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Sylwester Dziewiecki
Doomheim
83
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Posted - 2012.10.29 14:54:00 -
[1] - Quote
EnglishSnake@ I think you overestimating forge gun capabilities. Firstly it's not push-the-trigger hit-the-target weapon. It takes some time to hit something when you firing from distance, and you have to calculate where target will be in a second(~). You must demonstrate precision, using weapon that is imprecise(there is no zoom-in option, and splash dmg does not matter in killing tank). Standars BFG hit for 2100 per charge that takes 6 sec, if you have 2 dmg mode it's 2730 per 6sec, so 455dps minus penalty from second dmg mode(I include 10% from weaponry). 455dps may sounds good but it doesn't mean much when your target is mobile and can simply run away in that 6sec period of time.
And I completely approve OP! |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.10.29 18:33:00 -
[2] - Quote
I already use proto forge gun and situation when I meet missile tank doesn't look so bright for me. Even if I find some cover to hide, small hill, cargo box or something, tank gunners always find the way to kill me or disable from battle - be splashing with missile. The more often they do it, the less time I have to hit a tank, because each time they hit me my aim go up.
PS It should be subject of different topick, but I have last thing to say Forge gun is big weapon right, everyone will agree to that. You can even say that the size of it matched to size of missile launcher that gunners use, but when I hit LAV with FG it does not disrupt aim of a gunner that keep shooting at me, so why do I need big, fat and slow dropsuit to get same results as wile using some advance AV grenade with mobility, speed, huge stamina etc. Heavy dropsuit skill or some individual dropsuit's should have bonus to "stability under fire" per level. |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.10.29 22:12:00 -
[3] - Quote
Ty 'SweetCheeks' Borg wrote:Forge guns are the most ridiculously OP thing in game at the minute imo. It can snipe, It can AA, It can AV and It can AI. The user can basically hide better and is more maneuverable than a tank. It's no comparison to the tanks railgun, yet it costs a fraction in terms of both ISK and SP investment. It's a joke. No, they are not ridiculously OP. Borg, I do not understand how you come to that conclusion. Every single heavy drop after 2 headshots from sniper or 40~bullets from AR... |
Sylwester Dziewiecki
Doomheim
83
|
Posted - 2012.10.30 11:56:00 -
[4] - Quote
If you(tank drivers) have a option to replace small turret with module as heavy shield/armor transfer, scaning module, some jamming system, drone control unit or something like that and allow crew members to control it, would you consider to use it?
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