bugged. In fact, there are maybe 10 small areas collectively over every map available that would allow you to pull off such a thing without something going wrong. IF the tank is in such a place, IF you have someone to clear you a path, IF you have the ammo, IF you have 3 people with swarms, IF you are able to dodge every volley, IF you can somehow not have your swarms detouring into the face of a mountain on the way to the target, then yeah, you might have a chance.
ie, it's a broken system.
Swarm pathing is horrifically buggy. Not going to argue against that. When they're behaving, though, they're brilliant.
And when I've seen 3 Militia Swarms working together effectively, it's usually been a squad of 2 Swarms with 2 guys backing them up, and a third Swarm guy who's tagged along because his Squad Leader sucks (or because he just happens to be in the area. I've also seen times where 2 squads of total strangers have ended up coordinating you you get 3 Swarms and FIVE people backing them up, in spite of the fact that it's a pub match.
Also, my Swarms seem to misbehave far less than yours. There are a handful of places I've encountered - but it's maybe, MAYBE a total of 10 points, spread across ALL the maps, where I have trouble. The rest of the time, I'm fine. Pretty sure it's less than 10, actually, but there are a few points on a couple of maps where I've only been exploring with my "Free Hugs" builds, not as an AV guy. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.14 14:44:00 -
[43] - Quote
Who cares about the war poimts . Show me the money! At this point there is no huge payoff for killing a tank, perceived or not ccp.
Ccp has made the comment that if you join late in a match you only get partial points, which means if you soloed a tank and a drop ship and a few lavs in a few minutes at the end of a match you only get 68,,000 isk for your efforts true story.
Not sure how my perception of low isk payout works?
IF I might add to this.... in a recent thread someone brought it to my attention, the above... plus this little gem. The contract you are playing for payment is already decided. Meaning that you can't turn to the corporation that hired you and pull the Construction Contractors bread and butter......There were some problems, we are going to have to charge you more MONEY.
Killing enemy soldiers nets you more money as most games are based on the fact that if you deplete the other sides clones, however that does not apply to vehicles..... I wish CCP would clarify some points. I believe the way CCP explained in the thread I have no idea how to find, that the vehicles only cost the player money.... destroying 1 does not immediately transfer the cost of the vehicle over to the destroyer.... it is written off as a loss, while the vehicle if effective can make the player money that uses it.
So it seems we get no extra isk for killing a tank or drop ship! So it really makes hunting tanks and drop ships an expense and no way to recoup your losses. As a matter of fact you loose more isk in the fact you could have been hunting mercs and actually receiving isk .
No reward for killing vehicles is a problem. |
Kain Spero
Imperfects Negative-Feedback
898
|
Posted - 2012.11.14 15:42:00 -
[44] - Quote
I agree with the above. I also think they need to work out something where you get some sort of incremental payment for doing the majority of the damage, but not laying the final blow on the vehicle. Last night got a tank down to basically no health and a squad mate finished it off with his AR. He got the payout and I got squat (although I did owe him some isk for accidentally squishing him with a LAV).
I really liked in the E3 build that we got warpoints for every time we did significant damage to a vehicle. If breaking up the payout would introduce to much wonkiness code-wise then the war point split might be a good compromise. I would much rather have the ISK though. |
Wakko03
Better Hide R Die
134
|
Posted - 2012.11.14 17:39:00 -
[45] - Quote
Wakko03 wrote:HowDidThatTaste wrote:Who cares about the war poimts . Show me the money! At this point there is no huge payoff for killing a tank, perceived or not ccp. Ccp has made the comment that if you join late in a match you only get partial points, which means if you soloed a tank and a drop ship and a few lavs in a few minutes at the end of a match you only get 68,,000 isk for your efforts true story. Not sure how my perception of low isk payout works? IF I might add to this.... in a recent thread someone brought it to my attention, the above... plus this little gem. The contract you are playing for payment is already decided. Meaning that you can't turn to the corporation that hired you and pull the Construction Contractors bread and butter......There were some problems, we are going to have to charge you more MONEY. Killing enemy soldiers nets you more money as most games are based on the fact that if you deplete the other sides clones, however that does not apply to vehicles..... I wish CCP would clarify some points. I believe the way CCP explained in the thread I have no idea how to find, that the vehicles only cost the player money.... destroying 1 does not immediately transfer the cost of the vehicle over to the destroyer.... it is written off as a loss, while the vehicle if effective can make the player money that uses it.
Can anyone find out what the system is supposed to be doing from ccp, is it working as intended -- in which case I say some things needs to be discussed. |
Luther Mandrix
Planetary Response Organisation Test Friends Please Ignore
53
|
Posted - 2012.11.14 18:36:00 -
[46] - Quote
I leveled up to forge gun 5 and profency forge 5 ,This is what I am seeing ,CCP seems to be dailing back the Forge gun range. I could hit RDV'S at B down at C and now they are out of range. (Heavy Sharpshooter 2 |
Wakko03
Better Hide R Die
134
|
Posted - 2012.11.15 16:34:00 -
[47] - Quote
So, nobody has a problem with getting no additional money (isk) for taking out a vehicle, while getting extra money for using one.....curious.
Oh and if you are going to plagarize a post at least have the decency to admit it. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.15 17:09:00 -
[48] - Quote
Wakko03 wrote:So, nobody has a problem with getting no additional money (isk) for taking out a vehicle, while getting extra money for using one.....curious.
Oh and if you are going to plagarize a post at least have the decency to admit it. Pretty sure nobody's arguing that you SHOULDN'T get rewarded for taking the vehicle out. We've spent the whole thread discussing ways to adjust the system so you DO get rewarded for taking them out.
I'm rather partial to WPs for Kills and Assists using the same system as Syndicate (I'm sure other games do it too, that was the first to come to mind).
Whatever the target is, there's a WP value attached. The percentage of damage you deal should be applied to that value to determine how much of the reward goes to each player.
Using Syndicate's example, if a kill is worth 100 points on a specific enemy, and one player deals 70% of the damage, then another kills the target, the killer gets credit for the kill - which goes towards their K/D and kill count, but only gets 30 points, while the guy who did more damage gets 70 points, but doesn't count the kill.
If they double the WP reward for a kill, then 2 Assists at +25 and a kill at +50 will turn into 100 points split between the players based on how much damage they actually dealt to the target.
The problem with this system is that shields regenerate (in Syndicate, shields work very differently, and breaking them is rewarded independently of the kill) and armour can be repaired. If there was a time limit on Assist points, that might work - any damage you deal has to result in a kill within, for example, 10 seconds, or the points "reset" and you no longer get any credit for the kill. |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.15 17:37:00 -
[49] - Quote
Wakko03 wrote:So, nobody has a problem with getting no additional money (isk) for taking out a vehicle, while getting extra money for using one.....curious.
Oh and if you are going to plagarize a post at least have the decency to admit it.
I certainly apologize for reposting your great post! Since I get all the glory for it or something
I copied and pasted it cause I was on my phone.
Any way thank you so much for your wonderful addition to our public discussion |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.11.19 15:16:00 -
[50] - Quote
Well now that tanks will be half price the forge gun is going to be more expensive to run than ever?
I just hope the payouts are going to make up for it. Cause I love my forge gun, can't wait for some tasty tanks. |
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Wakko03
Better Hide R Die
134
|
Posted - 2012.11.19 15:28:00 -
[51] - Quote
Does that mean the vehicle abusers will finally lose the rebuttal that it is because my tank costs so much?
Does it mean that ccp thinks they have fixed the swarm missles to not act like duds 3/4 of the time or fixed their everything but the target targeting? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.19 15:46:00 -
[52] - Quote
HowDidThatTaste wrote:Well now that tanks will be half price the forge gun is going to be more expensive to run than ever?
I just hope the payouts are going to make up for it. Cause I love my forge gun, can't wait for some tasty tanks. Please don't tell me they're cutting vehicle prices...
I just started skilling into vehicles on my alt, and I STILL think this is a terrible idea...
EDIT: Never mind. It's an event, only lasting a week, not a permanent cut to prices. |
THE-BEAST
Amarr Templars Amarr Empire
54
|
Posted - 2012.11.20 03:17:00 -
[53] - Quote
So I just blew up two gun logis. Not sure how much help I got but I sure thought I would get a hug payday. But I only got 148,000 isk is this all we get for that kinda work and suit loss? |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.11.20 03:31:00 -
[54] - Quote
THE-BEAST wrote:So I just blew up two gun logis. Not sure how much help I got but I sure thought I would get a hug payday. But I only got 148,000 isk is this all we get for that kinda work and suit loss? Apparently that's part of the "payouts don't work right" glitch.
CCP have officially claimed that you get reduced payouts for being in a match less time and that causes the appearance of lower payouts, but many people still insist they've tested and confirmed the game doesn't pay out for vehicle destruction. I haven't heard any definitive confirmation since the testing has supposedly happened, but I haven't seen the evidence people are claiming. While I haven't actively tested it, their conclusions SEEM to match my personal experience, but I don't consider my situation to have been monitored accurately enough to judge. |
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