Overlord Zero wrote:You are either new or have no idea of what you speak.
Gunlogi with a large missile turret and +20% damage mod on it's small and large missile turrets, plus bonuses from the ones on the guns for example. As soon as that missile turret sees you, you are toast. They can duck behind a mountain, pop out and fire off a volley of OHK missiles, and disappear in less time than it takes for you to even lock on, let alone for your swarms to reach them.
You cannot get close enough to counter the hiding behind mountains because the rest of their AR loaded team would have to be completely inept to not see you sneaking around the whole map looking for an optimal shot at a tank with nothing but a swarm launcher and a SMG or pistol, so that means you are constantly taken out by snipers, foot soldiers, the tank itself, and every runt in between who dares to try to use a different weapon because all you have is an SMG/pistol for defense.
So swarms are not the answer either.
And as for OHK a dropship with a forge gun, I myself have been able to make a Viper with over 3000 shields. Do you see very many forge guns that do 3500+ damage to take out it's armor and shields? I don't think so. And that's IF you can even hit the damn thing with it being able to flying out of range in less time than it takes for you to charge a shot.
Neither forge or swarms are the answer, they are merely fun toys that do well against weak (swarms) or incompetently driven/gunned (forge) vehicles.
The fact that orbital strikes don't hardly damage tanks and can't be locked onto dropships bugs me too, but that's another topic.
3 players with Militia Swarm Launchers on the AV Starter fits. 0 cost to set up, and 0 cost to replace after death.
A handful of snipers/AR guys on your team to hold the enemy AR guys at bay while one or two of your Swarm guys move to better firing positions - possibly using a starter fit LAV or two for transport.
Get lined up with 2 or 3 different angles on the target, and they can pop back into cover only to realise they'e just popped OUT of cover for another guy.
Their missiles have travel time too, and if you're not where they expect you to be when they pop out to shoot, they'll miss their chance by the time they have to retreat. Reposition, not far, just a little, while the target's hiding. Your snipers and AR guys can prevent their infantry from getting a good bead on the Swarm users, which means they don't get to pre-emptively target you - they HAVE to come out of hiding to find their targets.
And if you're using Profile Dampeners with your AV fitting, you're even harder to spot.
I've seen a couple of FREE starter fits take out multiple Gunnlogis in a single match.
I've personally killed a Sagaris with a BPO-modified AV Starter fit. Obviously, not alone, but I landed the finishing blow.
Dropships get to cheat the system a little because of the dodgy pathing, but if you're good with Swarms, you can manipulate the pathing glitches to your advantage against ground targets.