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EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.29 15:02:00 -
[31] - Quote
Sylwester Dziewiecki wrote:EnglishSnake@ I think you overestimating forge gun capabilities. Firstly it's not push-the-trigger hit-the-target weapon. It takes some time to hit something when you firing from distance, and you have to calculate where target will be in a second(~). You must demonstrate precision, using weapon that is imprecise(there is no zoom-in option, and splash dmg does not matter in killing tank). Standars BFG hit for 2100 per charge that takes 6 sec, if you have 2 dmg mode it's 2730 per 6sec, so 455dps minus penalty from second dmg mode(I include 10% from weaponry). 455dps may sounds good but it doesn't mean much when your target is mobile and can simply run away in that 6sec period of time. And I completely approve OP!
I aint overesimating anything
The forge gun hits hard and from the otherside of the map near instantly once its charged and even in 6 secs its nothing really, missiles on the otherhand do have flight time so you can gtfotw if you see it coming, a bit like swarm missiles except they happen to bend around the corner and still hit me
Even in CQC he can hide behind a small hill and not even me or my gunners can hit him with the missiles and he just hides until hes charged up, we have to get out to kill him. Even if we do have infantry the forge gun is just as good as killing infantry aswell as tanks
Its a handheld railgun which takes such a small amount of SP to lvl up but can easily destroy a decent tank or at least put it in its place and hold it ther |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.29 15:15:00 -
[32] - Quote
It's only 1 sided because of A.) breach forge wil take atleast 3 shots to drop a good tank. That's about 12 seconds with everything maxed. B.) damage amplifiers are low slots. Shield tanks only sacrifice nanofibre/PG/CPU upgrades. It's gank & tank for shield tanks. C.) yeah it's a heck of a lot of SP to get ALL of it. No-one has that much SP yet. But missiles are already dominating everything else. D.) it'll all fit on a Sica. That's a cheap, no SP required chassis. Except the very expensive marauder skill.
I know there are stacking penalties, and I agree it won't be exactly 40%. But it's close enough.
If there is any argument except "I cost lots and need more SP than my counter" I'd like to hear them. Because a Proto heavy drops very easily to a militia/standard sniper. It's the same deal. That's the whole point in a counter.
It's a 1 sided argument because IMHO, there is no counter argument to this insane damage. |
Valmar Shadereaver
Lost-Legion
18
|
Posted - 2012.10.29 15:41:00 -
[33] - Quote
wait for the large laser turret itwl eat shield tank's up probaly will eat anything moving |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.10.29 15:43:00 -
[34] - Quote
Tony Calif wrote:It's only 1 sided because of A.) breach forge wil take atleast 3 shots to drop a good tank. That's about 12 seconds with everything maxed. B.) damage amplifiers are low slots. Shield tanks only sacrifice nanofibre/PG/CPU upgrades. It's gank & tank for shield tanks. C.) yeah it's a heck of a lot of SP to get ALL of it. No-one has that much SP yet. But missiles are already dominating everything else. D.) it'll all fit on a Sica. That's a cheap, no SP required chassis. Except the very expensive marauder skill.
I know there are stacking penalties, and I agree it won't be exactly 40%. But it's close enough.
If there is any argument except "I cost lots and need more SP than my counter" I'd like to hear them. Because a Proto heavy drops very easily to a militia/standard sniper. It's the same deal. That's the whole point in a counter.
It's a 1 sided argument because IMHO, there is no counter argument to this insane damage.
A sica? gets whacked instantly tbh to a half decent HAV or even basic AV, you just dont do it its not cost effective even with the SP put in
B) gank and tank depends what you fit, 20% for either small or large turret and the 2nd slot gets a boost in PG/CPU maybe shield with the power diagnostic which is always helpful, you could use a BC2 which will increase all turrets by 6% but its a choice
C) Blasters require for you to get up close plus they tend to be on armor if anything which is missing its active harderners and in general everyone carrys AV stuff which hits armor harder, plus its damage mods are low so they have to choose tank or gank also more than the shield tank, armor tanks are not loved atm so shield with its bonus to missiles are the flavour of the month, once armor gets some love we should see a mix but even so i still see armor tanks being used
No counter? just that you have to put in a fair bit of ISK and also for it to work you need a tank driver to put more isk and SP to skilling up the tank so it doesnt get whacked straight away so it has a decent enough tank for you the gunner to be also useful, not too mention if ther is no tank then your turret skills are mainly useless, compared to the basic forge gunner who puts very little in. As for milita sniper>proto heavy is that if a headshot is OHK? i know the suits are all the same except for slots but tbh it will take what maybe 2-3 shots at least on the heavy since the milita does 185 per shot and a heavy has over 500hp?
I will be in a sagaris by prob next week or so, nearly perfect support skills and basic turret skills since i want to be able to get out of the spawn 1st before i can shoot anything, SP wise will put me well over 4mil and overall give me prob maybe a 1000more shield hp so that forge gunner may have to take 4-5 shots at me, tbh i hope a 20k AV fit is not >2mil tank tbh and that it can take some damage and be more useful but we will see and by then i will be working on my turret skills so it will be intresting to see if i can OHK that heavy forge gunner |
Herpn Derpidus
Crux Special Tasks Group Gallente Federation
11
|
Posted - 2012.10.29 17:14:00 -
[35] - Quote
xeto rak wrote:Yo, in RL missiles are the most powerful weapon: very long rage, massive explosion and blow up everything... I say CCP got it right. It's there,it's up to you to use it instead of complaining. Or.. wait a sec... you don't have the skill?
actually IRL railguns are way beter than most missiles, and plasma blasters dont exist so your logic is invalid...
why would the technology of now be the best in the future |
GLOO GLOO
Algintal Core Gallente Federation
217
|
Posted - 2012.10.29 17:54:00 -
[36] - Quote
The dark cloud wrote:dont nerf the turrets. Just reduce the bonus from the skills by 50%. Like you get 1.5% damage boost for small missile operation and only 1% for the proficency. Another thing is the damage mods i would say instead of 20% use 15% for the top tiers. So leave the stats of the turrets itself alone. And you forget that just 1 small fragmented XT-1 missile turret costs 80.000 ISK. After all you get something good for alot of ISK. be carefull what you want otherwise we end up again with a breach assault rifle.
And up CPU/PG need for prototype turrets...
It's just amazing to be able to fit 2 prototype on a milicia dropship, or on a Sica, with almost the same fit around it. It's so few SP/ISK.
You can fit a Duvoil on a milicia dropsuit, but you have nothing around it. You need a CPU extender (so no armor repairer), not sure that you'll fit a SMG, or grenades, or equipment.... Assault Operation is a x4 (i think ). Well, unbalance.
Ok, it does exist, but it's OP. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.29 18:20:00 -
[37] - Quote
IMHO reduce the base damage by 25-35%. That way, they don't need to re balance the skills. CCP have decided SP should be the deciding factor in this game. 20% damage mod is fine... IF IT COST PG & CPU. Currently it costs NO power. And only around 30 CPU. An enhanced damage module (5%) for a Dropsuit costs 45 CPU & 5 PG.
I don't understand how CCP could get things so wrong. |
Jipamc Zif'nab
Sanmatar Kelkoons Minmatar Republic
0
|
Posted - 2012.10.29 18:21:00 -
[38] - Quote
Quote:Yo, in RL missiles are the most powerful weapon: very long rage, massive explosion and blow up everything... I say CCP got it right. It's there,it's up to you to use it instead of complaining. Or.. wait a sec... you don't have the skill?
Actually... based on the size of the railguns/missiles in the game, the railgun would be vastly more powerful. It's range would greatly exceed the missles and the sheer amount of kinetic energy released on impact would not only be much more powerful, it would also be much more efficiently directed straight through whatever it struck. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.10.29 18:33:00 -
[39] - Quote
I already use proto forge gun and situation when I meet missile tank doesn't look so bright for me. Even if I find some cover to hide, small hill, cargo box or something, tank gunners always find the way to kill me or disable from battle - be splashing with missile. The more often they do it, the less time I have to hit a tank, because each time they hit me my aim go up.
PS It should be subject of different topick, but I have last thing to say Forge gun is big weapon right, everyone will agree to that. You can even say that the size of it matched to size of missile launcher that gunners use, but when I hit LAV with FG it does not disrupt aim of a gunner that keep shooting at me, so why do I need big, fat and slow dropsuit to get same results as wile using some advance AV grenade with mobility, speed, huge stamina etc. Heavy dropsuit skill or some individual dropsuit's should have bonus to "stability under fire" per level. |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.29 19:29:00 -
[40] - Quote
they already took out just about every AOE damage in the game because of complaining.
these missiles on the tanks just roll over everyone, the only reason people pick it up is because the rail gun turret is so pointless. 99% of the time you aren't fighting tanks or buildings so there is no need to take it. or they just pick the blaster turret and suffer the short range.
i'm surprised grenades still exist because of all the AOE bashing. seriously real missiles and explosives do tons of damage to what they hit and everything around it.
where is the line? are people just wanting 1 gun for everyone so that everyone is on the same playing field? are all the touny anti-fun people ruining this game as well? |
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Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.29 21:19:00 -
[41] - Quote
Lets be honest here. AV, Vehicles and Turrets are totally out of wack.
For the past two builds there's been ZERO point in using anything but small missiles as viable turrets. The others simply don't cut it at anything and the missiles do a decent job against everything.
Due to the infinite whining about tanks being "OP", we now have the railgun that is totally useless in comparison to the other two large turret types. (Why the hell CCP did this I don't know, it's the closest thing we have to an actual real tank weapon). It's not even a forge gun mounted on a tank, it's a very poor variant.
Without balancing any of the turrets, CCP decided they'd add in skills that boost the turrets in their already broken state. They then throw in damage mods with broken requirements and stats.
Swarm launchers are totally useless at taking down dropships due to their travel speed. Yet against vehicles they can navigate around corners and chase you halfway across the map. They also do insane damage to armour tanks.
Forge guns are the most ridiculously OP thing in game at the minute imo. It can snipe, It can AA, It can AV and It can AI. The user can basically hide better and is more maneuverable than a tank. It's no comparison to the tanks railgun, yet it costs a fraction in terms of both ISK and SP investment. It's a joke.
So now we have paper tanks with stupidly OP turrets on them, invincible dropships with OP turrets and AV totally broken to compound the issue. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.29 21:46:00 -
[42] - Quote
Quote: So now we have paper tanks with stupidly OP turrets on them, invincible dropships with OP turrets and AV totally broken to compound the issue.
This is a good summary of the whole thread. Only thing I would add is the disparity between shield (paper) and armour (rizla+). They should both be cardboard, super tanks being corrugated card. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.29 21:50:00 -
[43] - Quote
I'm betting that if missile turrets aren't fixed, everyone will be forced to build up shields- then when that happens, laser weapons will go OM NOM NOM on everyone's shields, until they get nerfed for working correctly. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.29 21:57:00 -
[44] - Quote
Tony Calif wrote:Quote: So now we have paper tanks with stupidly OP turrets on them, invincible dropships with OP turrets and AV totally broken to compound the issue.
This is a good summary of the whole thread. Only thing I would add is the disparity between shield (paper) and armour (rizla+). They should both be cardboard, super tanks being corrugated card.
I totally agree.
Although Gallente just isn't me, so shields it is. I just want my railgun back instead of this skill less missile crap. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.10.29 22:12:00 -
[45] - Quote
Ty 'SweetCheeks' Borg wrote:Forge guns are the most ridiculously OP thing in game at the minute imo. It can snipe, It can AA, It can AV and It can AI. The user can basically hide better and is more maneuverable than a tank. It's no comparison to the tanks railgun, yet it costs a fraction in terms of both ISK and SP investment. It's a joke. No, they are not ridiculously OP. Borg, I do not understand how you come to that conclusion. Every single heavy drop after 2 headshots from sniper or 40~bullets from AR... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.29 22:33:00 -
[46] - Quote
I don't think they're ridiculously OP. they're working as intended IMHO. However, HAVs could do with about 1000 / 800 more base Armour / Shield. Or 500 / 400 depending on what the most insane resist you can build. I haven't looked into that.
No joke. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.29 23:47:00 -
[47] - Quote
Sylwester Dziewiecki wrote:Ty 'SweetCheeks' Borg wrote:Forge guns are the most ridiculously OP thing in game at the minute imo. It can snipe, It can AA, It can AV and It can AI. The user can basically hide better and is more maneuverable than a tank. It's no comparison to the tanks railgun, yet it costs a fraction in terms of both ISK and SP investment. It's a joke. No, they are not ridiculously OP. Borg, I do not understand how you come to that conclusion. Every single heavy drop after 2 headshots from sniper or 40~bullets from AR... Or, as I've seen a couple times- when a heavy with a forge is owning everything, just send someone in a starter fit to take advantage of the heavy's speed by hugging his forge while it's charging.
Either the heavy blows himself up, or the starter fit guy melees him to death. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.30 00:09:00 -
[48] - Quote
Any decent forge gunner has an SMG/Pistol. Usually, a high level one. |
Sparten 269
Villore Sec Ops Gallente Federation
89
|
Posted - 2012.10.30 00:11:00 -
[49] - Quote
xeto rak wrote:Yo, in RL missiles are the most powerful weapon: very long rage, massive explosion and blow up everything... I say CCP got it right. It's there,it's up to you to use it instead of complaining. Or.. wait a sec... you don't have the skill?
Huh, forgot this was real life not a video game, silly me. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.30 00:22:00 -
[50] - Quote
Tony Calif wrote:Any decent forge gunner has an SMG/Pistol. Usually, a high level one. key words: while the forge is charging |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.10.30 01:02:00 -
[51] - Quote
you guys are running out of things to nerf on tanks... |
Placid Zan
18
|
Posted - 2012.10.30 01:10:00 -
[52] - Quote
Lurchasaurus wrote:you guys are running out of things to nerf on tanks...
Not yet |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.10.30 01:14:00 -
[53] - Quote
I'm actually advocating giving tanks more base HP. And that splash damage from the large railgun is too low (maybe it would be better if people have them skilled up, but that's a lot of SP needed to make them effective vs weak infantry).
Just look at Dropships lurch. They can be forge gunned down pretty fast. 1 shotting installaions is not cool from my perspective. Or what you can do to a 800k pure tank no gank armour tank. What happens when Surya's get 2 shot from Sagaris? That's not balanced IMHO. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.10.30 01:31:00 -
[54] - Quote
couple points...first of all, i think tank HP is in a good spot. if you want to alter it, play around with skills, mods and teammates. a fully manned tank has 3 people, basically a squad rolling around with high grade teamwork. no wonder they work well. i never see squads of av guys actually work together and when they do, tanks get popped, as it should be.
tanks arent some low profile, supportive little taxi ride like in battlefield, they are full on roles that we spec out for like heavy machine guns and sniper rifles. sometimes, there are simply good tank drivers
dont look at a tank's ability to destroy a militia installation and freak out. the tank has to have a special fitting to be able to do that with expensive mods. any forge gunner can also slap on a few mods and chew through installations.
i was asking for the reduction to the splash radius of raolgun shots since E3, and im glad they fixed that, but the splash damage nerf has made railguns obsolete. putting more splash is good, and people will know, if they get shot across the map, tanks arent op, they just got sniped by a good player. snipers can score headshots, but a tank, using a mounted railgun cant hit a body without having every non tank user screaming for the deletion of all things that kills them?
people also need to realize that swarms are the generic AV option. if you are specializing in av, use forges and mines and av nades. those pack punches and with a forge you can put the pilot so off balance that the ship dies upon a crash landing anyway.
i prefer armor tanks but shield tanks have the advantage now. you cannot judge a game as a whole yet until we have most of the pieces yet and there is a lot of stuff still missing for and against tanks. CCP knows this and they are acting accordingly, but everyone and their mother sees it necessary to try and kill tanks on the forums instead of ingame.
one last thing. everyone was so happy to see tanks be so ****** after the patch and there was a lot of gloating on the forums, but once a few of the serious tank drivers learn how to play again, people start whining. not much love for tanks unfortunately. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.10.30 01:35:00 -
[55] - Quote
Tony Calif wrote:I'm actually advocating giving tanks more base HP. And that splash damage from the large railgun is too low (maybe it would be better if people have them skilled up, but that's a lot of SP needed to make them effective vs weak infantry).
Just look at Dropships lurch. They can be forge gunned down pretty fast. 1 shotting installaions is not cool from my perspective. Or what you can do to a 800k pure tank no gank armour tank. What happens when Surya's get 2 shot from Sagaris? That's not balanced IMHO.
i think there should be an anti-dropship variant of swarms with higher missile velocity, but less damage since they would be lighter, faster missiles and not best for tanks. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.30 01:50:00 -
[56] - Quote
Lurchasaurus wrote:couple points...first of all, i think tank HP is in a good spot. if you want to alter it, play around with skills, mods and teammates. a fully manned tank has 3 people, basically a squad rolling around with high grade teamwork. no wonder they work well. i never see squads of av guys actually work together and when they do, tanks get popped, as it should be.
tanks arent some low profile, supportive little taxi ride like in battlefield, they are full on roles that we spec out for like heavy machine guns and sniper rifles. sometimes, there are simply good tank drivers
you (and most other people) seem to be forgetting the point of this thread- missile turrets, which are supposed to be OK (but not great) at everything, are currently the best thing for every situation.
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Skihids
Tritan-Industries Legacy Rising
969
|
Posted - 2012.10.30 01:52:00 -
[57] - Quote
I think part of the problem is the shear visibility vehicles have. Folks expect to get killed by infantry and ont even take notice of which red dot did them in. It could be the same one over and over, but few would realize it. But vehicles are very noticeable and everyone remembers a death to one, so if a vehicle kills you twice it sticks in your mind as more powerful and more dangerous.
It's human nature. We ignore the greater number of bathtub falls and concentrate on the rare shark attack. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.10.30 01:55:00 -
[58] - Quote
ahem...
im not forgetting anything. with the modules that are available right now, it is very easy to fit a tank with respectable shields and resists while leaving the low slots open on a shield tank. that leaves plenty of room for a driver to mod out his large turret. stop it with the tunnel vision here lol. its the most popular build right now with modded launchers, so of course its going to seem powerful. i will say however, each weapon is still good in its typical role and i will use different turrets based on the situation.
if the enemy team is not going to post any opposition however, i wont bother getting away from my missiles in a match. |
BobThe843CakeMan
BurgezzE.T.F
132
|
Posted - 2012.10.30 02:20:00 -
[59] - Quote
Lurchasaurus wrote:couple points...first of all, i think tank HP is in a good spot. if you want to alter it, play around with skills, mods and teammates. a fully manned tank has 3 people, basically a squad rolling around with high grade teamwork. no wonder they work well. i never see squads of av guys actually work together and when they do, tanks get popped, as it should be.
tanks arent some low profile, supportive little taxi ride like in battlefield, they are full on roles that we spec out for like heavy machine guns and sniper rifles. sometimes, there are simply good tank drivers
dont look at a tank's ability to destroy a militia installation and freak out. the tank has to have a special fitting to be able to do that with expensive mods. any forge gunner can also slap on a few mods and chew through installations.
i was asking for the reduction to the splash radius of raolgun shots since E3, and im glad they fixed that, but the splash damage nerf has made railguns obsolete. putting more splash is good, and people will know, if they get shot across the map, tanks arent op, they just got sniped by a good player. snipers can score headshots, but a tank, using a mounted railgun cant hit a body without having every non tank user screaming for the deletion of all things that kills them?
people also need to realize that swarms are the generic AV option. if you are specializing in av, use forges and mines and av nades. those pack punches and with a forge you can put the pilot so off balance that the ship dies upon a crash landing anyway.
i prefer armor tanks but shield tanks have the advantage now. you cannot judge a game as a whole yet until we have most of the pieces yet and there is a lot of stuff still missing for and against tanks. CCP knows this and they are acting accordingly, but everyone and their mother sees it necessary to try and kill tanks on the forums instead of ingame.
one last thing. everyone was so happy to see tanks be so ****** after the patch and there was a lot of gloating on the forums, but once a few of the serious tank drivers learn how to play again, people start whining. not much love for tanks unfortunately. Lurch you say armor tanks are weaker but i don't see it that way. You can easily get one to 3,000 - 5,000 shield and have a rep on it. Plus you can have armor plates making it 5,000-6,000 armor. Making one BA tank. Just wait til u see my syrya lurch. :)
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.10.30 02:24:00 -
[60] - Quote
we'll see.... |
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