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Scheneighnay McBob
Bojo's School of the Trades
1058
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Posted - 2012.10.28 21:04:00 -
[1] - Quote
Zekain Kade wrote: large missile turrets are supposed to be the type of weapon that can do anything, but cannot excel at any of the specialized jobs the other turrets are built for, yet the large missile turret can do everything, and excel far beyond the jobs of any other turret type.
Same with small missile turrets. They at least need to drop with range and eventually go into the ground. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.28 21:07:00 -
[2] - Quote
Zekain Kade wrote:Logi Bro wrote:I've said the same thing before. Missile launchers need to decide if they are supposed to be anti-infantry or anti-vehicle, if it was meant to be a middle-ground between the both, it needs to do half as much damage to infantry as blasters, and half as much damage to vehicles as railguns, plus needs a smaller blast radius. And their range needs to be limited. being able to out range a rail gun is stupid. rail guns are supposed to be armor snipers. Not only do they need less range than railguns, but railguns (at least small ones) need way more range. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.29 00:59:00 -
[3] - Quote
xeto rak wrote:Yo, in RL missiles are the most powerful weapon: very long rage, massive explosion and blow up everything... I say CCP got it right. It's there,it's up to you to use it instead of complaining. Or.. wait a sec... you don't have the skill? Congratulations: when laser turrets and more aircraft are implemented, (also when we can choose where we go), you're the first person I bothered to put onto my list of idiots to target in my spare time |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.29 21:50:00 -
[4] - Quote
I'm betting that if missile turrets aren't fixed, everyone will be forced to build up shields- then when that happens, laser weapons will go OM NOM NOM on everyone's shields, until they get nerfed for working correctly. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.29 23:47:00 -
[5] - Quote
Sylwester Dziewiecki wrote:Ty 'SweetCheeks' Borg wrote:Forge guns are the most ridiculously OP thing in game at the minute imo. It can snipe, It can AA, It can AV and It can AI. The user can basically hide better and is more maneuverable than a tank. It's no comparison to the tanks railgun, yet it costs a fraction in terms of both ISK and SP investment. It's a joke. No, they are not ridiculously OP. Borg, I do not understand how you come to that conclusion. Every single heavy drop after 2 headshots from sniper or 40~bullets from AR... Or, as I've seen a couple times- when a heavy with a forge is owning everything, just send someone in a starter fit to take advantage of the heavy's speed by hugging his forge while it's charging.
Either the heavy blows himself up, or the starter fit guy melees him to death. |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.30 00:22:00 -
[6] - Quote
Tony Calif wrote:Any decent forge gunner has an SMG/Pistol. Usually, a high level one. key words: while the forge is charging |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2012.10.30 01:50:00 -
[7] - Quote
Lurchasaurus wrote:couple points...first of all, i think tank HP is in a good spot. if you want to alter it, play around with skills, mods and teammates. a fully manned tank has 3 people, basically a squad rolling around with high grade teamwork. no wonder they work well. i never see squads of av guys actually work together and when they do, tanks get popped, as it should be.
tanks arent some low profile, supportive little taxi ride like in battlefield, they are full on roles that we spec out for like heavy machine guns and sniper rifles. sometimes, there are simply good tank drivers
you (and most other people) seem to be forgetting the point of this thread- missile turrets, which are supposed to be OK (but not great) at everything, are currently the best thing for every situation.
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