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BobThe843CakeMan
BurgezzE.T.F
132
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Posted - 2012.10.29 02:45:00 -
[1] - Quote
Mobius Wyvern wrote:Zekain Kade wrote:Here's why.
A Large blaster turret has short range, is meant to deal with infantry, or light vehicles.
A rail gun is for long range, but it does have it's own range cap. it is meant to take out heavy armor, but can't deal enough damage towards shield tanks to be very effective. it has a low rate of fire, and is very ineffective against infantry.
The large missile turret has infinite range, has a massive splash damage radius. It can deal massive damage to dominate both armor, and shield tanks, it can vaporize infantry, it's rate of fire is stupidly high. It can also act like a massive, long range shot gun from any range. it is also the ideal weapon for AA. Which probably means it'll even be able to out do the auto cannon once it's released.
large missile turrets are supposed to be the type of weapon that can do anything, but cannot excel at any of the specialized jobs the other turrets are built for, yet the large missile turret can do everything, and excel far beyond the jobs of any other turret type.
Why...? why is it like this? it's so stupid. there is no reason to spec into any other turret type.
if this was a game of rock, paper, scissors. The large missile turret would be the laser sword.
Right now the large missile turret is like the replication SL on steroids. My Madrugar was using a Cycled Blaster with a 10% damage boost and a pair of Cycle Missile turrets with a 20% damage boost, had roughly 6500 ehp with a Heavy IG-L repper, and I took it up against a Gunnlogi with all Accelerated Missile turrets. I died in 3 seconds. I think that's a little imbalanced. 6,500 armor on a armor tank..... Although my tank would have lost too. think about it. 6,500 thts not much at all. mine has 10,000 armor. With 2 small reps. But point being he could have just had a good gunnlogi. They can go up to 6,000 shield plus. Meaning you'd get pwned. Which you did. Lol.
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BobThe843CakeMan
BurgezzE.T.F
132
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Posted - 2012.10.29 03:00:00 -
[2] - Quote
Tony Calif wrote:You could have 12000 armour and get killed in 3 shots. Just to make a point about the damage (yeah, explosives do 30% more vs armour). That's like 6 seconds or so. i know right. armor tanks get no love but they make no good tank weapons for shields. when they do thou. I WILL BE SHIELD TANK HUNTING. |
BobThe843CakeMan
BurgezzE.T.F
132
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Posted - 2012.10.30 02:20:00 -
[3] - Quote
Lurchasaurus wrote:couple points...first of all, i think tank HP is in a good spot. if you want to alter it, play around with skills, mods and teammates. a fully manned tank has 3 people, basically a squad rolling around with high grade teamwork. no wonder they work well. i never see squads of av guys actually work together and when they do, tanks get popped, as it should be.
tanks arent some low profile, supportive little taxi ride like in battlefield, they are full on roles that we spec out for like heavy machine guns and sniper rifles. sometimes, there are simply good tank drivers
dont look at a tank's ability to destroy a militia installation and freak out. the tank has to have a special fitting to be able to do that with expensive mods. any forge gunner can also slap on a few mods and chew through installations.
i was asking for the reduction to the splash radius of raolgun shots since E3, and im glad they fixed that, but the splash damage nerf has made railguns obsolete. putting more splash is good, and people will know, if they get shot across the map, tanks arent op, they just got sniped by a good player. snipers can score headshots, but a tank, using a mounted railgun cant hit a body without having every non tank user screaming for the deletion of all things that kills them?
people also need to realize that swarms are the generic AV option. if you are specializing in av, use forges and mines and av nades. those pack punches and with a forge you can put the pilot so off balance that the ship dies upon a crash landing anyway.
i prefer armor tanks but shield tanks have the advantage now. you cannot judge a game as a whole yet until we have most of the pieces yet and there is a lot of stuff still missing for and against tanks. CCP knows this and they are acting accordingly, but everyone and their mother sees it necessary to try and kill tanks on the forums instead of ingame.
one last thing. everyone was so happy to see tanks be so ****** after the patch and there was a lot of gloating on the forums, but once a few of the serious tank drivers learn how to play again, people start whining. not much love for tanks unfortunately. Lurch you say armor tanks are weaker but i don't see it that way. You can easily get one to 3,000 - 5,000 shield and have a rep on it. Plus you can have armor plates making it 5,000-6,000 armor. Making one BA tank. Just wait til u see my syrya lurch. :)
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BobThe843CakeMan
BurgezzE.T.F
132
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Posted - 2012.10.30 09:55:00 -
[4] - Quote
Tony Calif wrote:If you say armour tanks aren't terrible this build you don't have a clue on how to fit a shield tank U will see my comrad. :) but for someone who hasn't invested in both wouldn't know the power of an armor tank now would he. Hope to see ur tank on the battle field once i get my 500,000 sp. best of luck :). |
BobThe843CakeMan
BurgezzE.T.F
132
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Posted - 2012.10.30 19:08:00 -
[5] - Quote
you say armor tanks suck and you have very valid reasons but at the same time you have weapons good against armor but none tht are effective against shield tanks laser turrets for tanks. When ever these come all the people wth shield tanks will say to nerf these due to high damage applications. Fact of the matter is all we have are hybrid turrets and missiles. None which are good against shield. Do you guys remember how bad missiles used to be. 120 damage per shot. Thts the next step if u keep this complaining for them to nerf it. And this is coming from an armor tank person. Just saying. |
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