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DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.17 19:42:00 -
[1] - Quote
Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized in any way for it? This never really used to bother me but it seems like every game I get into there are just more and more snipers, and it's frankly pretty damn annoying. I think a lot of this is simply because of the fact that you lose all sway when crouched. If you still had at least a little bit to deal with, no big deal, at least then I know you aren't just pointing and clicking, you're actually engaging with the game in some way.
Oh, and screw skirmish. I'm only ever playing skirmish with a full group on mics, people are far too stupid to play skirmish with pubbies >_< |
HowDidThatTaste
Imperfects Negative-Feedback
2242
|
Posted - 2012.10.17 19:45:00 -
[2] - Quote
I here ya about those pesky snipers.
I can't play skirmish because it lags so bad. |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
126
|
Posted - 2012.10.17 19:51:00 -
[3] - Quote
Well in fairness crouching should and does stabalize a weapon but it may be over done if there is no sway, only way to have no sway with a sniper rifle is while using a bi pod which firstly we need to be in a position to use which we havent short of a chest high wall, but all in all yes if there is no sway(i dont know so the if is vital) then there should be some added but it should be significently better than standing up right. |
Sentient Archon
Red Star.
690
|
Posted - 2012.10.17 19:51:00 -
[4] - Quote
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized in any way for it? This never really used to bother me but it seems like every game I get into there are just more and more snipers, and it's frankly pretty damn annoying. I think a lot of this is simply because of the fact that you lose all sway when crouched. If you still had at least a little bit to deal with, no big deal, at least then I know you aren't just pointing and clicking, you're actually engaging with the game in some way.
Oh, and screw skirmish. I'm only ever playing skirmish with a full group on mics, people are far too stupid to play skirmish with pubbies >_<
Lol! How many of those games are actually won where you have snipers camping in the far end of the map? Most of the time they hunted down by us or shot down by other snipers. Lulz! If someone snipes me, I turn around laugh at them and move on to what I do best! |
pbr me
843 Boot Camp
5
|
Posted - 2012.10.17 19:53:00 -
[5] - Quote
Get a dropship and set it on the heads of blue/red dot camping snipers. It's fun and makes me chuckle. Have your shields/armor ready to repair though... |
Necrodermis
GunFall Mobilization Covert Intervention
460
|
Posted - 2012.10.17 19:55:00 -
[6] - Quote
i get annoyed by snipers as well, they serve a purpose. having a squad mate up high to show you where people are pinging them on your map is useful.
but when you have 5+ snipers in the hills on your team, it just makes life harder. they sit up there and i'm forced to cap points alone.
it's easy to hide from snipers they just stand behind rocks or other obsticles from all the snipers or keep moving to avoid headshots. |
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GM Hercules
Game Masters C C P Alliance
335
|
Posted - 2012.10.17 19:58:00 -
[7] - Quote
Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory. |
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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.10.17 20:17:00 -
[8] - Quote
GM Hercules wrote:Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory.
Yea no one like you as it is |
Cerebral Wolf Jr
Immobile Infantry
760
|
Posted - 2012.10.17 20:31:00 -
[9] - Quote
Sha Kharn Clone wrote:GM Hercules wrote:Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory. Yea no one like you as it is
He's right though, lets be fair, we all know that random matches are going to give you a team full of snipers, its the same in any FPS game out there because people have some fascination with it and don't realise that they can get better ratios and more kills by not sitting in the same spot for 20 mins like a ****.
Its one of the main reasons to run with a corp. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
39
|
Posted - 2012.10.17 20:32:00 -
[10] - Quote
Cerebral Wolf Jr wrote:Sha Kharn Clone wrote:GM Hercules wrote:Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory. Yea no one like you as it is He's right though, lets be fair, we all know that random matches are going to give you a team full of snipers, its the same in any FPS game out there because people have some fascination with it and don't realise that they can get better ratios and more kills by not sitting in the same spot for 20 mins like a ****. Its one of the main reasons to run with a corp.
THIS ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
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Knightshade Belladonna
Villore Sec Ops Gallente Federation
288
|
Posted - 2012.10.17 20:51:00 -
[11] - Quote
I think alot of it also has to do with every ones obsession with K/DR. If everyone wasn't all like K/DR means all otherwise you SUCK , we wouldn't have so many campers and non objective taking people that are scared to make risks because thier tiny brains tell them it makes them look bad.. the gameplay might show less of them appearing and annoying alot of us. But that will never happen, to huge of a crowd that thinks all the glory lies in KD |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.17 20:57:00 -
[12] - Quote
The only problem I have with snipers are the ones who sit behind the red line. Sure it's tactically viable at the moment because game mechanics allow it.
I think this could be fixed by having a "blue line", that matches to enemy's red line, and making the areas beyond both no fire zones. That way, if a sniper, or other extreme range combatant, wants to shoot someone, they have to put themselves at the same risk as the everyone else. |
Thig Chastot
Algintal Core Gallente Federation
4
|
Posted - 2012.10.17 21:31:00 -
[13] - Quote
You forget that it takes a different skill to play as a successful sniper. It's more about patience, waiting for the right shots. It's not that easy to pull two quick shots on a sprinting (and jumping, which is unrealistic and annoying) target 300 meters away, even with out sway. Besides, most snipers don't get but mayby 6 kills per match (that's a rough average). The real benefit is the surveilance they provide. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.17 21:50:00 -
[14] - Quote
Thig Chastot wrote:You forget that it takes a different skill to play as a successful sniper. It's more about patience, waiting for the right shots. It's not that easy to pull two quick shots on a sprinting (and jumping, which is unrealistic and annoying) target 300 meters away, even with out sway. Besides, most snipers don't get but mayby 6 kills per match (that's a rough average). The real benefit is the surveilance they provide.
Most snipers I've seen go 10/0 + just sitting back and getting one shot kills with the charge sniper rifle. And why is it unrealistic to jump? |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.17 21:54:00 -
[15] - Quote
Knightshade Belladonna wrote: I think alot of it also has to do with every ones obsession with K/DR. If everyone wasn't all like K/DR means all otherwise you SUCK , we wouldn't have so many campers and non objective taking people that are scared to make risks because thier tiny brains tell them it makes them look bad.. the gameplay might show less of them appearing and annoying alot of us. But that will never happen, to huge of a crowd that thinks all the glory lies in KD
Not in this game... Some may be doing it for KDR, most do it because they are easy to skill and they can't afford to play the game.
It's much more sensible to hide in the hills or camp on a roof with an AR or hide by an objective or spawn point with an HMG and just go for kills.
Why would you '' play the game '' and go for letters etc. only to have one of these players kill you, or be run over by a free jeep, or spammed by a dropship in your expensive suit. Screw that.
When the SP is a joke and you can't afford the ISK to '' play '' why the hell would you ?.
Just another one of the many reasons why the gameplay in this beta sucks I'm afraid.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.17 21:54:00 -
[16] - Quote
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized in any way for it? This never really used to bother me but it seems like every game I get into there are just more and more snipers, and it's frankly pretty damn annoying. I think a lot of this is simply because of the fact that you lose all sway when crouched. If you still had at least a little bit to deal with, no big deal, at least then I know you aren't just pointing and clicking, you're actually engaging with the game in some way.
Oh, and screw skirmish. I'm only ever playing skirmish with a full group on mics, people are far too stupid to play skirmish with pubbies >_<
I snipe with a militia smg about two inches from the back of the head of an enemy sniper. Out of range?? Sigh.........whats the range on the FREE LAV missile turret??
Use the tools you have. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.17 22:04:00 -
[17] - Quote
ICECREAMK1NG wrote:Knightshade Belladonna wrote: I think alot of it also has to do with every ones obsession with K/DR. If everyone wasn't all like K/DR means all otherwise you SUCK , we wouldn't have so many campers and non objective taking people that are scared to make risks because thier tiny brains tell them it makes them look bad.. the gameplay might show less of them appearing and annoying alot of us. But that will never happen, to huge of a crowd that thinks all the glory lies in KD Not in this game... Some may be doing it for KDR, most do it because they are easy to skill and they can't afford to play the game. It's much more sensible to hide in the hills or camp on a roof with an AR or hide by an objective or spawn point with an HMG and just go for kills. Why would you '' play the game '' and go for letters etc. only to have one of these players kill you, or be run over by a free jeep, or spammed by a dropship in your expensive suit. Screw that. When the SP is a joke and you can't afford the ISK to '' play '' why the hell would you ?. Just another one of the many reasons why the gameplay in this beta sucks I'm afraid.
They want to snipe in the hills?? Cool as its very fun to track them down and either melee, pistol or militia smg at two inches away.
STARTER FITS cost how much?? ZERO ISK.
Takeing the letters is not for KDR but only for I won and you lost.
|
Obama DAT
Doomheim
389
|
Posted - 2012.10.17 22:05:00 -
[18] - Quote
Sniper 514 |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.17 22:06:00 -
[19] - Quote
Tech Ohm Eaven wrote:Sigh.........whats the range on the FREE LAV missile turret??
Did you actually just tell me to use a LAV missile turret against a sniper?
Do you see what's wrong with what you just said? |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.17 22:20:00 -
[20] - Quote
DUST Fiend wrote:Tech Ohm Eaven wrote:Sigh.........whats the range on the FREE LAV missile turret??
Did you actually just tell me to use a LAV missile turret against a sniper? Do you see what's wrong with what you just said?
Please do not! tell me you expect to sit in a LAV out in the OPEN?? LOL!
Park the LAV where just the tip of the turret is close to where the sniper is and kill them with splash damage.
Ping, triangle, wait, triangle, triangle, shoot and "sniper" dies.
The "snipers" hideing in the hills die. The good snipers never hide in the hills nor do they stay in one spot.
Or snipe them with a forge gun. Works for me.
|
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Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.17 22:43:00 -
[21] - Quote
Tech Ohm Eaven wrote:DUST Fiend wrote:Tech Ohm Eaven wrote:Sigh.........whats the range on the FREE LAV missile turret??
Did you actually just tell me to use a LAV missile turret against a sniper? Do you see what's wrong with what you just said? Park the LAV where just the tip of the turret is close to where the sniper is and kill them with splash damage. Change position, headshot gunner |
ICECREAMK1NG
WARRIORS 1NC
391
|
Posted - 2012.10.17 22:44:00 -
[22] - Quote
Tech Ohm Eaven wrote:ICECREAMK1NG wrote:Knightshade Belladonna wrote: I think alot of it also has to do with every ones obsession with K/DR. If everyone wasn't all like K/DR means all otherwise you SUCK , we wouldn't have so many campers and non objective taking people that are scared to make risks because thier tiny brains tell them it makes them look bad.. the gameplay might show less of them appearing and annoying alot of us. But that will never happen, to huge of a crowd that thinks all the glory lies in KD Not in this game... Some may be doing it for KDR, most do it because they are easy to skill and they can't afford to play the game. It's much more sensible to hide in the hills or camp on a roof with an AR or hide by an objective or spawn point with an HMG and just go for kills. Why would you '' play the game '' and go for letters etc. only to have one of these players kill you, or be run over by a free jeep, or spammed by a dropship in your expensive suit. Screw that. When the SP is a joke and you can't afford the ISK to '' play '' why the hell would you ?. Just another one of the many reasons why the gameplay in this beta sucks I'm afraid. They want to snipe in the hills?? Cool as its very fun to track them down and either melee, pistol or militia smg at two inches away. STARTER FITS cost how much?? ZERO ISK. Takeing the letters is not for KDR but only for I won and you lost.
Really, so you're taking letters at the same time as running into the hills to knife snipers are you ?.
In your starter fit ? Hmm sure you are.
Starter fit if you die taking a letter is ok because it costs nothing although you'll never take one in a starter fit because you're getting sniped from the hills.
So use a starter fit which is free but useless and kinda proves what i just said that there's no point using an expensive suit to play in because you can't afford to, and the SP is pointless , so like I said why would you ..... '' play the game ''
Please read and try to understand the original post before posting what you think are smart a$$ replys. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.17 22:49:00 -
[23] - Quote
Sleepy Zan wrote:Tech Ohm Eaven wrote:DUST Fiend wrote:Tech Ohm Eaven wrote:Sigh.........whats the range on the FREE LAV missile turret??
Did you actually just tell me to use a LAV missile turret against a sniper? Do you see what's wrong with what you just said? Park the LAV where just the tip of the turret is close to where the sniper is and kill them with splash damage. Change position, headshot gunner
Heavy suit. Or do not use vehicle and just forge gun versus sniper rifle.
Are you that sniper that I shoot with the forge gun?? Damn you are a very good sniper.
|
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.17 22:52:00 -
[24] - Quote
ICECREAMK1NG wrote:Tech Ohm Eaven wrote:ICECREAMK1NG wrote:Knightshade Belladonna wrote: I think alot of it also has to do with every ones obsession with K/DR. If everyone wasn't all like K/DR means all otherwise you SUCK , we wouldn't have so many campers and non objective taking people that are scared to make risks because thier tiny brains tell them it makes them look bad.. the gameplay might show less of them appearing and annoying alot of us. But that will never happen, to huge of a crowd that thinks all the glory lies in KD Not in this game... Some may be doing it for KDR, most do it because they are easy to skill and they can't afford to play the game. It's much more sensible to hide in the hills or camp on a roof with an AR or hide by an objective or spawn point with an HMG and just go for kills. Why would you '' play the game '' and go for letters etc. only to have one of these players kill you, or be run over by a free jeep, or spammed by a dropship in your expensive suit. Screw that. When the SP is a joke and you can't afford the ISK to '' play '' why the hell would you ?. Just another one of the many reasons why the gameplay in this beta sucks I'm afraid. They want to snipe in the hills?? Cool as its very fun to track them down and either melee, pistol or militia smg at two inches away. STARTER FITS cost how much?? ZERO ISK. Takeing the letters is not for KDR but only for I won and you lost. Really, so you're taking letters at the same time as running into the hills to knife snipers are you ?. In your starter fit ? Hmm sure you are. Starter fit if you die taking a letter is ok because it costs nothing although you'll never take one in a starter fit because you're getting sniped from the hills. So use a starter fit which is free but useless and kinda proves what i just said that there's no point using an expensive suit to play in because you can't afford to, and the SP is pointless , so like I said why would you ..... '' play the game '' Please read and try to understand the original post before posting what you think are smart a$$ replys.
Wheres the fun in useing a proto everything to go versus another proto?? IMHO its much more fun to go basic everything and still kill folks with better gear even if the odds are stacked against.
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Cloudy Zan
17
|
Posted - 2012.10.17 22:56:00 -
[25] - Quote
Tech Ohm Eaven wrote:Sleepy Zan wrote:Tech Ohm Eaven wrote:Park the LAV where just the tip of the turret is close to where the sniper is and kill them with splash damage. Change position, headshot gunner Heavy suit. Or do not use vehicle and just forge gun versus sniper rifle. Are you that sniper that I shoot with the forge gun?? Damn you are a very good sniper. Ya heavies take more finesse
I think you might have got me with that forge last build but I don't remember dying to one this build yet, I could be wrong. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.17 23:06:00 -
[26] - Quote
Cloudy Zan wrote:Tech Ohm Eaven wrote:Sleepy Zan wrote:Tech Ohm Eaven wrote:Park the LAV where just the tip of the turret is close to where the sniper is and kill them with splash damage. Change position, headshot gunner Heavy suit. Or do not use vehicle and just forge gun versus sniper rifle. Are you that sniper that I shoot with the forge gun?? Damn you are a very good sniper. Ya heavies take more finesse I think you might have got me with that forge last build but I don't remember dying to one this build yet, I could be wrong.
Hmm you may be right but then if I do get a chance before a wipe to skill my forge gun from L1 to L5 and also get heavy sharpshooter to L5 and heavy weapon sharpshooter proficiency to L5 then maybe??
But then the problem is on my part its going to be 99% luck and 1% skills to get some forge gun kills at long range but it never hurts to try??
And good game the other day since that was fun.
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Aelita Dranoch
HavoK Core
12
|
Posted - 2012.10.17 23:39:00 -
[27] - Quote
You guys are all wrong. sniping definitely takes more work than you think, I've tried it b4 it isn't half bad. leave how the sniper functions alone already i manage to beat them without using a sniper rifle by killing them when they aren't looking they don't see everything. out maneuvering an opponent is better than out-gunning them. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.17 23:45:00 -
[28] - Quote
Aelita Dranoch wrote:You guys are all wrong. sniping definitely takes more work than you think, I've tried it b4 it isn't half bad. leave how the sniper functions alone already i manage to beat them without using a sniper rifle by killing them when they aren't looking they don't see everything. out maneuvering an opponent is better than out-gunning them.
I'm notoriously bad at sniping in all FPS games, yet even I have been able to get 5-15 kills with one or no deaths when I load up as a sniper. The biggest issue is that crouching completely eliminates sway. It should greatly reduce it, but it should never completely eliminate it. Also, I believe there's no bullet travel in DUST, so there's no need to lead shots or anything like that, since the instant you pull the trigger the enemy takes damage.
I'm more or less concerned with the fact that it just makes for very boring gameplay, and like someone else mentioned, there's not much point in pulling out expensive fits when you're just going to get sniped trying to take objectives. That partially plays into the ISK rewards this build, which are sad, but still. |
Dust Tau
3
|
Posted - 2012.10.17 23:48:00 -
[29] - Quote
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized in any way for it? This never really used to bother me but it seems like every game I get into there are just more and more snipers, and it's frankly pretty damn annoying. I think a lot of this is simply because of the fact that you lose all sway when crouched. If you still had at least a little bit to deal with, no big deal, at least then I know you aren't just pointing and clicking, you're actually engaging with the game in some way.
Oh, and screw skirmish. I'm only ever playing skirmish with a full group on mics, people are far too stupid to play skirmish with pubbies >_< Sorry! That I think was my fault. I don't know why snipers sway like that I find it very annoying. |
Dirty Zan
2
|
Posted - 2012.10.17 23:49:00 -
[30] - Quote
DUST Fiend wrote:Aelita Dranoch wrote:You guys are all wrong. sniping definitely takes more work than you think, I've tried it b4 it isn't half bad. leave how the sniper functions alone already i manage to beat them without using a sniper rifle by killing them when they aren't looking they don't see everything. out maneuvering an opponent is better than out-gunning them. I'm notoriously bad at sniping in all FPS games, yet even I have been able to get 5-15 kills with one or no deaths when I load up as a sniper. The biggest issue is that crouching completely eliminates sway. It should greatly reduce it, but it should never completely eliminate it. Also, I believe there's no bullet travel in DUST, so there's no need to lead shots or anything like that, since the instant you pull the trigger the enemy takes damage. I'm more or less concerned with the fact that it just makes for very boring gameplay, and like someone else mentioned, there's not much point in pulling out expensive fits when you're just going to get sniped trying to take objectives. That partially plays into the ISK rewards this build, which are sad, but still. I don't think that the fact that there is no sway is the problem. I think the problem mainly is that the sniper snaps back to the same position with no sway after every shot. Also bullet drop and travel time needs to be added as well. |
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DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.17 23:53:00 -
[31] - Quote
Dirty Zan wrote:I don't think that the fact that there is no sway is the problem. I think the problem mainly is that the sniper snaps back to the same position with no sway after every shot. Also bullet drop and travel time needs to be added as well.
I still think 0 sway is an issue, but you raise good points. |
achiever
Osmon Surveillance Caldari State
25
|
Posted - 2012.10.17 23:54:00 -
[32] - Quote
well running with a corp is no help at all and now with corp i run in too games where 6 sinpers sit in there red zone never come out and the rest run and get abc points with the 6 sinpers covering the 10 so when you try too take a point and when you start too take on the guys with the ar and pop a head up the 6 sinpers pop you and that sucks ass i have been killed more by sinpers then guys with ar takeing the fun right out of the game |
Lasarte Ioni
Noob Gaming
72
|
Posted - 2012.10.18 00:10:00 -
[33] - Quote
DUST Fiend wrote:Dirty Zan wrote:I don't think that the fact that there is no sway is the problem. I think the problem mainly is that the sniper snaps back to the same position with no sway after every shot. Also bullet drop and travel time needs to be added as well. I still think 0 sway is an issue, but you raise good points.
I've heard the experimental milita sniper has bullet drop and delay, so maybe they are working to make all snipers behave like that, it's just hope, but maybe that will add some balance to the point and click sniper ( the 'mountain bandit' sniper is ultra easy to counter-snipe anyway but...) |
Dirty Zan
2
|
Posted - 2012.10.18 00:21:00 -
[34] - Quote
Lasarte Ioni wrote:DUST Fiend wrote:Dirty Zan wrote:I don't think that the fact that there is no sway is the problem. I think the problem mainly is that the sniper snaps back to the same position with no sway after every shot. Also bullet drop and travel time needs to be added as well. I still think 0 sway is an issue, but you raise good points. I've heard the experimental milita sniper has bullet drop and delay, so maybe they are working to make all snipers behave like that, it's just hope, but maybe that will add some balance to the point and click sniper ( the 'mountain bandit' sniper is ultra easy to counter-snipe anyway but...) I love that thing its fun as hell to use and fires railgun shots. I would use it exclusively if it came in a standard sniper variant instead of 3 shot militia
And sometimes those mountain snipers can be almost unkillable unless you can find higher ground or find a sweet spot to actually hit them. |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.10.18 00:22:00 -
[35] - Quote
Oh lovely, another, Snipers are OP, lolololololololololol.
The whinyness of some people..... |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.18 00:25:00 -
[36] - Quote
Andius Fidelitas wrote:Oh lovely, another, Snipers are OP, lolololololololololol.
The whinyness of some people.....
Please quote me calling them OP. I'll be waiting.
I'm making observations Sherlock, chill out. |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.10.18 01:03:00 -
[37] - Quote
Quote:Please quote me calling them OP. I'll be waiting.
I'm making observations Sherlock, chill out.
You asked for it.
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized in any way for it? This never really used to bother me but it seems like every game I get into there are just more and more snipers, and it's frankly pretty damn annoying. I think a lot of this is simply because of the fact that you lose all sway when crouched. If you still had at least a little bit to deal with, no big deal, at least then I know you aren't just pointing and clicking, you're actually engaging with the game in some way.
Let me translate this from your language, wahwahnese: Waaaaahhhh, why snipers get rocksteady aim!!!??? Waaaahh I ignore the reality of crouching snipers!!!! Waaaahhhhh, snipers fight in the map edges, NO FAIRR!!!! Waaaahh, I refuse to adapt when snipers are the primary norm!!!! Waaaaahhhh, I refuse to acknowledge camping as a tactical choice, that can easily be countered with proper hunting skills (and a fast character or vehicle) Waaaaahhh, I want my enemy snipers to have a hard time hitting me, WAAAAAHHHH!!!
I have no need to find a a quote of you stating snipers are OP, it is already implicit in your expressions, pointing out their so called "easy" things they have (rocksteady aim, fighting from the mountain edges, etc.), under the rubrick that they have it "too easy" compared to the other classes. You evidently are ignorant of the drawbacks that snipers have to put up with, weak armor, 0 strafing capability (their one defensive asset in close quarters), avoidance of direct confrontation (ever heard of skirmishers moron?), and of course, limited ammo in some cases (when no nanos are at our disposal).
No direct quote needed, only have to read between the lines that you can't put up a fight against the sniper.
Quote:Oh, and screw skirmish. I'm only ever playing skirmish with a full group on mics, people are far too stupid to play skirmish with pubbies >_<
This be true though. That's what corps are for. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.18 01:06:00 -
[38] - Quote
Yea, I'm not even reading that. Be on your way now. |
TiMeSpLiT--TeR
Planetary Response Organisation Test Friends Please Ignore
326
|
Posted - 2012.10.18 01:25:00 -
[39] - Quote
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized in any way for it? This never really used to bother me but it seems like every game I get into there are just more and more snipers, and it's frankly pretty damn annoying. I think a lot of this is simply because of the fact that you lose all sway when crouched. If you still had at least a little bit to deal with, no big deal, at least then I know you aren't just pointing and clicking, you're actually engaging with the game in some way.
Oh, and screw skirmish. I'm only ever playing skirmish with a full group on mics, people are far too stupid to play skirmish with pubbies >_<
To counter a sniper, think like a sniper. Go for the hills.
|
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.10.18 01:27:00 -
[40] - Quote
DUST Fiend wrote:Yea, I'm not even reading that. Be on your way now.
tsk tsk
I look forward in putting a round through your hollowed head from your favorite place, the hills on the edge of the map. |
|
Tyrus Four
128
|
Posted - 2012.10.18 01:49:00 -
[41] - Quote
A good infiltrator solves this problem quite neatly.
unless the sniper is hiding way in the red zone. |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.18 02:02:00 -
[42] - Quote
Just my thoughts and opinions.
I don't mind crouching to get rock steady aim, but I do think snipers should have to retarget after every shot, not just come back to the same point as the moment before they fired. Maybe kick the return aim point up 10 to 12 degrees so they have to bring it back down manually.
Snipers should also be afraid to engage CQB and hope it's a last resort, not go seeking it out.
They also shouldn't be allowed to just sit behind the red line. They should be exposed to all the same risks as all other combat classes. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.10.18 02:06:00 -
[43] - Quote
Pub matches in any fps you play, there will be snipers who sit far away, camp in a corner, etc, etc. Changing mechanics will not make snipers stop this style of gameplay.
Right now I believe sniping is pretty balanced. It is effective, but not overpowered. For the most part you only get OHK to the head, which is even harder at longer ranges. Like someone suggested there are good counters such as dropships and countersnipers.
Please do not add scope sway while crouched it takes away a sniper's ability to be consistent and would make them useless imo. |
McFurious
BetaMax.
67
|
Posted - 2012.10.18 02:06:00 -
[44] - Quote
Snipers don't bother me. One of my favorite things is flanking a sniper whos got his face in his scope and just walking up next to him and bashing his head in.
That and spamming mass driver rounds at them and watching them run. Heehee! |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.18 02:14:00 -
[45] - Quote
Eternal Technique wrote:Please do not add scope sway while crouched it takes away a sniper's ability to be consistent and would make them useless imo.
See, I disagree. I think having a slight amount of sway while crouched would only take away the consistency of BAD snipers, while good ones will adjust to it just fine. There should never be no sway unless they let you drop prone and put the rifle on a stand. |
Eternal Technique
Zumari Force Projection Caldari State
281
|
Posted - 2012.10.18 02:36:00 -
[46] - Quote
DUST Fiend wrote:Eternal Technique wrote:Please do not add scope sway while crouched it takes away a sniper's ability to be consistent and would make them useless imo. See, I disagree. I think having a slight amount of sway while crouched would only take away the consistency of BAD snipers, while good ones will adjust to it just fine. There should never be no sway unless they let you drop prone and put the rifle on a stand.
Scope sway is random and unpredictable. It affects all snipers equally and adds an element of luck, which I do not like. Sure the better snipers would be able to compensate better but it would be a huge handicap. Prone should not be in the game imo i see no point for it. It encourages camping, makes snipers harder to find, etc.
If you want to separate good snipers from bad ones increase headshot damage and decrease body shot damage. Headshots are what define good snipers. Imo this would frustrate bad snipers particularly at long range, which as I mentioned headshots at long range are difficult.
|
BAD FURRY
Hellstorm Inc League of Infamy
247
|
Posted - 2012.10.18 03:23:00 -
[47] - Quote
GM Hercules wrote:Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory.
yes sniping GM i am a sniper as well and over the days and weeks and months it seems you guys at CCP have been making the snipes job way to ez. put it this way back in the EA pach it took SKILL to snipe some one on the run and draw a bead on some one took time and skill as well as some know how on how to trap and spot your Tg,s
then the next pach comes and you remove the shake when you fire the sniper to the point were it only takes me or any other good sniper what use to be 11.5 sce -12sce to kill as fast as you could with 5 shots 5 players to 8.5 - 9 sce 5 for 5 all because you removed that shake.
now you guys done anther buff to snipers by slowing down the jerk you get when firing the sniper so a good sniper now can kill 5 players with 5 shots with in 6.5 - 7 sce now!
what i think you fail to see gm and the rest of CCP is that sniping should All ways take skill as you buff a way the jerk and shake of firing you speed up how fast the sniper can take his next shot what i see now is snipers laying down a nano hive and finding 1 player to shoot at and spamming round after round at the one player knowing full well just about every shot he take is going to most likely a hit do to the less shake and jerking the sniper do.s when firing.
this means that sniping that use to take 3.5 sce to get a kill shot now has been dropped down to 1 sce witch means you can use the sniper on the move by quick scoping.
i hope you seen the promlem i see here GM and that is its taking way to less skill to snipe now them ever so were ending up with games were one side will have over 50% of its force sniping and just wrecking the other team because its so ez to snipe it only take 1 sniper to hold a point and 1 more you watch his back witch meens ones a point is takin by the team with the most snipers it stays thats teams point and it takes 6-8 player to retake it witch ends up 5 - 6 will get sniped trying to re-hack it . and on some maps only having 3 points this is way to ez to win with just a force of snipers .
so plz ccp think about it and make the rite move by making it harder for players to snipe like i said be for i snipe as well and been doing so from June and i can say with out a doubt that it is way to ez now its so ez a CAVE MAN can do it ! |
h3lenK3ller
Doomheim
13
|
Posted - 2012.10.18 03:30:00 -
[48] - Quote
HAHA there are countless times that I have sneaked up behind a sniper and blasted them with a SMG. Most of the snipers are not smart, and refuse to look around after they get a kill. I personally dislike how snipers can point and shoot. Also i doubt ccp will add bullet drop to the scenario. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.18 04:05:00 -
[49] - Quote
Thank you for the first hand feedback FURRY, I hope CCP realizes how they've taken a lot of the required skill out of what should be one of the most skill heavy roles in the game. |
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.18 08:07:00 -
[50] - Quote
In every pub match I've played over the last few days it seems about 75% of the people on the field are sniping. The kill feed just looks ridiculous anymore with sniper kill after sniper kill after sniper kill. The only time the matches aren't 90% sniper kills anymore is when someone calls in a dropship with missiles and an afterburner and just flies in circles the whole match raining unstoppable fire.
At this point it's hard to even move around for more than 10 or 15 seconds without getting cheapshotted. |
|
The Robot Devil
BetaMax.
15
|
Posted - 2012.10.18 08:08:00 -
[51] - Quote
DUST Fiend wrote:Thank you for the first hand feedback FURRY, I hope CCP realizes how they've taken a lot of the required skill out of what should be one of the most skill heavy roles in the game.
Agreed. Do you think that when the maps have random objective placement and player placed installments that the sniper problem will slack off? I am looking forward to randomized maps, it will turn the game into a strategy and tactics game instead of a memorize the map game like all other shooters. Right now everyone knows every map, boring. Lets get some randomly generated maps. |
GIZMO2606
Pink Fluffy Bounty Hunterz RISE of LEGION
293
|
Posted - 2012.10.18 08:31:00 -
[52] - Quote
If you think sniping is bad now, wait till CCP adds in cloaking and since you can't strafe it'll be 10x as worse. THINK OF ALL THE CAMPING!!!! MAHAHAHAAH |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.18 09:13:00 -
[53] - Quote
Sniping may also change when they bring in the bigger maps.
If I remember correctly, these maps were playing now are small test maps. Once live, the small maps will be about three miles across. |
Tien TheSecond
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2012.10.18 09:17:00 -
[54] - Quote
Ranger SnakeBlood wrote:Well in fairness crouching should and does stabalize a weapon but it may be over done if there is no sway, only way to have no sway with a sniper rifle is while using a bi pod which firstly we need to be in a position to use which we havent short of a chest high wall, but all in all yes if there is no sway(i dont know so the if is vital) then there should be some added but it should be significently better than standing up right.
When was the last time you used a sniper rifle in a different galaxy? |
Regis Mark V
91
|
Posted - 2012.10.18 10:07:00 -
[55] - Quote
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized in any way for it? This never really used to bother me but it seems like every game I get into there are just more and more snipers, and it's frankly pretty damn annoying. I think a lot of this is simply because of the fact that you lose all sway when crouched. If you still had at least a little bit to deal with, no big deal, at least then I know you aren't just pointing and clicking, you're actually engaging with the game in some way.
Oh, and screw skirmish. I'm only ever playing skirmish with a full group on mics, people are far too stupid to play skirmish with pubbies >_<
Put the strafe and movement speeds back up and you'll only see good snipers sniping. Sniping now is like shooting fish in a barrel because everyone moves so damn slow! |
Azold N'Kar
12
|
Posted - 2012.10.18 11:16:00 -
[56] - Quote
GIZMO2606 wrote:If you think sniping is bad now, wait till CCP adds in cloaking and since you can't strafe it'll be 10x as worse. THINK OF ALL THE CAMPING!!!! MAHAHAHAAH
Really hoping there is no 'cloaking' as such. Signature reduction is great, but 'cloaking' would be a major problem.
I'm saying this as a sniper. |
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.10.18 11:44:00 -
[57] - Quote
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched? I mean, when does a sniper NOT crouch? Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers, and not be penalized in any way for it? This never really used to bother me but it seems like every game I get into there are just more and more snipers, and it's frankly pretty damn annoying. I think a lot of this is simply because of the fact that you lose all sway when crouched. If you still had at least a little bit to deal with, no big deal, at least then I know you aren't just pointing and clicking, you're actually engaging with the game in some way.
Oh, and screw skirmish. I'm only ever playing skirmish with a full group on mics, people are far too stupid to play skirmish with pubbies >_<
Select a sniper and hit em the way he do. I do this all the time when my squad is dump enough to stick together. If a sniper spams while sitting on the mountan use the following effective formula: Iam a sniper, sniper-hunter. Hunt especially this guy till he gets enough of playin the sniper or is whining like all the fav sniper players do when they could get in to a spot to snipe |
John Genericname
Gelente Special Forces
16
|
Posted - 2012.10.18 11:49:00 -
[58] - Quote
Sniping in Dust is anything but easy, it takes skill, and whole lot of patience. Headshots are hard to pull off when the reticle in your scope is bigger than the head of the guy your aiming at. IMO, the OHK zone should be increased to center mass considering that's what real snipers are trained to shoot at. Adding sway when crouched would make a 300 meter headshot more than impossible, it would also take away from the fun of sniping.
|
Rrinn Ka
Villore Sec Ops Gallente Federation
1
|
Posted - 2012.10.18 11:59:00 -
[59] - Quote
Snipers annoyed the hell out of me, so this build, I skilled up and tried to play as one. Not as easy or fun as I had hoped. Consequently, I'm playing far less. |
Azold N'Kar
12
|
Posted - 2012.10.18 12:05:00 -
[60] - Quote
Rrinn Ka wrote:Snipers annoyed the hell out of me, so this build, I skilled up and tried to play as one. Not as easy or fun as I had hoped. Consequently, I'm playing far less.
Its certainly not as easy as many seem to think. Counter sniping is a popular pastime, and there are many infantry that seem to take a great deal of pleasure in chasing down snipers.
Having said that, it is incredibly rewarding to be able to turn the tide of battle (on a good day) and literally clean an entire valley of enemies. |
|
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.10.18 12:34:00 -
[61] - Quote
GM Hercules wrote:Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory.
Sure. But in a game of 4 vs 4 when one team floats objectives, caps them all, but we all go negative, and still win, because the whole other team chooses to camp in the mountains with tactical sniper rifles, it kind of belittled objective based teamwork and isn't much fun....just saying, you know.....
Sure, we won, but was the game fun? No. |
DUST Fiend
Immobile Infantry
1902
|
Posted - 2012.10.18 13:06:00 -
[62] - Quote
I'm countering snipers by becoming a HAV pilot |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.10.18 13:41:00 -
[63] - Quote
Brahma El Indio wrote:GM Hercules wrote:Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory. Sure. But in a game of 4 vs 4 when one team floats objectives, caps them all, but we all go negative, and still win, because the whole other team chooses to camp in the mountains with tactical sniper rifles, it kind of belittled objective based teamwork and isn't much fun....just saying, you know..... Sure, we won, but was the game fun? No. So they won the game that is today, rather than the game that will be tomorrow? |
Tenchu-13
What The French
76
|
Posted - 2012.10.18 14:40:00 -
[64] - Quote
Just my opinion as a (counter-) sniper. (TL:DR version at the end)
Yes sniping has become easier this build and there are way more (way to many...) snipers this build then last build.
I'm playing more as a (counter)sniper/droplinkdropper/supplier then a mere sniper, so I'm NOT the standard camper and therefore can't really identify myself in those you're all attacking but the idea is the same. I'm killing you from far, far away.
Yes CCP should remove the camping behind the red line it sucks ballz, CCP should add some, read SOME sway even when crouched and yes CCP should do something about body/head damage ratio.
On the other hand CCP should also do something about the Bunnyhopping or Biebering as I start to refer to it since it is freaking unnatural and to be honest even if you jump all the time a decent sniper just calculates where your a$$ will land or as I like to do it simply shoots you in midair (I love doing that).
But on a sidenote...has any of you even played as a sniper at all , and I mean the NON-camping fully specced 1shot your dead version. it isn't ALL camping and getting K/D ratios (at least not for me since I seriously couldn't care less about KDR, I just want to win the match tbh all whilst fulfilling multiple tasks). A decent/good sniper does exactly the opposite of what you're all complaining about, otherwise he should be quit easy to kill and you can only blame yourself. You just have to make sure to kill him or make sure someone takes up that task.
If you hate snipers then the answer is easy; hunt them the frack down or make sure your team has someone doing this for you. I have met a few players already that are quite competent at it, and if they are in a game with me I know I am in serious trouble If i'm not 100% alert 100% of the time.
Ingame I have to make sure to always stay on the move otherwise "intelligent" players will have my head in a few secs. I had to make a build so i can be 100% self-sufficient since dying means loosing momentum, as in having to start all over getting there where I was or wanted to go. This means I have 1 weapon (1 build has 2, but it has another purpose), almost NO armor/shield and I have to spec. shitloads of different skills to even remotely get on a level where I want to be. (the NON-camping-usefull-supplyiing-healing-reviving sniper that actually aids my team instead of worying about KDR). I have only once or twice NOT died in a game... and up until this day I still wonder how I managed that, must have been against some players lacking total tactic insight or something. And all that talk about the 15/0 kdr is kinda bullshit since that is exactly what happens when you pilot a dropship or a decently armored tank. My KDR average is not even 1/1 and I seriously couldn't care less, even if it dropped to 0,01/1 as long as i fulfilled my duties and played my own style.
You want to make a sniper go in rage-mode... kill him with a blade, trust me pisses them of more then anything else. (I don't know who it was but one of you made me rage quite a bit yesterday whilst snipping a dropship) Can't reach them, get your a$$ in the hills and track them down. Anti-sniper, a decent radar and dropships are also quite effective.
Or you could just do what I have to do against dropships, counter-snipers, sniperhunters/airsupport etc ... that is to anticipate the fact they are an integrated part of the game that isn't going away by TAKING FREAKING COVER. If I see someone running in the open with no cover for over 50 mtrs then trust me I will have his head. Make the detour and stay in cover. If I want to go from A to B I more often then not have to go from A to CDEFG to finally arrive at B after having traveled across half the freaking map. All you peeps have to do is move those 5 meters to the left/right and stay in cover and get some countersniper in your team, can't be that difficult...
just my 0.2 cts. I ain't trying to start some kind of 'war' here by telling some of you lack some sort of insight, but that is kinda exactly what i'm saying...
Peace.
PS: Next time I see anyone running towards an objective I shall NOT clean the surroundings , nor shall I take down 1 or 2 red dots when I see a teammate masterly getting flanked. And the defense of our objectives, nah forget it, it would simply make my teammembers rage; me being an OP'd sniper and all... then we'll see if we're really as useless/raging/Op'ed as some of you really think...
Peace, out.
TL:DR version : ANTICIPATE THE FACT SNIPERS EXIST AND TAKE FREAKING COVER // GET A COUNTERSNIPER/SNIPERHUNTER IN YOUR TEAM and you should be OK (or not... but then it's on you) |
Tenchu-13
What The French
76
|
Posted - 2012.10.18 14:45:00 -
[65] - Quote
Ok, that kinda ended more in a 2page rant then a short opinion.... just read the TLDR version if you prefer...
Peace. |
Finn Kempers
BetaMax.
222
|
Posted - 2012.10.18 15:19:00 -
[66] - Quote
Sniping is not easy you twats. It only seems easier because the games hit detection is working. As of current I have played only sniper, and I have the most expensive in the game. It cannot OHK most people unless shot in the head and the ingame latency (as well as glitch where shots dont damage) make it difficult. I only have 3 rounds in my gun and initial sway is randomized and annoying. Even then if you spec up light sharpshooter you'll find your AR will reach me easily. Go snipe for yourself and find out how much concentration it requires. Peace |
pbr me
843 Boot Camp
5
|
Posted - 2012.10.18 15:22:00 -
[67] - Quote
Last night snipers went squishy, squishy under my dropship. Love sneaking up behind them and setting a 3 ton ship on their heads. Camp all you want, free kills for my bug squishier. |
Nicol Bolas Planeswalker
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.18 15:38:00 -
[68] - Quote
Sniping in Dust514 is currently OP ...ONLY.... in terms of the skill curve. A Sniper should be a dedicatted class, and it should not be easy for a novice to come and pick up so that we are spammed with mountains of amateur campers. If its made difficult for the.beginning, but after skilling up returns to where we ate now I think most people would be more comfortable with the number of snipers were seeing and their overall skill. Let's be fair about a few things, BAd Furry made this point, that snipers are powerful units for holding a point. A two man team can effectively defend a letter from several enemies at once. It takes time and man power to retake an area a sniper is holding. This is a valid (and efficient) tactic. It will also be broken if we keep putting ki glovecs on snipers everytime the community needs something else to batch about, or they were not smart enough to counter effectively... Now, if we just steapen the learning curve for efficient sniping everything should fine. Scope sway, distance and accuracy should all need to be skilled. An efficient sniper should not be built in a day. Noobs should not be encouraged to enter into this class. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.10.18 16:31:00 -
[69] - Quote
hysterical.
every year it comes up. multiple times. every board. every game and the morons STILL don't get it
same old excuses... year after year after year and they cling to em like grim death: countersniper, wah wah.
if you can't heal someone or arm an objective, you're not helping.
you're recon doesn't help you're "killing" the occasional person every 5 minutes doesn't help. nothing you do is useful. if you aren't in there with the squad on the ground... you're an anchor. and an ah.
nothing you do helps, you hear the same complaints in every game, you use the same excuses and continue to do the same dumb crap year after year. hysterical.
Peace B
|
Nicol Bolas Planeswalker
Seituoda Taskforce Command Caldari State
102
|
Posted - 2012.10.18 18:01:00 -
[70] - Quote
BASSMEANT wrote:hysterical.
every year it comes up. multiple times. every board. every game and the morons STILL don't get it
same old excuses... year after year after year and they cling to em like grim death: countersniper, wah wah.
if you can't heal someone or arm an objective, you're not helping.
you're recon doesn't help you're "killing" the occasional person every 5 minutes doesn't help. nothing you do is useful. if you aren't in there with the squad on the ground... you're an anchor. and an ah.
nothing you do helps, you hear the same complaints in every game, you use the same excuses and continue to do the same dumb crap year after year. hysterical.
Peace B
Clearly you didn't read a single post in this thread. For the majority of snipers this may be true, but you should know by now there are extremely effective snipers out there capable of easily defending a letter. Explain me to exactly how a sniper eating up the other teams resources is not servicing his or her team. Tell me how exactly I'm not helping when I headshot you as you try to hack an objective, or move towards an objective, or kill your lav gunner/passenger, shoot your drop ship gunner....
It's ok you don't like snipers. Don't act like they're not useful. |
|
Baal Roo
Subdreddit Test Alliance Please Ignore
810
|
Posted - 2012.10.18 19:07:00 -
[71] - Quote
Nicol Bolas Planeswalker wrote:BASSMEANT wrote:hysterical.
every year it comes up. multiple times. every board. every game and the morons STILL don't get it
same old excuses... year after year after year and they cling to em like grim death: countersniper, wah wah.
if you can't heal someone or arm an objective, you're not helping.
you're recon doesn't help you're "killing" the occasional person every 5 minutes doesn't help. nothing you do is useful. if you aren't in there with the squad on the ground... you're an anchor. and an ah.
nothing you do helps, you hear the same complaints in every game, you use the same excuses and continue to do the same dumb crap year after year. hysterical.
Peace B
Clearly you didn't read a single post in this thread. For the majority of snipers this may be true, but you should know by now there are extremely effective snipers out there capable of easily defending a letter. Explain me to exactly how a sniper eating up the other teams resources is not servicing his or her team. Tell me how exactly I'm not helping when I headshot you as you try to hack an objective, or move towards an objective, or kill your lav gunner/passenger, shoot your drop ship gunner.... It's ok you don't like snipers. Don't act like they're not useful.
When it comes right down to it, you could be on the ground getting those same kills and actually helping in other ways too. It's not that a sniper is worthless, it will just ALWAYS be of less worth than a non-sniper. A sniper is effectively limiting their usefulness to just getting kills, rather than getting kills PLUS hacking, reviving, re supplying, etc. An "extremely effective" ANYTHING is capable of defending a letter or "eating up the other teams resources", but snipers are one of the few choices that restrict themselves to being useful in really only a single way. (note: this does not include front line snipers) |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.19 01:36:00 -
[72] - Quote
Tenchu-13 wrote:Yes CCP should remove the camping behind the red line it sucks ballz,
I have no problems with snipers the way they are now. I don't play a sniper and I don't want to be a sniper. The only problem I have with snipers is this one thing.
This one thing on occasion, forces me to pick up a weapon and combat style I suck at (counter-sniper) to alleviate the pressure on my anti-armor a$$. Sure I've gotten a few CS kills doing this, but it's just not a play style I like.
To the snipers that don't play behind the red line... Keep up the good work. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.19 02:27:00 -
[73] - Quote
Finn Kempers wrote:Sniping is not easy you twats. It only seems easier because the games hit detection is working. As of current I have played only sniper, and I have the most expensive in the game. It cannot OHK most people unless shot in the head and the ingame latency (as well as glitch where shots dont damage) make it difficult. I only have 3 rounds in my gun and initial sway is randomized and annoying. Even then if you spec up light sharpshooter you'll find your AR will reach me easily. Go snipe for yourself and find out how much concentration it requires. Peace I do believe the damage snipers do right now is good and that factor is not OP, but they dumbed down the skill required to snipe considerably. Now there is no getting around the fact that it is point click and repeat. |
William HBonney
Imperfects Negative-Feedback
318
|
Posted - 2012.10.19 02:34:00 -
[74] - Quote
Bad FUrry said it right...that felt bad typing, but that is how it is....the fact that you don't have to lead and there is little to no sway makes sniping skill less...I am baffled by the people who say "It isn't as easy as you think." Yeah, it is easier, it takes 2 shots to kill someone and the rifle doesn't sway after a shot.
Snipers can defend objectives like nobodys business. They don't even have to be close and they will kill anyone hacking a terminal...I think we just need smoke nades and that would fix it. |
Origami Zan
1
|
Posted - 2012.10.19 02:36:00 -
[75] - Quote
William HBonney wrote:Bad FUrry said it right...that felt bad typing, but that is how it is....the fact that you don't have to lead and there is little to no sway makes sniping skill less...I am baffled by the people who say "It isn't as easy as you think." Yeah, it is easier, it takes 2 shots to kill someone and the rifle doesn't sway after a shot.
Snipers can defend objectives like nobodys business. They don't even have to be close and they will kill anyone hacking a terminal...I think we just need smoke nades and that would fix it. ^tell em |
Shijima Kuraimaru
WarRavens
164
|
Posted - 2012.10.19 02:57:00 -
[76] - Quote
William HBonney wrote:Bad FUrry said it right...that felt bad typing, but that is how it is....the fact that you don't have to lead and there is little to no sway makes sniping skill less...I am baffled by the people who say "It isn't as easy as you think." Yeah, it is easier, it takes 2 shots to kill someone and the rifle doesn't sway after a shot.
Snipers can defend objectives like nobodys business. They don't even have to be close and they will kill anyone hacking a terminal...I think we just need smoke nades and that would fix it.
Smoke would be an excellent countermeasure. |
Thig Chastot
Algintal Core Gallente Federation
4
|
Posted - 2012.10.19 13:04:00 -
[77] - Quote
Lasarte Ioni wrote:DUST Fiend wrote:Dirty Zan wrote:I don't think that the fact that there is no sway is the problem. I think the problem mainly is that the sniper snaps back to the same position with no sway after every shot. Also bullet drop and travel time needs to be added as well. I still think 0 sway is an issue, but you raise good points. I've heard the experimental milita sniper has bullet drop and delay, so maybe they are working to make all snipers behave like that, it's just hope, but maybe that will add some balance to the point and click sniper ( the 'mountain bandit' sniper is ultra easy to counter-snipe anyway but...)
The Sniper Rifles in Dust514 are "Miniature Railguns" (That's straight from the description)... Do Railguns have bullet drop? And how long should it take for a bullet to reach a target 250 meters out? Without increasing your range that's about as far as you can shoot with a Sniper. |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.10.19 13:48:00 -
[78] - Quote
ohhhh god see there it is:
so what if you headshot someone hacking a term: his teammate rezzes him and he finishes the hack before you reload your next round.
naw man YOU miss the point if YOU aren't on the ground taking the objective YOU suck.
CQC snipers? i've seen 1. 1. total.
the rest of you nerds hide.
head shot me? i jackhammer snipers like you ALL the time. you come running back at me and i do it again.
oh and we have the objective the 3rd and 4th times you come back. but then you get mad, respawn elsewhere and i see you, once again, hiding on amountain top trying to snipe ANOTHER objective.
naw man you're obtuse, dense. thick.
oh and you chose a PERFECT phrase to describe it:
"servicing your teammates"
you sure are!!!
LOL
Peace B
ps i knew some implant sniper wanna be would vage about it. thanks for being the standout! |
Bishop Sunrunner
Sanmatar Kelkoons Minmatar Republic
8
|
Posted - 2012.10.19 14:19:00 -
[79] - Quote
Beat the kitten out of him |
Henrietta Mann
ZionTCD Legacy Rising
6
|
Posted - 2012.10.20 06:19:00 -
[80] - Quote
Rail guns do have drop every mass is effected by gravity. The question is what amount of drop is there for a beehive round travelling at 8000m/sec?
Over the distances we are talking about, it's kinetic loss and drop are going to be so minimal so as to be capable of ignoring. You cannot compare the rail gun sniper to a chemical propelled bullet.
At that speed you won't need lead too much either.
So while round physics is currently correct, the issue of the amount of sway might not. Rail guns are going to really heavy, due to what is needed to keep rails in place and generate the magnetic field. So sway and kick back ( newtons laws mean that rail round will impose hellish knock back on the sniper) should be increased for rail tech. Hopefully they will bring in minmatar sniper rifes, they will be chemical propelled, that should work with drop and lead. And maybe a laser variant?
Gun properties may also effect how nimble the wielder is. |
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.20 06:35:00 -
[81] - Quote
BASSMEANT wrote:ohhhh god see there it is:
so what if you headshot someone hacking a term: his teammate rezzes him and he finishes the hack before you reload your next round.
naw man YOU miss the point if YOU aren't on the ground taking the objective YOU suck.
CQC snipers? i've seen 1. 1. total.
the rest of you nerds hide.
head shot me? i jackhammer snipers like you ALL the time. you come running back at me and i do it again.
oh and we have the objective the 3rd and 4th times you come back. but then you get mad, respawn elsewhere and i see you, once again, hiding on amountain top trying to snipe ANOTHER objective.
naw man you're obtuse, dense. thick.
oh and you chose a PERFECT phrase to describe it:
"servicing your teammates"
you sure are!!!
LOL
Peace B
ps i knew some implant sniper wanna be would vage about it. thanks for being the standout!
What he said, I have tried redline camping many times and no matter how many kills you get, it doesn't matter if you go 30/0 on a mountain top, you aren't helping. The only scenario were mountain camping works is if you can effectively defend your teammates or an objective or 2. You must be able to do this very effectively to be useful, and even then your use at that particular mountain position is only temporary. However, if your on top of a random mountain taking pot shots at random targets your existence in the match is meaningless.
|
Darth Tyrannnus
Citadel Mercantile Exchange Amarr-Caldari Mercantile Exchange
26
|
Posted - 2012.10.20 06:44:00 -
[82] - Quote
He's right though, lets be fair, we all know that random matches are going to give you a team full of snipers, its the same in any FPS game out there because people have some fascination with it and don't realise that they can get better ratios and more kills by not sitting in the same spot for 20 mins like a ****.
Its one of the main reasons to run with a corp.[/quote]
been TRYING to get into a corp. no takers. so stuck with public matches |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.10.20 07:04:00 -
[83] - Quote
BASSMEANT wrote:ohhhh god see there it is:
so what if you headshot someone hacking a term: his teammate rezzes him and he finishes the hack before you reload your next round.
naw man YOU miss the point if YOU aren't on the ground taking the objective YOU suck.
CQC snipers? i've seen 1. 1. total.
the rest of you nerds hide.
head shot me? i jackhammer snipers like you ALL the time. you come running back at me and i do it again.
oh and we have the objective the 3rd and 4th times you come back. but then you get mad, respawn elsewhere and i see you, once again, hiding on amountain top trying to snipe ANOTHER objective.
naw man you're obtuse, dense. thick.
oh and you chose a PERFECT phrase to describe it:
"servicing your teammates"
you sure are!!!
LOL
Peace B
ps i knew some implant sniper wanna be would vage about it. thanks for being the standout!
Are you the guy that kept reviving that poor soldier in front of the 2 snipers yesterday? 5 times?
Great work from you medics. Makes me look good. Keep it up. |
RankRancid
Seraphim Initiative. CRONOS.
51
|
Posted - 2012.10.20 09:44:00 -
[84] - Quote
Sleepy Zan wrote:BASSMEANT wrote:ohhhh god see there it is:
so what if you headshot someone hacking a term: his teammate rezzes him and he finishes the hack before you reload your next round.
naw man YOU miss the point if YOU aren't on the ground taking the objective YOU suck.
CQC snipers? i've seen 1. 1. total.
the rest of you nerds hide.
head shot me? i jackhammer snipers like you ALL the time. you come running back at me and i do it again.
oh and we have the objective the 3rd and 4th times you come back. but then you get mad, respawn elsewhere and i see you, once again, hiding on amountain top trying to snipe ANOTHER objective.
naw man you're obtuse, dense. thick.
oh and you chose a PERFECT phrase to describe it:
"servicing your teammates"
you sure are!!!
LOL
Peace B
ps i knew some implant sniper wanna be would vage about it. thanks for being the standout! What he said, I have tried redline camping many times and no matter how many kills you get, it doesn't matter if you go 30/0 on a mountain top, you aren't helping. The only scenario were mountain camping works is if you can effectively defend your teammates or an objective or 2. You must be able to do this very effectively to be useful, and even then your use at that particular mountain position is only temporary. However, if your on top of a random mountain taking pot shots at random targets your existence in the match is meaningless.
I am willing to bet you made isk and some one was loosing isk? That is what public matches are for. Make money for my corp.
Corp battle starts and tactics change.
I am under no delusions. I am a small piece of my corps puzzle. I think the medics and assaults should start realising this too. You are no game changers without your corp killers around you.
|
Dewie Cheecham
Villore Sec Ops Gallente Federation
677
|
Posted - 2012.10.20 12:00:00 -
[85] - Quote
Snipers are annoying. but also quite vulnerable. they balance nicely. |
Cloudy Zan
107
|
Posted - 2012.10.20 15:33:00 -
[86] - Quote
RankRancid wrote: I am willing to bet you made isk and some one was loosing isk? That is what public matches are for. Make money for my corp.
Corp battle starts and tactics change.
I am under no delusions. I am a small piece of my corps puzzle. I think the medics and assaults should start realising this too. You are no game changers without your corp killers around you.
Ya true you win. That is the only purpose when I solo in pub matches. |
Oxskull Duncarino
Shadow Company HQ
164
|
Posted - 2012.10.21 22:44:00 -
[87] - Quote
I don't see the problem with the no scope sway on crouched snipers. They are in power suits designed for a specific role. Aim stabilisation would be a guaranteed mechanic of the scout set of suits. Even recoil is grand. It's a rail gun firing a flechette round, which in modern day are very light if you disregard the anti armour flechette fired from tanks. Even with the fact that rail guns can propel rounds at incredible speeds, if the round has very little mass, then you'd have very little recoil.
I run assault and generally have very little problem with snipers. I've only about 30 sniper rifle kills from the few times I've used the kit to counter snipe, generally one shot kills, but that's shooting a scout in the head as he's sitting still. If you wear assault, heavy, logi, you're grand if you keep moving. |
Altina McAlterson
TRUE TEA BAGGERS
362
|
Posted - 2012.10.21 22:48:00 -
[88] - Quote
You could always just rock a heavy with a sniper rifle. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.10.21 23:07:00 -
[89] - Quote
If people are complaining about snipers then they must be set properly.
A sniper is not balanced if people do not complain about them. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.21 23:39:00 -
[90] - Quote
SILENTSAM 69 wrote:If people are complaining about snipers then they must be set properly.
A sniper is not balanced if people do not complain about them. right now I think it needs a slight buff and nerf
It needs the nerf when it comes to sway, it needs more overall sway and maybe a bigger subtraction to the sway for each level in sniper operations. They also need to return the kick and the sway in between shots.
The only things I would consider buffing is give the advanced snipers less CPU and PG usage, right now they are identical to prototype snipers. Also proto snipers could use a bit of a buff to damage or a lower price, right now the nerfed damage gained from skills make it so the proto sniper is not worth the price and you might as well stick with standard. |
|
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.10.22 00:34:00 -
[91] - Quote
GM Hercules wrote:Snipers is one of the multiple options in the game; DUST allow you to take a role in the battlefield and you can choose the role that you think going to give success and victory.
Finding it hard to believe so many people agree with this mentality. Especially since the people that agree with it were the people asking for nerfs in other aspects, like HAVs, strafing speed, etc. Basically asking for nerfs to things that were beating them. |
Noel Bellamy
Tritan-Industries Legacy Rising
36
|
Posted - 2012.10.22 00:41:00 -
[92] - Quote
I say change nothing, if you increase the sway on the scope, then that makes it even more difficult to snipe at closer ranges, meaning MORE snipers will go up into the hills. If you manage to hit a sniper with even one round, their aim is knocked off, use that to your advantage. |
Cameron StarGazer
Liandri Hel-Jumpers Liandri Covenant
4
|
Posted - 2012.10.22 01:05:00 -
[93] - Quote
DUST Fiend wrote:Why is it again that snipers lose all sway when crouched?
Because that's is what happens when you get into a stable firing position...
DUST Fiend wrote: Why is it cool for them to sit way up in the mountains, out of range of anything aside from other snipers,
Because that's what snipers do? They "snipe"? And hitting a tiny target that's moving in a irratic way is pretty hard to hit.
If your dumb enough to run out into the open blindly without even at least running evasively then you deserve to be shot by a sniper.
And, if your infantry and don't hunt down a sniper once they have revealed their position then you still deserve to be shot.
But if they are too stupid to move after revealing there position they deserve to be shot.
You hate em so much, go sniper hunting, they have a limited field of vision and probably won't see you flanking them. Eventually they will change tactics. |
Cloudy Zan
107
|
Posted - 2012.10.22 02:01:00 -
[94] - Quote
Noel Bellamy wrote:I say change nothing, if you increase the sway on the scope, then that makes it even more difficult to snipe at closer ranges, meaning MORE snipers will go up into the hills. If you manage to hit a sniper with even one round, their aim is knocked off, use that to your advantage. There was no problem with close quarters sniping in the E3 build and CCP made it even easier with each build, sway should comeback between shots, and the sway (along with the percentage sniper operations decreases the sway) needs to go up. |
Tech Ohm Eaven
L.O.T.I.S. Legacy Rising
401
|
Posted - 2012.10.22 06:45:00 -
[95] - Quote
LOS or Line of Sight! Thats the number one reason that I hunt down snipers before going for the objective cap. I.e. they have A and B and we are going for the stealth vectors to try and recap A and B then going for C. But some kitten! sniper sees us and hey! then every orange dot knows what we are moving towards.
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.10.22 07:07:00 -
[96] - Quote
i love snipers. they dont move when i try and aim at them. |
Oxskull Duncarino
Shadow Company HQ
164
|
Posted - 2012.10.22 09:48:00 -
[97] - Quote
Lurchasaurus wrote:i love snipers. they dont move when i try and aim at them. Lol, so true. That combined with tunnel vision....happy kitten days |
BASSMEANT
ZionTCD Legacy Rising
109
|
Posted - 2012.10.22 12:58:00 -
[98] - Quote
this is for all you female dogs, i mean snipers =
if you can't hack it, it's not yours
just cuz you can shoot someone on a panel doesn't mean it won't get hacked. so if you REALLY think you're doing your job, unless you can hop down and rehack the panel, then you are useless. only seen 1 sniper who could do that. the rest of you are a joke.
iif you can't hack it, it's not yours. if it's not yours, you aren't guarding it. if you aren't guarding it with your lil tampon, then you are a useless wad.
so right there, that defines the "sniper".
you nerds on the mountaintops? yeah, you. you are useless.
and here is the beauty of the whole situation:
when V2K and FF are instituted, you'll be getting yours. oh will you be getting yours. wouldn't want you to miss out on all the fun down there on the field. or the cost of doing battle. so i'll be the one who tks you, more then once.
or you can hide in high sec, where you belong, with the rest of the children. sniping for 650 sps and 5grand in isk.
Peace N |
Text Grant
Planetary Response Organisation Test Friends Please Ignore
4
|
Posted - 2012.10.26 06:33:00 -
[99] - Quote
So what I'm hearing is that everyone complaining just wants no strategy just everyone running around with their same AR. Plenty of games are that way already. Why do you want to ruin this game too? |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.10.26 07:59:00 -
[100] - Quote
Text Grant wrote:So what I'm hearing is that everyone complaining just wants no strategy just everyone running around with their same AR. Plenty of games are that way already. Why do you want to ruin this game too? Wrong sniping just needs tweaking. |
|
Mister Hunt
Sanmatar Kelkoons Minmatar Republic
230
|
Posted - 2012.10.26 08:16:00 -
[101] - Quote
Text Grant wrote:So what I'm hearing is that everyone complaining just wants no strategy just everyone running around with their same AR. Plenty of games are that way already. Why do you want to ruin this game too? Sitting on the other side of your redline sniping is NOT "strategy". It is detrimental to the team. If you want to sit back and do nothing but snipe, join an Ambush match, don't waste my time causing me a loss because you refused to try to cap an objective. You can still use your little rifle, just learn to use it in the manner that the tactical situation calls for.
Case in point from real life military applications. For years the U.S. military thought of the sniper just as most gamers do. Sit out and camp from a great distance. Then the first Gulf War happened and a few snipers realized that with so much city fighting going on, they needed snipers that could move tactically to provide overwatch for their team in amongst buildings and the like that are not conducive to sniping. This was tested in a war games exercise. The result of the exercise was an eye opener for the Generals. The highly mobile sniper teams obliterated large portions of the opposing army. Very quickly a plan was created and executed to train snipers in a sniper version of CQB.
So yes, you do have to do things strategically, but sitting in your red zone sniping is not a strategy that works. |
Ty 'SweetCheeks' Borg
Seraphim Initiative. CRONOS.
192
|
Posted - 2012.10.26 09:24:00 -
[102] - Quote
Sniping is the most "tactical" thing you can do.
All the cool kids are at it. |
Text Grant
Planetary Response Organisation Test Friends Please Ignore
4
|
Posted - 2012.10.31 10:09:00 -
[103] - Quote
Change the sniper. Make it pointless. All the snipers quit. Then you will complain about the next thing that kills you |
Averill von Skuld
Sanmatar Kelkoons Minmatar Republic
2
|
Posted - 2012.10.31 11:04:00 -
[104] - Quote
Sniping in this game is reasonably fun and still benefits the team, provided the sniper is actually good at neutralizing targets. Then again, I see many people that snipe and miss, or prioritize the wrong target and accomplish nothing, or don't highlight for teammates, or... yeah. There are a lot of baddies.
Nevertheless, sniping doesn't need a change other than allowing prone stance -- then again that could benefit all kits. |
Tailss Prower
Pro Hic Immortalis RISE of LEGION
26
|
Posted - 2012.10.31 11:31:00 -
[105] - Quote
i acturally don't snipe like that I mean I don't always snipe alot of the time I would use a dropship and **** off the snipers in the hills but when I am sniping like on the spikey map I would be at A sniping you from there or switch over to B or so maybe a spike I only snipe on the hills if we are red lined or if you got the null cannon near my base and sniping can be a pain in the ass sometimes when it comes to aimming besides when I ain't sniping they normally don't kill me and hell I don't think I've ever been killing this build by a charge so I don't see the issue I think some of you are just unlucky basterds |
Thig Chastot
Algintal Core Gallente Federation
4
|
Posted - 2012.10.31 15:25:00 -
[106] - Quote
According to the Description of the sniper rifle, bullet velocity is 2000m/sec.
Lets assume that the mass of these bullets are pretty standard. I'll go with 800 grains, or 52 grams.
Kinetic Energy = 0.052kg * 2000^2 Kinetic Energy = 208 kj
Compare this to a modern sniper rifle, and well... there is no comparison. Basically, this should disintegrate a body no matter where you hit them. But this also means that there is enough recoil to take your arm off.
So speaking in game terms: We should see a considerable amount more recoil, and also more damage.
Also bullet drop:
Assuming we are on a similar planet to earth, and no other factors other than gravity.
These bullets travel 300 meters in 0.15 seconds. (This means you're not going to see any delay by the way). It should drop 1.47 meters in that same amount of time.
Again speaking in game terms, you should see some drop. But why not assume that we've sighted the scope to account for the drop? |
Jariel Manton
SVER True Blood Unclaimed.
210
|
Posted - 2012.10.31 15:33:00 -
[107] - Quote
Thig Chastot wrote:According to the Description of the sniper rifle, bullet velocity is 2000m/sec.
Lets assume that the mass of these bullets are pretty standard. I'll go with 800 grains, or 52 grams.
Kinetic Energy = 0.052kg * 2000^2 Kinetic Energy = 208 kj
Compare this to a modern sniper rifle, and well... there is no comparison. Basically, this should disintegrate a body no matter where you hit them. But this also means that there is enough recoil to take your arm off.
So speaking in game terms: We should see a considerable amount more recoil, and also more damage.
Also bullet drop:
Assuming we are on a similar planet to earth, and no other factors other than gravity.
These bullets travel 300 meters in 0.15 seconds. (This means you're not going to see any delay by the way). It should drop 1.47 meters in that same amount of time.
Again speaking in game terms, you should see some drop. But why not assume that we've sighted the scope to account for the drop?
If you read the lore behind Dust you will see that all of the weapons that we use are more powerful than typical infantry weapons because we are genetically modified. Not to mention our drop suits would take nearly no damage from normal weapons. We are super soldiers in a completely different league than normal humans. |
Myrkya Bloodberry
Doomheim
3
|
Posted - 2012.10.31 15:45:00 -
[108] - Quote
Although I'm in the beta for several months now, I haven't played that much. But after what I've played, I have to say I am extremely annoyed when there are more than one or two snipers on my team. They really do nothing meaningful in any way. I lost more than a few matches just because there were too many people camping in the hills or somewhere else, not even trying to take control points. (I am talking about skirmish obviously)
So yes, I think snipers are annoying. But surely not enemy snipers. |
Thig Chastot
Algintal Core Gallente Federation
4
|
Posted - 2012.10.31 15:51:00 -
[109] - Quote
Jariel Manton wrote:If you read the lore behind Dust you will see that all of the weapons that we use are more powerful than typical infantry weapons because we are genetically modified. Not to mention our drop suits would take nearly no damage from normal weapons. We are super soldiers in a completely different league than normal humans.
I'm glad you brought that up! And yes I knew this. But these people who whine about the 'mechanics' of the sniper (Not the flawed strategy of those who camp behind the red line) seem to forget that we are talking about "Future Technology". They expect it to act just like a Barett .50 cal... It's not going to.
The point I was trying to make is if you want to complain about the "Unrealistic" features of the Sniper Rifle, then you should check the math based on there specs...
|
Myrkya Bloodberry
Doomheim
3
|
Posted - 2012.10.31 16:10:00 -
[110] - Quote
Just remember that EVE players are shooting at each other with Volkswagens (1400mm ammo) and everything in DUST makes a bit more sense. |
|
Ziggie Smalls
Seituoda Taskforce Command Caldari State
25
|
Posted - 2012.10.31 17:01:00 -
[111] - Quote
I don't get the problem here. Yes, snipers are annoying. Nobody likes getting taken out just as they're about to cap that point. Does sniping need tweaking in this game? I think perhaps, a tiny bit. A previous poster in this thread said it is too easy to kill five people in five seconds now. To that I say, should the other four people, not conscious of their surroundings, deserve to live if a single sniper can get a bead on all of them?
Now, I haven't played since the launch of Codex unfortunately (stupid hotel internet), so I don't have the most up to date experience with sniping. I did note the reduced recoil and such, but I did not find it easy to the point where it made up for not being down there capturing points and repping/reviving teammates. Nor did I come close to the number of kills that the skilled players were racking up with ARs, shotguns, etc. I did provide a solid scout role, which I feel helped attribute to the survival of some of those other guys/gals.
If I could see anything needing balance/tweaking in regards to the scout sniper role, it would be the map itself. The mechanics of the weapon all fit with game balance as well as lore, when you look at the greater scope of the game. The ability to sit in an incredibly defensible location, while having line of sight to the majority of key areas, would be imbalanced in my opinion. Please, if someone knows if this exists or not, let me know. I have not studied the maps from a sniping perspective enough. If this condition does not exist, then CCP has properly balanced the maps and available cover. If it does exist, then tweaks or additional cover needs to be added so one person cannot defend several control points or key areas from one crow's nest.
To clarify, I feel that a sniper should have to expose themselves more to cover key points, than if they are just sniping people in open fields. If you are running around in the open and three guys on a ridge are giving you a hard time, stop going out in the open. But, if your whole squad is getting cleaned out at once from across the map while trying to cap, then some cover needs to be added.
tl;dr: Mechanics IMO are fine, maybe cover needs adjustments.
Someone please let me know how the maps are so in the future I don't talk out of my ass. |
Placid Zan
18
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Posted - 2012.10.31 17:05:00 -
[112] - Quote
Sleepy Zan wrote: Right now I think it needs a slight buff and nerf
It needs the nerf when it comes to sway, it needs more overall sway and maybe a bigger subtraction to the sway for each level in sniper operations. They also need to return the kick and the sway in between shots.
The only things I would consider buffing is give the advanced snipers less CPU and PG usage, right now they are identical to prototype snipers. Also proto snipers could use a bit of a buff to damage or a lower price, right now the nerfed damage gained from skills make it so the proto sniper is not worth the price and you might as well stick with standard or even advanced at best.
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Posted - 2012.11.02 05:17:00 -
[113] - Quote
Ziggie Smalls wrote:I don't get the problem here. Yes, snipers are annoying. Nobody likes getting taken out just as they're about to cap that point. Does sniping need tweaking in this game? I think perhaps, a tiny bit. A previous poster in this thread said it is too easy to kill five people in five seconds now. To that I say, should the other four people, not conscious of their surroundings, deserve to live if a single sniper can get a bead on all of them?
Now, I haven't played since the launch of Codex unfortunately (stupid hotel internet), so I don't have the most up to date experience with sniping. I did note the reduced recoil and such, but I did not find it easy to the point where it made up for not being down there capturing points and repping/reviving teammates. Nor did I come close to the number of kills that the skilled players were racking up with ARs, shotguns, etc. I did provide a solid scout role, which I feel helped attribute to the survival of some of those other guys/gals.
If I could see anything needing balance/tweaking in regards to the scout sniper role, it would be the map itself. The mechanics of the weapon all fit with game balance as well as lore, when you look at the greater scope of the game. The ability to sit in an incredibly defensible location, while having line of sight to the majority of key areas, would be imbalanced in my opinion. Please, if someone knows if this exists or not, let me know. I have not studied the maps from a sniping perspective enough. If this condition does not exist, then CCP has properly balanced the maps and available cover. If it does exist, then tweaks or additional cover needs to be added so one person cannot defend several control points or key areas from one crow's nest.
To clarify, I feel that a sniper should have to expose themselves more to cover key points, than if they are just sniping people in open fields. If you are running around in the open and three guys on a ridge are giving you a hard time, stop going out in the open. But, if your whole squad is getting cleaned out at once from across the map while trying to cap, then some cover needs to be added.
tl;dr: Mechanics IMO are fine, maybe cover needs adjustments.
Someone please let me know how the maps are so in the future I don't talk out of my ass.
I have never been able to cover more than one objective effectively unless the enemy was just going out of their way to be shot. It's even harder to find a defensible position with a good angle on one objective. Then there are dropships. Hellicopters don't see snipers. Neither should dropships. |
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